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Player Features and Ideas Discussion

 
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Ship Colour System

Author
Caelo Agalder
Pator Tech School
Minmatar Republic
#1 - 2014-02-27 11:46:59 UTC  |  Edited by: Caelo Agalder
I know this topic has been touched on many times in various different ways... But I think people are dreaming a bit too big. While I do not doubt the possibilities in the future, this may be a start.

I believe it is simple and we already have the majority of the systems in place for what could be implemented.

Paint buckets!

Now before you laugh at me and chase me away, hear me out.

6 Colours, 4 Sizes.

Red
Green
Blue
Yellow
Black - Rare
White - Very rare

Small
Medium
Large
Capital

Do the sizes remind you of something? RIGS!

Each ship can have an additional slot or two added (Much like a RIG slot) that can take a paint bucket. The bucket is locked in place and is destroyed if it is removed or the ship is repackaged. There is space on the fitting wheel for it.

If it is a single slot, it is a primary colour. If it is a two-slot ship, a primary and a secondary.

The painting system can function in a very similar way to RIGS in that a ship cannot be sold on the market while it has rigs/paint-buckets in it.

This solves MANY problems:

1) If a corp wants to have all their ships fly their colours, make buckets available in the corp offices and it is an opt-in option.

2) This allows players who do not want to change their ship too much (Maybe just have an accent change) to put a bucket in only the secondary paint slot and it makes minor changes

3) There are no lumo-pink Titans, or purple-headed 'geddons

4) Server load? What load? CCP already have a magnificent way to handle excessive people on grid (that whole time dilation system) perhaps as part of that. The second even minor dilation kicks in, all secondary colours are "ignored" and at higher levels, all colour customisation is removed. And if a server cannot handle 4-8bits more per ship in a system... Well... I'd worry.

5) Costs of buckets... Well many people have suggested AUR for the ship colour customisation... and I disagree. Perhaps use AUR for things like an overlay. If you want your camo paint job fitted, pay for it in AUR if it ever comes out but still only use the 6 colours available for the ships from the market. Primary and secondary slots.

Small buckets - 500 000 ISK per bucket?
Medium buckets - 3 000 000 per bucket?
Large buckets - 8 000 000 per bucket?
Capital - 250 000 000 per bucket?

Thoughts and suggestions?

UPDATE


Some EvE Devs have suggested a new system that uses AUR, which I don't normally have an issue with... except to paint a frigate, you have to spend what amounts to 8 500 000 ISK for a single painting. Most frigates are roughly that price. And, I may be wrong, you need the frigate as an ingredient in the once off usage blueprint.

I am not against the AUR implementation, but not for the basics of the system. Perhaps Orange, grey, pink, pale blue, "cow hide", racing stripes and other slightly more exotic colours and colour styles could be put in the AUR store.
Seliah
Red Cloud Vigil
#2 - 2014-02-27 13:44:16 UTC
More cosmetic options that don't go strongly against the graphical theme of the game can never hurt imho. Customizing your ship's appearance is something you'd think is pretty basic, especially in a game where some ships can become extremely valuable (to both you and your wallet).

Ship colors would be a good thing to have, and I quite like your system. CCP would be able to keep under control what kind of colors are out there, and the rig-like system would ensure all ships on the market are all the same - default. It'd be an elegant way of implementing this, probably more than developping a whole ship painting-room kinda feature.

That said, I wouldn't put that at the top of the priority list of the small things to implement in game.
Trii Seo
Goonswarm Federation
#3 - 2014-02-27 13:51:35 UTC  |  Edited by: Trii Seo
Funny thing is, if you look at how the current colour control works, you'll notice it'd already support fixed colour schemes.

It has the standard diffuse map which is mixed with a mask map containing 2 channels. Each of those channels is filled with a colour specified in the relevant ship's .black file, so say an EOM Apoc is your normal Apoc texture which then has a proper mask (whole hull) applied to it and the eom .black colour scheme.

If anything, CCP would wait with that feature though - until everything was V3'd properly.

(EDIT: they will probably slap it into the new NEX store too...)

