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Amarr PvE advise required

Author
The Djego
Hellequin Inc.
#21 - 2014-02-24 15:43:29 UTC
The main problem is that nearly all people that complain about amarr ships fit and fly them fairly bad. I had this topic before during the changes to Amarr BS last summer and the amount of bad that went into the fitting of the people that complained the most there was stunning.

Her is a small sample of how Amarr BS can be flown in L4s and they are super effective with a proper fit, crystal/cap/tank management and movement.

http://dl.eve-files.com/media/1305/Abaddon_L4_Recon_1.mkv

http://dl.eve-files.com/media/1306/New_NAPOC_Smuggler_Interception.mkv

Btw both ships can also do a AE with skipping the bonus pocket in 26-28 minutes depending on spawns, so they are fairly quick against angels as well if you properly utilize conflagration and movement.

Improve discharge rigging: https://forums.eveonline.com/default.aspx?g=posts&t=246166&find=unread

Bastion Arzi
Ministry of War
Amarr Empire
#22 - 2014-02-24 16:13:36 UTC
could u post a video of one of these ships doing AE in 26-28 mins if possible please?

Thats something id have to see to believe
The Djego
Hellequin Inc.
#23 - 2014-02-24 16:26:19 UTC
I'm currently busy with Incs and would have to clear a bit of HD space to take the footage(I did fraps it once, but I did run out of HD space in the last pocket, so I decided to go for some quicker missions). I see what I can do if I find some free time.

Improve discharge rigging: https://forums.eveonline.com/default.aspx?g=posts&t=246166&find=unread

Damien White
Deep Core Mining Inc.
Caldari State
#24 - 2014-02-24 20:10:08 UTC
I can confirm, that an AE + Bonus in 30 min or less is possible in a Paladin, although you need nearly perfect droneskills to pull this off and cant go AFK or run the Bastion mode to long, otherwise you loose time.

40 minutes are still easy within the range when you watch TV etc.

Fitting:

Quote:
[Paladin, L4]
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Drone Damage Amplifier II
Tracking Enhancer II
Imperial Navy Large Armor Repairer

Gist A-Type 100MN Microwarpdrive
Heavy Capacitor Booster II, Cap Booster 400
Tracking Computer II, Optimal Range Script
Tracking Computer II, Optimal Range Script

Mega Pulse Laser II, Conflagration L
Mega Pulse Laser II, Conflagration L
Mega Pulse Laser II, Conflagration L
Mega Pulse Laser II, Conflagration L
Bastion Module I
Small Tractor Beam II
Small Tractor Beam II
Small Tractor Beam II

Large Energy Burst Aerator II
Large Energy Locus Coordinator I

Hobgoblin II x5
Bouncer II x1
Salvage Drone I x5



Gets you nice 1420 DPS at 33km Optimal Range with the Bouncer and 5% Implants. I think you can pimp the damage even more by throwing in another drone damage amp instead of the tracking enhancer, 2 tracking computer and a MWD are more than enough but better "safe than sorry". Its also mainly there for the hobgoblins to kill frigs faster

97% of girls would die if Justin Bieber were about to jump off a cliff. Post this in your sig if you`re part of the 3% yelling,

"DO A BARREL ROLL!"

Sylveria Relden
#25 - 2014-02-25 01:52:28 UTC
Gonna be a while before a "new player" flies a 1.8b+ Marauder. May want to suggest some T1 fits (with or without T2 guns, etc.)

Just sayin.

TL;DR If you didn't read the entire post perhaps you're probably ADHD. (seek help)

The Djego
Hellequin Inc.
#26 - 2014-02-25 09:11:51 UTC  |  Edited by: The Djego
One of the differences of Amaar vs other races(where you have the super tanky Mealstrom, the super easy Domi, or the semi afk Raven) is that you don't have a laser based BS that is forgiving. Amarr ships will punish you for bad cap management by running out of cap quick and cap stable fittings by very bad performance. The point when you should get your first Amarr BS is when you can fly the easier L4s in a Harbinger and looking for something with more range and gank. I did only fly a Apoc for like 4 missions with 8M SP(halve of this in Learning skills) on my Amarr char back in the days, then I did swap out for the Abaddon for the bigger bang. However today the Apoc with the extra speed and tracking is very very good and the Abaddon is still the biggest ***** to fly of any BS in a effective fitting, because you need to be extreme good at cap management(even with the cap reduction for lasers last summer). My starter Abaddon was like 2B isk in faction weapons, gist 100MN A type AB and a medium a type rep to keep cap manageable, but did put my 50M SP Kronos to shame performance wise. It is one of the T1 BS that you simply pimp to get as much performance out of it as a marauder/pirate hull, if you can fly it, same was true for the domi before they changed the hybrid damage bonus to drone optimal and tracking.

