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So it is true you can earn 120m per hour from Iskursions?

Author
Fearless M0F0
Incursion PWNAGE Asc
#101 - 2011-11-28 01:29:32 UTC
Ahhh the mythical 120m/hr ... Roll

I just put my weekend incursion results in a spreadsheet and got this:

On 11/23 I joined a blitz fleet and made 196m in 2 hrs, that's 98m/hr.
Yesterday I joined a blitz fleet with 2 off-grid boosters and maxed out, faction fitted legions and made 225m in 2 hrs, that's 112.5m/hr Shocked
Today's fleet had some issues with people coming and going all the time, made 119m in 3 hr (39m/hr) Ugh

There might be a handful of elite incursion runners out there able to make more than 120m/hr but I have yet to meet any. All I know is I ended totally burned out running that blitz fleet for 2 hrs. I am not sure anybody can keep that pace up...

You might make 120m/hr running incursions but for that you have to:
- Fly a maxed out Legion fitted with faction/officer/deadspace mods.
- Find 8 other Legion pilots with same fit and experience running incursions.
- Find a couple of really good logistic pilots.
- Find a couple of off-grid boosters
- Find a quiet vanguard system with never ending stream of NCOs

Imho, 120m/hr is an edge case. I would say the average is about half of that.
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#102 - 2011-11-28 01:38:59 UTC
Fearless M0F0 wrote:
Ahhh the mythical 120m/hr ... Roll

I just put my weekend incursion results in a spreadsheet and got this:

On 11/23 I joined a blitz fleet and made 196m in 2 hrs, that's 98m/hr.
Yesterday I joined a blitz fleet with 2 off-grid boosters and maxed out, faction fitted legions and made 225m in 2 hrs, that's 112.5m/hr Shocked
Today's fleet had some issues with people coming and going all the time, made 119m in 3 hr (39m/hr) Ugh

There might be a handful of elite incursion runners out there able to make more than 120m/hr but I have yet to meet any. All I know is I ended totally burned out running that blitz fleet for 2 hrs. I am not sure anybody can keep that pace up...

You might make 120m/hr running incursions but for that you have to:
- Fly a maxed out Legion fitted with faction/officer/deadspace mods.
- Find 8 other Legion pilots with same fit and experience running incursions.
- Find a couple of really good logistic pilots.
- Find a couple of off-grid boosters
- Find a quiet vanguard system with never ending stream of NCOs

Imho, 120m/hr is an edge case. I would say the average is about half of that.


77 mil an hour. It seems only people who have not run incursions think they need nerfed. It seems you are right on par with mission running.

internet spaceships

are serious business sir.

and don't forget it

Ammzi
Dreddit
Test Alliance Please Ignore
#103 - 2011-11-28 01:40:24 UTC
Fearless M0F0 wrote:


There might be a handful of elite incursion runners out there able to make more than 120m/hr but I have yet to meet any.


Oh, me me! We managed to do 15 sites once... we were extremely lucky though. Big smile
mkint
#104 - 2011-11-28 01:46:06 UTC
Cipher Jones wrote:
Fearless M0F0 wrote:
Ahhh the mythical 120m/hr ... Roll

I just put my weekend incursion results in a spreadsheet and got this:

On 11/23 I joined a blitz fleet and made 196m in 2 hrs, that's 98m/hr.
Yesterday I joined a blitz fleet with 2 off-grid boosters and maxed out, faction fitted legions and made 225m in 2 hrs, that's 112.5m/hr Shocked
Today's fleet had some issues with people coming and going all the time, made 119m in 3 hr (39m/hr) Ugh

There might be a handful of elite incursion runners out there able to make more than 120m/hr but I have yet to meet any. All I know is I ended totally burned out running that blitz fleet for 2 hrs. I am not sure anybody can keep that pace up...

