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[Kronos] Pirate Faction Frigates

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Fabulous Rod
Darkfall Corp
#821 - 2014-02-27 00:42:26 UTC  |  Edited by: Fabulous Rod
Mike Voidstar wrote:
Fabulous Rod wrote:
"Guristas: This has probably been the hardest faction to figure out. The Rattlesnake and Gila both have their uses but are both overshadowed in many ways by the new Ishtar and Dominix. We wanted Guristas to keep a drone theme but to move in a new and unique direction rather than trying to compete directly with other popular drone ships. As the Worm shows below, we are looking at giving each Guristas ship a bandwidth that allows for only two drones, but a large damage and hitpoint bonus to those drones, leading to very high overall drone damage and toughness. Additionally, the former missile velocity bonus will change to kinetic and thermal missile damage, giving Guristas even more punch. I understand that you will need specifics on the other two Guristas ships to make final opinions on the theme, but for now just look at the Worm and let us know if it seems fun and we'll go from there."


**** you. People spent years training for these skill intensive pirate faction ships and now you want to move in a "new and unique direction"? Guristas already uniquely combine the best drone and missile combo and you want to gimp them and make them niche?.

Really, **** you worthless devs and your careless ventures in "rebalancing". Bunch of inconsiderate assholes is what you are.


I don't see the gimping here. I see a significant damage increase at the price of some missile range. The only functional problem with the drones is a much increased vunerability to Ewar, at a reduced vunerability to feeding the AI's dark hunger for drones.

What is wrong with it?


If themes are continuous, rattlesnake torpedo viability will decrease significantly if the missile velocity bonus is removed. Additionally, a lot of overall DPS will also be lost for sentry and cruise missile users since the delay between a missiles launching and a target being exterminated will increase, significantly delaying the damage application on a new target.


The guristas have the only shield tanked and drone missile ship in the game. They are already unique and the apparently moronic devs want to move them in a "new and unique" direction after people have spent years training these overly skill intensive ships? **** that.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#822 - 2014-02-27 00:56:49 UTC
Fabulous Rod wrote:

If themes are continuous, rattlesnake torpedo viability will decrease significantly if the missile velocity bonus is removed. Additionally, a lot of overall DPS will also be lost for sentry and cruise missile users since the delay between a missiles launching and a target being exterminated will increase, significantly delaying the damage application on a new target.


The guristas have the only shield tanked and drone missile ship in the game. They are already unique and the apparently moronic devs want to move them in a "new and unique" direction after people have spent years training these overly skill intensive ships? **** that.

They still are shield tanked with missiles and drones. It's the same direction but with a new method that still uses all of those same skills in pretty much the same ways. Yes the Ham Gila/Torp RS/Rocket Worm will suffer range challenges, at the same time their peak damage output would go up (assuming the changes get carried upwards). In the case of sentries your instant damage goes up as well.
Fabulous Rod
Darkfall Corp
#823 - 2014-02-27 00:58:58 UTC  |  Edited by: Fabulous Rod
Tyberius Franklin wrote:
Fabulous Rod wrote:

If themes are continuous, rattlesnake torpedo viability will decrease significantly if the missile velocity bonus is removed. Additionally, a lot of overall DPS will also be lost for sentry and cruise missile users since the delay between a missiles launching and a target being exterminated will increase, significantly delaying the damage application on a new target.


The guristas have the only shield tanked and drone missile ship in the game. They are already unique and the apparently moronic devs want to move them in a "new and unique" direction after people have spent years training these overly skill intensive ships? **** that.

They still are shield tanked with missiles and drones. It's the same direction but with a new method that still uses all of those same skills in pretty much the same ways. Yes the Ham Gila/Torp RS/Rocket Worm will suffer range challenges, at the same time their peak damage output would go up (assuming the changes get carried upwards). In the case of sentries your instant damage goes up as well.


Assumptions combined with negligence of significant nerfs.

half a drone isn't going to make up for that DPS loss and loss of overall viability.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#824 - 2014-02-27 01:00:27 UTC  |  Edited by: Tyberius Franklin
Fabulous Rod wrote:
lots of stupid assumptions.
I only made one assumption, which is the same one you made in your complaint.


