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Getting ganked on a closed Jita gate

First post
Author
Tres Farmer
Gallente Federation Intelligence Service
#301 - 2014-02-25 12:27:02 UTC
Kimmi Chan wrote:
...

Have a pop up telling you Jita is full. Did I get that right?

So how often do you want the servers to query the database on the population in Jita as it relates to the population cap to know whether to display your beloved pop up or not? Let's just throw some infrastructure resources at that so Dave Stark can feel good about Jita.

Should we have this for every system or just Jita? We might as well have separate queries per tick for every system just so some poor dipshit freighter pilot doesn't get ganked on a gate outside a heavily trafficked system, right?


Doesn't the map provide this 'intel' already?
Haven't logged into the game for over a year now, might have changed.. Ugh
But if it does it shouldn't strain any resources.

And putting some little script into the client that tells you about the expected queue time of the gate you're heading towards might be worthy as a 'little thing'.

Hey, even my navi has got this ability to tell me which of the roads are jammed and warns me/leads me around and we're just in the 21st century..
Tippia
Sunshine and Lollipops
#302 - 2014-02-25 12:36:31 UTC  |  Edited by: Tippia
Tres Farmer wrote:
Doesn't the map provide this 'intel' already?
Yes, but apparently not in enough detail to satisfy the ones having problems. Increasing the details to the level they want means increasing the load pretty severely (if nothing else because they keep moving the goalposts every time something they claim isn't available turns out to be available).
Kaarous Aldurald
Black Hydra Consortium.
#303 - 2014-02-25 12:56:26 UTC
Tres Farmer wrote:


Hey, even my navi has got this ability to tell me which of the roads are jammed and warns me/leads me around and we're just in the 21st century..


And ammo selectors exist, yet it still takes ten seconds to change which kind of bullet goes into my Jaguar's guns.

Oh, and real life comparisons to space technology in a different freaking galaxy are still invalid.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Victor Andall
#304 - 2014-02-25 12:57:34 UTC
Kaarous Aldurald wrote:
Tres Farmer wrote:


Hey, even my navi has got this ability to tell me which of the roads are jammed and warns me/leads me around and we're just in the 21st century..


And ammo selectors exist, yet it still takes ten seconds to change which kind of bullet goes into my Jaguar's guns.

Oh, and real life comparisons to space technology in a different freaking galaxy are still invalid.


Dude, you drive a Jaguar with guns on it? Awesome!

I just undocked for the first time and someone challenged me to a duel. Wat do?

19.08.2014 - Dinsdale gets slammed by CCP Falcon. Never forget.

Kaarous Aldurald
Black Hydra Consortium.
#305 - 2014-02-25 13:00:25 UTC
Victor Andall wrote:
Kaarous Aldurald wrote:
Tres Farmer wrote:


Hey, even my navi has got this ability to tell me which of the roads are jammed and warns me/leads me around and we're just in the 21st century..


And ammo selectors exist, yet it still takes ten seconds to change which kind of bullet goes into my Jaguar's guns.

Oh, and real life comparisons to space technology in a different freaking galaxy are still invalid.


Dude, you drive a Jaguar with guns on it? Awesome!


Ah, context sensitive information.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Luwc
State War Academy
Caldari State
#306 - 2014-02-25 13:06:07 UTC
>Less AFK
>More paying attention
>Not getting ganked on Jita gate
>Profit.

simple as that.

http://hugelolcdn.com/i/267520.gif

Tres Farmer
Gallente Federation Intelligence Service
#307 - 2014-02-25 13:38:58 UTC
Kaarous Aldurald wrote:
Tres Farmer wrote:


Hey, even my navi has got this ability to tell me which of the roads are jammed and warns me/leads me around and we're just in the 21st century..


And ammo selectors exist, yet it still takes ten seconds to change which kind of bullet goes into my Jaguar's guns.


Should have gotten an Aston Martin then :p

Kaarous Aldurald wrote:
Oh, and real life comparisons to space technology in a different freaking galaxy are still invalid.


