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Dust Mercenary Teams Infiltrating Titans

Author
Vipre Morte
Team JK
#1 - 2014-02-25 02:45:45 UTC

James 315 just lamented that "supercaps don't have a counter". But consider this for a moment, keeping in mind this could be a solution not only to this idea, but also more badass integration between Dust and EVE, which I feel is not living up to its potential.

Capsuleers think in terms of bigger is better; the side with more big ships wins. Yet the ships are unimaginably large. The Leviathan is over 18km long. How does a crew manage so much ship? In the real world, the larger a corporation is, the larger insider threats and undercover spies and social engineers can wiggle their way into the cracks of the organization.

I would like future warfare in EVE to involve ships that launch small pods that penetrate the outer hull of a large ship. These pods contain a small team of Dust mercenaries. They battle PvE style through the ship, achieving small but increasingly better damage against the capital, supercapital, or titan in battle. Let's say the first stage is easiest, overloading a shield generator causing a 5% loss of shield recharge rate for the ship. But the next level is harder, granting a bigger bonus. Ultimately, if they team is lucky enough to reach the final stage kilometers deep into the ship, they could disable the entire shield array, or remove the ability to jump out for x-number of hours. Maybe activation of the self-destruct system?

Unfair to all capital pilots? Now we introduce ship internal defenses. There would be skills that increase the internal security, such as sentry gun count and power, improved droids that patrol the ship, and more hit points on internal structures. Ultimately, they could unlock the ability to hire their own Dust team to defend the castle, turning the microcosmic PvE fight into a lopsided PvP engagement. This also promotes sovereighnty support to extend across the CCP universe; for example, if none of the Dust mercs with good track record wanted to align with CFC, then they might get stuck with crappy players.

This scenario from a technical perspective should have negligible effect on lag and TiDi involved in supercap fights, since it would all happen on Dust servers. Sure, the firing of an infiltration pod happens in EVE, but it just spawns a generic Leviathan map, Avatar map, etc. in the Dust network that mercenaries can sign up for. Then any negative bonuses they unlock would be transmitted to EVE servers to be applied to the single ship in question.

I also imagine battleships, capitals, and supercapitals could have one team infiltration at a time. If they die and get wiped out, another could take their place if a specialized ship gets the shot off to infiltrate the ship again. Perhaps the team could choose to abort from the ship to avoid the death future levels will bring (perhaps many of their crew have died and they don't want to suffer a loss), but only if they get far enough to bring the shields down. Since they are so much larger, however, Titans could have two tracks available for Dust teams to pursue. They would be separate, but double the chances of successful internal damage to the ship, and double the skills required for the Titan pilot to successfully defend itself.
Stephanie Rosefire
Atlas Protectorate and Empire Defense Agency
#2 - 2014-02-25 02:52:03 UTC
i wish we could infiltrate titans...
Vipre Morte
Team JK
#3 - 2014-02-25 03:24:18 UTC
Oh, and as an added bonus, CCP could advertise even bigger battle numbers, with thousands of PC and console players taking part in different facets of one massive battle, all influencing the outcome.
Anhenka
The New Federation
Sigma Grindset
#4 - 2014-02-25 03:45:20 UTC  |  Edited by: Anhenka
It's going to be intensely unpopular with just about anyone who flies capitals and supercapitals, especially shield supercapitals.


Besides, why should the caps not have any counterplay?

I vote for a "Flush the airlocks" button.


The titan or supercap sits still for 30 seconds, and then all the Dusties die.
That's it.


Partially integrating EVE and Dust or Valk is fine, but having your ship able to be disabled by players on a console game is ridiculous. Say you are missioning, and then all the drones you rely on to clear off rats decide they want to self destruct because some Valk players committed mass seppuku. You would be pissed. Say you die. Even more pissed. Now multiply he value of your ship by 100. Congrats, you have a titan.

Integration is nice, like in FW planetary control. Having a 100 Billion isk titan held hostage by console gamers, not so much
Vipre Morte
Team JK
#5 - 2014-02-25 04:00:53 UTC
Anhenka wrote:
It's going to be intensely unpopular with just about anyone who flies capitals and supercapitals, especially shield supercapitals.


Besides, why should the caps not have any counterplay?

