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Does Eve need new players?

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Author
Divine Entervention
Doomheim
#421 - 2014-02-25 06:23:00 UTC
Eran Mintor wrote:
@ Karon.

I am an ex-combat pilot and FC refocusing on non-combat activites, mainly trading. Trading is still PVP because I am competing with other players to make my profit. I gather intel and have my competition watchlisted. Sometimes I'll even convo them to throw them off and gain more intel. I do my research and make a plan to win the market war.

This is not combat, but it's still PVP. That is what this MMO is about. EvE = Everyone vs Everyone. Even mining is PVP because you're competing for resources. Hauling and missioning may seem lacking in PvP but the risk is always there when you undock that someone will blow you up.

I'm not saying your playstyle is wrong but I don't think you fully understand the game if you don't see PvP everywhere. I love industry but there will always be risk involved when you dont have game saves, as is the case in an MMO that punishes you for dying/failing.

Infact, I love industry. Some day I hope to build capitals just to say I can, and the stuff I build through PI is more for novelty than profit. I like the idea of making miniature electronics to sell to the peasants of EVE (I also enjoy the roleplay aspect of the game). Your hope for building stargates are in the works, according to CCP. If you want to get an industrial minded group together and create something then more power to you. This game rewards empire building. Solo play is still viable and can be very rewarding but, as it is true in RL, working in groups will be more beneficial.

Despite this, I must tell you that EVE is a brutal game and should always be that way. For it to change that dynamic would be changing the game into something that the current playerbase didn't pay to play. There will always be people who aren't interested in playing a game for whatever reason, and that's okay. We should not exchange one group of dedicated players for another who may not even stick around. I've tried to get my out-of-game friends to play, even my brother, and none stuck around for long. They loved the concept but didn't want to commit. Though this saddens me I'm okay with that because I understand the things that appeal to EVE players don't appeal to everyone.

For those who don't have more than an hour to play a week you can still enjoy the game. Being the CEO of a corporation, and other time-intensive activites are not possible obviously, but there are many other things to enjoy that don't take hours to do. While I understand RL often impedes playtime, I'm not sure what people expect when they say they don't have the time to do things. The way skilltraining works in this game is even an advantage for those with less time as you can set long queues and forget about it till you find time. This is something rare to MMOs in general.

As to your comments about wardeccing; previously people gave some suggestions about finding allies. However with the situation you described, where a 4-man corp decs dozens of carbears all at once, you don't even need to find mercenaries. Take advantage of the social aspect of the game and convo the other guys who are being harassed and form a joint intel channel. Travel in groups, perhaps have joint ops with the other groups and who knows, maybe the wardec will be the start of an alliance/empire.

It pains me to see people suggest wardeccing is unfair to hisec corporations because truly those people just fail to adapt. You must adapt to survive. Be creative and problem solve. Get a collective of minds together if you can't find a solution and you will succeed. Don't have a defeatist attitude like that "Entervention" fellow and you will thrive.


You seem pretty upset with me.

I wish you weren't so petty to resort to name calling.

Hopefully some day you'll grow up and be someone worthy of respect.
Ai Shun
#422 - 2014-02-25 06:32:00 UTC
Eran Mintor wrote:
For those who don't have more than an hour to play a week you can still enjoy the game. Being the CEO of a corporation, and other time-intensive activites are not possible obviously, but there are many other things to enjoy that don't take hours to do. While I understand RL often impedes playtime, I'm not sure what people expect when they say they don't have the time to do things. The way skilltraining works in this game is even an advantage for those with less time as you can set long queues and forget about it till you find time. This is something rare to MMOs in general.


It does lead to an interesting disconnect. I hadn't run many missions (Including Storyline) before and had focussed on PI, Hauling and so on. Things that you do with other players. Background skill training, etc.

So, when my friends asked me to refine for them they were like: "What's your standing like?" and I was like "Oh, not too bad. It's like 1.07 or something!" and, as you can imagine, they laughed.

