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Player Features and Ideas Discussion

 
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New Mining Mechanics: Multi Ore, Multi Methods

First post
Author
Bobby Frutt
Federal Navy Academy
Gallente Federation
#21 - 2013-12-02 07:05:34 UTC
+1 good job.
Lucy Riraille
Taxeva
#22 - 2013-12-18 11:53:22 UTC
I like the general idea!
It could make mining a "more active" activity and it could lead to "tactical mining".
How long is it more efficient to vein mine a certain asteroid over the other two methods and so on.

Maybe this should not be applied to "normal/stationary" belts in systems but be reserved for a new generation of grav sites.
They have to be scanned down, it takes a decent skilled exploration char, A special barge/exhumer would be needed and only appliable to specific roids, like "Abrazzarite roids" or similar...

Maybe with specialized mining crystals for the different mining techniques.

+1 from my side ^^
Clansworth
Deep Core Mining Inc.
Caldari State
#23 - 2013-12-18 12:25:41 UTC
Multi-ore roids? YES

individually targettable 'veins'? NO

Mining doesn't need a minigame. It is what it is and there are people who enjoy doing it because it is semi-passive. That said, the multi-ore rocks could make the survey scanner useful, while at the same time allow the opportunity for more active concentration being rewarded with higher productivity.

from 2007; read post 83-84: http://oldforums.eveonline.com/?a=topic&threadID=579110&page=3#83
Maldiro Selkurk
Radiation Sickness
#24 - 2013-12-18 20:31:17 UTC
No, there are already levels of mining from near full passive to scanning and perfect cycling each asteroid. All your suggestion does is reduce the income of passive miners as the average price of ore would drop.

Passive game play is a valid style of game play, you are nerfing that indirectly and that isnt fair. There are plenty of more interactive forms of game play available for those that want more interactive EVE gaming.

Yawn,  I'm right as usual. The predictability kinda gets boring really.

Little Dragon Khamez
Guardians of the Underworld
#25 - 2013-12-19 00:13:32 UTC
+1 From me for the op. I mine regularly and think it should be an active part of the game play, if this increases yield even better as a reward for being active.

Dumbing down of Eve Online will result in it's destruction...

Abrazzar
Vardaugas Family
#26 - 2014-02-26 22:23:39 UTC
Just to emphasize: Point of this idea is to expand the methods of mining so that the rewards scale with the effort invested. The more hands-on the player, the greater the reward. And if the immersion factor with more diverse mining locations and more powerful scripting for events during mining can be increased on top, then even better.

Mining as is may be... functional... but it looks very bare bones compared to what EVE has become in the last decade.
Xe'Cara'eos
A Big Enough Lever
#27 - 2014-02-26 22:47:47 UTC
only if I can still sit back and chill while mining, whilst still getting a decent output, with decent selectibility, as I do now. When I'm mining, I'm generally monitoring several comms channels, reading the latest mittani post, and maybe have a film on the laptop - I want to be able to do that, as it's better than sitting in a station to do it.

EDIT:

it also provides someone the opportunity to gank me

For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it [u]WILL[/u] be.

Abrazzar
Vardaugas Family
#28 - 2014-02-26 23:30:58 UTC
Of course the current passive mining will be possible. Strip mining does just that. You just have no choice of what ores you will mine. That would require the more attentive deposit mining.
Stephanie Rosefire
Atlas Protectorate and Empire Defense Agency
#29 - 2014-02-27 06:29:57 UTC
Abrazzar wrote:
Goal of this is to move all ores into single asteroids and offer three distinct methods to extract them: Strip Mining, Deposit Mining and Vein Mining. Putting all ores into single rocks is not just a realism thing, it is also offering the game play of prospecting, the need to look for the ore you want to mine before you can mine it. The three mining methods are based around this prospecting.


The Asteroids

While we're at it, we can change how the asteroid belts look like. Crescent shaped collections of pebbles are boring. So let's make them bigger. The main asteroids of a mining site can be around 3 to 30 km in approximate diameter, with flocks of smaller 3-300 meter diameter pebbles floating about. The big asteroids can be 100-250 km apart forming a large mining site, stretching over several grids.

Strip Mining treats every rock the same. While inefficient in general, it is reliable and uncaring of its targets like a vacuum cleaner.

The big Asteroids are the main targets for Deposit Mining, though smaller rocks may be rich enough in the specific ore aimed for to make targeting them feasible.

Pure veins to mine can be found in any rock, big or small. Big ones merely may offer more rich veins than smaller ones. It's like washing out a lot of sand for the gold nuggets.


The Prospecting

The survey scanner will come in three flavours (either different modules or scripts): Ore density scan, ore deposit scan and vein scan. Accuracy of the scans can depend on skills, like astrogeology and maybe the refinery speciality skills. The Orca and Rorqual could get special scanners that allows them to either boost scan accuracy or to relay the scan to fleet members.

Ore Density only displays the relative amount of ore left from 0-100%. It does not show which ores there are inside or in what relative distribution. General density influences the mining yield. This scan is only useful for Strip Mining. It has the longest range and lowest skill requirements.

Ore Deposits show as a heat map on the asteroid. You can switch through the ores similar to PI scans and you need to aim your mining lasers at the targeted deposit to mine it. Lower density on the heat map will result in lower yields. Deposits deplete during mining. Deposit mining allows you to target specific ore types. This scan has normal range but is direction restricted, so you can not scan and aim your mining laser at a position on the opposite side of the asteroid.

