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CREST Killmails Endpoint

First post
Author
Squizz Caphinator
The Wormhole Police
#41 - 2014-02-19 16:54:44 UTC
The fixes were successful. zKillboard currently has over 10k crest endpoints in our database, of which just over 700 of them had errors prior to this release.

After the release, only 4 have errors, and 2 of those are invalid hashes.

Thanks FoxFour!

Various projects I enjoy putting my free time into:

https://zkillboard.com | https://evewho.com

CCP FoxFour
C C P
C C P Alliance
#42 - 2014-02-19 17:17:06 UTC
Squizz Caphinator wrote:
The fixes were successful. zKillboard currently has over 10k crest endpoints in our database, of which just over 700 of them had errors prior to this release.

After the release, only 4 have errors, and 2 of those are invalid hashes.

Thanks FoxFour!


I will be looking more into these as soon as possible to see if they are just broken killmails or if my endpoint is broken.

@CCP_FoxFour // Technical Designer // Team Tech Co

Third-party developer? Check out the official developers site for dev blogs, resources, and more.

Fade Toblack
Per.ly
The 20 Minuters
#43 - 2014-02-19 18:06:24 UTC
The Int64/String dual-property thing was mentioned back during the AT CREST trial.

https://forums.eveonline.com/default.aspx?g=posts&t=257854
CCP FoxFour
C C P
C C P Alliance
#44 - 2014-02-20 14:55:04 UTC
Hey guys,

So with yesterdays release when I attempted to fix the issue with Sleepers and other factions while I did test with factions and making sure that worked I failed to test what happens when there are multiple attackers. The problem basically comes down to me comparing a string to int when checking if someone is in a corporation or not. You can guess how well that went, a whole lot of false negatives.

I have a patch ready to go, however it is going to have to wait until Monday. While I know how much this affects you third party guys it's still not really an emergency and deploying anything but emergency patches on a Friday is... well not desired.

So Monday will get this fix out and hopefully return things to good. I am also in the process of getting a better test script setup that will use a random selection of killmails from TQ to hopefully find these problems sooner... but even then since the corp field is optional I would have had to see it.

TL;DR: I r did dumb dumb and will have a fix out Monday.

@CCP_FoxFour // Technical Designer // Team Tech Co

Third-party developer? Check out the official developers site for dev blogs, resources, and more.

Powers Sa
#45 - 2014-02-20 15:09:09 UTC
Thanks for responding so quick to a little twitter joshing around.

Do you like winning t2 frigs and dictors for Dirt Cheap?https://eveninggames.net/register/ref/dQddmNgyLhFBqNJk

Remeber: Gambling addiction is no laughing matter unless you've lost a vast space fortune on the internet.

Salvoxia
Free Carpenters Union
#46 - 2014-02-20 16:48:49 UTC
Thank you!
CCP FoxFour
C C P
C C P Alliance
#47 - 2014-02-25 20:17:36 UTC
Just as an update, the most recent hotfix was deployed today and we seem to be good for the most part.

I was presented with a potential issue though: https://zkillboard.com/detail/36931325/

The NPC in there, which appears to just be a torpedo, has no corporation listed. I don't know why this would be happening after a quick look over the code but I will continue to dig and see if I can find out why.

If you have any other examples of issues or broken things with the CREST killmails endpoint please let me know. It has been a bit of a rough launch and I apologize for that but I am hoping we are through the worst of it now. Thank you for all your patience.

@CCP_FoxFour // Technical Designer // Team Tech Co

Third-party developer? Check out the official developers site for dev blogs, resources, and more.

Karbowiak
State War Academy
Caldari State
#48 - 2014-02-25 20:19:46 UTC
CCP FoxFour wrote:
Just as an update, the most recent hotfix was deployed today and we seem to be good for the most part.

I was presented with a potential issue though: https://zkillboard.com/detail/36931325/

The NPC in there, which appears to just be a torpedo, has no corporation listed. I don't know why this would be happening after a quick look over the code but I will continue to dig and see if I can find out why.

If you have any other examples of issues or broken things with the CREST killmails endpoint please let me know. It has been a bit of a rough launch and I apologize for that but I am hoping we are through the worst of it now. Thank you for all your patience.


Filthy NPC scum, they always cause troubles! Lol

gj tho, <3
Squizz Caphinator
The Wormhole Police
#49 - 2014-02-25 20:21:42 UTC
CCP FoxFour wrote:

I was presented with a potential issue though: https://zkillboard.com/detail/36931325/


Please don't hate me!

Various projects I enjoy putting my free time into:

https://zkillboard.com | https://evewho.com

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#50 - 2014-02-25 20:23:26 UTC
CCP FoxFour wrote:
Just as an update, the most recent hotfix was deployed today and we seem to be good for the most part.