You might make 120m/hr running incursions but for that you have to:
- Fly a maxed out Legion fitted with faction/officer/deadspace mods.
- Find 8 other Legion pilots with same fit and experience running incursions.
- Find a couple of really good logistic pilots.
- Find a couple of off-grid boosters
- Find a quiet vanguard system with never ending stream of NCOs

Imho, 120m/hr is an edge case. I would say the average is about half of that.


77 mil an hour. It seems only people who have not run incursions think they need nerfed. It seems you are right on par with mission running.

Indeed. I think the longest I've had the 120 pace might have been 30 minutes. Incursions are a major grind. The top 10ers I have no idea how they have that stamina. I can usually handle one or two days every third incursion. Logis never get a break once in a fleet. Fcs don't like to let their logis go home.

Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.

Daedalus Arcova
The Scope
#105 - 2011-11-28 10:19:46 UTC
Cipher Jones wrote:
Daedalus Arcova wrote:
Cipher Jones wrote:
70 mil an hour blows ass tbh.


Yeah, you'd have to do that for 24 hours solid just to buy a single monocle.


Right. It would take even longer than that doing incursions, unless you got in the winning fleet every time all day long.

Which is highly unlikely to happen repeatedly on a per capita basis.

I think you should run some checks on your monocle's irony sensor. I think it might be malfunctioning.
Florestan Bronstein
Ministry of War
Amarr Empire
#106 - 2011-11-28 10:27:15 UTC
Fearless M0F0 wrote:

You might make 120m/hr running incursions but for that you have to:
- Fly a maxed out Legion fitted with faction/officer/deadspace mods.
- Find 8 other Legion pilots with same fit and experience running incursions.
- Find a couple of really good logistic pilots.
- Find a couple of off-grid boosters
- Find a quiet vanguard system with never ending stream of NCOs

or just

- do 0.0 Incursions and enjoy 43% larger rewards for exactly the same work.
Onictus
Federal Navy Academy
Gallente Federation
#107 - 2011-11-28 10:45:42 UTC
Cipher Jones wrote:
Fearless M0F0 wrote:
Ahhh the mythical 120m/hr ... Roll

I just put my weekend incursion results in a spreadsheet and got this:

On 11/23 I joined a blitz fleet and made 196m in 2 hrs, that's 98m/hr.
Yesterday I joined a blitz fleet with 2 off-grid boosters and maxed out, faction fitted legions and made 225m in 2 hrs, that's 112.5m/hr Shocked
Today's fleet had some issues with people coming and going all the time, made 119m in 3 hr (39m/hr) Ugh

There might be a handful of elite incursion runners out there able to make more than 120m/hr but I have yet to meet any. All I know is I ended totally burned out running that blitz fleet for 2 hrs. I am not sure anybody can keep that pace up...

You might make 120m/hr running incursions but for that you have to:
- Fly a maxed out Legion fitted with faction/officer/deadspace mods.
- Find 8 other Legion pilots with same fit and experience running incursions.
- Find a couple of really good logistic pilots.
- Find a couple of off-grid boosters
- Find a quiet vanguard system with never ending stream of NCOs

Imho, 120m/hr is an edge case. I would say the average is about half of that.


77 mil an hour. It seems only people who have not run incursions think they need nerfed. It seems you are right on par with mission running.



100m an hour is about normal with a relatively good fleet, if it get really crowded(130 in local or so) you drop to 75ish just on site competiton.

Still you are lucking out with the mission spread if you close to 75/hr doing level IV counting travel.....I mean if you have 4 agents offering AE's and Blockades right on top of each you MIGHT pull 60mil and hour....not counting LP because, because that takes a while to collect the tags and sell items without have a deal worked out of a market buddy doing it for you.

Level IVs are a poor comparison.
Rellik B00n
Republic Military School
Minmatar Republic
#108 - 2011-11-28 11:09:59 UTC
Onictus wrote:
Cipher Jones wrote:
Fearless M0F0 wrote:


Imho, 120m/hr is an edge case. I would say the average is about half of that.


77 mil an hour. It seems only people who have not run incursions think they need nerfed. It seems you are right on par with mission running.