I can fly a Caldari Battleship at V, a Jump Freighter at (I think) III and have the support skills for most of the ships in-between reasonably trained at 35 million skillpoints and have absolutely no standing with anybody Big smile Some things you learn later in life ...
Eran Mintor
Metropolis Commercial Consortium
#423 - 2014-02-25 06:56:03 UTC
Standings are a pain to manage. Be careful not to fail storylines or do other things that result in standings loss, as it is far easier to lose standings than to regain! I speak from experience as Amarr FW was a great way to **** on my Minnie faction standings, making it impossible to run anything but lvl 1 missions for the RSS...whom I have 8.0 standings with as a corp :S Faction standings rule over corporation standings which sucks.
Karon Grandolf
Sebiestor Tribe
Minmatar Republic
#424 - 2014-02-25 07:51:12 UTC
@Kaarus Aldurald, I am sorry about the misquote, I'm very noob when it comes to forum PVP What?

@eran, thx for your answer. I understand that almost if not all activities in EVE can be framed as PVP. My take is that the game offers a combination of competition and cooporation. For instance in a fleet battle, the pilots cooporate in competitive fleets; the competition between the fleets can be said to be PVP, while the cooporation within the fleet is not.

When I write PVP in my previous posts, I mean ship-on-ship combat, where the ships are player owned.

Given that all activities are PVP, one of the problems with an increase in game time covered by war is that some types of PVP is less available. It is not (as) viable to engage in mining PVP when war decced for instance. This is sometimes (but rarely I find in high sec) the purpose, to shift one type of PVP for another.

The balances in EVE has never really been static, and I think it's somewhat simplistic to claim that "this is EVE" because of that (not saying that you claim this btw). The content of "this is EVE" has been changing over the years. With the change in the war dec mechanic for instance, I claim that it has become more difficult to get an industrial minded group together and create something in high sec.

I may be wrong, I don't know the numbers, but I believe that there are relatively more hours spend under war in high sec now than before. This is not all a bad thing of course, as it may influence the market in positive ways for several reasons, but I believe that it makes it more difficult for new players that are not so interested in ship-on-ship combat between players. It is now much more difficult to build and maintain the industrial minded groups you mention. This benefits already established groups of course, new competition is harder to get going.

I base my views on experience coming back to EVE from a two year absense, and on the high sec war deccing corporations/alliances with a huge number of concurrent wars. I don't want war decs removed or anything like that. EVE is a game, and for this reason wars can be declared where the proces of war is the purpose of the war. In other words, the war cannot really be won or lost, cause it has no other purpose than itself (plain gaming fun). There's no condition to meassure if the war is lost or won, and I find that a lot of wars in high sec is of this type. I think this kind of gameplay should be allowed, but I also hope that CCP is aware that if it is too predominant, it could hurt the influx of new players of a certain kind.

I would prefer if EVE had less of these kinds of wars, and more wars that has a more meaningful purpose within the framework of the EVE universe. That they could actually be ended when certain conditions are met. A war for a POS spot, or a POCO is meaningful in this regard. Maybe a war mechanic could be build around that, but it may become too restrictive and difficult to manage.

Some players will argue that if you don't enjoy playing under conditions of war, maybe you should not play the game at all. Or maybe just play the game in a manner that I believe has consequences that hurt the coorporative side of EVE. These players will be more isolated in smaller or NPC corporations. Again making it harder to create the industrial minded corps in the high sec setting.

Of course that may be the entire point of the balance change, to make industry and mission running harder to do in high sec.

I have indeed tried to do exactly what you suggest, getting pilots and corps together decced by the same small griefing corporation. If the people in corporations were PVP oriented in the first place it would be a lot easier, but they are exactly targeted because they are not. I find that it is only a very small fraction of these pilots that wish to partake in the test of patience that is high sec war. While the deccers play EVE to blow up vulnerable isolated targets, the vulnerable isolated targets often play EVE to manufacture, mine and generally having a relaxed time with good people. I fail to see how more of this type of pilot can hurt the combat PVP oriented people.

