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Getting ganked on a closed Jita gate

First post
Author
Tippia
Sunshine and Lollipops
#321 - 2014-02-25 17:33:12 UTC
Marsha Mallow wrote:
Repeated requests for CCP intervention to gameplay can be annoying where they nerf gameplay. Discussing how system caps and overcrowding can be alleviated so that the game can continue to support the existing playerbase doesn't have to fall into that category. I'm not even sure why there's an assumption those who want to talk about solutions are that fixed on whether CCP or the players should be responsible.
The assumption stems from the complaint that CCP isn't doing [whatever] to solve the supposed problem. It starts as finger-pointing right out the gate, and demonstrations that it's not nearly as simplistic or one-sided as that, or that many of the things people suggets are actually in the game, gets met with outright hostility.

Quote:
There's a consistent intolerant (and frankly entitled) tone from a handful of forum posters who inbetween flirting with each other and amusing themselves with feeble one-liners appear to be intent on curtailing discussion they disagree with.
You mean like dismissing out of hand the suggestions for how to deal with — to the point of outright removing — the problems they're facing? Or like the demands that certain game styles be wiped out and replaced with redundant convenience mechanics?

That entitlement is the big issue: the demand that something must be done to solve… some not particularly well-defined issue. What this “something” could be is never clarified. What would be an acceptable answer is never clarified. Why existing solutions are insufficient is never clarified. Anything that doesn't toe the line of “CCP must solve my subjective problem” becomes a target of scorn and abuse.
Kimmi Chan
Tastes Like Purple
#322 - 2014-02-25 17:42:22 UTC  |  Edited by: Kimmi Chan
Tippia,

You're wasting your time. These people see the issue as a CCP issue. They can not wrap their heads around the fact that it is a player issue.

The issue is with people ignoring the limitations of inanimate object while simultaneously placing unnecessary limitations on animate objects.

They will never, ever, EVER understand. No matter what you say. No matter what the devs say. No matter what anyone says.

They are blinded by ignorance and you are wasting your time.

Let them keep crying. Let them be ignored because they don't get it. And then let them unsubscribe in rage. If all they're capable of is ignorance, who needs them?

"Grr Kimmi  Nerf Chans!" ~Jenn aSide

www.eve-radio.com  Join Eve Radio channel in game!

RAW23
#323 - 2014-02-25 18:02:00 UTC
Roll up, roll up and behold the amazing Tippia leaping between two horses midstream!

Tippia wrote:
Conscious and well-planned limitations that maintains game playability is indeed something that should be relished since the alternative — not being able to play due to silly oversights and carelessness — is pretty annoying.


Behold! The mechanic is a necessary limitation that maintains game playability!

Ignore the fact that the OP's suggestion would solve exactly the same problem without changing any of the game's normal mechanics or environment!

But wait ... look over there ...

Quote:
No, invulnerability is not a reasonable or even remotely good solution to a self-imposed problems created by players who are too lazy to use the many solutions that already exist to remove that problem.


Now the issues that follow from the mechanic are self-imposed and not derived from the mechanic at all! How did this happen? Magic! You simply ignore the fact that the OP is presenting an alternative to the current workaround and pretend that the work around is a real feature.


And yet ...

Quote:
I suspect Tippia would even argue that they shouldn't increase Jita capacity if they could because 'this is a good mechanic really and people can just dock up and stuff so there is no need to change it'.

Tippia wrote:
That says a lot about you… none of it good.


You were befuddled dear audience, for it's not a desirable mechanic at all and definitely not worth implementing for its own sake ...

But ... abracadabra ...

Quote:
Being at risk if you sit around on a gate doing nothing is indeed a real feature. Hell, I'd even call it a good feature since it culls the ones who can't be arsed with learning to play the game.


It IS a feature again!

How does she do it ladies and gentlemen? We will never know. Treasure this display, dear audience for you will not see it's like again.

