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When will capitals be balanced?

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Author
Nate Gordo
Brutor Tribe
Minmatar Republic
#1 - 2014-02-26 13:14:01 UTC
I admire that CCP continue to re-balance the ships in EVE making this game continuously accessible for newer players. While a lot has recently been done to address entry into the cruisers, battlecruisers and battleships, I feel little is being done to help out some of the older players. Often seen as the pinnacle in this game is the transition into capital class ships be it carriers or dreadnoughts. The recent announcement that pirate ships are to be tweaked, leaves me still concerned, that capitals are far from thought. With the apparent increase in capital ship use, as seen with the recent battle in B-R5RB, and with what is seen on KB's there appears to be a distinct bias to particular races of ship, with Gallente (Nyx, Thanatos) and Amarrian (Aeon, Archon) being the clear favorites. Could this be because these are the armor tankers, in which case that should be addressed as the an issue with shields. Or is that the bonuses granted to the Minmatar (Hel and Nidhoggur) and (Chimera and Wyvern) are just not sufficient to make them real contenders, being non viable options and limiting the choice to players. Soon cap fleets will consist of ships of just two races, losing some of the premise of the game.

The situation reminds me of what is often seen in the commercial world where a company gives offers to new players (or people that sign up) while nothing is done to retain those who have chosen a certain progression. I understand that CCP and EVE is a commercial operation, but I still believe that more can be done to honor commitment to the game.

Please support the Balance of capitals so that all can be used equally!
Jacob Holland
Weyland-Vulcan Industries
#2 - 2014-02-26 13:37:13 UTC
You're seeing the Thanatos used? I thought it was Archons all the way down...

The use of the Nid is not due to a prejudice against shield tankers as it can be armour tanked - it's that when the Nid is tanked in shield it's very difficult to fit shield transfers to it, and when tanked in armour it is similarly difficult to load with Remote Armour Reps - it therefore rarely has an effective synergy with its fleetmates and is therefore not particularly valuable.

I don't know of anyone using chimera-centric shield doctrines but there was talk some time ago of adding additional pirate implant sets, in particular a Crystal "Slave" set which would boost Shield HP rather than rep and would therefore go some way towards countering the trend towards armour fleets.


I would debate your assertion that capitals are the the most significant milestone in the transition from newbie to veteran - let alone the pinnacle of that transition however.
Schmata Bastanold
In Boobiez We Trust
#3 - 2014-02-26 13:52:18 UTC
Delusions of grandeur are hardly a basis for higher priority in balancing order. And class used by less than 1% of population is most definitely not even near the top of tiercide list.

Invalid signature format

CCP Ytterbium
C C P
C C P Alliance
#4 - 2014-02-26 14:52:44 UTC
We're getting there.

During the Tiericide project, we first wanted to go through the most common classes first, by starting with Tech 1 and Tech 2, then moving into more advanced hulls.

There are some ships left to tackle on the Tech 2 category that need love. When done with that and pirate ships, our next step is to start looking at Tech 3 ships, then capitals.
James Amril-Kesh
Viziam
Amarr Empire
#5 - 2014-02-26 15:02:16 UTC
Schmata Bastanold wrote:
Delusions of grandeur are hardly a basis for higher priority in balancing order. And class used by less than 1% of population is most definitely not even near the top of tiercide list.

They may be used by a minority of the population but they have a considerably stronger effect on overall game balance than almost any of the ships they're looking at now, with the possible exceptions of HICs and logi (neither of which I expect to be changed much).

Capitals should not be last in the rebalancing effort.

Enjoying the rain today? ;)

Harvey James
The Sengoku Legacy
#6 - 2014-02-26 15:10:46 UTC
CCP Ytterbium wrote:
We're getting there.

During the Tiericide project, we first wanted to go through the most common classes first, by starting with Tech 1 and Tech 2, then moving into more advanced hulls.

There are some ships left to tackle on the Tech 2 category that need love. When done with that and pirate ships, our next step is to start looking at Tech 3 ships, then capitals.


timeline?

pirates summer when is summer exactly? will T2 ships be done before or after pirates?

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

MeBiatch
GRR GOONS
#7 - 2014-02-26 15:20:39 UTC
Harvey James wrote:
CCP Ytterbium wrote:
We're getting there.

During the Tiericide project, we first wanted to go through the most common classes first, by starting with Tech 1 and Tech 2, then moving into more advanced hulls.

There are some ships left to tackle on the Tech 2 category that need love. When done with that and pirate ships, our next step is to start looking at Tech 3 ships, then capitals.


timeline?

pirates summer when is summer exactly? will T2 ships be done before or after pirates?


