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[Kronos] Pirate Faction Frigates

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Harvey James
The Sengoku Legacy
#521 - 2014-02-25 23:34:32 UTC
i definitely think succubus should get a stronger set of projection bonuses since it will be going much faster than most frigs will on average and lasers track poorly too begin with

10% tracking
7.5% optimal range

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#522 - 2014-02-25 23:35:51 UTC  |  Edited by: Tyberius Franklin
Silivar Karkun wrote:
Galphii wrote:
They're not just a couple of disposable weapons


but that's the point of drones, they should be disposable not permanent.....

Drone ships don't have the capacity to view drones as highly disposable unless you eliminate variety in drone fitting, which marginalizes a pretty significant advantage they have.
Grath Telkin
Amok.
Goonswarm Federation
#523 - 2014-02-25 23:36:30 UTC
Silivar Karkun wrote:
Galphii wrote:
They're not just a couple of disposable weapons


but that's the point of drones, they should be disposable not permanent.....


Actually having few longer lasting drones is infinitely more desirable from both a player and server perspective.


I mean imagine if every time you undocked you faced the chance of having your pulse lasers blown off.




Actually that sounds kinda cool so thats a bad example, but drones shouldn't be considered throwaway, or should be fashioned in a way that helps them live longer. I actually wish all drones would act like fighters and warp off after, grids full of abandoned drones are kinda ****.

Malcanis - Without drone assign, the slowcat doctrine will wither and die.

Methonash Qorranto
Aliastra
Gallente Federation
#524 - 2014-02-25 23:37:37 UTC
This forum is an unmitigated cesspool of hateful and villainous thoughts; I fully expect this post to be spat on, pissed on, and [furiously] defecated upon. Having said that...

I absolutely LOVE the proposed change(s) that will be coming to the Worm - particularly the new role bonus! With 300% bonus to drone damage and HP, and the ability to effectively field 2.5 flights of steroid-pumped light drones, the Worm will become a premiere "elite light drone" attack platform.

Allow me to do some arithmetic for us:

All light drones (both tech1 and tech2) have a base elemental damage of 15 points - this is before elemental-specific modifiers apply, and before tech2 bonus modifiers apply. Over 4 seconds, this equates to an "absolute base" of 3.75 DPS on any tech1/2 drone - before any further modifiers.

So, what will we get with the PVPholics' tech2 Warriors?

3.75 * 1.3 (base light drone explosive modifier) * 1.2 (base tech2 modifier) * 2 (drone interfacing maxed) * 4 (new worm role bonus) * 1.25 (combat drone operation maxed) * 1.1 (minmatar drone spec maxed) * 1.23 (first DDA2) * 1.2 (second DDA2) * 1.1311 (third DDA2) * 2 (max drones fielded by new Worm) = 214.87 DPS

Warrior 2's with three DDA2's:
3.75 * 1.3 * 1.2 * 2 * 4 * 1.25 * 1.1 * 1.23 * 1.2 * 1.1311 * 2 = 214.87 DPS

Warrior 2's without any DDA2's:
3.75 * 1.3 * 1.2 * 2 * 4 * 1.25 * 1.1 * 2 = 128.70 DPS

Hobgoblin 2's with three DDA2's:
3.75 * 1.6 * 1.2 * 2 * 4 * 1.25 * 1.1 * 1.23 * 1.2 * 1.1311 * 2 = 264.45 DPS

Hobgoblin 2's without any DDA2's:
3.75 * 1.6 * 1.2 * 2 * 4 * 1.25 * 1.1 * 2 = 158.40 DPS


This is only the damage-centric part of the discussion; I won't even bother to elaborate upon the [vastly] improved tank of the 2 light drones, as Grath has already [brilliantly] covered in an earlier post of his, which can be found here.

So with vastly augmented drone DPS centered on 2 light drones, each of which has the EHP of a decently well-tanked frigate, there's really no room to complain - you could [very easily] get 200+ DPS on a ship before counting any of its launchers!


A final point to [seriously] consider, for all of those who keep posting new Worm "attribute" lists with 5+ drones: the whole rationale to move down towards fielding only 2 drones at a time was done for both gameplay originality and server load--was it not proven, in recent memory, that fielding thousands of drones on-grid at a time could cause soul-crushing lag?

I would *pay* to field fewer drones, each with vastly improved HP, associated [shield] regeneration, and damage. My only hope is to see this excellent mechanic transition [in some form] into the Gila and Rattlesnake someday, preferably with Medium drone emphasis on the Gila and Medium+Heavy drone emphases on the Rattlesnake.
Silivar Karkun
Doomheim
#525 - 2014-02-25 23:39:41 UTC
Tyberius Franklin wrote:
Silivar Karkun wrote:
the ship starts with 2 drones with double the life and hitpoints, and scales to have like 10 drones fielded, but has unbonused missiles.....