But it's still 'one universe', right? :p

@Tippia
..gotcha, was just offering help and giving the OP a goal to get this put up into one of those little things wish lists the Devs look at some times, or did that stop?

Anyhow, 3 posts within 12 hours on Eve-O is enough for this week. Got not enough time for this.. have fun dudes.
E-2C Hawkeye
HOW to PEG SAFETY
#308 - 2014-02-25 14:22:33 UTC
Tippia wrote:
Dave Stark wrote:
Lors Dornick wrote:
Simple solution, don't go to Jita during weekend afternoon/evening, since everyone and their dog knows that there'll be a queue.

"don't play the game you're paying to play!"

That's a pretty silly suggestion. Why are you making it?

Because he makes a valid point. Others suggest to dock up or some other silly BS to avoid being ganked for a poor game mechanic outside their control so you guys can keep on taking advantage of those caught by it.

You shouldn’t have to not play the game you pay for because your market place is full.
Jenn aSide
Worthless Carebears
The Initiative.
#309 - 2014-02-25 14:40:10 UTC
E-2C Hawkeye wrote:


You shouldn’t have to not play the game you pay for because your market place is full.


Yes you should, because if that market place is full, that's your que to go someplace else and market. I recently Red Frog'd the stuff I had in Jita to Hek (Rens is better, but Hek is next where I keep my carrier and closer to my Sisters agent) because of not being able to get in there on the weekends. It wasn't much stuff but is was skill books and such for 2 toons I'm training for low sec exploration.

Paying for the game doesn't mean anything, everyone does that. The reality is Jita can't hold every one and function correctly at the same time, so the responsible thing for an EVE player to do is adjust to that reality and move around (or do things remotely via couriers and contracts).
Tippia
Sunshine and Lollipops
#310 - 2014-02-25 15:25:02 UTC  |  Edited by: Tippia
E-2C Hawkeye wrote:
Because he makes a valid point.
Not really, no. He's making a strawman argument to cover for the fact that he can't be arsed with solving his own problems even though the game has provided him with many many mechanisms to do just that. Instead, he just throws up his hands and gives up and start get hostile when told that it's his own fault for choosing to not do anything.

Quote:
Others suggest to dock up or some other silly BS to avoid being ganked for a poor game mechanic outside their control so you guys can keep on taking advantage of those caught by it.
Not only is it entirely in his control, taking precautions to get ganked is something that should be second nature if you play EVE. In this case, it is so trivially easy to do that it beggars belief that some people so wilfully skip over it and the only thing more mind-boggling is that they try to blame other people for their own decisions.

There is absolutely no reason why the game should protect him from his own explicit decision to refuse to do so himself.

Quote:
You shouldn’t have to not play the game you pay for because your market place is full.
Good news: you can play the game regardless. Claiming otherwise is idiotic and ignorant.
E-2C Hawkeye
HOW to PEG SAFETY
#311 - 2014-02-25 16:21:16 UTC  |  Edited by: E-2C Hawkeye
Tippia wrote:
E-2C Hawkeye wrote:
Because he makes a valid point.
Not really, no. He's making a strawman argument to cover for the fact that he can't be arsed with solving his own problems even though the game has provided him with many many mechanisms to do just that. Instead, he just throws up his hands and gives up and start get hostile when told that it's his own fault for choosing to not do anything.

Quote:
Others suggest to dock up or some other silly BS to avoid being ganked for a poor game mechanic outside their control so you guys can keep on taking advantage of those caught by it.
Not only is it entirely in his control, taking precautions to get ganked is something that should be second nature if you play EVE. In this case, it is so trivially easy to do that it beggars belief that some people so wilfully skip over it and the only thing more mind-boggling is that they try to blame other people for their own decisions.

There is absolutely no reason why the game should protect him from his own explicit decision to refuse to do so himself.

Quote:
You shouldn’t have to not play the game you pay for because your market place is full.
Good news: you can play the game regardless. Claiming otherwise is idiotic and ignorant.