I am guessing at the min 18 months before caps are touched

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Schmata Bastanold
In Boobiez We Trust
#8 - 2014-02-26 15:36:25 UTC
James Amril-Kesh wrote:
They may be used by a minority of the population but they have a considerably stronger effect on overall game balance than almost any of the ships they're looking at now, with the possible exceptions of HICs and logi (neither of which I expect to be changed much).

Capitals should not be last in the rebalancing effort.


Let's not mistake pixel politics for game balance. And forgive me for saying that but caps are hardly ever necessary to field outside of sov matters. The fact that some people notoriously drop them everywhere doesn't exactly mean they are in dire need of taking higher place on tiercide waiting list.

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James Amril-Kesh
Viziam
Amarr Empire
#9 - 2014-02-26 15:49:22 UTC
Sov is exactly why capital ships merit more immediate consideration. Even if it were true that it's the only stage where capitals are useful or necessary (it isn't).

Enjoying the rain today? ;)

Paikis
Vapour Holdings
#10 - 2014-02-26 16:07:45 UTC  |  Edited by: Paikis
Nate Gordo wrote:
Gallente (Nyx, Thanatos) and Amarrian (Aeon, Archon) being the clear favorites.


In what world is the Thanatos good? The fighter damage bonus only applies to fighters, and fighters are... well there's a reason people use sentry drones instead.

The Chimera has fitting issues as well as cap issues.
The Nidhoggur has really good RR bonuses, but can't use them without excessive usage of fitting mods, or self-tanking what you aren't repping.
The Archon does everything well and doesn't have any glaring issues.


If you aren't flying an Archon, you're doing it wrong.
unidenify
Deaf Armada
#11 - 2014-02-26 16:13:05 UTC
I always wonder if it has to do with Armour tank doctrine going in capital ship?

(I can't help but notice that there are no set implant that boost shield tank for capital ship, while there are one for armour. possible it play small role in armour tank doctrine?)
Destoya
Habitual Euthanasia
Pandemic Legion
#12 - 2014-02-26 16:27:06 UTC
Jacob Holland wrote:
You're seeing the Thanatos used? I thought it was Archons all the way down...

The use of the Nid is not due to a prejudice against shield tankers as it can be armour tanked - it's that when the Nid is tanked in shield it's very difficult to fit shield transfers to it, and when tanked in armour it is similarly difficult to load with Remote Armour Reps - it therefore rarely has an effective synergy with its fleetmates and is therefore not particularly valuable.

I don't know of anyone using chimera-centric shield doctrines but there was talk some time ago of adding additional pirate implant sets, in particular a Crystal "Slave" set which would boost Shield HP rather than rep and would therefore go some way towards countering the trend towards armour fleets.


I would debate your assertion that capitals are the the most significant milestone in the transition from newbie to veteran - let alone the pinnacle of that transition however.


Nighoggur (and Thanatos) are not used because of fitting problems, but becuase of the massive HP/resist advantage that the archon provides. As an example, a standard t2 hardener/t1 trimark archon compared against a similarly fit nidhoggur has 44% more total ehp (with more of that in useable armor rather than wasted in shield), and 55% more resists, which makes the nidhoggur completely unusable. The thanatos is in pretty much the same place with the same slot layout and lack of resist bonus, but with a meager bump in armor EHP.

If supercarriers were as easy to replace as carriers, I can pretty much guarantee that you would see the extinction of Nyxes in favor of Aeons as well, at least in nullsec where the extra mid and DPS is largely irrelevant. There's a reason it's actually somewhat difficult to find aeons on the sell order forum.

The amarr (and caldari) capital advantage of a resist bonus AND an extra tank slot AND the most base HP in their respective tank compounds to make it very hard to justify flying the odd ships out, at least outside very specific use cases (thanatos gets the short end of the stick here since you cant even use it's extra bonus for anything useful anymore)

Regarding shield capital fleets, Darkness of Despair has built up a chimera/wyvern centric fleet. NC. and PL (as well as other allieances I'm sure) also maintain chimeras among at least part of their members in order to defend shield timers. The actual stats of the chimera/naglfar/wyvern/ragnorak are actually pretty impressive, especially when you consider that the ships dont get any help from slave-like implants, but while the major players still have hundreds of nearly entirely armor supercapitals, there is never going to be a big paradigm shift over to shield due to the inability to support these ships.
Maggeridon Thoraz
Viziam
Amarr Empire
#13 - 2014-02-26 21:15:46 UTC
well i think very soon they will be balanced. currently have a toon training to carrier lvl 5 and shortly before done or just shortly after my skilling goal gets captured by ccp as it happend already 3 times to me. so in around 40 days from now... fly safe mates
Rab See
Stellar Dynamics
#14 - 2014-02-26 21:47:53 UTC
Paikis wrote:
Nate Gordo wrote:
Gallente (Nyx, Thanatos) and Amarrian (Aeon, Archon) being the clear favorites.