The act of war deccing a high sec,industrial, new player friendly corporation is not in itself unfair. It can introduce new players to PVP combat and has other benefits too. War has consequences, as it should have. When war becomes a too often occurance you have to play under in high sec, EVE becomes less of a game, and while EVE may attract more paying accounts, it could fail attracting enough new players.
Remiel Pollard
Aliastra
Gallente Federation
#425 - 2014-02-25 08:03:04 UTC
Divine Entervention wrote:


You seem pretty upset with me.

I wish you weren't so petty to resort to name calling.

Hopefully some day you'll grow up and be someone worthy of respect.


I'm sure he's plenty worthy of respect. Considering you probably deserve everything you've been called here, I see no reason not to respect him.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Divine Entervention
Doomheim
#426 - 2014-02-25 08:30:16 UTC
Remiel Pollard wrote:
Divine Entervention wrote:


You seem pretty upset with me.

I wish you weren't so petty to resort to name calling.

Hopefully some day you'll grow up and be someone worthy of respect.


I'm sure he's plenty worthy of respect. Considering you probably deserve everything you've been called here, I see no reason not to respect him.


You're entitled to think whatever you wish.

Me too!

but wow! You're super hostile!

All because I say in the land of choices, those who choose to mistreat others are unworthy of respect.

and then you come and disrespect me by saying I deserve to be insulted.

I think you need to see someone. I'm going to pretend like I don't know what's wrong with you and suggest that there might be something wrong with you.
Remiel Pollard
Aliastra
Gallente Federation
#427 - 2014-02-25 08:41:45 UTC
Divine Entervention wrote:


but wow! You're super hostile!


I'm the type of guy who meets like with like. You treat me with respect, I reciprocate. You treat me with hostility, I reciprocate.

Quote:
All because I say in the land of choices, those who choose to mistreat others are unworthy of respect.


It's more about the misconception you have that how someone chooses to play EVE, within the confines of the rules, is related to respect in some way.

Quote:
and then you come and disrespect me by saying I deserve to be insulted.


You insulted nearly everyone in EVE by calling them morally deplorable. So yes, you got what you deserved.

Quote:
I think you need to see someone. I'm going to pretend like I don't know what's wrong with you and suggest that there might be something wrong with you.


You don't need to pretend, because you don't know anything about me. You can make assumptions, which from you have thus far been themselves offensive, but you just don't have the prerequisite knowledge of me to make a sound judgement of anything about me, let alone what might be wrong with me.

And every time you judge someone the way you've been judging a whole lot of EVE players, not just me, you are making a personal attack. You don't know enough about anyone on this game to determine their character as a person in real life. So you can make assumptions, and even state them out loud, you have that option. But don't expect for one second that no one then has the option to call you out on it.

Mate, you called it, I have no respect for you. But it became clear you don't deserve it the moment you entered the discussion and started judging people without knowing a damn about them.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Eran Mintor
Metropolis Commercial Consortium
#428 - 2014-02-25 08:56:12 UTC
@ Remiel: I can defend myself if needed but determined it's unnecessary. Ignore the troll and eventually it'll go away.

@ Karon: I do agree with you on a lot of points. Namely that war-decs are now more common with less meaningful purpose. Personally I'd like to see the fees lowered against large alliances as this could allow for more fights over POCOs and other things large entities control. However POCO warfare is broken in itself and that's another topic.

I disagree with the common notion that if you don't enjoy playing while at war then just don't play, however it's healthy to always be prepared for war.