Unless, of course, you happen to be around on GD next time someone makes a reasonable suggestion that also happens to make life a bit less easy for gankers.

There are two types of EVE player:

those who believe there are two types of EVE player and those who do not.

E-2C Hawkeye
HOW to PEG SAFETY
#324 - 2014-02-25 18:06:42 UTC
Aimy Maulerant wrote:
dont make the players invulnerable i havent had my chance to gank anyone yet Straight


I dont think making somone invunerable is the best solution. Something as simple as hovering over your desto to see if people are getting in would allow people to re-route instead of getting to the gate and not getting in only to get ganked.
E-2C Hawkeye
HOW to PEG SAFETY
#325 - 2014-02-25 18:08:26 UTC
Tippia wrote:
E-2C Hawkeye wrote:
A zone being closed because of a node being over populated is not within his, your or my control.
Since it's a player-created condition, it is very much in our control.
Getting ganked (or not) because of it is entirely in your control.

Quote:
Its no different than loseing your ship when a node crashes in the big fights.
…aside from being entirely predictable and completely avoidable, unlike the dynamic and indeterminable situations that generate node crashes. But yes, if those could be predicted and avoided as easily and to the same kind of effect (i.e. avoiding it making no real difference to your gameplay) then people should avoid them as well.

Wrong
E-2C Hawkeye
HOW to PEG SAFETY
#326 - 2014-02-25 18:13:29 UTC  |  Edited by: E-2C Hawkeye
RAW23 wrote:
Ahhh Tippia! For whom every problem caused by accidental limitations in game playability is something to be relished as if it was designed that way. I suspect Tippia would even argue that they shouldn't increase Jita capacity if they could because 'this is a good mechanic really and people can just dock up and stuff so there is no need to change it'.

Yes, ****** workarounds exist that allow the worst consequences of the problem to be avoided but only at the expense of more moderate problems. OP's suggestion is perfectly reasonable and a much better solution than a ****** workaround that is to the detriment of those who have to play during peak times but it will never be acted upon because of the whining of all those who cry whenever an opportunity for an easy kill is taken away from them.

It's easier to just pretend that the consequences of being stuck on the gate are a real feature rather than an unfortunate accident. Then Tippia can make the case that this should happen on more gates (random chance? every trade hub? all the time?) even when it doesn't need to because 'it's good, honest!'.

Here is yet another person tipia that seems to see thru your flawed logic and posting.
Marsha Mallow
#327 - 2014-02-25 18:17:38 UTC  |  Edited by: Marsha Mallow
Tippia wrote:
The assumption stems from the complaint that CCP isn't doing [whatever] to solve the supposed problem. It starts as finger-pointing right out the gate, and demonstrations that it's not nearly as simplistic or one-sided as that, or that many of the things people suggets are actually in the game, gets met with outright hostility.

I'm sure CCP are working to correct Jita pop caps, it's likely an ongoing process. Again, you are assuming the agenda of posters who disagree with you based upon a narrow minded viewpoint. Debates often do start out as whining but could develop into broader discussion if a minority would allow it without antagonising everyone who remarks.

Tippia wrote:
You mean like dismissing out of hand the suggestions for how to deal with — to the point of outright removing — the problems they're facing? Or like the demands that certain game styles be wiped out and replaced with redundant convenience mechanics?

Again, heaps of assumption. Not all players demand changes without considering broader effects, and proposals are often framed as topic to speculate on rather than make demands over.

When people suggest "tweaks" for example, they may be ill informed or unworkable the majority of times. So what - random nerd #67800 posts a silly idea on a forum? Just occasionally it prompts a contribution from someone with something worthwhile to say. Was it wormholes which drew heavily from a player made F&I suggestion? I'm pretty sure elements of TiDi were player generated. Without an environment to chat in people will resort to whining and mindless insults. It both stops new players from entering forum discussion and from learning how to post effectively on a forum - or they simply join the vocal minority and resort to trolling.