This would be a new player Apoc starter.

[Apocalypse, Beginner]
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Armor Explosive Hardener II
Large Armor Repairer II
Beta Reactor Control: Capacitor Power Relay I
Heat Sink II
Heat Sink II

Experimental 100MN Afterburner I
Cap Recharger II
Tracking Computer II, Optimal Range Script
Tracking Computer II, Optimal Range Script

Mega Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L
Mega Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L
Mega Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L
Mega Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L
Mega Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L
Mega Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L
Mega Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L
Mega Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L

Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Energy Locus Coordinator II

Hobgoblin II x5
Imperial Navy Curator x2

This is what you should work to on to fly once your skills get better, have some ISK laying around and don't want/can't jump into a Paladin or NM:

[Apocalypse Navy Issue, PVE Foxcat]
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Beta Reactor Control: Capacitor Power Relay I
True Sansha Energized Adaptive Nano Membrane
True Sansha Energized Adaptive Nano Membrane
Core B-Type Large Armor Repairer

Core B-Type 100MN Microwarpdrive
Cap Recharger II
Tracking Computer II, Optimal Range Script
Tracking Computer II, Optimal Range Script

Mega Pulse Laser II, Conflagration L
Mega Pulse Laser II, Conflagration L
Mega Pulse Laser II, Conflagration L
Mega Pulse Laser II, Conflagration L
Mega Pulse Laser II, Conflagration L
Mega Pulse Laser II, Conflagration L
Mega Pulse Laser II, Conflagration L
Mega Pulse Laser II, Conflagration L

Large Energy Discharge Elutriation II
Large Energy Discharge Elutriation I
Large Energy Locus Coordinator II

Garde II x3
Hobgoblin II x2
Hobgoblin II x3

Btw I do prefer the Navy Apoc over the NM and Pala because of the high speed and the other options are all bricks.

Improve discharge rigging: https://forums.eveonline.com/default.aspx?g=posts&t=246166&find=unread

Damien White
Deep Core Mining Inc.
Caldari State
#27 - 2014-02-25 19:35:11 UTC  |  Edited by: Damien White
Sylveria Relden wrote:
Gonna be a while before a "new player" flies a 1.8b+ Marauder. May want to suggest some T1 fits (with or without T2 guns, etc.)

Just sayin.


Well, the discussion went to comparison of the different races and when you choose what you wanna fly you have also to look at the "endgame" content.

For example, when you wanna go for capitals at one point skilling caldari would be a bad idea.


Anyhow, Djego solved this problem, there is nothing to add to his post and whether you fly a Paladin or Navy Apoc depends on your taste and if you prefer mobility over bastion or the other way around.


EDIT Hopefully there will be a navy Abaddon at some point, that would be freakin awesome. (and a bit OP ^^")

97% of girls would die if Justin Bieber were about to jump off a cliff. Post this in your sig if you`re part of the 3% yelling,

"DO A BARREL ROLL!"

Whoaness JWong
Pandemic Horde Inc.
Pandemic Horde
#28 - 2014-02-26 01:23:56 UTC  |  Edited by: Whoaness JWong
I'm kinda in the same boat of being a T1 scrub. Currently piloting a Coercer where I can blow my capacitor on weapons alone.

Anyone have a suggestion on what ships I should aim for climbing up to T4?

I was thinking Arbitrator, Harbinger, Apoc, Paladin.
Aralieus
Shadowbane Syndicate
#29 - 2014-02-26 05:59:51 UTC
Scoo Ulter wrote:
Sorry to go off topic, but which corp would you recommend Damien? I started with Amarr Navy but I it seems now this was a bad choice, since they have only single agents in the same system at Lv4. Sucks if you have to decline one mission. I heard the Theological Council is a legit choice, since there are two within the Sasoutikh system.


In my early days I would run level 4's with MIO out of Penirgman, pretty fond memories there. At any rate ts a great system to do your mission running and its not to far from the main market hub of that region, Amarr.

Oderint Dum Metuant

Damien White
Deep Core Mining Inc.
Caldari State
#30 - 2014-02-26 19:36:30 UTC
Whoaness JWong wrote:

I was thinking Arbitrator, Harbinger, Apoc, Paladin.


Maller => Harbinger => Apoc / Abaddon => Navy Apoc / Paladin

Always go for maller as cruiser. The Armor bonus gives you the opportunity to go for Turret and Cap Skills and ignore tanking ones fpr the moment. This way you get more DPS, faster, whereas the Arbitrator needs T2 drone skills, something you need at BS level but not cruiser.