I vote for a "Flush the airlocks" button.


The titan or supercap sits still for 30 seconds, and then all the Dusties die.
That's it.


Partially integrating EVE and Dust or Valk is fine, but having your ship able to be disabled by players on a console game is ridiculous. Say you are missioning, and then all the drones you rely on to clear off rats decide they want to self destruct because some Valk players committed mass seppuku. You would be pissed. Say you die. Even more pissed. Now multiply he value of your ship by 100. Congrats, you have a titan.

Integration is nice, like in FW planetary control. Having a 100 Billion isk titan held hostage by console gamers, not so much


Good point, but that's why my examples included only slightly harmful effects for balance. And the Titan pilots have a say over the power of their internal defenses by use of skills or perhaps subsystems, to where a highly defended Titan is practically unbeatable to a Dust team (as it should be with a 100bn ISK ship).

Also I think this mechanic should only be possible when the Titan is engaged in warfare, not when it's sitting around in space.
Vipre Morte
Team JK
#6 - 2014-02-25 04:04:54 UTC
Anhenka wrote:
It's going to be intensely unpopular with just about anyone who flies capitals and supercapitals, especially shield supercapitals.


Also, they can HTFU like the rest of us have to when certain things change :-P

Btw, "flush the airlocks" would be an awesome internal security upgrade. Mercenaries might have expensive suits to counter this, or maybe it could only be done once per hour to allow the ship atmosphere to repressurize, so the next team that lands has less than an hour to accomplish as much damage as they can.
Ines Tegator
Serious Business Inc. Ltd. LLC. etc.
#7 - 2014-02-25 04:17:53 UTC
Perhaps not Titans, but some kind of structure or station related to Sov would be good.

Of course, Sov needs fixed first. Bullet sponges are blech.
xHxHxAOD
Hedion University
Amarr Empire
#8 - 2014-02-25 06:57:32 UTC
Vipre Morte
Team JK
#9 - 2014-02-25 08:02:31 UTC


Yeah, I've seen that before. It really doesn't negate my point, nor detracts from my idea.
Danika Princip
GoonWaffe
Goonswarm Federation
#10 - 2014-02-25 08:26:24 UTC
Explain how the boarding parties get through shield, armour and structure systems strong enough to survive multiple doomsday hits.

Explain why titan pilots should have no way whatsoever of actively defending themselves. Buying upgrades to what are essentially rats and hiring mercs do NOT do this, at all.
Domanique Altares
Rifterlings
#11 - 2014-02-25 09:16:33 UTC
This again?

At least it's not a regularly featured re-run like AFK cloaking.

How about we have DUST do nothing, and die the natural death that it was designed for?
Vipre Morte
Team JK
#12 - 2014-02-25 14:47:15 UTC
Domanique Altares wrote:
This again?

At least it's not a regularly featured re-run like AFK cloaking.


Again? I searched the forums before I posted, and could not find anything to the tune of Dust on ships. My apologies if my post has burdened your eyeballs.
Vipre Morte
Team JK
#13 - 2014-02-25 14:51:09 UTC  |  Edited by: Vipre Morte
Danika Princip wrote:

Explain why titan pilots should have no way whatsoever of actively defending themselves. Buying upgrades to what are essentially rats and hiring mercs do NOT do this, at all.


First you explain how anybody could hope to win in a fight against 24 titans if they only have 22. See how this is a balance thing against supercap fights being purely a numbers game.

So it does seem slightly unfair to Titan pilots, but they will get the upper hand in every infiltration, even skilling and upgrading to where it is near impossible to infiltrate. Also, they effects against them from these mercenaries won't be as crazy as "we sent some mercs, they shot some dudes and the whole ship blew up." Just minor things to help the fight in tiny ways.

Admit it, this would add some dimension and excitement to the 10% TiDi day-long supercap fights.
Vipre Morte
Team JK
#14 - 2014-02-25 14:54:26 UTC
Danika Princip wrote:
Explain how the boarding parties get through shield, armour and structure systems strong enough to survive multiple doomsday hits.


