These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Ships & Modules

 
  • Topic is locked indefinitely.
 

Marauder Question

Author
Hachi Ironfist
Aliastra
Gallente Federation
#1 - 2014-02-25 07:31:54 UTC
Hello Pilots!

I am training atm for Marauders but I do not know which to target because I don't really know which is best for missioning (L4s).

I heard a lot about the Vargur that it's really good (especially with autocannons) but I am heavily trained for Gallente (Well, the gunnery skills at least) and I was wondering how the Kronos fares (with Blasters preferred) to the Vargur. I am a bit scarred about the short range and that it will miss most of the targets (if I sit in between them) Also I am scarred that the tank won't resist if I go in so close (with bastion activated). If you have any suggestions it is greatly appreciated.

Basically what I am looking for is the highest DPS Marauder that can do L4s easily. If it is indeed the Vargur...well, I will train the Autocannon skills for it ...
Cecil Montague
PCG Enterprises
#2 - 2014-02-25 07:50:46 UTC
Depends where you are missioning. In Minmatar space the Vargur is by far the best choice as it will cut through the close range Angels very well. It will also hold it's own in in Gallente and Caldari space so it makes and excellent all rounder.

The Kronos is a damage beast with blasters but as you pointed out you need to get into range first. Rails also work well especially when paired with a Micro Jump Drive and a pair of sentry drones.

If you are in Amarr space then the Paladin is a no brainer. 900+ dps at 90km+ with pulse lasers and scorch will melt anything that's EM weak (Blood Raiders, Sansha & drones) but you will likely want a back up ship for any mission that isn't against those three, shooting mainly EM damage at Angels is a special kind of torture.

Golem is quite versatile like the Vargur as you can pick damage types. On paper it's dps appears a fair bit lower but when you take falloff into account it tends to balance out. Golem has more consistent dps but the Vargur is better at popping frigs at range.

"There is no such thing as an effective segment of Totality" - Bruce Lee: The only man with a Chuck Norris killmail.

dragon dildoo
Garoun Investment Bank
Gallente Federation
#3 - 2014-02-25 07:51:06 UTC
Possibly the best allround Marauder is the Golem, because it can shoot all damage types.

But it really depends on what space you are flying in and what rats you are shooting.
The racial Marauder is the "best" for its own racial space.

Golem and Vargur are the only ones that can actually choose the damage they shoot, but the Golem does it better.

I think DPS wise they arent that far apart, my Golem does about 1500DPS with Torps, just place yourself in the middle of the battle, activate Bastion and fire at will.

I really do love the Golem, but cannot really say about the others.

Hopes this helps a bit!
Fatimer Lightspeed
Royal Amarr Institute
Amarr Empire
#4 - 2014-02-25 10:23:19 UTC
dragon dildoo wrote:
Possibly the best allround Marauder is the Golem, because it can shoot all damage types.

But it really depends on what space you are flying in and what rats you are shooting.
The racial Marauder is the "best" for its own racial space.

Golem and Vargur are the only ones that can actually choose the damage they shoot, but the Golem does it better.

I think DPS wise they arent that far apart, my Golem does about 1500DPS with Torps, just place yourself in the middle of the battle, activate Bastion and fire at will.

I really do love the Golem, but cannot really say about the others.

Hopes this helps a bit!


1500 DPS is high end skills though, very high end and that's not even taking into account the implants you would need. You can hit 1400+ DPS with any of the Marauders with the right skills and implants.

Personally, I have heard very good things about the Vargur. The 800mm Repeating Cannons, selectable damage types and the nice falloff.

I myself, fly a Paladin and must say it is an awesome ship. Once in Bastion, INMF or Conflag hit out up to 50km and anything above gets melted by Scorch up to about 120km. However, it does suffer pretty big on non-Sansha/Blood Raider missions.

Honestly OP, go for whatever you want, they are all awesome ships that have pros/cons.
Hachi Ironfist
Aliastra
Gallente Federation
#5 - 2014-02-25 10:46:48 UTC
Fatimer Lightspeed wrote:
dragon dildoo wrote:
Possibly the best allround Marauder is the Golem, because it can shoot all damage types.

But it really depends on what space you are flying in and what rats you are shooting.
The racial Marauder is the "best" for its own racial space.

Golem and Vargur are the only ones that can actually choose the damage they shoot, but the Golem does it better.

I think DPS wise they arent that far apart, my Golem does about 1500DPS with Torps, just place yourself in the middle of the battle, activate Bastion and fire at will.

I really do love the Golem, but cannot really say about the others.

Hopes this helps a bit!


1500 DPS is high end skills though, very high end and that's not even taking into account the implants you would need. You can hit 1400+ DPS with any of the Marauders with the right skills and implants.

Personally, I have heard very good things about the Vargur. The 800mm Repeating Cannons, selectable damage types and the nice falloff.

I myself, fly a Paladin and must say it is an awesome ship. Once in Bastion, INMF or Conflag hit out up to 50km and anything above gets melted by Scorch up to about 120km. However, it does suffer pretty big on non-Sansha/Blood Raider missions.

Honestly OP, go for whatever you want, they are all awesome ships that have pros/cons.