Quote:
[Maller, New Setup 1]
Medium 'Accommodation' Vestment Reconstructer I
Prototype Armor EM Hardener I
Prototype Armor Thermic Hardener I
F85 Peripheral Damage System I
Local Power Plant Manager: Capacity Power Relay I
Local Power Plant Manager: Capacity Power Relay I

F-b10 Nominal Capacitor Regenerator
F-b10 Nominal Capacitor Regenerator
Experimental 10MN Afterburner I

Heavy Anode Particle Stream I, Multifrequency M
Heavy Anode Particle Stream I, Multifrequency M
Heavy Anode Particle Stream I, Multifrequency M
Heavy Anode Particle Stream I, Multifrequency M
Heavy Anode Particle Stream I, Multifrequency M


Hobgoblin I x3


This should be enough for every level 2 mission. Focus on Cap skills so you can switch Capacitor power relays for heat sinks or cap rechargers for tracking computers.

Your first Harbinger should look like this:

Quote:
[Harbinger, New Setup 2]
Medium 'Accommodation' Vestment Reconstructer I
Prototype Armor EM Hardener I
Prototype Armor EM Hardener I
Prototype Armor Thermic Hardener I
Prototype Armor Thermic Hardener I
Heat Sink II

Tracking Computer II, Optimal Range Script
Cap Recharger II
Cap Recharger II
Experimental 10MN Afterburner I

Heavy Modulated Energy Beam I, Multifrequency M
Heavy Modulated Energy Beam I, Multifrequency M
Heavy Modulated Energy Beam I, Multifrequency M
Heavy Modulated Energy Beam I, Multifrequency M
Heavy Modulated Energy Beam I, Multifrequency M
Heavy Modulated Energy Beam I, Multifrequency M
[empty high slot]


Hobgoblin I x5
Hammerhead I x5


Now focus on Skills for full T2 Tank, Damagemods and maxed out skills for CPU, PG, Cap and Cap Recharge before you go for Battleship and Large Turrets. While doing so slowly switch out hardeners for more damagemods and use your first rigs.

In the end you Harbinger should look like this:

Quote:
[Harbinger, New Setup 2]
Medium Armor Repairer II
Armor EM Hardener II
Armor Thermic Hardener II
Heat Sink II
Heat Sink II
Heat Sink II

Tracking Computer II, Optimal Range Script
Tracking Computer II, Optimal Range Script
Cap Recharger II
Experimental 10MN Afterburner I

Heavy Modulated Energy Beam I, Multifrequency M
Heavy Modulated Energy Beam I, Multifrequency M
Heavy Modulated Energy Beam I, Multifrequency M
Heavy Modulated Energy Beam I, Multifrequency M
Heavy Modulated Energy Beam I, Multifrequency M
Heavy Modulated Energy Beam I, Multifrequency M
[empty high slot]

Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I

Hobgoblin I x5
Hammerhead I x5


Then you either go for the Apoc or Abaddon. If your skills in gunnery are All IV or better and your Cap skills are maxed go for the Abaddon otherwise buy an apocalypse. Eitherway, aside from the guns, you should be able to fit a full T2 fitting without any problems.

Now go for T2 Drones and Level 4 Drone Support skills followed by T2 Guns

97% of girls would die if Justin Bieber were about to jump off a cliff. Post this in your sig if you`re part of the 3% yelling,

"DO A BARREL ROLL!"

Scoo Ulter
Doomheim
#31 - 2014-02-27 00:30:18 UTC
Quote:
[Apocalypse, Beginner]
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Armor Explosive Hardener II
Large Armor Repairer II
Beta Reactor Control: Capacitor Power Relay I
Heat Sink II
Heat Sink II

Experimental 100MN Afterburner I
Cap Recharger II
Tracking Computer II, Optimal Range Script
Tracking Computer II, Optimal Range Script

Mega Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L
Mega Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L
Mega Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L
Mega Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L
Mega Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L
Mega Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L
Mega Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L
Mega Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L

Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Energy Locus Coordinator II

Hobgoblin II x5
Imperial Navy Curator x2


Why two EANM instead of one additional mission specific hardener + another heat sink?
The Djego
Hellequin Inc.
#32 - 2014-02-27 13:37:33 UTC
2 EANM with compensation skills give you nearly the same tank as 2 mission specific hardeners and save capacitor.

The setup is versus angels(with good skills you don't really need it, even in a recon 1/3 or Angel Blockade), the extra hardener can be switched to kin for the Guristas Assaults or EM for people having issues with the tank. In general you can fly nearly every mission in Amarr space(minus guistas Assault) just with 2 EANMs and add another heat sink.