Ore Veins can be found usually around the most dense deposits, though some isolated geodes may be randomly spread throughout a large asteroid. A vein scan is line of sight restricted and ore specific like the deposit scan and must be moved manually over the surface to lock in to a vein of worthwhile density. Veins are low volumes of high yield ores.


um bro... THIS IS 20,000 YEARS IN THE FUTURE. no.
Sentamon
Imperial Academy
Amarr Empire
#30 - 2014-02-27 06:50:38 UTC
Abrazzar wrote:

Ore Deposits show as a heat map on the asteroid. You can switch through the ores similar to PI scans and you need to aim your mining lasers at the targeted deposit to mine it. Lower density on the heat map will result in lower yields. Deposits deplete during mining. Deposit mining allows you to target specific ore types. This scan has normal range but is direction restricted, so you can not scan and aim your mining laser at a position on the opposite side of the asteroid.


Keep the mini-games out of mining! Not interested in competing with pixel reading bots for mining profits.

~ Professional Forum Alt  ~

Pure Satisfaction
Deep Core Mining Inc.
Caldari State
#31 - 2014-02-27 06:59:00 UTC
For those that think a mini game within the mining mechanic is a good idea, then maybe implement it throughout Eve.

Add a mini game to incursion sites to better target and track a ships guns to maximize dps
Add a mini game to hubs and sanctums to effect spawns and faction drops for a pilots kill
Add a mini game to wormholes to effect sleeper sites and reduce wormhole environment effects on a ship

Many, many people multi-box in Eve, to use multiple characters in just about all of eve's activities, so why penalize those players that decide to mine.
If you want to reward the single solitary miner, then surely shouldn't the single solitary incursion runner, plex runner or wormhole adventurer also have a bonus, and those that multi-box in these sites also receive a penalty.
Abrazzar
Vardaugas Family
#32 - 2014-02-27 07:43:39 UTC
It's not a mini game. The heat map is static. You only need to put your laser there when you start mining it. It's no different than currently scanning asteroids and targeting the ore you want in the belt. Only difference is that there aren't asteroids but a spot on an asteroid.

You're calling it a mini game because you either haven't read or understood the system I have described and just jump to conclusions. Nothing new on the EVE forums.
Pure Satisfaction
Deep Core Mining Inc.
Caldari State
#33 - 2014-02-27 07:59:33 UTC
Hi. You idea is not the only one floating in this post. My reply is aimed at those comments and suggestions in your post that does suggested mini game dynamics.
Abrazzar
Vardaugas Family
#34 - 2014-02-27 08:36:38 UTC
Pure Satisfaction wrote:
Hi. You idea is not the only one floating in this post. My reply is aimed at those comments and suggestions in your post that does suggested mini game dynamics.

Well, let it be noted that I am against the addition of mini games as the concept itself is imho breaking the game flow and have a tendency for breaking immersion and atrocious design as can be seen with the loot spew "mini game" (hacking mechanics need more depth to be interesting).
Dave Stark
#35 - 2014-02-27 08:42:45 UTC
that was a lot to read

however all i really got from it was "i want to turn mining in to an unenjoyable minigame".

mining is already ****, let's not make it worse please.
Dave Stark
#36 - 2014-02-27 08:50:29 UTC
Abrazzar wrote:
It's not a mini game. The heat map is static. You only need to put your laser there when you start mining it. It's no different than currently scanning asteroids and targeting the ore you want in the belt. Only difference is that there aren't asteroids but a spot on an asteroid.

You're calling it a mini game because you either haven't read or understood the system I have described and just jump to conclusions. Nothing new on the EVE forums.


you compared it to setting up PI extraction heads. people dislike doing that once a week, much less once every 121 seconds.
unless all heat maps are identical, and extractor heads are placed on the new asteroid as they were left on the old asteroid; it is a mini game. and if they are all identical, all you've done is made a very complex way of turning off the auto repeat on mining modules.

This is why your idea is quite frankly, bad. you're forcing people to do an activity once every 121 seconds that they dislike doing once every week, or you're just making a complicated way to turn off auto repeat. neither of these ideas are in any way fun or interesting.
Sentamon
Imperial Academy
Amarr Empire
#37 - 2014-02-27 09:49:21 UTC
Oh, btw if you want PI "fun" mechanics, you can do PI, as a side minigame, while mining. Reset your extractor heads every hour for a few days and then let us know just how much fun it is.

~ Professional Forum Alt  ~

Dark Rum
The Scope
Gallente Federation
#38 - 2014-02-27 11:23:35 UTC
I like the concept of adding interactive mining methods that combine effort (not simply more mouse clicking), refined/better yields and potential but avoidable hazards.

a crude analogy would be T1 and T2 manufacturing. T1 does not require extensive skills sets or planning whereas T2 requires significanlty more thought.
Sunai Karvinoinas
#39 - 2014-02-27 16:26:26 UTC
+1

I'm a fan of every method, what makes mining a bit more interactive and provides some kind of usability.
Especially it should make bot/afk mining even harder.

So far I support this idea in the same way, than some others too.
Alundil
Rolled Out
#40 - 2014-02-27 16:46:33 UTC
Alvatore DiMarco wrote:
I'm not a miner. I hate mining. This, however, seems like it could have merit if implemented correctly.

Echoing this sentiment.

A well thought-out proposal.

I'm right behind you