Proud pilot of the Imperium

Arek'Jaalan: Heliograph

Caelo Agalder
Pator Tech School
Minmatar Republic
#4 - 2014-02-27 15:23:17 UTC
Seliah wrote:
That said, I wouldn't put that at the top of the priority list of the small things to implement in game.


I cannot tell you how many times I have seen an MMO go all out and implement something new, and it falling flat. With this, there is a system for expansion. At least they would get a feeling for how the new idea would be received.

A friend of mine mentioned "What about faction ships?" and I have simple answer. Faction ships already have different colourings and slightly more "patterning" to the current ships. They are not just a different colour but have a different feel to their exterior entirely. With this system you would not be entering that domain (yet), meaning they would not have to be updated to the new colour system immediately.

Possible texture overlays can be arranged at a later time for purchase with AUR, and with those, additions to the faction ships.
Caelo Agalder
Pator Tech School
Minmatar Republic
#5 - 2014-02-27 15:28:25 UTC
Trii Seo wrote:
Funny thing is, if you look at how the current colour control works, you'll notice it'd already support fixed colour schemes.

It has the standard diffuse map which is mixed with a mask map containing 2 channels. Each of those channels is filled with a colour specified in the relevant ship's .black file, so say an EOM Apoc is your normal Apoc texture which then has a proper mask (whole hull) applied to it and the eom .black colour scheme.

If anything, CCP would wait with that feature though - until everything was V3'd properly.

I was talking to someone who mentioned the layers in the files. While I don't really understand them too well, it just sounded to me like it was easy enough to make a minor change and get a different colour coming through.

But yes, I agree. V3 would have to be throughout before ANY colour system could be implemented.
Seliah
Red Cloud Vigil
#6 - 2014-02-27 15:29:30 UTC  |  Edited by: Seliah
Caelo Agalder wrote:
Seliah wrote:
That said, I wouldn't put that at the top of the priority list of the small things to implement in game.


I cannot tell you how many times I have seen an MMO go all out and implement something new, and it falling flat. With this, there is a system for expansion. At least they would get a feeling for how the new idea would be received.


Oh don't get me wrong, I agree with you. I was just saying that along the same lines (more customization, cosmetic stuff), there are other features I'd like to see first. If they have time to do everything, then yeah sure :)

Edit : let's not make this thread about this but rather about your idea in itself though, sorry :)
Caelo Agalder
Pator Tech School
Minmatar Republic
#7 - 2014-03-06 12:31:19 UTC
This thread died quickly...
Ira Kin Mayaki
Perkone
Caldari State
#8 - 2014-03-06 16:29:54 UTC
CCP already working on it http://community.eveonline.com/news/dev-blogs/ship-painting-pilot-program/

[u]Eve Anime channel: Anime Arigatou[/u]

unidenify
Deaf Armada
#9 - 2014-03-06 16:35:05 UTC  |  Edited by: unidenify
clearly issue is T2 since they get their own unique painting that is dedicated to corp that made them. Lai Dai for example have brown with Orange.

I support for it and actual suggest that a T1 ship get only one color scheme. While T2 get 2 color scheme in their lay out.

Faction ship get their pattern scheme.

based on link I see, it can also play good isk sink as well.
Caelo Agalder
Pator Tech School
Minmatar Republic
#10 - 2014-03-10 12:10:07 UTC
New system proposed by CCP

Ship Painting Pilot Program

Which is all fine and well... Except it is an AUR cost PER PAINTING. It isn't even a BPO.

Fleet issue ships all over again, but without the stat boosts. Get ship, take ship far away, find an open manufacturing slot, purchase painting BPC, hand over ship for painting, get ship back a different colour.

A "pilot" program that excludes many of the actual pilots.
Owen Levanth
Sagittarius Unlimited Exploration
#11 - 2014-03-10 13:00:23 UTC
Caelo Agalder wrote:
New system proposed by CCP

Ship Painting Pilot Program

Which is all fine and well... Except it is an AUR cost PER PAINTING. It isn't even a BPO.

Fleet issue ships all over again, but without the stat boosts. Get ship, take ship far away, find an open manufacturing slot, purchase painting BPC, hand over ship for painting, get ship back a different colour.