Edit: Since you altered the post I wanted to point out sustained DPS is the same, just a longer initial delay. Also the change increases DPS, not decreases it (50% kin/therm boost on top of that extra .5 drone).
Kapytul Gaynez
Hedion University
Amarr Empire
#825 - 2014-02-27 01:06:09 UTC
Fabulous Rod wrote:
Tyberius Franklin wrote:
Fabulous Rod wrote:

If themes are continuous, rattlesnake torpedo viability will decrease significantly if the missile velocity bonus is removed. Additionally, a lot of overall DPS will also be lost for sentry and cruise missile users since the delay between a missiles launching and a target being exterminated will increase, significantly delaying the damage application on a new target.


The guristas have the only shield tanked and drone missile ship in the game. They are already unique and the apparently moronic devs want to move them in a "new and unique" direction after people have spent years training these overly skill intensive ships? **** that.

They still are shield tanked with missiles and drones. It's the same direction but with a new method that still uses all of those same skills in pretty much the same ways. Yes the Ham Gila/Torp RS/Rocket Worm will suffer range challenges, at the same time their peak damage output would go up (assuming the changes get carried upwards). In the case of sentries your instant damage goes up as well.


lots of assumptions combined with negligence of significant nerfs.




You aren't at all excited about the potential for Brawling Torp Rattler with Super Ogres/Berserkers?
Fabulous Rod
Darkfall Corp
#826 - 2014-02-27 01:11:52 UTC  |  Edited by: Fabulous Rod
Kapytul Gaynez wrote:
Fabulous Rod wrote:
Tyberius Franklin wrote:
Fabulous Rod wrote:

If themes are continuous, rattlesnake torpedo viability will decrease significantly if the missile velocity bonus is removed. Additionally, a lot of overall DPS will also be lost for sentry and cruise missile users since the delay between a missiles launching and a target being exterminated will increase, significantly delaying the damage application on a new target.


The guristas have the only shield tanked and drone missile ship in the game. They are already unique and the apparently moronic devs want to move them in a "new and unique" direction after people have spent years training these overly skill intensive ships? **** that.

They still are shield tanked with missiles and drones. It's the same direction but with a new method that still uses all of those same skills in pretty much the same ways. Yes the Ham Gila/Torp RS/Rocket Worm will suffer range challenges, at the same time their peak damage output would go up (assuming the changes get carried upwards). In the case of sentries your instant damage goes up as well.


lots of assumptions combined with negligence of significant nerfs.




You aren't at all excited about the potential for Brawling Torp Rattler with Super Ogres/Berserkers?


Maybe if its torpedo viability weren't getting so significantly nerfed. I've never had a problem managing my drones and sentries. Guristas are getting **** on for .5 more of a drone and niched application of DPS.

Why do they need to remove anything from Guristas? Pull your heads out of your assholes, devs.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#827 - 2014-02-27 01:17:58 UTC
Fabulous Rod wrote:

Maybe if its torpedo viability weren't getting so significantly nerfed. I've never had a problem managing my drones and sentries. Guristas are getting **** on for .5 more of a drone and nich application of DPS.

Why do they need to remove anything from Guristas? Pull your heads out of your assholes, devs.

Did you just discount a 50% damage increase for 2 of 4 damage types for the very weapon you are complaining about as a "nich application of DPS?"
Kapytul Gaynez
Hedion University
Amarr Empire
#828 - 2014-02-27 01:25:13 UTC
Tyberius Franklin wrote:
Fabulous Rod wrote:

Maybe if its torpedo viability weren't getting so significantly nerfed. I've never had a problem managing my drones and sentries. Guristas are getting **** on for .5 more of a drone and nich application of DPS.

Why do they need to remove anything from Guristas? Pull your heads out of your assholes, devs.

Did you just discount a 50% damage increase for 2 of 4 damage types for the very weapon you are complaining about as a "nich application of DPS?"



He is against almost 900dps with no implants, rigs, or damage modules...
Markku Laaksonen
School of Applied Knowledge
Caldari State
#829 - 2014-02-27 01:31:56 UTC
Fabulous Rod wrote:
"Guristas: This has probably been the hardest faction to figure out. The Rattlesnake and Gila both have their uses but are both overshadowed in many ways by the new Ishtar and Dominix. We wanted Guristas to keep a drone theme but to move in a new and unique direction rather than trying to compete directly with other popular drone ships. As the Worm shows below, we are looking at giving each Guristas ship a bandwidth that allows for only two drones, but a large damage and hitpoint bonus to those drones, leading to very high overall drone damage and toughness. Additionally, the former missile velocity bonus will change to kinetic and thermal missile damage, giving Guristas even more punch. I understand that you will need specifics on the other two Guristas ships to make final opinions on the theme, but for now just look at the Worm and let us know if it seems fun and we'll go from there."