A zone being closed because of a node being over populated is not within his, your or my control. Its no different than loseing your ship when a node crashes in the big fights. Should people avoid those also? Using your silly logic the answer would be yes.
Tippia
Sunshine and Lollipops
#312 - 2014-02-25 16:32:17 UTC
E-2C Hawkeye wrote:
A zone being closed because of a node being over populated is not within his, your or my control.
Since it's a player-created condition, it is very much in our control.
Getting ganked (or not) because of it is entirely in your control.

Quote:
Its no different than loseing your ship when a node crashes in the big fights.
…aside from being entirely predictable and completely avoidable, unlike the dynamic and indeterminable situations that generate node crashes. But yes, if those could be predicted and avoided as easily and to the same kind of effect (i.e. avoiding it making no real difference to your gameplay) then people should avoid them as well.
Kerrat Braban
Imperial Academy
Amarr Empire
#313 - 2014-02-25 16:33:27 UTC
I really wish I had customers like that - Jita is overloaded, CCP puts a band-aid on it and all the gank... great minds praise the workaround as impeccable game mechanics and start to list workarounds to make the workaround work better.

Tippa, Kaarous, maybe you'd be interested in buying a bridge?
Aimy Maulerant
DDo Squad Gaming
#314 - 2014-02-25 16:37:23 UTC
dont make the players invulnerable i havent had my chance to gank anyone yet Straight
Tippia
Sunshine and Lollipops
#315 - 2014-02-25 16:37:55 UTC
Kerrat Braban wrote:
I really wish I had customers like that - Jita is overloaded, CCP puts a band-aid on it and all the gank.
How is keeping it from being overloaded a band-aid? How is providing mechanics that lets you ignore the system entirely a band-aid? How is working on reducing the load a band-aid? What would not qualify as a band-aid according to you?
Kerrat Braban
Imperial Academy
Amarr Empire
#316 - 2014-02-25 16:52:30 UTC  |  Edited by: Kerrat Braban
Tippia wrote:
How is keeping it from being overloaded a band-aid? How is providing mechanics that lets you ignore the system entirely a band-aid? How is working on reducing the load a band-aid? What would not qualify as a band-aid according to you?
OK, so it's not a band-aid, TiDi is the band aid, user cap is a fancy sleeve to cover the band-aid. Still, both are workarounds to deal with the fact that the Game (Software, Hardware) can't cope with the number of users - except maybe in the Ads.
Let's try it with an analogy. There's a highway and it's condition is so bad they have to reduce the speed limit to 20mph. Now is that a band-aid, a workaround or is it mechanics?

Anyway, I guess everyone gets what he deserves. If you (or we, all) are happy with TiDi then it will stay, if you're happy with closed gates without notice that's where CCP will stop.
Tippia
Sunshine and Lollipops
#317 - 2014-02-25 17:02:21 UTC
Kerrat Braban wrote:
OK, so it's not a band-aid, TiDi is the band aid
Eh, no. TiDi is a very definitive solution to a very specific problem. If you think it's a band-aid, I have to ask what you think it is a band-aid for? Ugh

Quote:
Still, both are workarounds to deal with the fact that the Game (Software, Hardware) can't cope with the number of users - except maybe in the Ads.
Rather seems like it's the other way around: that the users can't cope with the unavoidable limits of the hardware and software. So again, what would not qualify as a band-aid according to you? Infinite capacity?

Quote:
If you (or we, all) are happy with TiDi then it will stay,
Of course everyone is happy with it (except for those who don't understand what it is) since it solves a very big problem and since removing it would demonstrably break things horribly. TiDi is a solution that gets rid of a problem, not a problem that needs to be solved or gotten rid of.

Quote:
if you're happy with closed gates without notice that's where CCP will stop.
I'm happy with the ample and multi-sourced notices CCP and other players provides, yes.
RAW23
#318 - 2014-02-25 17:03:09 UTC  |  Edited by: RAW23
Ahhh Tippia! For whom every problem caused by accidental limitations in game playability is something to be relished as if it was designed that way. I suspect Tippia would even argue that they shouldn't increase Jita capacity if they could because 'this is a good mechanic really and people can just dock up and stuff so there is no need to change it'.