A "pilot" program that excludes many of the actual pilots.


Speak for yourself, I plan on buying as many Kador-Punishers as my wallet allows. My in-game wallet, that is. (I also plan on spending nothing on AUR. I have ISK and there is an in-game market, so let's roll.)
Caelo Agalder
Pator Tech School
Minmatar Republic
#12 - 2014-03-10 13:46:09 UTC
Owen Levanth wrote:
Caelo Agalder wrote:
New system proposed by CCP

Ship Painting Pilot Program

Which is all fine and well... Except it is an AUR cost PER PAINTING. It isn't even a BPO.

Fleet issue ships all over again, but without the stat boosts. Get ship, take ship far away, find an open manufacturing slot, purchase painting BPC, hand over ship for painting, get ship back a different colour.

A "pilot" program that excludes many of the actual pilots.


Speak for yourself, I plan on buying as many Kador-Punishers as my wallet allows. My in-game wallet, that is. (I also plan on spending nothing on AUR. I have ISK and there is an in-game market, so let's roll.)


I don't know about you. But I know that myself and some people I regularly play with do not have the ISK or RL cash to fork over for something that we really want to participate in, but will not be able to because it makes no sense for us to. If you PvP in frigates a lot like the Rifter, are you willing to shell out almost double the ISK for your ship every time you go play in a RvB?

If you PvE a lot, does squeaking a Mael together warrant spending stupid amounts of money for it to have a bad day where someone crashes your L4 mission and takes you out "because it is painted"? Yes, these kinds of people exist... And then what?

I agree with customization (although what CCP is doing is not really customization because you get original or painted... not really a choice) and I do not mind having the option for AUR for the "fancier" paint jobs... But by making it exclusively AUR... You are excluding a chunk of people who would ordinarily be using it and giving additional feedback.

ESPECIALLY when feedback is what you are looking for.
Caelo Agalder
Pator Tech School
Minmatar Republic
#13 - 2014-03-10 13:49:17 UTC
But this is not the place for discussing the demerits or merits of the option CCP is looking at implementing.

This is for possible ideas and expansion of the original post.
Owen Levanth
Sagittarius Unlimited Exploration
#14 - 2014-03-10 19:58:40 UTC
Caelo Agalder wrote:
Owen Levanth wrote:
Caelo Agalder wrote:
New system proposed by CCP

Ship Painting Pilot Program

Which is all fine and well... Except it is an AUR cost PER PAINTING. It isn't even a BPO.

Fleet issue ships all over again, but without the stat boosts. Get ship, take ship far away, find an open manufacturing slot, purchase painting BPC, hand over ship for painting, get ship back a different colour.

A "pilot" program that excludes many of the actual pilots.


Speak for yourself, I plan on buying as many Kador-Punishers as my wallet allows. My in-game wallet, that is. (I also plan on spending nothing on AUR. I have ISK and there is an in-game market, so let's roll.)


I don't know about you. But I know that myself and some people I regularly play with do not have the ISK or RL cash to fork over for something that we really want to participate in, but will not be able to because it makes no sense for us to. If you PvP in frigates a lot like the Rifter, are you willing to shell out almost double the ISK for your ship every time you go play in a RvB?

If you PvE a lot, does squeaking a Mael together warrant spending stupid amounts of money for it to have a bad day where someone crashes your L4 mission and takes you out "because it is painted"? Yes, these kinds of people exist... And then what?

I agree with customization (although what CCP is doing is not really customization because you get original or painted... not really a choice) and I do not mind having the option for AUR for the "fancier" paint jobs... But by making it exclusively AUR... You are excluding a chunk of people who would ordinarily be using it and giving additional feedback.

ESPECIALLY when feedback is what you are looking for.


Dying in style is something I can and will do. Besides, I'm not playing or especially PvPing that often, so my losses won't be that stark.

If someone gets me while I'm doing PvE, well good for them. That one time I lost a 600+ Million ISK Stratios in a gate camp somewhere in Catch was incredibly funny and my own damn fault.

But back to your own idea. My opinion is basically: Eh, it could work. There have been worse ideas.