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Jita locked out again.... this is getting worst.

First post First post
Author
pinkajoo
#361 - 2014-02-26 07:32:56 UTC
Quote:
Jita locked out again.... this is getting worst.


My eyes bleed a little each day I read the title.. and its getting WORSE.
Kaarous Aldurald
Black Hydra Consortium.
#362 - 2014-02-26 07:35:55 UTC
pinkajoo wrote:
Quote:
Jita locked out again.... this is getting worst.


My eyes bleed a little each day I read the title.. and its getting WORSE.


Might want to get that looked at.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Victor Andall
#363 - 2014-02-26 07:46:21 UTC
pinkajoo wrote:
Quote:
Jita locked out again.... this is getting worst.


My eyes bleed a little each day I read the title.. and its getting WORSE.


My eyes worst too.

I just undocked for the first time and someone challenged me to a duel. Wat do?

19.08.2014 - Dinsdale gets slammed by CCP Falcon. Never forget.

CCP Explorer
C C P
C C P Alliance
#364 - 2014-02-26 09:14:11 UTC
A couple of comments:

We picked CPU/TiDi in the 80-100% range as our target since we felt that provided the best balance. We could have picked CPU in 90-100% which results in TiDi in ~ 30-100%. Instead of Jita being capped at 2125 it would have been ~ 2175.

We do not cap fleet fight systems but rather let TiDi go to 10% (and lag ensues if the fights are larger than TiDi being able to cope with it) since a cap in those circumstances could be used as a tactic to deny the opposing side.

Team Gridlock is working on changes to the attribute system (called Dogma) and building on that will work on a project called Brain in a Box that will help both fleet fights and Jita.

Erlendur S. Thorsteinsson | Senior Development Director | EVE Online // CCP Games | @CCP_Explorer

Kaarous Aldurald
Black Hydra Consortium.
#365 - 2014-02-26 09:18:03 UTC
I have one question about that. When it's deployed, can we all get an inaugural Brain in a Box collectible item?

It would go great with corpse collections.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#366 - 2014-02-26 12:56:55 UTC
Kaarous Aldurald wrote:
I have one question about that. When it's deployed, can we all get an inaugural Brain in a Box collectible item?

It would go great with corpse collections.
Until that time, you will have to do with something like this.


I have also removed a rule breaking post and those quoting it.
The rules:
30. Abuse of CCP employees and ISD volunteers is prohibited.

CCP operate a zero tolerance policy on abuse of CCP employees and ISD volunteers. This includes but is not limited to personal attacks, trolling, “outing” of CCP employee or ISD volunteer player identities, and the use of any former player identities when referring to the aforementioned parties.
Our forums are designed to be a place where players and developers can exchange ideas in a polite and friendly manner for the betterment of EVE Online. Players who attack or abuse employees of CCP, or ISD volunteers, will be permanently banned from the EVE Online forums across all their accounts with no recourse, and may also be subject to action against their game accounts.


ISD Ezwal Community Communication Liaisons (CCLs)

Tippia
Sunshine and Lollipops
#367 - 2014-02-26 12:59:26 UTC
Kaarous Aldurald wrote:
I have one question about that. When it's deployed, can we all get an inaugural Brain in a Box collectible item?

It would go great with corpse collections.

Like so.
Kimmi Chan
Tastes Like Purple
#368 - 2014-02-26 13:02:23 UTC  |  Edited by: Kimmi Chan
ISD Ezwal wrote:
30. Abuse of CCP employees and ISD volunteers is prohibited.


I have it on good authority that both CCP Explorer and CCP Falcon like abuse, provided it is measured and includes a "safe word".

"Grr Kimmi  Nerf Chans!" ~Jenn aSide

www.eve-radio.com  Join Eve Radio channel in game!

iScreem
Aliastra
Gallente Federation
#369 - 2014-02-26 14:37:45 UTC
Just theorycrafting.

If I was the big man of CCP and let's say walked down to the IT guys and told them I wanted to solve the Jita issue for ever and initiate operation Jita4All whatever the price may be.

So I would want to know what the objectives should be:

Maximum capacity: the peek number of players that would ever want to enjoy themselves at the same time in Jita.
(if it's lets say 8000 I would want a 25% over size to never even possibly have to close, so 10000)

So what would be required in hardware?
6 cores?

in software?
rewrite the whole node and related code, 60-100 man days?

What do I get in return?
5% more GTC/month, happier customers?
Tippia
Sunshine and Lollipops
#370 - 2014-02-26 14:47:18 UTC
iScreem wrote:
Just theorycrafting.