Tippia wrote:
That entitlement is the big issue: the demand that something must be done to solve… some not particularly well-defined issue. What this “something” could be is never clarified. What would be an acceptable answer is never clarified. Why existing solutions are insufficient is never clarified. Anything that doesn't toe the line of “CCP must solve my subjective problem” becomes a target of scorn and abuse.

Actually I was referring to your tone of entitlement to abuse virtually everyone you disagree with simply by virtue of living on the forum Blink
Player entitlement is a tired old meme trotted out to slap people in their place when they make emotive arguments. It's not actually all that entitled to consider game problems and propose solutions, and it's yet another thinly veiled insult to accuse everyone else of either making demands or expecting CCP to fix them.

Kimmi Chan wrote:
Hold me Tippia, the stupid people are forcing me to fabricate feeble insults

Whilst it's amusing to watch your outrage, you really shouldn't take your inability to force your opinion on others so personally. Actually I'm starting to enjoy mocking you a bit too much. I'll stop. There, there.

RAW23 wrote:
It IS a feature

P

Ripard Teg > For the morons in the room:

Sweets > U can dd my face any day

Aimy Maulerant
DDo Squad Gaming
#328 - 2014-02-25 18:19:26 UTC
why cant you all just help the eve economy and just go to a different station...
Kimmi Chan
Tastes Like Purple
#329 - 2014-02-25 18:29:16 UTC
Aimy Maulerant wrote:
why cant you all just help the eve economy and just go to a different station...


Because it's easier to ***** and moan on forums than to exert the effort required to do what you're suggesting.

Because it's easier for them to demand changes to an inanimate object that inherently has limitations than it is to remove their own limitations.

They feel entitled to do it "their way" because they are entitled.

In the meantime, while they are here bitching and spamming jump enter jump enter, I am making ISK hand over fist trading in other systems (of which there are more than 7,000).

Also because they're stupid.

"Grr Kimmi  Nerf Chans!" ~Jenn aSide

www.eve-radio.com  Join Eve Radio channel in game!

E-2C Hawkeye
HOW to PEG SAFETY
#330 - 2014-02-25 18:35:42 UTC
Marsha Mallow wrote:
Tippia wrote:
Tippia wrote:

Actually I was referring to your tone of entitlement to abuse virtually everyone you disagree with simply by virtue of living on the forum Blink
Player entitlement is a tired old meme trotted out to slap people in their place when they make emotive arguments. It's not actually all that entitled to consider game problems and propose solutions, and it's yet another thinly veiled insult to accuse everyone else of either making demands or expecting CCP to fix them.

Kimmi Chan wrote:
Hold me Tippia, the stupid people are forcing me to fabricate feeble insults

Whilst it's amusing to watch your outrage, you really shouldn't take your inability to force your opinion on others so personally. Actually I'm starting to enjoy mocking you a bit too much. I'll stop. There, there.

[quote=RAW23]It IS a feature

P


Seems to be a trend? People are starting to take notice and refusing to take the abuse? I would love to see the community take back its forums and use it constructively and not just for trolling.
Tippia
Sunshine and Lollipops
#331 - 2014-02-25 18:40:37 UTC
RAW23 wrote:
Behold! The mechanic is a necessary limitation that maintains game playability!
We've seen what happens if it's not there — it's not a state that people would define was playable. So yes, It maintains playability. Unless your goal is for the game not to be playable, it is a necessity.

Quote:
Ignore the fact that the OP's suggestion would solve exactly the same problem without changing any of the game's normal mechanics or environment!
…except, of course, that his suggestion would change the normal mechanics or environment and doesn't actually solve the problem at all. If it didn't change the mechanics or environment, it would already work the way the OP suggests. But of course, it doesn't — that's why the OP wants to change the game's mechanics and environment. Never mind the fact that his end state can already be had through other means, making such a change unnecessary.