Thanks for the advice. I will get a Kronos then because I am really close to it skill wise (as I have no autocannon skills) and then I am going to crosstrain for minmatar.
Fatimer Lightspeed
Royal Amarr Institute
Amarr Empire
#6 - 2014-02-25 11:07:39 UTC
Your welcome.

I am not having a dig at Dragon by the way, 1500+ DPS is achievable, it's just a case of it being near max skilled with implant boosters. You mentioned you were only training for a Marauder and as such I assume you won't be running with maxed out talents left, right and centre.

Hope you enjoy the Kronos buddy!
Hachi Ironfist
Aliastra
Gallente Federation
#7 - 2014-02-25 11:12:01 UTC
Fatimer Lightspeed wrote:
Your welcome.

I am not having a dig at Dragon by the way, 1500+ DPS is achievable, it's just a case of it being near max skilled with implant boosters. You mentioned you were only training for a Marauder and as such I assume you won't be running with maxed out talents left, right and centre.

Hope you enjoy the Kronos buddy!



By the time I will get the Kronos I should have maxed Gunnery skills (already have max drone skills). What else am I missing ?
The Djego
Hellequin Inc.
#8 - 2014-02-25 11:25:18 UTC  |  Edited by: The Djego
You can use a blaster Kronos but it is not really as impressive as most people think(I flown it with rails before the changes and also have maxed out laser hulls or the mach to benchmark it properly), since you most of the time you will use Null and work in falloff and bastion on a ship that has low range and needs to move all the time is more a handicap than everything else.

You can still mwd rail fit it I guess, but it is not that good at it as it was with the extra sentry for dps, a extra 100m/s and a 90% web to get around tracking issues with rails up close. The Vargur, all things considered is still a bit better, by providing the higher (falloff) range and the higher speed with close range guns, but then again if you have gallente and minmatar BS skills plus projectile weapon skills you can also fly a macharial, what is considered the best hull for close range guns in L4s, by combining high speed(it was over 500m/s faster than my Kronos was before the speed nerf), huge range, selectable damage types, good cap and impressive dps with sentry's up close.

Edit: As for tank, I wouldn't worry. With the changes it is practically impossible to lose one in L4(outside of getting suicide ganked) if you are on the controls since they can tank the full room of every L4 without any issues.

Improve discharge rigging: https://forums.eveonline.com/default.aspx?g=posts&t=246166&find=unread

dragon dildoo
Garoun Investment Bank
Gallente Federation
#9 - 2014-02-25 13:27:18 UTC
Fatimer Lightspeed wrote:
Your welcome.

I am not having a dig at Dragon by the way, 1500+ DPS is achievable, it's just a case of it being near max skilled with implant boosters. You mentioned you were only training for a Marauder and as such I assume you won't be running with maxed out talents left, right and centre.

Hope you enjoy the Kronos buddy!


No problem man, that is indeed with max skills and implants (+5%).
The upside to that is that it can apply that damage to any faction, and not be restricted as much as the Kronos and the Vargur.


OP:

That said, all of the marauder are awesome ships, capable of amazing things.
So whichever you choose, you will surely enjoy it!
Noxisia Arkana
Deadspace Knights
#10 - 2014-02-25 14:34:21 UTC
You can get 1x falloff with Null blasters to 70km so you're still putting out good dps. I can hit high 50s with antimatter. Range with blasters is not a huge problem, though fighting in falloff is not ideal for a gallente ship.

A mobile depot with a MJD & MWD in the cargo hold can solve your range closing woes, just remember to hop into bastion before your first rep cycle finishes.
The Djego
Hellequin Inc.
#11 - 2014-02-25 15:46:11 UTC  |  Edited by: The Djego
Well I guess then it mostly depends on what applied DPS you expect to archive. At 100% falloff you do like 38% of your gun dps and the old Kronos could deliver 1200 dps at 30km with antimatter and garde IIs, could hit everything within 18km with 100% of her nominal gun and sentry dps utilizing a 90% web and was in fact a lot more agile and faster with a mwd and had the much bigger range spectrum where it applied high dps(depending on your choice of drones it could easy reach out to 100km with sentry dps to).

For example in a mordus head-hunters the ship could get into antimatter optimal with rails extreme quick and could utilize Warden and antimatter against any single target in the first pocket, 2 mwd cycles and you are back at the gate, and again in the 2. pocket could just mwd 20km in a 1 o'clock position towards the 2 spawns in front of you and you was in antimatter optimal for the first 2 spawns and only had to move another 2 mwd cycles for the 3 spawn. Compared to the mach or Vargur this was a lot less movement by offering massive range windows and still fairly good on the dps side because you where mostly standing still and shooting in optimal with sentry dps up all the time to, instead of moving a lot.

I had both Kronos and Navy Apoc\Mach on grid at the same time shooting different stuff to get a good benchmark and I didn't really liked it with blasters compared to my Navy Apoc(that does 1200 dps at 30km, also can hit out to 100km with 92km of that full optimal range and moves at 1100m/s) or Mach(where getting in range is not a issue), while I did in fact did like the old Kronos a lot for dual boxing, since you could use the 90% web on a frig while one volley them with the other BS(what means you never have to use small drones), or utilize it at high range while putting the mach/navy apoc on top of a closer spawn, reducing the need of mwding around all over the grid with both hulls quite a bit.

Improve discharge rigging: https://forums.eveonline.com/default.aspx?g=posts&t=246166&find=unread