**** you. People spent years training for these skill intensive pirate faction ships and now you want to move in a "new and unique direction"? Guristas already uniquely combine the best drone and missile combo and you want to gimp them and make them niche?.

Really, **** you worthless devs and your careless ventures in "rebalancing". Bunch of inconsiderate assholes is what you are.


I can't troll this post more than it has trolled itself. Well done.

Roll

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Arthur Aihaken
Kenshin Academia.
Kenshin Shogunate.
#830 - 2014-02-27 01:34:19 UTC
Fabulous Rod wrote:
If themes are continuous, rattlesnake torpedo viability will decrease significantly if the missile velocity bonus is removed. Additionally, a lot of overall DPS will also be lost for sentry and cruise missile users since the delay between a missiles launching and a target being exterminated will increase, significantly delaying the damage application on a new target.

"Torpedo viability"? It's non-existent as is even with the missile velocity bonus. Torpedoes cannot apply 100% of their damage without webs, so range is somewhat moot at this point.

I am currently away, traveling through time and will be returning last week.

Mournful Conciousness
Federal Navy Academy
Gallente Federation
#831 - 2014-02-27 01:35:55 UTC
Kapytul Gaynez wrote:
Tyberius Franklin wrote:
Fabulous Rod wrote:

Maybe if its torpedo viability weren't getting so significantly nerfed. I've never had a problem managing my drones and sentries. Guristas are getting **** on for .5 more of a drone and nich application of DPS.

Why do they need to remove anything from Guristas? Pull your heads out of your assholes, devs.

Did you just discount a 50% damage increase for 2 of 4 damage types for the very weapon you are complaining about as a "nich application of DPS?"



He is against almost 900dps with no implants, rigs, or damage modules...


Mr Fabulous actually has good point (if poorly communicated). The navy dominix is a pure DPS play using drones and guns. Its damage output is over 1000dps before any implants or damage mods, and yet it sells for only 500 million or so - not far from the current rattlesnake's price.

This seems to show (to me) that people will not pay a large (pirate) premium for mere dps.

I think he's right. The rattlesnake will need more than just DPS to make it truly desirable and fearsome as a pirate battleship ought to be.

I mean, when I see a rattlesnake right now my first thought is, "gank it!". If I see a vindicator or machariel, my first thought is, "I need to be careful here..."

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Sixx Spades
Republic Military School
Minmatar Republic
#832 - 2014-02-27 01:40:07 UTC
Mournful Conciousness wrote:

I mean, when I see a rattlesnake right now my first thought is, "gank it!". If I see a vindicator or machariel, my first thought is, "I need to be careful here..."

My first thought is "Cyno Bait", but I guess that's just me.

Using a weapon as a deterrent in a diplomatic situation is only viable when you have proven that you have deployed it in the past and are willing to use it in the future.

Silivar Karkun
Doomheim
#833 - 2014-02-27 01:42:16 UTC
Kapytul Gaynez wrote:
Fabulous Rod wrote:
Tyberius Franklin wrote:
Fabulous Rod wrote:

If themes are continuous, rattlesnake torpedo viability will decrease significantly if the missile velocity bonus is removed. Additionally, a lot of overall DPS will also be lost for sentry and cruise missile users since the delay between a missiles launching and a target being exterminated will increase, significantly delaying the damage application on a new target.


The guristas have the only shield tanked and drone missile ship in the game. They are already unique and the apparently moronic devs want to move them in a "new and unique" direction after people have spent years training these overly skill intensive ships? **** that.

They still are shield tanked with missiles and drones. It's the same direction but with a new method that still uses all of those same skills in pretty much the same ways. Yes the Ham Gila/Torp RS/Rocket Worm will suffer range challenges, at the same time their peak damage output would go up (assuming the changes get carried upwards). In the case of sentries your instant damage goes up as well.


lots of assumptions combined with negligence of significant nerfs.




You aren't at all excited about the potential for Brawling Torp Rattler with Super Ogres/Berserkers?


no, not if that means only using 2 ******* drones.....and only scourge/inferno missiles/torpedoes.....
Kesthely
Mestana
#834 - 2014-02-27 01:42:39 UTC
First of all the positive feedback:

Succubus: I like the fact that the damage modifier is roled into the role bonus instead of the split between the Caldari and role bonus. It makes more sense to me this way. The new Slot allocation 3 H 4M 3L i think is an improvement as well.
The speed and sig radius changes are nice.

Cruor: I like the destinction of the web bonus compared to the daredevil.

