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EVE New Citizens Q&A

 
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Need some advice ppl

Author
Tau Cabalander
Retirement Retreat
Working Stiffs
#21 - 2014-02-24 18:41:10 UTC
For what it is worth, I usually run level 3 missions in an Assault Frigate.

When I'm felling particularly bored, I use a destroyer in level 3's, which can be an extreme challenge.

When I'm feeling suicidal, I use one of the new destroyers like a Corax. Doing just level 2's in one of these can be a challenge.

Of course, I don't run missions to earn ISK, so efficiency doesn't matter to me. Only enjoyment.
Radius Prime
Tax Evading Ass.
#22 - 2014-02-24 21:29:59 UTC
Keep your intel - percep remap. It is the best attribute setting a new pilot can have. Change it and you'll not only be wasting another remap, you will have locked yourself into training one skill tree for a full year. Your current remap is ideal for the skills you need to train during your first year.

Reopen the EVE gate so we can invade Serenity. Goons can go first.

iovi Hashur
Pioneer Technologies Inc.
#23 - 2014-02-25 09:53:17 UTC  |  Edited by: iovi Hashur
Radius Prime wrote:
Keep your intel - percep remap. It is the best attribute setting a new pilot can have. Change it and you'll not only be wasting another remap, you will have locked yourself into training one skill tree for a full year. Your current remap is ideal for the skills you need to train during your first year.


well my plan is to spent about 25-40 days with this remap to get most armor/engineering/navigation/shields to 4-5 (4 will mostly be secondary skills like armor compensation. I find getting them to 5 atm not necessary) and then remap to perception willpower so I can train gunnery/missiles/spaceship command etc. my drones need a little bit of work too

so I think that this will be the best move. any suggestions welcome

P.S. Oh I also forgot targeting. It also needs a bit of work
Yarda Black
The Black Redemption
#24 - 2014-02-25 11:25:06 UTC
Battleship skills use perception/willpower

Doing them later will fit in with your skillplan quite nicely. Since they require large weaponry, which has reletively high tiers, I'd wait.

You dont need to run missions solo. I ran my first lvl4's with another guy in a Drake (after losing a Raven on my very first lvl4). That ship isn't as usefull as it was imho, but I'm pretty sure 2 BC can do lvl4's easily. You get a feeling for lvl4 triggers and blitz options and you can get to BS when it properly fits in with your plan.
Radius Prime
Tax Evading Ass.
#25 - 2014-02-25 17:33:17 UTC
iovi Hashur wrote:
Radius Prime wrote:
Keep your intel - percep remap. It is the best attribute setting a new pilot can have. Change it and you'll not only be wasting another remap, you will have locked yourself into training one skill tree for a full year. Your current remap is ideal for the skills you need to train during your first year.


well my plan is to spent about 25-40 days with this remap to get most armor/engineering/navigation/shields to 4-5 (4 will mostly be secondary skills like armor compensation. I find getting them to 5 atm not necessary) and then remap to perception willpower so I can train gunnery/missiles/spaceship command etc. my drones need a little bit of work too

so I think that this will be the best move. any suggestions welcome

P.S. Oh I also forgot targeting. It also needs a bit of work



Core skills are called core for a reason. They are the must haves of EVE, upgrading any ship, making things fit, you NEED them at V to be viable in any pursuit. They are the keel of any ship a combat pilot flies. Keeping your current remap so you can train them at will is more important then some gunnery skills at your age. Mindless dull missioning will make you quit, you are gonna want to do other things.
Every remap counts in the long run, senseless to waste one when you already have the perfect attribute settings for your situation. Getting these skills out of the way now will free you up to achieve greater SP efficiency later.
Would take my advice when it comes to training. Wasted my remaps myself, used your current remap during my first year, wasted days by not having skills queued up during my first year and still managed to get 269X SP/hour on average. My way you get to fly instead of being blown up cause you lack support skills and you save a remap!

Your ship is only as good as your pilots' support skills, having BS maxed out wont do **** for you without them. Everything in EVE starts from your ability to survive. TANK.

Tank>damage>Speed>Ewar

Good luck o/

Reopen the EVE gate so we can invade Serenity. Goons can go first.

Yarda Black
The Black Redemption
#26 - 2014-02-25 19:30:33 UTC
Radius Prime wrote:
Core skills are called core for a reason. They are the must haves of EVE, upgrading any ship, making things fit, you NEED them at V to be viable in any pursuit.



While I agree with the majoriy of your post, this makes no sense whatsoever. If you needed them at V to be viable at anything, CCP would give everybody automatic lvl5's. Making them useless and redundant. Aside from that, I trained them late at 5 and never had problems. A lot of players I knew, and know, trained them at 4, got into combatships and were excellent at EVE.
They're also not needed for marketstuff, POSSES, etc.

The reason they're called coreskills is the wide range of ships they influence.
BeBopAReBop RhubarbPie
University of Caille
Gallente Federation
#27 - 2014-02-25 21:21:56 UTC  |  Edited by: BeBopAReBop RhubarbPie
iovi Hashur wrote:
I just thought that lvl 4 missions would be more fun/difficult than lvl 3.

I hate to be the bearer of bad news, but they really aren't that different. If you don't like 3's, you probably won't like 4's. I'd look at some other eve activities such as exploration, incursions, wormhole life, pvp, or griefing if your already bored doing level 3's.

One other option is the pirate mission arcs. They're level 3 missions that are located in nullsec. The mission restrict you to only frigates or destroyers and put you up against up to battlecruiser sized npc's. They're fun because you have to manually pilot your ship, and watch d-scan for other players that might try to hunt you down. If you do attempt it, look up nullsec travel and bubble mechanics before hand.

Founder of Violet Squadron, a small gang NPSI community! Mail me for more information.

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ergherhdfgh
Imperial Academy
Amarr Empire
#28 - 2014-02-26 11:03:58 UTC
I strongly suggest that new players not use a remap for at least a couple months even then it's iffy. There are two reasons I say that. First there are so many things you need early on you can't really focus on one thing when you will need a little of everything second you have not played the game enough to know what you want to focus on.

After you've played the game a while and have decent combat skills and support skills for tank, propulsion, ewar etc. and have enough exploration skills to scan stuff down you'll suddenly realize that you need market skills or manufacturing skill or what ever else your interests broaden out too.

Once you have good baseline at several things then you can specialize. I got on this kick with my first toon and wound up making another toon that I could just train what ever on. I now have one toon with 110 million skill points that is nearly useless and another with about 75 million that is far more useful.

Bottom line is that if you only have one remap left I'd say you should probably remap back to something closer to how you were in the beginning that is to say spread out across most things and just train what you need to get to where you want to be now so you are more free to change you mind in a week or a month than to lock yourself into a remap for a long time that limits what you can effectively train.

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