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Rattlesnake Ideas...

Author
Itago Gemulus
Station Spinners United
#121 - 2014-02-25 23:47:36 UTC
Boughan Maroon wrote:
Arthur Aihaken wrote:
Boughan Maroon wrote:
.../dream sequenz ON:
3 sentries with 300% HP / Damage.... now that would be very, very nice. like a tiny, intsy - weeny - lil mini carrier (in training).
07

I wouldn't necessarily assume sentries are included. I suspect the bonus will be to heavy drones only.


That would BLOW (tm) And considering the current boni of the Rattler, the damage and hp bonus would have to be significantly above 300% (375? 400?) to be an improvement over the current iteration of the rattler.



07


You do know the current bonus gives 7.5 effective drones vs 8 effective for worm (2 with 300% bonus)
With 2 sentries that have 300% bonus, you can fir 2 small/med RR to keep them alive. Belive someone calculeted 2k+ EHP for light drones over inthe pirate frig thread, sentries would be alot more
Hasikan Miallok
Republic University
Minmatar Republic
#122 - 2014-02-26 00:21:56 UTC
Arthur Aihaken wrote:
Boughan Maroon wrote:
.../dream sequenz ON:
3 sentries with 300% HP / Damage.... now that would be very, very nice. like a tiny, intsy - weeny - lil mini carrier (in training).
07

I wouldn't necessarily assume sentries are included. I suspect the bonus will be to heavy drones only.


Possibly ...

Though heavy drones will kinda limit the useful missile options to torp or rapid heavies. Fielding two heavy drones from a sniping Rattler firing cruise at 100km plus is likely to see them die before even reaching the target.
Mike Voidstar
Voidstar Free Flight Foundation
#123 - 2014-02-26 00:35:45 UTC
I don't know.

If they preserve the flavor of the ship as a shielded space brick, it might get the 300% bonus to just sentries, meaning you get to hunker over a pair of 17K+ raw HP Sentries.
Vaju Enki
Secular Wisdom
#124 - 2014-02-26 00:39:42 UTC
The new worm can only use 2 drones................... very "unfun" changes ahead.

The Tears Must Flow

Mike Voidstar
Voidstar Free Flight Foundation
#125 - 2014-02-26 00:48:48 UTC
I saw your comments there, and still don't understand what is inherently more fun about having extra green x's in space if all other things are equal.

They are more resistant to smartbombs, AI won't eat them instantly, and less costly to forget or abandon in times of need. The only functional downside I see is that you might get a few folks devoting ECM to them since it will be easier to negate 2 drones instead of 5 that way.
Itago Gemulus
Station Spinners United
#126 - 2014-02-26 00:58:22 UTC
Thats something he have been told MANY times over in the Pirate frig thread...
Arthur Aihaken
CODE.d
#127 - 2014-02-26 01:22:14 UTC
Battleships haven't been announced yet...

I am currently away, traveling through time and will be returning last week.

Hasikan Miallok
Republic University
Minmatar Republic
#128 - 2014-02-26 02:24:31 UTC
Vaju Enki wrote:
The new worm can only use 2 drones................... very "unfun" changes ahead.



Actually the two light drones with 300% damage and HP looks OK on the worm the drones will be fast enough and close enough to call them in if need be. Most of the time the lights will even be in RR range (assuming the fit allows one)

I like the worm proposal.

HOWEVER the situation of a Rattler with just two Heavies is totally different. If you can half the drone damage by killing a single heavy drone slowboating it out to 100km before it can even start to attack (with another 100km back home if it takes damage) you would be mad to ignore it.

Mike Voidstar
Voidstar Free Flight Foundation
#129 - 2014-02-26 03:21:24 UTC
The drones coming out of the Worm will have something like double the hp of the Worm itself, and each one will be doing almost the same damage as the launchers on the ship.

If that translates at all up the chain it will be hilarious. As it is, Worm will be murderous... Ecm will work, but I bet it will be hard to keep them locked out when you pull one in and put out a different type. It will be interesting.
Alvatore DiMarco
Capricious Endeavours Ltd
#130 - 2014-02-26 06:16:03 UTC
I remain confident that if the same bonus is applied to the rattlesnake, it will be for both heavies and sentries. Two large drones with 300% HP and power, regardless of type.
Boughan Maroon
Deep Core Mining Inc.
Caldari State
#131 - 2014-02-26 09:23:26 UTC
Alvatore DiMarco wrote:
I remain confident that if the same bonus is applied to the rattlesnake, it will be for both heavies and sentries. Two large drones with 300% HP and power, regardless of type.