In what world is the Thanatos good? The fighter damage bonus only applies to fighters, and fighters are... well there's a reason people use sentry drones instead.

The Chimera has fitting issues as well as cap issues.
The Nidhoggur has really good RR bonuses, but can't use them without excessive usage of fitting mods, or self-tanking what you aren't repping.
The Archon does everything well and doesn't have any glaring issues.


If you aren't flying an Archon, you're doing it wrong.


The rampant problem with Thanatos and Nid is cap and remote transfer range. The comedy of Archon wars in eve for this amount of time illustrates just how unbalanced it is - RR bonus pointless if you cant RR due to cap.

As for the Nid itself - give me a Dev that can justify the turd that it really is. Give a reason why fitting on an Archon is so easy compared to the Chimera, why there are no shield implants. Why the overbonus of resists per level.

Its so far out of whack with Caps that its the one statement you can say in eve without any argument. Train Archon. Forget the rest.
Markku Laaksonen
School of Applied Knowledge
Caldari State
#15 - 2014-02-27 02:03:24 UTC
Harvey James wrote:
CCP Ytterbium wrote:
We're getting there.

During the Tiericide project, we first wanted to go through the most common classes first, by starting with Tech 1 and Tech 2, then moving into more advanced hulls.

There are some ships left to tackle on the Tech 2 category that need love. When done with that and pirate ships, our next step is to start looking at Tech 3 ships, then capitals.


timeline?

pirates summer when is summer exactly? will T2 ships be done before or after pirates?


Summer is typically understood to be the period between sometime in May until sometime in August. Use your best judgment.

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Klymer
Hedion University
Amarr Empire
#16 - 2014-02-27 03:47:16 UTC
Soon™
James Amril-Kesh
Viziam
Amarr Empire
#17 - 2014-02-27 04:23:24 UTC
Maggeridon Thoraz wrote:
well i think very soon they will be balanced. currently have a toon training to carrier lvl 5 and shortly before done or just shortly after my skilling goal gets captured by ccp as it happend already 3 times to me. so in around 40 days from now... fly safe mates

I also have a character which will complete Amarr Carrier V in just over two weeks. I still think they need to be rebalanced.

Enjoying the rain today? ;)

Oxide Ammar
#18 - 2014-02-27 08:42:48 UTC
CCP Ytterbium wrote:
We're getting there.

During the Tiericide project, we first wanted to go through the most common classes first, by starting with Tech 1 and Tech 2, then moving into more advanced hulls.

There are some ships left to tackle on the Tech 2 category that need love. When done with that and pirate ships, our next step is to start looking at Tech 3 ships, then capitals.


Oh god the list so long and we are going to complete second year in only balancing ships. we are still missing:

1- Black Ops
2- DST
3- Bombers
4- capitals (especially caldari line)

Can we have all these tackled in one expansion and be done with ship balancing ? Roll

Lady Areola Fappington:  Solo PVP isn't dead!  You just need to make sure you have your booster, remote rep, cyno, and emergency Falcon alts logged in and ready before you do any solo PVPing.

James Amril-Kesh
Viziam
Amarr Empire
#19 - 2014-02-27 08:55:16 UTC
Oxide Ammar wrote:
CCP Ytterbium wrote:
We're getting there.

During the Tiericide project, we first wanted to go through the most common classes first, by starting with Tech 1 and Tech 2, then moving into more advanced hulls.

There are some ships left to tackle on the Tech 2 category that need love. When done with that and pirate ships, our next step is to start looking at Tech 3 ships, then capitals.


Oh god the list so long and we are going to complete second year in only balancing ships. we are still missing:

1- Black Ops
2- DST
3- Bombers
4- capitals (especially caldari line)

Can we have all these tackled in one expansion and be done with ship balancing ? Roll

So you want them to rush through a bunch of changes that they can't possibly test as thoroughly as is necessary because you're under the mistaken impression that rebalancing will be over and done with after this iteration?

Enjoying the rain today? ;)

Gypsio III
Questionable Ethics.
Ministry of Inappropriate Footwork
#20 - 2014-02-27 11:14:35 UTC
Capitals are such a mess that I'd have them as higher priority than T3s. I think they'd be easier to balance than T3s too.

For carriers, the Thanatos is worthless and the Archon is the best choice for any armour situation. For dreads, the Phoenix is worthless unless you're doing mental stuff like dreadbowling or nanodreads, while the Revelation is simply obsolete.
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