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Player Features and Ideas Discussion

 
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[Beyond Rubicon] What Mobile Structures would you like to see?

First post First post
Author
Anthar Thebess
#1261 - 2014-02-21 13:46:04 UTC
Something that will offer us Ewar against the drones. We still don't have any ewar that can impact drone hordes.
Juliette Asanari
Voodoo Children
#1262 - 2014-02-22 16:37:14 UTC
*tock*tock* Is this thing on?

Mobile Warp Accelerator: Ships that enter warp within x km of the structure have a y% higher warpspeed

Mobile Gravity Well: All ships within x km have their max. velocity reduced by y% (like webs). Affects ships that are interdiction nullified. (Finally, Freighters can self-web ;))
LightMonk
State War Academy
Caldari State
#1263 - 2014-02-22 22:35:18 UTC  |  Edited by: LightMonk
Deployable POS Weapons


  • Needs Anchoring 4
  • Reasonable Onlining Time ~3min
  • Only 0.0
  • Functions like Assisting Drones (without being drones)
  • Operator needs to be within 10km or less.
  • Number of Modules are limit by the "Starbase Defense Management" Skill (so max. 5 Modules) for each Pilot.
  • Leaving operator range (or dieing) drops control of the Module and any other Pilot can claim its use for his own benefit.
  • Claiming Control is archived by right clicking the module and "Get Conrol". Works only if no other has control of the Module.
  • Dropping Control is archieved by right click again.
  • Can't be unanchored/ put offline while having an Operator.
DrysonBennington
Eagle's Talon's
#1264 - 2014-02-23 01:29:20 UTC
.....oh who let the Borrower's into the fridge again....get out!

Here is my idea - For those involved with PI I would like to suggest a new idea called Automated PI Drone Management. Auto PI Drone Man. is a process where you design a drone and program it too perform a desired function such as ensuring the PI stay operating when the extraction time runs to zero as well as bringing resources from the PI Planet to a pre-determined drop off location.

To make the system work you would have a Mobile Automated PI Drone Management Depot in close proximity to the planet that was being developed. From inside the Depot you would have various slots for the Drones where basic functions be given to each of them to perform.

Each Drone Depot would come with ten slots for Drones.

The idea is basically set up like a Macro Editor where a function is recorded and when the function reaches the end of its cycle the Drone would perform the steps necessary to restart the process.

This system would require new ships to be designed that would be piloted by drones only as well as new skills to learn.

This might sound difficult for CCP to accomplish but it would create an entirely new aspect to playing Eve Online that I think would be really cool.
DrysonBennington
Eagle's Talon's
#1265 - 2014-02-23 01:30:40 UTC  |  Edited by: DrysonBennington
Juliette Asanari wrote:
*tock*tock* Is this thing on?

Mobile Warp Accelerator: Ships that enter warp within x km of the structure have a y% higher warpspeed

Mobile Gravity Well: All ships within x km have their max. velocity reduced by y% (like webs). Affects ships that are interdiction nullified. (Finally, Freighters can self-web ;))



SURVEY SAYS!


I like this idea as well.


I also like the idea of Mobile Warp Bridges as well. A Mobile Warp Bridge would be a larger version of a Mobile Depot that would allow ships to warp across large distances in a solar system without having to use their warp drive engines. One MWB would be placed at a location with the other placed at another location. Fuel Blocks of the same type used in POS would then be loaded into each MWB.

Each class of ship that uses the MWB would consume a certain number of Fuel Blocks per jump use. For example a frigate would use two Fuel Blocks to jump and then land compared to a battleship that would use ten Fuel Blocks to jump and then land.

The limitations would be distance of course where larger versions would be able to cover almost the entire solar system compared to a small MWB that would only be able to cover maybe five AU.

The advantage of the MWB is mainly that it can be set up very rapidly to allow ships to enter or escape to another location within the solar system as well as increasing the warp acceleration by nearly three times the fastest warp acceleration time of the fastest warping ship in New Eden.

The drawback is that the MWB does consume a lot of fuel depending upon the type of ship that is warping which the owner of the MWB would have to incorporate into the cost of using the MWB which could become very costly.

The Mobile Warp Bridge could also pave the way for System to System warping that would allow players to create their own 'roads' in New Eden. The System to System MWB would function just like the Jump Bridge of a POS. There would be three types of SSMWB available.

1. Entry Point - MWB set as the entry point to gain access to the Jump Network. Would have various selectable system switches to access other systems from.

2. System Access Switch - A Mobile Unit Set up as a System Access Switch between an Entry Point and Exit Point. Each System Access Switch would have three nodes for connections of either another System Access Switch or Exit Point for a total of three exit points or three additional System Switches.

3. Exit Point - The exit point into a system along a Jump Network.
Zarnak Wulf
Task Force 641
Empyrean Edict
#1266 - 2014-02-23 01:49:04 UTC
Links Nullifier - kills the effects of booster links within 'x - sized' sphere.
Wulfy Johnson
NorCorp Security
#1267 - 2014-02-24 13:39:44 UTC
A drone collector.. Or for that sake allow them to be tractored
Gizznitt Malikite
Agony Unleashed
Agony Empire
#1268 - 2014-02-24 21:16:32 UTC

Fleet Inhibitor Module:

Option 1: A new deployable that hinders all fleet bonuses to any ship on-grid with the deployable.