Is there a good reason to want to have > 5 drones?


its a unique bonus, in fact, i would be better if the ship had a 50/50 drone configuration and had a +1 aditional drone while keeping the max velocity bonus for missiles.

its madness i mean, when they proposed the SoE ships people complained, now you defend that intent of balance for the pirate ships?, come on.......
Arthur Aihaken
CODE.d
#526 - 2014-02-25 23:42:32 UTC
When can we see the cruisers and battleships?

I am currently away, traveling through time and will be returning last week.

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#527 - 2014-02-25 23:43:30 UTC
Silivar Karkun wrote:
Tyberius Franklin wrote:
Silivar Karkun wrote:
the ship starts with 2 drones with double the life and hitpoints, and scales to have like 10 drones fielded, but has unbonused missiles.....

Is there a good reason to want to have > 5 drones?


its a unique bonus, in fact, i would be better if the ship had a 50/50 drone configuration and had a +1 aditional drone while keeping the max velocity bonus for missiles.

its madness i mean, when they proposed the SoE ships people complained, now you defend that intent of balance for the pirate ships?, come on.......

Unique doesn't mean good. You've in no way justified calling that bonus "better." It was unjustified in the SOE threads and is similarly unjustified here.
Aralieus
Shadowbane Syndicate
#528 - 2014-02-25 23:44:01 UTC
PinkKnife wrote:
Side note, for the blood raider line, have you thought about giving them a bonus to the neut drones? I know you said you didn't want to touch the ewar drones until they are balanced, but it would make for an interesting line up.

You can still get the neut power without having to force highslots to be neuts, meaning it can have applicable dps, or fewer highs and better mids/lows. While also forcing the trade off of destructible systems (blowing up neut drones, etc). It gives it a nice change and makes for an easier ship to try and do so many things (webs + neuts + damage + tank, is a lot for such few modules).


This is a great idea, it even fits lore wise considering Amarr are a drone race and neut race. +1

Oderint Dum Metuant

Silivar Karkun
Doomheim
#529 - 2014-02-25 23:47:09 UTC
Tyberius Franklin wrote:
Silivar Karkun wrote:
Tyberius Franklin wrote:
Silivar Karkun wrote:
the ship starts with 2 drones with double the life and hitpoints, and scales to have like 10 drones fielded, but has unbonused missiles.....

Is there a good reason to want to have > 5 drones?


its a unique bonus, in fact, i would be better if the ship had a 50/50 drone configuration and had a +1 aditional drone while keeping the max velocity bonus for missiles.

its madness i mean, when they proposed the SoE ships people complained, now you defend that intent of balance for the pirate ships?, come on.......

Unique doesn't mean good. You've in no way justified calling that bonus "better." It was unjustified in the SOE threads and is similarly unjustified here.


people bitched about the astero and the stratios and the ship suffered it by nerfing them to field 4 drones, now the worm gets pigeonholed to a practically hybrid weapon damage hole for its missiles and to compensate they nerf its bandwidth to use 2 overpowered drones......that isnt better either.....
Silivar Karkun
Doomheim
#530 - 2014-02-25 23:48:41 UTC  |  Edited by: Silivar Karkun
Arthur Aihaken wrote:
When can we see the cruisers and battleships?


suddenly people doing L4s in a rattlesnake with only 2 sentries.......and only with kinetic/thermal ammo
Silivar Karkun
Doomheim
#531 - 2014-02-25 23:50:01 UTC  |  Edited by: Silivar Karkun
at least change the missile bonus, if you're gonna **** it so much, give it hybrid damage bonuses and put it 2 turret hardpoints and kill the damn missile stuff already, it will still be limited to kinetic/thermal anyways, why bother..
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#532 - 2014-02-25 23:54:50 UTC  |  Edited by: Tyberius Franklin
Silivar Karkun wrote:

people bitched about the astero and the stratios and the ship suffered it by nerfing them to field 4 drones, now the worm gets pigeonholed to a practically hybrid weapon damage hole for its missiles and to compensate they nerf its bandwidth to use 2 overpowered drones......that isnt better either.....

Actually it's demonstrably better than 5 drones with a 10% per level bonus. It's also getting buffed in the hybrid weapons range and loosing nothing outside of it. The stratios on the other hand didn't get a bonus adjustment to compensate for the loss of bandwidth, making that completely incomparable.