To prepare doesnt just mean having combat skills trained. Think of it as a fire escape plan. Before you get in that terrible situation, create a plan beforehand of how you will handle it. Don't have combat pilots? Fine, focus on evasion. Teach your pilots the importance of instant-warp bookmarks from the undock of stations. I can happily tell you more about these if needed as they are hugely important both in hisec and everywhere else you'll find a station. Scouting is also just as important. There's three character slots per account, so if you're not using them create an alt that can watch important areas for possible hostiles. That way you know what's around you before you're neck deep in trouble. Scouting gets easier when you have more people, of course. I also mentioned jumpclones somewhere around page 12/13 and those can be a huge help if you're camped by instalocking hostiles.

Keep in mind that people wardec easy targets. Most hisec griefers want to do minimal work for their kills also. Make your enemy work more for less and make yourself a hard target. Make sure people dont autopilot when at war and dont afk mine/mission unless they really have to. Mission in high population areas if you want to be harder to single out with scan probes, or mission in off-the-beaten path systems if your enemy doesnt use locator agents. Finally, dont be afraid to do things in lowsec. Hisec PVPers are risk adverse and likely wont follow you to lowsec because they themselves fear it. Not particularly because lowsec is scary, but because the griefers tend to be less capable in PVP. Lowsec also has the added benefit of having lower traffick/population making it easier to be aware of your surroundings (of course cynos make that awareness imperfect, but you can still be smart and avoid hotdrops), and not have to scroll through 50-100 names to see if hostiles are in local.

I understand your argument and concerns and would be happy to help more. Let me know what ofher issues you have.
Kaarous Aldurald
Black Hydra Consortium.
#429 - 2014-02-25 09:02:40 UTC
Quote:
Namely that war-decs are now more common with less meaningful purpose.


This is a natural consequence of highsec, honestly. Highsec corps don't really have much in the way of attackable assets besides their players.

The list of reasons basically to boils down to: You want to kill them for whatever reasons, or someone paid you to kill them.

I certainly wouldn't try and make the point that it harms player corp formation however. No matter how many of those cockroaches are stamped out, seems like there's always more.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

ISD Tyrozan
ISD Community Communications Liaisons
ISD Alliance
#430 - 2014-02-25 15:53:07 UTC
Trolling post removed.

ISD Tyrozan

Captain

Community Communication Liaisons (CCLs)

Interstellar Services Department

@ISDTyrozan | @ISD_CCL

ToFastToYou
Bugged Overview
#431 - 2014-02-25 17:01:46 UTC
Here no problem with new players, EvE offers a lot fun for them and a lot features to discovery even for 2-4 years.
But here less veterans in game, since game mechanic is static and boring for very long therem, some players just stop playing EvE because nothing new for them.

Realy come on, blob and fighting over null space for years and living inside static bored place is damn boring, some people just hate to be slave of null space.

Meny of you may say wtf you talking about... i understand you if you paly like 2 year long, and EvE universe still make you exited happy etc, but you may change opinion when you reach like 8 years in game...
Karak Kashada
Silver Talon
#432 - 2014-02-25 20:54:01 UTC  |  Edited by: Karak Kashada
Oliver Wendel Jones wrote:
Ok, so I will get ready for the flames...
But I've read some news articles about how CCP is not attracting the new players needed to keep the game going and is trying to raise revenues through gimmicks like the noble exchange. Personally, I don't care what my toon is wearing. I'm more interested in what is going on outside the station.

I've tried to get new guys involved in the game, and it always comes down to the same problem. There is a massive advantage for people who have been playing for a long time, and also for those who can devote a lot of time to the game. Casual players are going to be at a huge disadvantage. Not a big deal in itself, but the problem is that many players get their jollies by preying on the new players. And fuel their sense of keyboard based superiority by calling them carebears, telling them that Eve is brutal, get over it, etc.

Now if these players roam into lowsec where there is an expectation of being attacked, then sure, that's their fault. But when new players are being bombarded by suicide gankers and war decs in high sec, then they feel like they don't have a place to go where they can learn and build up to the point that they can join in the pvp stuff.