Worm: The increase in drone bay capacity to me always felt like a redundant bonus, i'm glad this one is changed.

Daredevil + Dramiel: I like the fact that they do not get nerfed.

However i do have my concerns with a few of these ships.

Succubus: The Succubus is still going to be abysmally poor for pvp compared to the other faction ships. Compare it to the Cruor, and you get roughly the same dps, slightly higher damage projection, at the loss of insane neut and web bonuses. To the Worm you have a lot less dps, and range, but more importantly alpha, the drones of a worm will be able to do an alpha of over 900 damage while i has the capability of fitting and flying long ranged and completly disrupt your turret range. The increased speed might help catching up, but if its a mwd worm you probably still won't catch up. It is worse in tackling and dps than the Daredevil and lacks the versatility of the dronebay of the Dramiel.

Although you can make a nice kiteing low sig ship out of the succubus, you don't want to spend the price of a faction frigate, for the role that a destroyer can do better.

The Cruor: I think this one is getting overbuffed. with a added drone bay, and extra web range, this will be like a Hyena, but then with more dps, and neut bonuses vs lower web range. Only specialized fleets will require the Hyena, in most cases the cruor will be better due to its flexibility. I don't think the Cruor will outperform the Sentinel, but it will definatly outshine the Dragoon. All in all it feels slightly TO good

Worm: Im concerned of the drone alpha damage it can deliver. The versatility of this one is really good, but i think it will emphasize even stronger how powerfull a drone or missile ship is against a gunship if you use range and a tracking disruptor.

Conclusion:

Really strong improvements on the Cruor and Worm, definatly more then pvp worthy now. I don't think the Succubus is where it needs to be. It lacks the flexibilty of the other faction frigates. Its a one trick pony with no fallbacks or diversity. With a speed thats only marginally faster then a dramiel with Afterburner, and significantly lower then with a mwd i don't think this bonus is going to help the succubus.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#835 - 2014-02-27 01:43:31 UTC  |  Edited by: Tyberius Franklin
Mournful Conciousness wrote:

Mr Fabulous actually has good point (if poorly communicated). The navy dominix is a pure DPS play using drones and guns. Its damage output is over 1000dps before any implants or damage mods, and yet it sells for only 500 million or so - not far from the current rattlesnake's price.

This seems to show (to me) that people will not pay a large (pirate) premium for mere dps.

I think he's right. The rattlesnake will need more than just DPS to make it truly desirable and fearsome as a pirate battleship ought to be.

I mean, when I see a rattlesnake right now my first thought is, "gank it!". If I see a vindicator or machariel, my first thought is, "I need to be careful here..."

Methods of acquisition often factor strongly into an items price. We won't likely see navy domi's soar high in price anytime soon. Conversely the nestor's price doesn't reflect what people see in it's usefulness. As such comparing the price of 2 ships with different acquisition methods and costs isn't terribly fair. On the other hand the other pirate ships which have all supported higher DPS or unique utility have always sold for significantly more than the RS.

Edit: Even more to the point, the loss he is bemoaning so greatly wasn't enough to make the ship competitive with it's peers even by your own testimony.
Kapytul Gaynez
Hedion University
Amarr Empire
#836 - 2014-02-27 01:43:48 UTC  |  Edited by: Kapytul Gaynez
Mournful Conciousness wrote:
Kapytul Gaynez wrote:
Tyberius Franklin wrote:
Fabulous Rod wrote:

Maybe if its torpedo viability weren't getting so significantly nerfed. I've never had a problem managing my drones and sentries. Guristas are getting **** on for .5 more of a drone and nich application of DPS.

Why do they need to remove anything from Guristas? Pull your heads out of your assholes, devs.

Did you just discount a 50% damage increase for 2 of 4 damage types for the very weapon you are complaining about as a "nich application of DPS?"



He is against almost 900dps with no implants, rigs, or damage modules...


Mr Fabulous actually has good point (if poorly communicated). The navy dominix is a pure DPS play using drones and guns. Its damage output is over 1000dps before any implants or damage mods, and yet it sells for only 500 million or so - not far from the current rattlesnake's price.

This seems to show (to me) that people will not pay a large (pirate) premium for mere dps.

I think he's right. The rattlesnake will need more than just DPS to make it truly desirable and fearsome as a pirate battleship ought to be.

I mean, when I see a rattlesnake right now my first thought is, "gank it!". If I see a vindicator or machariel, my first thought is, "I need to be careful here..."