Quote:
Now the issues that follow from the mechanic are self-imposed and not derived from the mechanic at all! How did this happen?
By being that wall all along. The issue is something the player creates. Changing the mechanics to “solve” this issue would (drumroll) change the mechanics. So if you want to imply that there is some kind of contradiction, you need to do better than this.

Quote:
You were befuddled dear audience, for it's not a desirable mechanic at all and definitely not worth implementing for its own sake ...

But ... abracadabra ...

It IS a feature again!
And the contradiction is… what? No, being rendered invulnerable for sitting around in the open and doing nothing is not a desirable mechanic. if you want to be out of harm's way, there are already means of achieving that, but they require (drumroll) not sitting around in the open and doing nothing. A different feature is a different feature than the undesirable one.

So until you come up with something more solid than rhetorics to (fail to) show something wrong with what I said, I suppose I should thank you for digging out the quotes that showed it to be very consistent in its reasoning.
baltec1
Bat Country
Pandemic Horde
#332 - 2014-02-25 18:48:22 UTC
I see people are still unable to grasp the concept of going next door to jita, tanking their ships and not stuffing their holds full of billions.
RAW23
#333 - 2014-02-25 18:49:40 UTC
Tippia wrote:
RAW23 wrote:
Behold! The mechanic is a necessary limitation that maintains game playability!
We've seen what happens if it's not there — it's not a state that people would define was playable. So yes, It maintains playability. Unless your goal is for the game not to be playable, it is a necessity.



Strategic strawman alert!

No-one is suggesting there should be no mechanic to solve the issue. The suggestion is that there should be a different one. This is characteristic of your argument as a whole.

There are two types of EVE player:

those who believe there are two types of EVE player and those who do not.

Jenn aSide
Worthless Carebears
The Initiative.
#334 - 2014-02-25 18:50:14 UTC  |  Edited by: Jenn aSide
Kimmi Chan wrote:
Tippia,

You're wasting your time. These people see the issue as a CCP issue. They can not wrap their heads around the fact that it is a player issue.


In game as it is in life. For some people, nothing is a personal issue, it's always someone else's fault and there for they are the ones who should change. Parents, children, spouses, the corporations, the government, *insert name of other ethnic group here*, men women, whoever seems to be in charge ect ect lol.

I don't personally understand people who would rather stay in a certain situation and complain rather than move on and be happy. Jita was closed a lot, I moved my stuff to Amarr and Hek. I didn't like some null sec pve nerfs, i started doing more things in high sec (and low sec when that stuff bored me to death). CCP nerfed some space ships and mods I liked, I found others I liked ect.

Doesn't mean we have to be silent about it (I'm sure as hell not, the PVE imbalances suck, for example), some things need fixing that only CCP can do. The problem with people (like the folks complaining about Jita) is that the first thing they do is appeal to CCP for fixes rather than at least be trying to mitigate or adapt to the bad situation.
sci0gon
Kaira Innovations
#335 - 2014-02-25 18:51:04 UTC
Dave Stark wrote:
not to mention there should be some kind of queue for the jita gate since having to spam the jump button to get in is ******* ******** in itself.


I don't think it should, just because lazy people who cant be bothered to click and push return cant get through the gate straight away and get flustered should not mean a queue system on the gate during peak time just so a line is formed, it should stay how it is and that is whoever has the most perseverance gets in.
Jenn aSide
Worthless Carebears
The Initiative.
#336 - 2014-02-25 18:55:46 UTC
sci0gon wrote:
Dave Stark wrote:
not to mention there should be some kind of queue for the jita gate since having to spam the jump button to get in is ******* ******** in itself.


I don't think it should, just because lazy people who cant be bothered to click and push return cant get through the gate straight away and get flustered should not mean a queue system on the gate during peak time just so a line is formed, it should stay how it is and that is whoever has the most perseverance gets in.


What's this spamming jump button crap to get in anyways lol. No one ever heard of autopilot on a locked gate? Big smile
Tippia
Sunshine and Lollipops
#337 - 2014-02-25 18:56:37 UTC
E-2C Hawkeye wrote:
Wrong
Prove it.

