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Player Features and Ideas Discussion

 
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Bring back the one month skill que ...

First post
Author
Danika Princip
GoonWaffe
Goonswarm Federation
#61 - 2014-02-24 14:03:36 UTC
Freiday wrote:


You guys don't remember how it was, I do, I have been playing *on* and *off * since 2004.



And I have been playing on and off since 2006, which was before skill queues existed. (As in, you needed to log in every 15 minutes to change a skill.) The queue wasn't even added until 2009.

Since ghost training was removed in 2008, I'm not actually seeing the link between it and queues here.
Sanai Shaizi
Omnivores of Mediocrity
Omnivores
#62 - 2014-02-24 14:03:48 UTC  |  Edited by: Sanai Shaizi
The reason for a longer skill queue is simple: because the current limitation doesn't accomplish anything except getting in the way and padding metrics.

It's not a hard limitation on 'you must log in and check every day': queue up a long skill and you get to ignore it. It's not preventing characters from skilling up indefinitely while unsubbed: that was already changed. It's not preventing characters from being made, skilled, and sold without interacting with the game, for obvious reasons. It's not preventing people from getting in over their head with permanent decisions: the queue can be changed at any time.

The only thing that it absolutely does do that a longer queue would not is force people to log in even when they're not interested in actually playing right now - whether that's for a few hours or a few days or so on and so on. Whether 'active players in the last 24 hours' as a number is more important than user-friendliness is a thought exercise I leave up to the reader.

Personally, I wouldn't be adverse to allowing you to queue up until the end of your current subscription time, though managing that might be a bit awkward. 7 days is probably the best balance, as most people are going to have the time or interest to play at least once a week without it feeling like some kind of chore, or losing time to not having a long skill in queue when something comes up that keeps them away.



(also let us queue up skill books to be injected/trained if their prerequisite is in training? please?)
Itago Gemulus
Station Spinners United
#63 - 2014-02-24 14:18:58 UTC
Sanai Shaizi wrote:

(also let us queue up skill books to be injected/trained if their prerequisite is in training? please?)



This i want! Leave the book in your pod or something so you can loose it if you die tho Pirate
Maximus Aerelius
PROPHET OF ENIGMA
#64 - 2014-02-25 16:26:05 UTC
Itago Gemulus wrote:
There is no arguing that some people that play this game have unstable connections, or unexpected absence from one. For me personally it's not that much problem as i have stable connection and loads of free time during the day :P

I'm not saying the queue is at fault for when people run out of training, I'm saying a longer skill queue would help that it happen to (if you dont see the diffrence, you're not that smart)


Fixed all of that for you. You're right in that some people are not that smart. Roll
Maximus Aerelius
PROPHET OF ENIGMA
#65 - 2014-02-25 16:27:14 UTC
Freiday wrote:
Flyinghotpocket wrote:
Freiday wrote:
You are all wrong, it was possible to que e.g. 3 days + 3 days skills, there was no 24h limit. This changes when CCP removed the ability to "ghost train skills" , they double removed this by both stoping the training after an account expired and implementing a 24h limit. The 24h limit was and is unecessary.

are you c nile?

even when ghost training you couldnt queue skills


You guys don't remember how it was, I do, I have been playing *on* and *off * since 2004.


And you clearly can't read as I've been playing since Dec 2003...
Maximus Aerelius
PROPHET OF ENIGMA
#66 - 2014-02-25 16:28:04 UTC
Freiday wrote:
Seliah wrote:
There was no 24h limit because there was no training queue. You couldn't queue up two skills one after the other. That, or my memory is really deficient and I should probably consult ^^.


There was a 2 week training que week limit, you could indeed que one skill after the other. This was removed en converted to the new system when the patch that tackled ghost training (the skill que would train until completion even if you had not paid). I don't know where you guys get the idea that EVE Online had a system where you would need to log on every 15 minutes to do a new skill ...


Probably from the time you seem to have warped between 2003 and like circa 2009?
Itago Gemulus
Station Spinners United
#67 - 2014-02-25 16:57:21 UTC
Maximus Aerelius wrote:
Itago Gemulus wrote:
There is no arguing that some people that play this game have unstable connections, or unexpected absence from one. For me personally it's not that much problem as i have stable connection and loads of free time during the day :P

I'm not saying the queue is at fault for when people run out of training, I'm saying a longer skill queue would help that it happen to (if you dont see the diffrence, you're not that smart)


Fixed all of that for you. You're right in that some people are not that smart. Roll


Since your down to personal attacks, we can only assume you forfit the discussion (and i dont give a damn about my english writing skill, just like the 99% of other poeple in here)

If you can understand what im trying to write, its more than good enough!
Mashie Saldana
V0LTA
OnlyFleets.
#68 - 2014-02-25 17:12:45 UTC
Freiday wrote:
Seliah wrote:
There was no 24h limit because there was no training queue. You couldn't queue up two skills one after the other. That, or my memory is really deficient and I should probably consult ^^.


There was a 2 week training que week limit, you could indeed que one skill after the other. This was removed en converted to the new system when the patch that tackled ghost training (the skill que would train until completion even if you had not paid). I don't know where you guys get the idea that EVE Online had a system where you would need to log on every 15 minutes to do a new skill ...