Improve discharge rigging: https://forums.eveonline.com/default.aspx?g=posts&t=246166&find=unread

The Djego
Hellequin Inc.
#33 - 2014-02-27 14:49:15 UTC
OK, here it goes AE pocket 1-5 in 29 minutes, using the Navy Apoc:

http://dl.eve-files.com/media/1402/Navy_Apoc_Angel_Extravaganza.mkv

I'm a bit out of shape since I didn't run missions in the last 2 months and normally dual box the navy apoc with a 2. hull, so I play it a bit different then. I probably lost the 1-2 minutes I am normally quicker in the 1. and 2. pocket by moving to early and for sloppy frig shooting, forcing me to use light drones.

Improve discharge rigging: https://forums.eveonline.com/default.aspx?g=posts&t=246166&find=unread

Gregor Parud
Imperial Academy
#34 - 2014-02-27 14:54:07 UTC
The Djego wrote:
2 EANM with compensation skills give you nearly the same tank as 2 mission specific hardeners



wut?
The Djego
Hellequin Inc.
#35 - 2014-02-27 15:14:01 UTC  |  Edited by: The Djego
Example with IN EANMs, compensation skills at 5 and stacking:

28.13 + 28.13 x 0.89 = 53,16% extra resists across the board.

2 specific T2 hardners 55% to 2 resists. Also this costs you another 3 cap every second, what is in general nice to have for other stuff on Amarr hulls.

Improve discharge rigging: https://forums.eveonline.com/default.aspx?g=posts&t=246166&find=unread

Dani Skye
Pro Synergy
#36 - 2014-02-27 16:26:23 UTC  |  Edited by: Dani Skye
The Djego wrote:
Example with IN EANMs, compensation skills at 5 and stacking:

28.13 + 28.13 x 0.89 = 53,16% extra resists across the board.

2 specific T2 hardners 55% to 2 resists. Also this costs you another 3 cap every second, what is in general nice to have for other stuff on Amarr hulls.


Resists don't stack like that.

A specific hardener will give 55% of the remaining percentage toward 100% resist. Therefore, if you put a t2 Thermic Hardener on an Navy Apoc you'll get 70.8% thermic resist with the hardener on.

EANMs work the same way. Two EANMS will give you 28.13% of your missing resists, then another (28.13% * 0.87 = 24.47%) AFTER the first EANM is applied. Essentially, you're getting double stacking penalties. If you put two Navy EANMs, you'll get 64.7% thermic resist.

Let's assume you take 100 damage from a pure thermic source. Mission specific you get hit for 29.2 damage, two EANMS you get hit for 35.3 damage. 35.3/29.2 = you're getting hit for 20% more damage on your hardener type.

Whether that's worth the cap savings and whether having extra resists on off damage types is worth it is another story, but need the correct math first.
Damien White
Deep Core Mining Inc.
Caldari State
#37 - 2014-02-27 18:48:25 UTC
I have to say, for a newbie that probably does not know about all the damagetypes 2 EANM and a resistance shifting hardener would be "perfect".

With low skills go for the old fashioned way with 1 Large repair and 4 Hardeners, 2 for each main damagetype of your enemy.

97% of girls would die if Justin Bieber were about to jump off a cliff. Post this in your sig if you`re part of the 3% yelling,

"DO A BARREL ROLL!"

Whoaness JWong
Pandemic Horde Inc.
Pandemic Horde
#38 - 2014-02-27 19:00:19 UTC
Damien White wrote:
Whoaness JWong wrote:

I was thinking Arbitrator, Harbinger, Apoc, Paladin.


Maller => Harbinger => Apoc / Abaddon => Navy Apoc / Paladin


Wow that's a lot of advice. Thanks buddy!
The Djego
Hellequin Inc.
#39 - 2014-02-27 19:09:54 UTC
You also could consider the omen for level 2 missions, if you can afford it the navy omen is a damn nice ship for level 2 and level 3 missions(fast, massive range, good damage and very good signature tank, plus a great training for flying Zealots later on).

Dani Skye I will look into it, thx for pointing it out.

Improve discharge rigging: https://forums.eveonline.com/default.aspx?g=posts&t=246166&find=unread

Gregor Parud
Imperial Academy
#40 - 2014-02-27 19:21:10 UTC  |  Edited by: Gregor Parud
The Djego wrote:
Example with IN EANMs, compensation skills at 5 and stacking:

28.13 + 28.13 x 0.89 = 53,16% extra resists across the board.

2 specific T2 hardners 55% to 2 resists. Also this costs you another 3 cap every second, what is in general nice to have for other stuff on Amarr hulls.


Tbfh if you're that wrong on something as basic as this then uhm, yeah.