[…]

in software?
rewrite the whole node and related code, 60-100 man days?
That's some pretty massive theorycrafting right there. If it could be done in a single scrum sprint, don't you think it would have happened five years ago?

Quote:
What do I get in return?
5% more GTC/month, happier customers?
Both are fairly unlikely.
Kimmi Chan
Tastes Like Purple
#371 - 2014-02-26 14:51:32 UTC
iScreem wrote:
Just theorycrafting.

If I was the big man of CCP and let's say walked down to the IT guys and told them I wanted to solve the Jita issue for ever and initiate operation Jita4All whatever the price may be.

So I would want to know what the objectives should be:

Maximum capacity: the peek number of players that would ever want to enjoy themselves at the same time in Jita.
(if it's lets say 8000 I would want a 25% over size to never even possibly have to close, so 10000)

So what would be required in hardware?
6 cores?

in software?
rewrite the whole node and related code, 60-100 man days?

What do I get in return?
5% more GTC/month, happier customers?


What more would you need more than this?

It is easy to theorycraft when you don't have to purchase, install, monitor, maintain the hardware. They are working on software solutions but code is not written, compiled, tested, rewritten, retested, in a day.

"Grr Kimmi  Nerf Chans!" ~Jenn aSide

www.eve-radio.com  Join Eve Radio channel in game!

iScreem
Aliastra
Gallente Federation
#372 - 2014-02-26 14:55:26 UTC  |  Edited by: iScreem
Tippia wrote:
iScreem wrote:

in software?
rewrite the whole node and related code, 60-100 man days?
That's some pretty massive theorycrafting right there. If it could be done in a single scrum sprint, don't you think it would have happened five years ago?

Maybe yes. But IT ppl usually like it comfy with a "If it ain't broke don't fix" it mentality.
If the decision would be made it would get done.

Quote:
What do I get in return?
5% more GTC/month, happier customers?
Quote:
Both are fairly unlikely.

Do you think it really is? Asking honestly.
IIshira
School of Applied Knowledge
Caldari State
#373 - 2014-02-26 14:58:15 UTC
Kimmi Chan wrote:
ISD Ezwal wrote:
30. Abuse of CCP employees and ISD volunteers is prohibited.


I have it on good authority that both CCP Explorer and CCP Falcon like abuse, provided it is measured and includes a "safe word".

Who doesn't like abuse?.... Safe words are for amateurs!
Tippia
Sunshine and Lollipops
#374 - 2014-02-26 15:01:49 UTC
iScreem wrote:
Maybe yes. But IT ppl usually like it comfy with a "If it ain't broke don't fix" it mentality.
If the decision would be made it would be get done.
If the decision would be made, it would be because they feel they can afford to dedicate one of the most important teams to a single task for what is likely to be several expansion cycles. It is not a small task and it is simply not allowed to go wrong.

Quote:
Do you think it really is? Asking honestly.
Yes. There's no reason why it would generate more subscriptions, especially compared to far easier and quicker additions or alterations, and the teeth-grinding would just switch over to the next topic.
Kimmi Chan
Tastes Like Purple
#375 - 2014-02-26 15:10:58 UTC
Tippia wrote:
Quote:
Do you think it really is? Asking honestly.
Yes. There's no reason why it would generate more subscriptions, especially compared to far easier and quicker additions or alterations, and the teeth-grinding would just switch over to the next topic.


I think Tippia brings up a good point.

What is going to bring in more subs?

Optimizing the infrastructure?
Or adding more innovative features, lore, spaceships, modules, activities for the players to engage in?

If the objective is to increase subs, I don't think you do that by advertising, "Now with more people in Jita!"

"Grr Kimmi  Nerf Chans!" ~Jenn aSide

www.eve-radio.com  Join Eve Radio channel in game!

Ruskarn Andedare
Lion Investments
#376 - 2014-02-26 15:11:48 UTC
iScreem wrote:
Tippia wrote:
iScreem wrote:

in software?
rewrite the whole node and related code, 60-100 man days?
That's some pretty massive theorycrafting right there. If it could be done in a single scrum sprint, don't you think it would have happened five years ago?

Maybe yes. But IT ppl usually like it comfy with a "If it ain't broke don't fix" it mentality.
If the decision would be made it would get done.


Have you ever worked with IT staff (preferably non government) other than tier 1 support helpdesks?

Developers love to work on new things and see how far they can push the system, that's the whole joy of development.

They also tend to have a good idea when a user puts in a stupid request.

And no, a manager making an uninformed decision and demanding the impossible does not change the rules, it just makes him look stupid.
Kimmi Chan
Tastes Like Purple
#377 - 2014-02-26 15:15:42 UTC
Ruskarn Andedare wrote:
And no, a manager making an uninformed decision and demanding the impossible does not change the rules, it just makes him look stupid.