I have friends with a high sec corp. They like to do pve and they don't bother other players. Their corp is specifically listed as a training corp for new players. Someone who is logged into the game 20 hours a day war decced the training corp so he could attack them in high sec. Funny thing is, this person only comes out of station in the nice tech 3 ships he has to attack the players when they are alone. When approached by several of the corps ships, he stays right next to station and docks up as soon as he drops to hull. Won't come out if there are more than 3 or 4 of the corps members online. So while this person overwhelms this corps players when they are alone, the kills get the attention of other corps that act the same way, so a training corp ends up getting multiple war decs in high sec. So their only option is to stay docked up. So they end up paying for a game they can't play because a lot of other players can't get their jollies by "picking on someone their own size" essentially.

And so they are going to get frustrated and leave the game. And it's going to deter new players from ever getting into the game. Is the ease of attacking newer players in high sec worth the game not getting new players? Not every player who could be paying for the game and promoting the development is going to be able to devote the time needed to become a null sec pirate. But these players benefit the game in many ways. Can the game survive if the majority of players are able to play for free by selling plex? Someone without the time to farm isk is going to have to pay actual money for time, and that money is what keeps CCP developing. Is it going to be much fun when driving away new and potential players results in the game dying off?

Ok, let the flaming begin.

I am a new player. Let's get that out in the open right now. Been in EVE about a month. My assessment is that the current EVE environment discourages new players from playing the game more than it does encourage them to stay. I will offer a few observations along these lines.

My first observation is that for new players, the risks inherent in the EVE environment are not sufficiently offset by gains. And this flaw is compounded by (or is it inherent in?) the fact that gains given to experienced players who exploit new players are not sufficiently offset by risk. The result is experienced players spending their time preying on the weak because that activity is subsidized by the system itself (it is profitable, rather than coming at a cost).

Now, there may be those who suggest that the system doesn't subsidize anything, but that it's the players who are responsible. Well, yes, and no. Players will do what they enjoy. They will do what they want. They will maximize their profit, or maximize their fun, whichever they choose to do. Both, if they can. But they do these always—and unavoidably—within the framework provided them. If CCP wants a steady influx of new blood, it will create a framework in which such is incentivized. Right now, it has the opposite, in my opinion—the system encourages the exploitation of the weak. That's all fine and dandy for the veterans, but CCP shouldn't expect new players to stick around when the costs for them to do so are so steep, and the benefits for the gankers so bloated.

Another conclusion is that the skills training system is very discouraging—even punitive. MMO Players—perhaps not all, but likely most—favor a framework that allows them to increase in skill commensurate to the time they are willing/able to devote to activities that increase skills. This leaves players with a sense that the value of their game time is self-determined; if a player wants to increase in skill, he chooses to do those things that result in skill increases; if he does not want to increase in skill, he chooses other activities. The framework in EVE does not reward players in this way. There are pre-set times (you can plot the dates on a calendar!) for when certain things will become available to you. Well, where is the fun in that? Only the most patient and disciplined people out there will continue to play a game once they realize that they have no choice but to have a sub-standard and dissatisfying experience for the first umpteen months of gameplay! I think EVE's skills system is a poorly-conceived one, and one that likely prevents many people from staying with the game beyond the trial period, or the first month of paid game time.

Well, that's enough for now, I guess.
Divine Entervention
Doomheim
#433 - 2014-02-25 21:41:57 UTC  |  Edited by: Divine Entervention
I agree, as a new player there's no real incentive to log in.

it's not very fun, which ultimately are what games are suppose to be, knowing I'll lose in every situation.

Now despite their not being any incentive, I still am. Just to. Right now I'm flying a ship around 0.0 just to see how far I can get.

It's not very fun, but in a game where you're not allowed to have fun as a new person, what else can I do?
O? You say I can go shoot things! Well of course! that makes sense. I'll go spend a large percentage of my networth putting ships together for combat.

Combat I'll inevitably lose, all so I can give you 10 year olds a chance to feel awesome for killing someone who's been playing less than a month.

Great set up.