Option 2: A new deployable that simply hinders all fleet bonuses within a system.

See this F&I thread for further discussion and more "detailed" ideas.
Luwc
State War Academy
Caldari State
#1269 - 2014-02-25 13:22:39 UTC
None.

stop with this bullshit.

http://hugelolcdn.com/i/267520.gif

X Gallentius
Black Eagle1
#1270 - 2014-02-25 14:14:56 UTC
MObile structures for every task a station can do that can't already be done by a POS. Contracts(One per seller), Market (Space Vending Machine - one per seller), PRIVATE hangar array.
handige harrie
Vereenigde Handels Compagnie
#1271 - 2014-02-26 13:19:26 UTC
Mobile Gate/Station guns

Can be deployed in Sov Nullsec only, max 4 per gate/station grid. Shoots ships/pods automatically based on standings (configurable). These don't need to be the same alliance that holds sov, so 'intruders' can set these up on gates shooting resident sov holders.

Mobile Cynofield Generator

Structure uses LO as fuel, as long as fuel is present, sustains a Cynofield to which capital ships can jump. Shows up on overview/map like normal Cynos do. Can be placed anywere in system. Can be scooped.

Baddest poster ever

HolidayDerp derf
Lazerhawks
L A Z E R H A W K S
#1272 - 2014-02-27 00:16:03 UTC  |  Edited by: HolidayDerp derf
A mobile 1 shot marauders unit
anchors in 30s
not anchorable in 0.5 and above
So riya
Quebec's Underdog League
Quebec United Legions
#1273 - 2014-02-27 05:39:06 UTC
I want a mobile than can block who warp to me at 0 km .... the mobile will make them 100 km from me or 50 km ...it will help the poor guys in eve can make the mission lvl 5 in low sec ..why put lvl 5 mission for the pirats in low sec make more isk for kill us again * in wh , in null , will help too
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#1274 - 2014-02-27 10:37:22 UTC
So riya wrote:
I want a mobile than can block who warp to me at 0 km .... the mobile will make them 100 km from me or 50 km ...it will help the poor guys in eve can make the mission lvl 5 in low sec ..why put lvl 5 mission for the pirats in low sec make more isk for kill us again * in wh , in null , will help too



Mobile Scan inhibitor already does this.

You can't be directly jumped to, if you're within 30km of it.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

GeeShizzle MacCloud
#1275 - 2014-02-28 12:13:55 UTC  |  Edited by: GeeShizzle MacCloud
Steve Ronuken wrote:
So riya wrote:
I want a mobile than can block who warp to me at 0 km .... the mobile will make them 100 km from me or 50 km ...it will help the poor guys in eve can make the mission lvl 5 in low sec ..why put lvl 5 mission for the pirats in low sec make more isk for kill us again * in wh , in null , will help too



Mobile Scan inhibitor already does this.

You can't be directly jumped to, if you're within 30km of it.


i though it just made you unseen by d-scan by can still be scanned down using probes?

what So Riya is wanting is to anchor a t2 large bubble on top of himself. though it wouldnt stop post-fozzie ceptors. but of course it cant be anchored/onlined in lowsec.
Estella Osoka
Cranky Bitches Who PMS
#1276 - 2014-02-28 17:55:10 UTC  |  Edited by: Estella Osoka
Zarnak Wulf wrote:
Links Nullifier - kills the effects of booster links within 'x - sized' sphere.


+1 , as the only current counter to links is to ship up, bring more, bring your own links, or don't take the fight.

I would suggest that such a mobile structure should have low EHP though.
Einar Matveinen
Mahe Ratu
#1277 - 2014-02-28 18:14:25 UTC  |  Edited by: Einar Matveinen
A decoy structure that imitates a specific ship on probe and d-scan?

+1 for decoy structures.
So riya
Quebec's Underdog League
Quebec United Legions
#1278 - 2014-03-01 06:45:23 UTC  |  Edited by: So riya
GeeShizzle MacCloud wrote:
Steve Ronuken wrote:
So riya wrote:
I want a mobile than can block who warp to me at 0 km .... the mobile will make them 100 km from me or 50 km ...it will help the poor guys in eve can make the mission lvl 5 in low sec ..why put lvl 5 mission for the pirats in low sec make more isk for kill us again * in wh , in null , will help too



Mobile Scan inhibitor already does this.

You can't be directly jumped to, if you're within 30km of it.


i though it just made you unseen by d-scan by can still be scanned down using probes?

what So Riya is wanting is to anchor a t2 large bubble on top of himself. though it wouldnt stop post-fozzie ceptors. but of course it cant be anchored/onlined in lowsec.



you still can scan the mobile down but when you warp to mobile your ship will stay 100 km from mobile .
its not a bubble like in null sec
Nyancat Audeles
Center for Advanced Studies
Gallente Federation
#1279 - 2014-03-01 15:11:26 UTC
Mobile Jump Bridge!
MeBiatch
GRR GOONS
#1280 - 2014-03-01 15:24:06 UTC
Mobile True Sec upgrade unit.

Its a variation of the ESS but instead of tags it gradually increases the value of the rats in the system and makes the annoms better.

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.