100m an hour is about normal with a relatively good fleet, if it get really crowded(130 in local or so) you drop to 75ish just on site competiton.

Level IVs are a poor comparison.


Agree with Onictus:
they are a hugely poor comparison, there is a whole lot of convenient rounding up going on here.
I would hazard the average for missions is closer to 25 - 40m an hour.
[Of a request for change ask: Who Benefits?](https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=199765)
Pinaculus
Aliastra
Gallente Federation
#109 - 2011-11-28 11:21:00 UTC
The payout is better than missions, which makes sense since it takes 10 people to do them.

However, I was relieved to start running Incursions simply because IT WASN'T MISSION RUNNING! I hate mission running. It's boring and lonesome. It was very nice to do stuff with other people for a change. Incursions get boring, sure. But not nearly as dull as solo-grinding missions.

I know sometimes it's difficult to realize just how much you spend on incidental things each month or year, but seriously, EVE is very cheap entertainment compared to most things... If you are a smoker, smoke one less pack a week and pay for EVE, with money left over to pick up a cheap bundle of flowers for the EVE widow upstairs.

Endeavour Starfleet
#110 - 2011-11-28 11:22:24 UTC
The main issue is that due to easily researched incursion mechanics. It has become almost risk free to bring in ships worth multi billions that can do insane DPS.

And the growth of such ships is such that if you try to form up with other types of ships such as a raven. You will not get invites.

The "nerf" needs to be in a major adjustment in the risk factor. There needs to be times where losing a ship or two and having to abort is just bad luck running into a harder than expected site. That will get people to slow using Hyper DPS craft to complete these sites so fast.
David Carel
SWAT Team Sales Consultants
#111 - 2011-11-28 11:40:28 UTC
I make at least 90m/h in lowsec with a bad fleet (hurricanes/harbingers/people not paying attention) but roughly 150m/h with a good fleet (Legions/Absos/etc).

And I usually quadbox.

Heh.
David Carel
SWAT Team Sales Consultants
#112 - 2011-11-28 11:40:50 UTC
Oh yes I'm doing incursions in lowsec obviously
David Carel
SWAT Team Sales Consultants
#113 - 2011-11-28 11:41:26 UTC
Or nullsec for that matter.
Tore Vest
#114 - 2011-11-28 11:55:36 UTC
Endeavour Starfleet wrote:
The main issue is that due to easily researched incursion mechanics. It has become almost risk free to bring in ships worth multi billions that can do insane DPS.

And the growth of such ships is such that if you try to form up with other types of ships such as a raven. You will not get invites.

The "nerf" needs to be in a major adjustment in the risk factor. There needs to be times where losing a ship or two and having to abort is just bad luck running into a harder than expected site. That will get people to slow using Hyper DPS craft to complete these sites so fast.


I can see that you have never run a incursion...
So... stop speculating
You should try incursion some day Big smile

No troll.

David Carel
SWAT Team Sales Consultants
#115 - 2011-11-28 12:00:53 UTC
Heh we lost a Legion yesterday, went from full armor to death in a single tick.

CCP hates us.
Tore Vest
#116 - 2011-11-28 12:06:41 UTC
I got my well tanked loki instapoped in a mom site.... What?

No troll.

TharOkha
0asis Group
#117 - 2011-11-28 12:10:41 UTC
Why do people complain about something that never tryed? Yes in theory you can make 120-150m/hr doing incursions. Also you can make billions by trading....in theory. You can make hundred of milions by ratting in null... in theory.

With pimped blitz fleet, where T2 is minimum (faction and officer fits are welcome), you can make around 100m/hr, BUT, you need multi-billion ship which are juicy targets for gankers (risk vs reward?) because no good blitz fleet will fleet you . 120-150m/hr are very, very, very rare.

Also in prime time its realy hard to find empty incursion sites. They are overcrowded and earnings are 50-60m/hr.