Quote:
Here is yet another person tipia that seems to see thru your flawed logic and posting.
…and who, like you, can't prove any of it and have to resort to unproven assertions, red herrings and ad hominems to cover up for this fact.

RAW23 wrote:
No-one is suggesting there should be no mechanic to solve the issue.
…other than through your attempt to discredit the simple fact that it is a necessary limitation and that it does maintain playability.
Tippia
Sunshine and Lollipops
#338 - 2014-02-25 18:57:41 UTC  |  Edited by: Tippia
Marsha Mallow wrote:
I'm sure CCP are working to correct Jita pop caps, it's likely an ongoing process. Again, you are assuming the agenda of posters who disagree with you based upon a narrow minded viewpoint.
You're confusing me with you. I'm not assuming an agenda — I'm recapturing what they've said so far. I have no idea why they want to blame CCP, but they are. It's right there in their posts. If they want it to develop into a broader discussion, they need to stop antagonising anyone who remarks that their blame-game is overly simplistic and/or misdirected.

Quote:
Again, heaps of assumption.
Nope. Again, a recapturing of what they've done so far: refused to take the debate beyond their own demands. Refuse to accept that there are repercussions and broader effects.

Quote:
When people suggest "tweaks" for example, they may be ill informed or unworkable the majority of times. So what - random nerd #67800 posts a silly idea on a forum? Just occasionally it prompts a contribution from someone with something worthwhile to say.
…and when that happens, it is judged on its own merits and on how well it takes into account the reality of the situation. If it tries to just ram home some preconceived (provably false) notion about how things work and how it must be solved, it fails pretty spectacularly on that front. If the poster refuses to respond to simple questions about feasibility or about what they actually hope to achieve, it fails spectacularly as well.

Quote:
Actually I was referring to your tone of entitlement to abuse virtually everyone you disagree with simply by virtue of living on the forum Blink
I know you were. I'm pointing out that your comment is better aimed at those who feel entitled to have their subjective and self-created problems fixed by CCP and who get terribly upset and abusive if you point out ot them that solutions already exist if they just chose to use them. Welcome to forum ju-jitsu: you attempted to insult me and I deflected it towards the people you were trying to protect…
Organic Lager
Drinking Buddies
#339 - 2014-02-25 19:15:06 UTC
Simple solution

1) when a ship lands on the gate to jita and jita is full have it initiate warp.
2) while in warp to jita place the player in a queue to get in and provide them with an eta and # in queue dialog box
3) allow players to cancel if they don't want to wait, this will spit them out into the lions den with the standard cloak as if they had just jumped from jita

All the processing stays on the non-jita blades
Gate campers don't get free kills on parked transports
Players get the much needed jita queue
Seems like a reasonable amount of work for devs

Everyone is happy, yes?
BrundleMeth
State War Academy
Caldari State
#340 - 2014-02-25 19:23:20 UTC  |  Edited by: BrundleMeth
drummendejef maaktnietuit wrote:
Hey guys,

most of us know, and don't forget, that Jita gets full from time to time. The gates close then sitting alot of big expensive ships with a more expensive load sitting duck.

This makes the Jita gate more dangerous than a lowsec gate to die on, while you should be on the safest part beeing in 1.0 space.

This makes me wonder, shouldn't it be a good idea to make a player invulnerable when he presses the "take gate" button? That way the ships made for surviving null/lowsec can also survive highsec. (if not autopilotted, duh!)

I'm talking about Blockade Runners, Covert Ops, T3's.
Where do you people come from? Just stop now...


Jenn aSide wrote:
The problem with people (like the folks complaining about Jita) is that the first thing they do is appeal to CCP for fixes rather than at least be trying to mitigate or adapt to the bad situation.

Because like so many others in real life they expect "someone else" to take responsibility for their problems and bad choices...