Both the Rattler and it's drones would be substantially harder to kill than the NDomi and it's drones. Ogres with that bonus would have insane eHP.

That said until we see what they do with the actual hull stats it is hard to argue bonuses.
Yazzinra
Scorpion Ventures
#837 - 2014-02-27 01:51:09 UTC
Grath Telkin wrote:
Yazzinra wrote:


AFs were deemed overpowered with half the current succubus afterburner bonus. This could really use an answer.



They also have a much higher resist profile and higher damage output as well, whereas this particular ship has none of that. Those two things combined to make it just too much on the AF hull.



this is the current state of assault frigates. Before they were buffed, the afterburner bonus was considered and deemed overpowered.

fingers crossed we don't end up with another damn dramiel mess for the next two years.
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#838 - 2014-02-27 02:03:03 UTC
Tyberius Franklin wrote:
Mournful Conciousness wrote:

Mr Fabulous actually has good point (if poorly communicated). The navy dominix is a pure DPS play using drones and guns. Its damage output is over 1000dps before any implants or damage mods, and yet it sells for only 500 million or so - not far from the current rattlesnake's price.

This seems to show (to me) that people will not pay a large (pirate) premium for mere dps.

I think he's right. The rattlesnake will need more than just DPS to make it truly desirable and fearsome as a pirate battleship ought to be.

I mean, when I see a rattlesnake right now my first thought is, "gank it!". If I see a vindicator or machariel, my first thought is, "I need to be careful here..."

Methods of acquisition often factor strongly into an items price. We won't likely see navy domi's soar high in price anytime soon. Conversely the nestor's price doesn't reflect what people see in it's usefulness. As such comparing the price of 2 ships with different acquisition methods and costs isn't terribly fair. On the other hand the other pirate ships which have all supported higher DPS or unique utility have always sold for significantly more than the RS.


I think I would argue that the unique utility of the vindicator, Machariel and bhaalgorn factor strongly in the price. They are truly dangerous to engage because once you have engaged the option to rethink is denied you (let's assume for now that a well-flown vindicator will have overheated faction webs and a fleet booster). Getting within 30km of a bhaalgorn results in entrapment through neuts and long webs, and a Machariel will dictate range and disengagement options unless you happen to land on it at zero and scram it.

A Rattlesnake on the other hand can be engaged safely by a smaller ship without committing to the fight. The rattlesnake has no way of punishing you by forcing you to stay if you decide it's too big a target. I think potential purchasers of the RS sense this and it puts them off.

It certainly encourages me to engage one every time I see one. Why not? I can always leave if it is cyno-fitted.

I reiterate, the new rattlesnake will need something scary if it is to be desirable and hold its place among its peers. In my view, an ECM strength bonus would be the correct way to go since it fits with Guristas NPC tactics. Maybe allow its ECM modules to defeat even a marauder in bastion mode, or a carrier in triage?

That would make it worth considering.

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#839 - 2014-02-27 02:09:54 UTC
Mournful Conciousness wrote:

I think I would argue that the unique utility of the vindicator, Machariel and bhaalgorn factor strongly in the price. They are truly dangerous to engage because once you have engaged the option to rethink is denied you (let's assume for now that a well-flown vindicator will have overheated faction webs and a fleet booster). Getting within 30km of a bhaalgorn results in entrapment through neuts and long webs, and a Machariel will dictate range and disengagement options unless you happen to land on it at zero and scram it.

A Rattlesnake on the other hand can be engaged safely by a smaller ship without committing to the fight. The rattlesnake has no way of punishing you by forcing you to stay if you decide it's too big a target. I think potential purchasers of the RS sense this and it puts them off.

It certainly encourages me to engage one every time I see one. Why not? I can always leave if it is cyno-fitted.

I reiterate, the new rattlesnake will need something scary if it is to be desirable and hold its place among its peers. In my view, an ECM strength bonus would be the correct way to go since it fits with Guristas NPC tactics. Maybe allow its ECM modules to defeat even a marauder in bastion mode, or a carrier in triage?

That would make it worth considering.
This may well be true, but at the same time it doesn't refute the idea that a comparison between a navy faction BS and a pirate faction BS is less than fair save for pointing out that demand for a ship places it a tier lower than it's peers.

Honestly, your complaint as you state it is valid in my opinion, but it wasn't what Fabulous Rod seemed to be even slightly headed towards.
Kapytul Gaynez
Hedion University
Amarr Empire
#840 - 2014-02-27 02:22:16 UTC
ECM bonus would give us a 3rd ECM BS... Do we really need a third?