That's a very good point. I'm thinking the infiltration pods can be hand-waved as being Jovian tech, meaning they are special. =)

It actually doesn't really matter what fictional nonsense CCP comes up with to explain it, in my opinion.
Dolorous Tremmens
The Scope
Gallente Federation
#15 - 2014-02-25 15:56:58 UTC
Vipre Morte wrote:
Domanique Altares wrote:
This again?

At least it's not a regularly featured re-run like AFK cloaking.


Again? I searched the forums before I posted, and could not find anything to the tune of Dust on ships. My apologies if my post has burdened your eyeballs.

really? This post appears almost every other week. I even keep a quick copy paste file in my appropriately named dust bin.

I just entered "dust" into the forums search and came up with three posts that were on the first page of results that clearly stated that dust boarding eve ships to kill/capture/sabotage/steal was their goal. Poorly trolled sir.
as for the copy paste:
" lets recap:
Eve is a game people Pay to play, dust is f2p. What product makes the real money, and is available to anyone with a decent computer?

Eve has a well established "time-in" skilling method, Dust is grinding to your daily limit.

Dust was forced on EVE players, and took development time and money away from EVE.

A space battle is usually fast. when it isn't fast its time dilation'd. In a ti-di battle, no one wants added complexity, it slows things down further.

I've spent years skilling myself up to have very strong defences and this would bypass all those skills.

I've worked to get into the ship I'm flying. It will be lost due to my incompetence or overwhelming factors, NOT by some twich-artist with a PS3.

You want me to pay more isk to have a defense against a f2p game

Eve is about space, and dust is about planets and unimportant objectives. Enjoy your FPS, just keep it away from my internet spaceships."

You just want to PVE my PVP.

Get some Eve. Make it yours.

Vipre Morte
Team JK
#16 - 2014-02-25 16:17:52 UTC  |  Edited by: Vipre Morte
Dolorous Tremmens wrote:
lots of whiny things


I'm not sure where to begin on this one...

- Many space battles are fast, but not the ones which I'm talking about here.
- I don't see the problem with mixing F2P and pay-to-play players.
- "I spent lots of time skilling and paying for my ship!" --> Cool story. The game changes, you shouldn't resist change.
- "EVE is about space, Dust is about planets" --> How close-minded.
- "You want to PvE my PvP" --> Not at all! It has the option of being PvE or PvP (Titan pilot makes the rules), and even then it's encompassed inside a giant PvP fight. This requires a little different thinking than you're used to.

Sorry about my lack of forum searching skills (must just be trained to level 1). I searched things like "Dust on ships" and got nothing, apparently my search terms weren't very thorough.
Boomstick Time
Science and Trade Institute
Caldari State
#17 - 2014-02-25 16:25:33 UTC
Reminds me of https://www.youtube.com/watch?v=0x9m58Vol1c

YEEEES MAKE IT HAPPEN
carlmar wix
The Scope
Gallente Federation
#18 - 2014-02-25 16:41:14 UTC
Like the idea! and it would give some more dynamic elements to the game

EVE **Online - Best Game i've ever played**, i just wish i could play using plex only!

Noxisia Arkana
Deadspace Knights
#19 - 2014-02-25 16:57:57 UTC
-1 Been suggested multiple times in this forum.

I'd be willing to entertain the idea if the dust players had to sit in someone's cargo hold for 4 hours while the fleet was forming up, and jumping into system. I'd also be quite happy if they had to spawn back at the stating system when their transport was blapped. It'd bring about the same entertainment value that the titan pilot would have.
Sentamon
Imperial Academy
Amarr Empire
#20 - 2014-02-25 17:05:38 UTC
Danika Princip wrote:
Explain how the boarding parties get through shield, armour and structure systems strong enough to survive multiple doomsday hits.


What obviously would be magical fairy dust, the very same thing that explains all the other mechanics in EVE.

A+ idea OP.

A similar idea would allow small ships to take down caps and higher. Think of Star Wars attacks on the Death Star as an example where a small fleet of fighters can destroy or severely weaken an insanely overpowered death star or supercarier. This would play well in EVE and very well in the future Valkyrie.

As far as defenses, you'd think this would be obvious, the ship owner would be forced to keep small ships as defenders at all times, and hire dust mercs to defend at all times., and if you don't have friends or lack the funds to hire defenders then you probably shouldn't fly these overpowered ships.

~ Professional Forum Alt  ~

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