Yes, ****** workarounds exist that allow the worst consequences of the problem to be avoided but only at the expense of more moderate problems. OP's suggestion is perfectly reasonable and a much better solution than a ****** workaround that is to the detriment of those who have to play during peak times but it will never be acted upon because of the whining of all those who cry whenever an opportunity for an easy kill is taken away from them.

It's easier to just pretend that the consequences of being stuck on the gate are a real feature rather than an unfortunate accident. Then Tippia can make the case that this should happen on more gates (random chance? every trade hub? all the time?) even when it doesn't need to because 'it's good, honest!'.

There are two types of EVE player:

those who believe there are two types of EVE player and those who do not.

Tippia
Sunshine and Lollipops
#319 - 2014-02-25 17:09:53 UTC  |  Edited by: Tippia
RAW23 wrote:
Ahhh Tippia! For whom every problem caused by accidental limitations in game playability is something to be relished as if it was designed that way.
Conscious and well-planned limitations that maintains game playability is indeed something that should be relished since the alternative — not being able to play due to silly oversights and carelessness — is pretty annoying.

Quote:
I suspect Tippia would even argue that they shouldn't increase Jita capacity
That says a lot about you… none of it good.

Quote:
OP's suggestion is perfectly reasonable and a much better solution than a ****** workaround that is to the detriment of those who have to play during peak times but it will never be acted upon because of the whining of all those who cry whenever an opportunity for an easy kill is taken away from them.
No, invulnerability is not a reasonable or even remotely good solution to a self-imposed problems created by players who are too lazy to use the many solutions that already exist to remove that problem. If you want to be invulnerable, dock up, safe up, cloak up — take some initiative and do something other than sit around in the open.

Quote:
It's easier to just pretend that the consequences of being stuck on the gate are a real feature rather than an unfortunate accident.
Being at risk if you sit around on a gate doing nothing is indeed a real feature. Hell, I'd even call it a good feature since it culls the ones who can't be arsed with learning to play the game.
Marsha Mallow
#320 - 2014-02-25 17:20:20 UTC
Mario Putzo wrote:
We have a problem, instead of fixing it we are going to tell you how to bury it under the rug! ~CCP 2006-Present.

Or

There is no problem! [inserts list of workarounds] ~GD 2006-Present.

The form regulars can keep on yelling this, and dressing their opinion as fact, but it's a matter of opinion whether workarounds are an acceptable solution. The underlying problem will continue generating complaints, regardless of how often you use variations on the word 'idiotic' to address anyone who attempts to discuss it.

Repeated requests for CCP intervention to gameplay can be annoying where they nerf gameplay. Discussing how system caps and overcrowding can be alleviated so that the game can continue to support the existing playerbase doesn't have to fall into that category. I'm not even sure why there's an assumption those who want to talk about solutions are that fixed on whether CCP or the players should be responsible. Maybe players can propose something viable, but they'd have to be allowed to talk about it first. TiDi was instituted to deal with combat lag due to overcrowding and similar counterarguments (it's player behaviour / stop blobbing / only affects a minority) were made at the time.

There's a consistent intolerant (and frankly entitled) tone from a handful of forum posters who inbetween flirting with each other and amusing themselves with feeble one-liners appear to be intent on curtailing discussion they disagree with. Given that some of you post dozens of times on every single thread on GD (and elsewhere), I'm not surprised you find the content repetitive. Although it is surprising there's time left to play the game. Most of the time I tend to agree with the sentiment, if not the tone, but if you could contain yourselves to making your point then allow the other nerds to speak there might be more activity on GD. When remarks like this get posted, you have to wonder who is more deluded - the incoherent rabble (who are hilarious) or the self appointed moderaters (who aren't) -

Tippia wrote:
a handful of people keep repeating the same incoherent and counterfactual nonsense over and over, and are in dire need of being corrected.

Ripard Teg > For the morons in the room:

Sweets > U can dd my face any day