Like, if you think about it, the majority of money CCP gets is from new people. Veterans buy plex with isk. They use their game time to pay for their game time. New players don't have this option. Unless a new player is willing to play this game for 120 hours in a month, he cannot afford a plex.

So being that since the game needs new people to generate income to contribute towards it's survivability, the quickest way to turn someone off from something you're demanding money for entrance is to not give them a justifiable return on their investment.

If I choose to log in, i lose everything. If I choose to stay logged out, I gain nothing.

It's essentially lose-lose. Playing and paying for EVE is a lose-lose scenario.
Karak Kashada
Silver Talon
#434 - 2014-02-25 22:01:56 UTC
Divine Entervention wrote:
I agree, as a new player there's no real incentive to log in.

it's not very fun, which ultimately are what games are suppose to be, knowing I'll lose in every situation.

Now despite their not being any incentive, I still am. Just to. Right now I'm flying a ship around 0.0 just to see how far I can get.

It's not very fun, but in a game where you're not allowed to have fun as a new person, what else can I do?
O? You say I can go shoot things! Well of course! that makes sense. I'll go spend a large percentage of my networth putting ships together for combat.

Combat I'll inevitably lose, all so I can give you 10 year olds a chance to feel awesome for killing someone who's been playing less than a month.

Great set up.

Like, if you think about it, the majority of money CCP gets is from new people. Veterans buy plex with isk. They use their game time to pay for their game time. New players don't have this option. Unless a new player is willing to play this game for 120 hours in a month, he cannot afford a plex.

So being that since the game needs new people to generate income to contribute towards it's survivability, the quickest way to turn someone off from something you're demanding money for entrance is to not give them a justifiable return on their investment.

If I choose to log in, i lose everything. If I choose to stay logged out, I gain nothing.

It's essentially lose-lose. Playing and paying for EVE is a lose-lose scenario.

Your post was a stated agreement with mine (presumably), but I didn't intend to say, nor do I believe I said, that EVE isn't fun. I was trying only to speak to the topic of CCP being able to maintain a stream of paying new players. Personally, I think the game is fun. I believe it is so because I am a patient person who enjoys defeating the system. I feel that playing EVE is as much about overcoming the constraints placed upon players by the devs (always within the EULA, of course) as it is about conquering other players, or whatever other reason a person finds to play an MMO.

But I don't think that I'm "most people." Others, who may not see the fun that awaits them (after some time has passed), or who may not see the fun inherent in the journey, may turn away, having expected things to be handed to them and finding that they would not be.

Don't get me wrong, I've lost my ships in EVE and have seen the proverbial writing on the wall. I am consigned to the fact that I will be a lesser citizen—and at greater risk constantly because of it—until some time has passed. But EVE, for all its faults (which it has), compels me to face the challenge, and win. It is the challenge that I find enjoyable. And if I find—at some future time, after I have gained the skills I feel now that I need—that the framework of the game constrains me too much, forcing me to be something that I do not want to be, then I'll move on. Until then, though, I'm planning on ignoring the (frankly) stupid aspects of the game, and leveraging its awesomeness, which, to me, it has in great measure. Fun? Heck yeah. Perfect? No. I plan on giving it a good run, myself.
Divine Entervention
Doomheim
#435 - 2014-02-25 22:07:53 UTC
Karak Kashada wrote:
Divine Entervention wrote:
I agree, as a new player there's no real incentive to log in.

it's not very fun, which ultimately are what games are suppose to be, knowing I'll lose in every situation.

Now despite their not being any incentive, I still am. Just to. Right now I'm flying a ship around 0.0 just to see how far I can get.

It's not very fun, but in a game where you're not allowed to have fun as a new person, what else can I do?
O? You say I can go shoot things! Well of course! that makes sense. I'll go spend a large percentage of my networth putting ships together for combat.

Combat I'll inevitably lose, all so I can give you 10 year olds a chance to feel awesome for killing someone who's been playing less than a month.

Great set up.