I am not sure. I seem to recall that CCP mentioned that the same (i.e. the Worm drone boni) may not be used for the Gila and Rattler. At any rate, IF they were, I think 2 bonused sentries / heavies at 300% are not really a significant enough increase, 2 at 350, on the other hand would. This would close the power gap between the other pirate BS quite nicely IMHO.

07
Arthur Aihaken
CODE.d
#132 - 2014-02-26 09:30:37 UTC
Boughan Maroon wrote:
Alvatore DiMarco wrote:
I remain confident that if the same bonus is applied to the rattlesnake, it will be for both heavies and sentries. Two large drones with 300% HP and power, regardless of type.


I am not sure. I seem to recall that CCP mentioned that the same (i.e. the Worm drone boni) may not be used for the Gila and Rattler. At any rate, IF they were, I think 2 bonused sentries / heavies at 300% are not really a significant enough increase, 2 at 350, on the other hand would. This would close the power gap between the other pirate BS quite nicely IMHO.

If they included a velocity and tracking bonus...

I am currently away, traveling through time and will be returning last week.

Mournful Conciousness
Federal Navy Academy
Gallente Federation
#133 - 2014-02-26 09:30:45 UTC
oh god, this 300% drone power thing is just awful. it is a new gimmick that is unsupportable in any kind of narrative. 5 drones is fine thank you.

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Arthur Aihaken
CODE.d
#134 - 2014-02-26 09:59:18 UTC
Mournful Conciousness wrote:
oh god, this 300% drone power thing is just awful. it is a new gimmick that is unsupportable in any kind of narrative. 5 drones is fine thank you.

Meh, drones are overrated anyway...

I am currently away, traveling through time and will be returning last week.

Mike Voidstar
Voidstar Free Flight Foundation
#135 - 2014-02-26 14:43:17 UTC
I like drones because I play on an old laptop and sometimes the controls are not as responsive as they should be, especially if there is a dust particle anywhere in the solar system.

I got away from drones after the AI change. I tried, really hard, to make that work but found that despite rumors to the contrary that I could run 2 remote reps, a tp, web and scram and still not keep light or medium drones alive past 15k. When the AI decides to eat them, they will be eaten no matter how often you pull them in and try to regain aggro.

It turns out that Worm drones will have roughly the same HP as the Worm itself, which still opens the door for some tactical considerations not previously available, on both sides. Unless they do something to make drones more resilient to ewar you can expect to see lots of it put on the drones.... I am frankly terrified of the thought of one of these drones and a tracking disruptor. It also makes some classic PvE ideas of RR on drones more sensible.

If the bonus stays as is, a sentry will have something like 2/3 to 3/4 the raw hp of its battleship. I did some very quick math and got a little more than 17k HP on a Warden, almost 6k of it in shields.

Mournful Conciousness
Federal Navy Academy
Gallente Federation
#136 - 2014-02-26 14:47:21 UTC
Mike Voidstar wrote:
I like drones because I play on an old laptop and sometimes the controls are not as responsive as they should be, especially if there is a dust particle anywhere in the solar system.

I got away from drones after the AI change. I tried, really hard, to make that work but found that despite rumors to the contrary that I could run 2 remote reps, a tp, web and scram and still not keep light or medium drones alive past 15k. When the AI decides to eat them, they will be eaten no matter how often you pull them in and try to regain aggro.

It turns out that Worm drones will have roughly the same HP as the Worm itself, which still opens the door for some tactical considerations not previously available, on both sides. Unless they do something to make drones more resilient to ewar you can expect to see lots of it put on the drones.... I am frankly terrified of the thought of one of these drones and a tracking disruptor. It also makes some classic PvE ideas of RR on drones more sensible.

If the bonus stays as is, a sentry will have something like 2/3 to 3/4 the raw hp of its battleship. I did some very quick math and got a little more than 17k HP on a Warden, almost 6k of it in shields.



And we agree that this would be ridiculous?

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Mike Voidstar
Voidstar Free Flight Foundation
#137 - 2014-03-01 00:15:54 UTC
Which part would be ridiculous? The part that already happened where AI eats drones as it's favorite snack despite laughable rumors that ewar and RR can influence agro? Or the part where the sentries would have near battleship HP?

Honestly, for the trade off of increased vulnerability to ewar I think the massive HP are appropriate. It's not like sentries are hard to hit, though they don't die instantly as is the same way lights and mediums do. Also, while the HP may rival that of a battleship, the resists certainly don't. The Superdrones of the Worm will be a serious contender even compared to a tanked Worm, the same on the Rattlesnake will not be true unless the bonus is much larger or they *finally* add T2 resists to the T2 drones. Supersentries will be good in PvE, I don't think they will fare nearly so well in PvP.