You are either dense or trolling.

Mag's has already posted a link to the devblog where the skillqueue was introduced to EVE in 2009 a page back.

Back then I argued that the skill queue should be 8h but ah well, 24h is just fine. I have yet to miss having a skill in training after 8 years.
Maximus Aerelius
PROPHET OF ENIGMA
#69 - 2014-02-25 17:14:25 UTC
Itago Gemulus wrote:
Maximus Aerelius wrote:
Itago Gemulus wrote:
There is no arguing that some people that play this game have unstable connections, or unexpected absence from one. For me personally it's not that much problem as i have stable connection and loads of free time during the day :P

I'm not saying the queue is at fault for when people run out of training, I'm saying a longer skill queue would help that it happen to (if you dont see the diffrence, you're not that smart)


Fixed all of that for you. You're right in that some people are not that smart. Roll


Since your down to personal attacks, we can only assume you forfit the discussion (and i dont give a damn about my english writing skill, just like the 99% of other poeple in here)

If you can understand what im trying to write, its more than good enough!


Well shots were fired...by you. Just saying.
Itago Gemulus
Station Spinners United
#70 - 2014-02-26 17:34:25 UTC
Thats the reason i did not quote anyone, its a general statement and not a personal attack on any spesific person :D
Its still true that a longer skill queue would help those with connection problems, dont realy mather what cause those problems be it technical or just RL stuff getting in the way.

The changes dont in any way hurt anyones gameplay as far as i can see, and it would help some to a better experience.

No negative other than dev time that none of us realy know how much would be, and real positive effect on an unknown number of players.

Can even go as far as saying it could bring more players to the game, or at the very least make it easier casual players to stay.
Zhilia Mann
Tide Way Out Productions
#71 - 2014-02-27 17:21:44 UTC
Freiday wrote:
Seliah wrote:
There was no 24h limit because there was no training queue. You couldn't queue up two skills one after the other. That, or my memory is really deficient and I should probably consult ^^.


There was a 2 week training que week limit, you could indeed que one skill after the other. This was removed en converted to the new system when the patch that tackled ghost training (the skill que would train until completion even if you had not paid). I don't know where you guys get the idea that EVE Online had a system where you would need to log on every 15 minutes to do a new skill ...


You just won't listen, will you?

There was never a queue longer than 24 hours, period. Never.

You absolutely did have to set a new skill training manually before the queue was introduced. You had to set a long skill before bed, before work -- basically whenever you logged off. Since the queue was introduced that hasn't been needed and it's been a pretty major quality of life improvement for early character development. It's less critical when all your skills are multi-day affairs but it was pretty crazy having to sit there and just wait for the "skill training completed" voice to know when to start the next one.
Abishai
#72 - 2014-02-27 19:21:34 UTC  |  Edited by: Abishai
A skill could be added to increase the skill planning time by X hours per level, allowing a little more flexibility in refreshing your skill queue.

I dont like the idea of expanding this too much, but I would personally benefit from having 48 hours rather than 24 hours to refresh my queue in case something came up and I couldnt login for a day.
ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#73 - 2014-02-27 21:45:51 UTC  |  Edited by: ISD Ezwal
Freiday wrote:
I don't always log on every day, I would really appreciate if skills could be qued for e.g. a month at a time. It used to be that way, now there is a 24h barrier. I don't like the change.
The skill queue in its present state got implemented on the 10th of march 2009 with the launch of Apocrypha v1.0.
Before that time there was no skill queue whatsoever.
If training ended on a skill, you had to manually insert a new skill to train, more often then not on the weirdest hours of the day. Or night for that matter. At that time it was widely known as 'alarm clock training' as people set alarm clocks to wake up, log in to EvE to insert a new skill to train and go to sleep again.

So you may of course propose a change in the skill queues length to a month, but please do not do so on the premise that it was historically so. It wasn't.

ISD Ezwal Community Communication Liaisons (CCLs)

SB Rico
Sumo Wrestlers
#74 - 2014-02-27 22:45:19 UTC
I recall a time when paying me vast sums of isk or assets gave you a year long skill queue.

Well if I am gonna invent history why not make some profit :)

More on topic though

No there is no real reason a month long skill queue would be game breaking however there is no real reason to change from the existing 24h system either... So lets stick to the old adage "If it ain't broke, don't fix it"

OK so you may not have a stable connection well 2 step solution :)

1. DL client onto a laptop
2. Go to Starbucks (having lived in various countries around the world the godawful coffee shops (personal opinion) are everywhere) they have free internet, sufficient to change a queue :)

Although I would like to comment that in my humble opinion if your home internet is too unstable to log on for a 2 minute skill change then paying $10 a month for the game may just be wasting money.

Scammers are currently selling killrights on this toon for up to 5mil, if you have paid for this service demand your money back at once.

Killing me should be for free.

scimichar
Deep Hole Explorers of New Eden
#75 - 2014-02-27 23:05:10 UTC
Get EVEMon or another similar program and you won't have to log in every day to see your skill queue. I wish I had skills less than a day to worry about.