Like, if you think about it, the majority of money CCP gets is from new people. Veterans buy plex with isk. They use their game time to pay for their game time. New players don't have this option. Unless a new player is willing to play this game for 120 hours in a month, he cannot afford a plex.

So being that since the game needs new people to generate income to contribute towards it's survivability, the quickest way to turn someone off from something you're demanding money for entrance is to not give them a justifiable return on their investment.

If I choose to log in, i lose everything. If I choose to stay logged out, I gain nothing.

It's essentially lose-lose. Playing and paying for EVE is a lose-lose scenario.

Your post was a stated agreement with mine (presumably), but I didn't intend to say, nor do I believe I said, that EVE isn't fun. I was trying only to speak to the topic of CCP being able to maintain a stream of paying new players. Personally, I think the game is fun. I believe it is so because I am a patient person who enjoys defeating the system. I feel that playing EVE is as much about overcoming the constraints placed upon players by the devs (always within the EULA, of course) as it is about conquering other players, or whatever other reason a person finds to play an MMO.

But I don't think that I'm "most people." Others, who may not see the fun that awaits them (after some time has passed), or who may not see the fun inherent in the journey, may turn away, having expected things to be handed to them and finding that they would not be.

Don't get me wrong, I've lost my ships in EVE and have seen the proverbial writing on the wall. I am consigned to the fact that I will be a lesser citizen—and at greater risk constantly because of it—until some time has passed. But EVE, for all its faults (which it has), compels me to face the challenge, and win. It is the challenge that I find enjoyable. And if I find—at some future time, after I have gained the skills I feel now that I need—that the framework of the game constrains me too much, forcing me to be something that I do not want to be, then I'll move on. Until then, though, I'm planning on ignoring the (frankly) stupid aspects of the game, and leveraging its awesomeness, which, to me, it has in great measure. Fun? Heck yeah. Perfect? No. I plan on giving it a good run, myself.


Yes I agree.

There is a potential fun, but as a new player we have to wait until time permits us to access it.
Karak Kashada
Silver Talon
#436 - 2014-02-25 22:17:01 UTC
Divine Entervention wrote:
There is a potential fun, but as a new player we have to wait until time permits us to access it.

It probably depends on your perspective, and on how you define "fun." Because of the constraints of the EVE framework, I won't be a threat to anyone in a PvP situation for a while, but I can still find fun in outsmarting the gankers, for all their skills and implants, etc. That's fun. And even if they eventually overtake and kill you, at least you have the satisfaction of having made them work for it, when they are probably so used to just mowing people over. Besides, there is more fun to be had in EVE at any given time than just combat PvP.

But we're getting off-topic. The OP is about CCP's inability (apparent) to get and keep new players. I do believe that increasing the risk associated with making new players' lives miserable would help new players at least perceive that CCP wants them to stay. As it is, it seems that the message is, "New Eden is for people who have been playing for years. If you can endure all the pain we've programmed into the game, then we want you to stay, too."
Kimmi Chan
Tastes Like Purple
#437 - 2014-02-25 22:27:02 UTC
Karak Kashada wrote:
Divine Entervention wrote:
There is a potential fun, but as a new player we have to wait until time permits us to access it.

It probably depends on your perspective, and on how you define "fun." Because of the constraints of the EVE framework, I won't be a threat to anyone in a PvP situation for a while, but I can still find fun in outsmarting the gankers, for all their skills and implants, etc. That's fun. And even if they eventually overtake and kill you, at least you have the satisfaction of having made them work for it, when they are probably so used to just mowing people over. Besides, there is more fun to be had in EVE at any given time than just combat PvP.

But we're getting off-topic. The OP is about CCP's inability (apparent) to get and keep new players. I do believe that increasing the risk associated with making new players' lives miserable would help new players at least perceive that CCP wants them to stay. As it is, it seems that the message is, "New Eden is for people who have been playing for years. If you can endure all the pain we've programmed into the game, then we want you to stay, too."