Few people are hung up on the actual number of drones in space since the bonuses turn that into a comparatively meaningless metric when evaluating performance.

Silivar Karkun wrote:
at least change the missile bonus, if you're gonna **** it so much, give it hybrid damage bonuses and put it 2 turret hardpoints and kill the damn missile stuff already, it will still be limited to kinetic/thermal anyways, why bother..

Got strait damage buff for 2 types
Lost nothing on the other types
People still complain and ask for further damage type restriction
Vivian Marcos
Brutor Tribe
Minmatar Republic
#533 - 2014-02-25 23:55:26 UTC
Omg i can't wait for the succubus :D!

The only problem i have is what others and Rise said was that the cruor doesn't have any synergy with its bonus'. I think it will end up being ship that is used more but still less than the others. I can see why you dont want the range bonus to nuets (why fly the sent then?) but still...

Hey sky, get back to work! U 2 cips....

Methonash Qorranto
Aliastra
Gallente Federation
#534 - 2014-02-25 23:55:37 UTC
Silivar Karkun wrote:

suddenly people doing L4s in a rattlesnake with only 2 sentries.......and only with kinetic/thermal ammo


If we get what I'm [not-so-secretly] hoping for, the Rattler will become a non-sentry drone platform! ^^;
Lugalzagezi666
#535 - 2014-02-25 23:57:31 UTC
Michael Harari wrote:

Thats unheated. Also, with drones it gets another 40 dps.

If you do get scrammed, you can empty the cap of most frigates in 5-10s.

Uh? No. Its 168dps overheated gun dps at 17k with barely above 4k ehp and 15cpu over fitting (31 cpu over fitting with 2 neuts fitted).

And in the moment you get scrammed, oponent has full control of engagement and can easily kite you between overheated scram range and neut range.

Basically nos/neut efficiency is wasted bonus for new cruor.
Mike Voidstar
Voidstar Free Flight Foundation
#536 - 2014-02-25 23:59:29 UTC
Ignore the worm's damage bonus to missiles. I mean seriously. It does not have it now, it's not hurting you to have it later... there is no need for the hate. CCP obviously likes the specific damage bonuses on missles, its only a few missile ships that get ROF instead of a Kin or Exp bonus.

This has happened before. Swarms of drones caused issues, and now we have bandwidth and drone limits. Get over it. This is probably just a proof of concept to do this more globally. Honestly at some point I expect the dronebay to turn into some kind of weird fitting screen where drone 'modules' get installed, and drones themselves become purely client side graphic effects that basically behave ship turrets with an AI control option.
Bertrand Butler
Cras es Noster
#537 - 2014-02-25 23:59:41 UTC  |  Edited by: Bertrand Butler
Methonash Qorranto wrote:
Silivar Karkun wrote:

suddenly people doing L4s in a rattlesnake with only 2 sentries.......and only with kinetic/thermal ammo


If we get what I'm [not-so-secretly] hoping for, the Rattler will become a non-sentry drone platform! ^^;


With 3 cruiser like ogres..C:
Silivar Karkun
Doomheim
#538 - 2014-02-26 00:02:13 UTC
Methonash Qorranto wrote:
Silivar Karkun wrote:

suddenly people doing L4s in a rattlesnake with only 2 sentries.......and only with kinetic/thermal ammo


If we get what I'm [not-so-secretly] hoping for, the Rattler will become a non-sentry drone platform! ^^;


at its best and if it follows the line of the worm, it will be both for heavies and sentries, its not like its too hard to fit navigation computers or omnidirectionals.......
Silivar Karkun
Doomheim
#539 - 2014-02-26 00:04:45 UTC
and i was expecting to get a rattlesnake for my missions, guess i'll have to save for a nestor instead....if not a nightmare.....
PinkKnife
The Cuddlefish
Ethereal Dawn
#540 - 2014-02-26 00:05:22 UTC
Audrey Koshka wrote:
Ganthrithor wrote:
Angel ships aren't exactly OP. I don't know how you can state that here with a straight face when the Mach just took a nut-shot from the warp-speed mechanics changes (it's now much, much harder to skirmish with since anything in the game can outrun you as soon as it comes time to warp anywhere)


Most interesting suggestion I've heard on this one is giving Angel ships warp speeds of a class down - Dram warps like an inty, Cynabal warps like a frigate, Mach warps like a cruiser.


I love this idea, there are SO many different ways to make these ships unique, don't be afraid to think outside the box Rise. These all feel pretty boring/meh on ships that arguably have the most room to be innovative and unique.

Like my bonused energy neut drones idea...don't be afraid of being out there.