You and I will have to get lunch sometime. Clearly, we are employed by the same company. Blink

"Grr Kimmi  Nerf Chans!" ~Jenn aSide

www.eve-radio.com  Join Eve Radio channel in game!

Ruskarn Andedare
Lion Investments
#378 - 2014-02-26 15:18:03 UTC
Kimmi Chan wrote:
Ruskarn Andedare wrote:
And no, a manager making an uninformed decision and demanding the impossible does not change the rules, it just makes him look stupid.


You and I will have to get lunch sometime. Clearly, we are employed by the same company. Blink


So many companies, so many mindless managers ...
CCP Explorer
C C P
C C P Alliance
#379 - 2014-02-26 17:32:43 UTC
Quote:
Why do I say that. Because quite often Jita is full and is functioning quite well but the queue is still active. You cannot base a performance cap on number of pilots in system when the number of pilots in system != server load since the number of people undocking docking and jumping is variable.
It is variable, yes, but the variation is not that much, the stream is pretty steady. Here's the CPU graph of Jita since DT http://content.eveonline.com/www/newssystem/media/65822/1/Jita_CPU_25-26_Feb_2014.png and this is the general shape every day. The only difference is for long the peak lasts.
Quote:
Theoretically you could have 2100 people in Jita all docked and AFK and queues on the gates when the server is not being stressed at all. There is no pretend dynamic actual cap only a static 2100 cap based on pilots in Jita.
In theory, yes, but not practice. I never pretended the cap was dynamic, on the contrary I've stated before that the cap is not directly (dynamically) based on CPU/TiDi but it's rather picked so that long-term we keep the server at approx. 80% CPU at peak, spiking into 100%, with TiDi most of the time at 100%, dropping into 80% once in a while.

100 spammers don't contribute to load as 100 active pilots would. If we were to kick out 100 spammers to allow active pilots in then we would have to look at what is the load contribution of those 100 spammers, estimate to how many active pilots that equates and lower the cap accordingly. If more Jita dwellers were to turn into spammers and AFK'ers then we could increase the cap. That is, this is all about the mix of people in Jita and we tune the cap to reach a certain CPU/TiDi at peak based on that mix. You change the ratios in the mix and we would need to re-adjust the cap.

Erlendur S. Thorsteinsson | Senior Development Director | EVE Online // CCP Games | @CCP_Explorer

Dealth Striker
Perkone
Caldari State
#380 - 2014-02-27 09:17:29 UTC
CCP Explorer wrote:
Quote:
Why do I say that. Because quite often Jita is full and is functioning quite well but the queue is still active. You cannot base a performance cap on number of pilots in system when the number of pilots in system != server load since the number of people undocking docking and jumping is variable.
It is variable, yes, but the variation is not that much, the stream is pretty steady. Here's the CPU graph of Jita since DT http://content.eveonline.com/www/newssystem/media/65822/1/Jita_CPU_25-26_Feb_2014.png and this is the general shape every day. The only difference is for long the peak lasts.
Quote:
Theoretically you could have 2100 people in Jita all docked and AFK and queues on the gates when the server is not being stressed at all. There is no pretend dynamic actual cap only a static 2100 cap based on pilots in Jita.
In theory, yes, but not practice. I never pretended the cap was dynamic, on the contrary I've stated before that the cap is not directly (dynamically) based on CPU/TiDi but it's rather picked so that long-term we keep the server at approx. 80% CPU at peak, spiking into 100%, with TiDi most of the time at 100%, dropping into 80% once in a while.

100 spammers don't contribute to load as 100 active pilots would. If we were to kick out 100 spammers to allow active pilots in then we would have to look at what is the load contribution of those 100 spammers, estimate to how many active pilots that equates and lower the cap accordingly. If more Jita dwellers were to turn into spammers and AFK'ers then we could increase the cap. That is, this is all about the mix of people in Jita and we tune the cap to reach a certain CPU/TiDi at peak based on that mix. You change the ratios in the mix and we would need to re-adjust the cap.


Well do you know what the 100 spammers are doing besides just spamming? What is to say they are doing less than an 100 active pilots that just want to dock to buy/sell and check stuff or just chat with the others?
To simple just dismiss leads me to believe you are happy to have spammers in the game.
How much processing is on everyone's block lists when spammers are blocked?
You get rid of spammers, then you might get new players and probably more people buying and selling stuff (you know a better economy).
Mind you with the amount of spammers, CCP could lose a lot of revenue lol
No matter what - make sure that block list is capable of holding 1000+ since from what I have witnessed - every spammer toon has at least 10 alts - lol
Striker Out!!