While L4 dont has limits, incursions has. There are limited number of sites and they has some respawn timer.

So while, 1000 pilots can make unlimited isk by doing L4s with no competition, that same number of pilots can make only limited isks by doing incursions, because of limitations and competition.

Incursions will never give you more isks than their limit.
yumike
Doomheim
#118 - 2011-11-28 12:23:15 UTC
Zagdul wrote:

The fact that you can rat in complete safety in empire and make just as much isk per hour hitting your wallet plus loyalty points and salvage with less logistics and risk involved. EVE has always been designed where risk = reward. As it stands, empire is a safer and better source of income over null for a grunt. They really have no benefit for living in space they fight to hold.

EDIT: However this will change a bit when alliances like mine add perks like 0% tax for PI.


I feel inclined to point out that, In null they pay out considerably more.. in both isk and LP.
And like anything in highsec, fleets are suicide ganked all the time in a sea of neutrals and lost due to mistakes because for most fleets they really aren't that easy.

Yes to a really trained group that is paying attention with a good FC and scout we can make really good isk/hr (in the 120m/hr range, I would know I hit that range for two non consecutive hours yesterday.)

Arguably as always it's almost safer in null at times because at least you can see your enemies coming. Maybe you will get out in time, maybe not but that goes for highsec as well.

Long story short, Neither highsec nor nullsec is overpowered/underpowered. They are Different


I do however agree with the person above who was talking about why concord doesn't take the break off it doesn't make sense rp rubbish yadda yadda. But then if you follow this logical path, No pve should exist in highsec at all. Little dinky frigate gangs for level 1's? Nope you warp in and concord should show up to take it out for ya. Level 4? nope.. All pve content will become vs faction in the future with 0 payout? I'd imagine half the pve population of highsec would dissappear overnight (And not to lowsec, most likely to hello kitty online which has had some amazing changes lately)

While I agree with your premise, it is ultimately flawed.
Jaroslav Unwanted
Brutor Tribe
Minmatar Republic
#119 - 2011-11-28 12:45:41 UTC  |  Edited by: Jaroslav Unwanted
TharOkha wrote:
Why do people complain about something that never tryed? Yes in theory you can make 120-150m/hr doing incursions. Also you can make billions by trading....in theory. You can make hundred of milions by ratting in null... in theory.

With pimped blitz fleet, where T2 is minimum (faction and officer fits are welcome), you can make around 100m/hr, BUT, you need multi-billion ship which are juicy targets for gankers (risk vs reward?) because no good blitz fleet will fleet you . 120-150m/hr are very, very, very rare.

Also in prime time its realy hard to find empty incursion sites. They are overcrowded and earnings are 50-60m/hr.

While L4 dont has limits, incursions has. There are limited number of sites and they has some respawn timer.

So while, 1000 pilots can make unlimited isk by doing L4s with no competition, that same number of pilots can make only limited isks by doing incursions, because of limitations and competition.

Incursions will never give you more isks than their limit.


thats how forums works.

viz lvl IV too rewarding.
Null sec not accessible
etc.

one problem tho with incustions / aka CONCORD LP

They can be changed to faction corp LP, which significantly undermine any mission running whores. Like me. Currently got over 2 mil facation corp LP and the exchange rate is ****** up.
JitaJane
Science and Trade Institute
Caldari State
#120 - 2011-11-28 13:19:33 UTC
40-60M/hr. Is entirely possible doing 4s. I actually am that OCD about bookeeping. That's 1:40 doing 4-6 missions then a quick 20 in the Noctis. This is without LP which I calculate seperately. And when we talk about creative rounding let's include jumps to your incursion system and time spent finding a fleet. Again incursions do pay better. But there is somke creative accounting going on here. If I were to make one major complaint about them it is that hi sec incursions at least have become an 'in' crowd of overpriced fits. So the incursion runners we have today are likely the only ones we will see for some time.

90% of of the time my posts are about something I actually find interesting and want to learn more about. Do not be alarmed.