The main thing to consider here is will Ewar be persistant when you pull a drone into the bay. If I can shake an ECM cycle by recall and redeploy that reduces the problem a little, but could still be an issue because drones won't fire unless you lock and command them to, you fire on someone, or they start a new attack on you. When ECM'd drones often become useless these days because they have to be recalled so often, and when redeployed they just sit and stare at the world until you die.
Onictus
Federal Navy Academy
Gallente Federation
#138 - 2014-03-01 03:29:06 UTC
Mike Voidstar wrote:
Which part would be ridiculous? The part that already happened where AI eats drones as it's favorite snack despite laughable rumors that ewar and RR can influence agro? Or the part where the sentries would have near battleship HP?

Honestly, for the trade off of increased vulnerability to ewar I think the massive HP are appropriate. It's not like sentries are hard to hit, though they don't die instantly as is the same way lights and mediums do. Also, while the HP may rival that of a battleship, the resists certainly don't. The Superdrones of the Worm will be a serious contender even compared to a tanked Worm, the same on the Rattlesnake will not be true unless the bonus is much larger or they *finally* add T2 resists to the T2 drones. Supersentries will be good in PvE, I don't think they will fare nearly so well in PvP.

The main thing to consider here is will Ewar be persistant when you pull a drone into the bay. If I can shake an ECM cycle by recall and redeploy that reduces the problem a little, but could still be an issue because drones won't fire unless you lock and command them to, you fire on someone, or they start a new attack on you. When ECM'd drones often become useless these days because they have to be recalled so often, and when redeployed they just sit and stare at the world until you die.



lol

You seriously haven't figured out the AI yet?

I frequently leave my drones out for entire HUBs/Sanc/Havens/Missions/sites without issue.
Arthur Aihaken
CODE.d
#139 - 2014-03-01 05:31:39 UTC
Mike Voidstar wrote:
Which part would be ridiculous?

Probably the part where these drones potentially have more EHP than the frigate wielding them...

I am currently away, traveling through time and will be returning last week.

Enya Sparhawk
Black Tea and Talons
#140 - 2014-03-01 12:39:56 UTC
CCP Rise wrote:
Mornin!


Guristas: This has probably been the hardest faction to figure out. The Rattlesnake and Gila both have their uses but are both overshadowed in many ways by the new Ishtar and Dominix. We wanted Guristas to keep a drone theme but to move in a new and unique direction rather than trying to compete directly with other popular drone ships. As the Worm shows below, we are looking at giving each Guristas ship a bandwidth that allows for only two drones, but a large damage and hitpoint bonus to those drones, leading to very high overall drone damage and toughness. Additionally, the former missile velocity bonus will change to kinetic and thermal missile damage, giving Guristas even more punch. I understand that you will need specifics on the other two Guristas ships to make final opinions on the theme, but for now just look at the Worm and let us know if it seems fun and we'll go from there.

WORM

Gallente Frigate Bonus:
10% bonus to kinetic and thermal missile damage (was 5m3 Drone Bay Capacity per level)

Caldari Frigate Bonus:
4% bonus to all shield resistances

Role Bonus:
300% bonus to light combat drone damage and hitpoints (was 50% bonus to Rocket and Light Missile velocity)


Slot layout: 3H, 4M, 3L; 0 turrets, 2 launchers
Fittings: 40 PWG(+5), 180 CPU(+20)
Defense (shields / armor / hull) : 830(+33) / 500(-82) / 620(-3)
Capacitor (amount / recharge / cap per second) : 380(+30) / 212000 (-22375) / 1.79 (+.29)
Mobility (max velocity / agility / mass / align time): 320(+33) / 3.8(+.31) / 965000 / 5.17s(+.42)
Drones (bandwidth / bay): 10(-15) / 25
Targeting (max targeting range / Scan Resolution / Max Locked targets): 30km / 650 / 5
Sensor strength: 15
Signature radius: 40


I don't follow how Gallente skills would offer missle damage (I do get why it is the kinetic and thermal though)...

This doesn't seem fun to me. This will only lead to this faction losing all of its 'flavour'.


Have you ever rattled around the idea of a logistic/ewar drone role bonus for these ships instead?

Fíorghrá: Grá na fírinne

Maireann croí éadrom i bhfad.

Bíonn súil le muir ach ní bhíonn súil le tír.

Is maith an scéalaí an aimsir.

When the lost ships of Greece finally return home...