You are not without a point here Master Kashada. Everyone here was new at one time and we all faced our own challenges. A new players most immediate need is in finding the right corp for them. They need a corp that is not going to let them waste away in oblivion and neglect. They need to find a corp that will teach them the ins and outs of this game. Those of us that have been here a while have a great deal of experience to offer a new player who shows an eagerness to learn as well as at least some modicum of respect, not because we immediately deserve any respect but because respect begets respect.

There are many corps that fit this mold. E-Uni, Brave Newbies, RvB. All very active and all very well respected among nearly the entirety of the Eve Population.

Just remember though, six years from now when you are terrorizing the stars of New Eden, that you were once a new player, and help out a newb now and then. Lol

"Grr Kimmi  Nerf Chans!" ~Jenn aSide

www.eve-radio.com  Join Eve Radio channel in game!

Kaarous Aldurald
Black Hydra Consortium.
#438 - 2014-02-25 22:30:48 UTC
Karak Kashada wrote:
Divine Entervention wrote:
There is a potential fun, but as a new player we have to wait until time permits us to access it.

It probably depends on your perspective, and on how you define "fun." Because of the constraints of the EVE framework, I won't be a threat to anyone in a PvP situation for a while, but I can still find fun in outsmarting the gankers, for all their skills and implants, etc. That's fun. And even if they eventually overtake and kill you, at least you have the satisfaction of having made them work for it, when they are probably so used to just mowing people over. Besides, there is more fun to be had in EVE at any given time than just combat PvP.

But we're getting off-topic. The OP is about CCP's inability (apparent) to get and keep new players. I do believe that increasing the risk associated with making new players' lives miserable would help new players at least perceive that CCP wants them to stay. As it is, it seems that the message is, "New Eden is for people who have been playing for years. If you can endure all the pain we've programmed into the game, then we want you to stay, too."


You can say that, but everyone here started out as a newbie. We didn't just spawn into the game with 30+ million skillpoints and hundreds of millions of isk.

If I had to do it, you had better give me a damned good reason why you think you shouldn't have to.

There is no inability, apparent or otherwise. The game has a hefty learning curve, but it's about attitude as much as it is about game mechanics. Despite this, the game continues to grow, as it has for a long, long time.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Karak Kashada
Silver Talon
#439 - 2014-02-25 22:38:26 UTC
Kaarous Aldurald wrote:
You can say that, but everyone here started out as a newbie. We didn't just spawn into the game with 30+ million skillpoints and hundreds of millions of isk.

If I had to do it, you had better give me a damned good reason why you think you shouldn't have to.
Not sure why you're quoting me; I didn't make any such suggestion.

Kaarous Aldurald wrote:
There is no inability, apparent or otherwise. The game has a hefty learning curve, but it's about attitude as much as it is about game mechanics. Despite this, the game continues to grow, as it has for a long, long time.
If the game continues to grow, then it seems that the OP's claim is wrong. I was responding to the claim in the OP, not to the scenario you just now suggested.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#440 - 2014-02-25 22:40:37 UTC  |  Edited by: Scipio Artelius
Karak,

+1 to what Kimmi wrote and I'd also add that many players who themselves start in Eve-Uni, one of the Brave Newbie corps or RvB eventually move into other Corps and take that spirit of helping and assisting new players with them.

RvB is less a structured learning environment and more a place to find similarly skilled pilots to fight against, but both Eve-Uni and Brave Newbies are structured specifically to assist new players, with Eve-Uni having a very broad set of activities in highsec,lowsec nullsec and wormhole space.

What all 3 of these Corps and Alliances have created is not only places of there own for new players, but graduates and former members who are all too willing no matter which Corp they are in, to help new players learn the game while having a heap of fun.

If you are struggling, I would definitely recommend giving any of those 3 a try, or find another player Corp that will help. The only thing required is a good attitude and respect for others. Some Corps provide ships and skill books for free, so you gain off the efforts of the more experienced players who grind the ISK.