I was presented with a potential issue though: https://zkillboard.com/detail/36931325/

The NPC in there, which appears to just be a torpedo, has no corporation listed. I don't know why this would be happening after a quick look over the code but I will continue to dig and see if I can find out why.

If you have any other examples of issues or broken things with the CREST killmails endpoint please let me know. It has been a bit of a rough launch and I apologize for that but I am hoping we are through the worst of it now. Thank you for all your patience.



Some kills are just bad in game. Like one of the people on my Dread loss has no ship

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

CCP FoxFour
C C P
C C P Alliance
#51 - 2014-02-25 20:38:00 UTC
Steve Ronuken wrote:
CCP FoxFour wrote:
Just as an update, the most recent hotfix was deployed today and we seem to be good for the most part.

I was presented with a potential issue though: https://zkillboard.com/detail/36931325/

The NPC in there, which appears to just be a torpedo, has no corporation listed. I don't know why this would be happening after a quick look over the code but I will continue to dig and see if I can find out why.

If you have any other examples of issues or broken things with the CREST killmails endpoint please let me know. It has been a bit of a rough launch and I apologize for that but I am hoping we are through the worst of it now. Thank you for all your patience.



Some kills are just bad in game. Like one of the people on my Dread loss has no ship


Which makes this all the harder. Killmails are so unreliable right now that I basically have to make everything about them optional and add way more if statements than I ever wanted to.

@CCP_FoxFour // Technical Designer // Team Tech Co

Third-party developer? Check out the official developers site for dev blogs, resources, and more.

TheSmokingHertog
Julia's Interstellar Trade Emperium
#52 - 2014-02-25 22:06:47 UTC
*wonders about ban hammers and killboard links* Blink

"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X

"Schrödinger's Missile. I dig it." ~ Makari Aeron

-= "Brain in a Box on Singularity" - April 2015 =-

CCP FoxFour
C C P
C C P Alliance
#53 - 2014-02-26 09:02:06 UTC
TheSmokingHertog wrote:
*wonders about ban hammers and killboard links* Blink


Not sure what you mean...

@CCP_FoxFour // Technical Designer // Team Tech Co

Third-party developer? Check out the official developers site for dev blogs, resources, and more.

Peter Powers
Terrorists of Dimensions
HORSE-KILLERS
#54 - 2014-02-26 10:24:53 UTC
probably he is confusing this with C&P

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Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#55 - 2014-02-26 14:07:13 UTC
CCP FoxFour wrote:
TheSmokingHertog wrote:
*wonders about ban hammers and killboard links* Blink


Not sure what you mean...



There are rules on the forum saying 'no killboard links, unless you're in crime and punishment'

But we're living to the spirit of the rule (don't troll and gloat), if not the word Smile

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

darkchild's corpse
Rens Nursing Home
#56 - 2014-03-03 11:08:19 UTC
is there an easy way to get the crest api endpoint link from the old api killlog? would be cool to have ONE endpoint to get killmails for posting manually (via crest endpoint) and via old crappy api thingy

im not asking you to implement it because its bullshit to work on that old api anymore imo... ( or maybe its just a rly tiny change that takes only 5 mins :3 )

but afaik this is how the endpoint link is build:
http://public-crest.eveonline.com/killmails/kill-id/some-magic-hash/

we get the kill ID from the old api.... so thats no problem. but what about the hash? how is that generated? is there an easy way to generate the hash out of the information from the old API?

i like the fact that there are item names in the crest api... so i dont have to maintain a stupid item table in my DB \o/
CCP FoxFour
C C P
C C P Alliance
#57 - 2014-03-03 14:19:48 UTC
darkchild's corpse wrote:
is there an easy way to get the crest api endpoint link from the old api killlog? would be cool to have ONE endpoint to get killmails for posting manually (via crest endpoint) and via old crappy api thingy

im not asking you to implement it because its bullshit to work on that old api anymore imo... ( or maybe its just a rly tiny change that takes only 5 mins :3 )

but afaik this is how the endpoint link is build:
http://public-crest.eveonline.com/killmails/kill-id/some-magic-hash/

we get the kill ID from the old api.... so thats no problem. but what about the hash? how is that generated? is there an easy way to generate the hash out of the information from the old API?

i like the fact that there are item names in the crest api... so i dont have to maintain a stupid item table in my DB \o/


At this point in time we are not ready to say what the hash is, and getting it in the old API is a bit tricky. So no, not at this time. Sorry. :(

@CCP_FoxFour // Technical Designer // Team Tech Co

Third-party developer? Check out the official developers site for dev blogs, resources, and more.

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