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Jita locked out again.... this is getting worst.

First post First post
Author
Mario Putzo
#321 - 2014-02-25 01:06:43 UTC  |  Edited by: Mario Putzo
Kimmi Chan wrote:
[
That does not answer the question Mario?

Why can't a new market hub not spring up in The Forge?
Why do we need CCP to change a mechanic because YOU can't go somewhere else?


I never said you couldn't. I just said you don't know how market hubs work. Which is painfully obvious if you think moving a market hub solves this problem. I seed markets all over high and low sec. I have no issue moving product outside of Jitas area of influence. But that doesn't change the fact that there is a problem with the game, and CCP should be working to fix that problem. Not telling people to just go somewhere else.

Lets assume everyone just says **** Jita and goes to Amarr instead. What is the solution for when Amarr gets over capacity...just move somewhere else?

Why not just fix the problem and be done with it, and the easiest least way with minimal impact on current gameplay is to just have product purchased in adjacent solar systems be delivered to those solar systems. This doesn't hurt prices, this doesn't hurt contracts, this doesn't hurt trading, and it allows people the ability to still buy crap from a central location without having to depend on a cap. Ignoring the problem doesn't make it go away, telling people to move doesn't get rid of the problem.

Having the systems next to the main hubs in each "empires" space to handle overflow is not going to damage anything about the game currently. Sole exception being that gankers won't have Saturday afternoon fish barrels. But you are incapable of understanding this because you don't know what a market hub is.


Fredfredbug4 wrote:
If you can't go to Jita, there are several other major trade hubs that you could go to. Actually, considering how saturated the market is in Jita, you might have better success with making a profit in other systems like Amarr or Dodixie.


You can make much more money trading outside of Jita. Unfortunately the VAST majority of people sell in Jita for the quick sell and product turnover...which if you are in the production side of things results in higher profit. For Traders like myself though Buying in Jita and Seeding Amarr, or Dodixie is much more profitable than moving product to Jita.
Fredfredbug4
The Scope
Gallente Federation
#322 - 2014-02-25 01:13:38 UTC  |  Edited by: Fredfredbug4
Mario Putzo wrote:

Lets assume everyone just says **** Jita and goes to Amarr instead. What is the solution for when Amarr gets over capacity...just move somewhere else? .


Yes.

CCP put thousands of systems in this game yet narrow minded people like you think there is only one.

In fact, there is a lot of money to be made whenever Jita is full. My market alt regularly travels between all the major and minor hubs making a small fortune. While people like you are sitting at the gate spamming the jump button and crying on the forums, I'm taking advantage of the situation and profiting off it. In a way, I have to thank numbskulls like you for decreasing my competition.

Jita being closed is wonderful! It means I can sell stuff at higher than Jita prices because what are they going to do, go to Jita? Capitalism is all about taking advantage of opportunities. There are many opportunities when Jita is full, I suggest you stop whining and try to find them.

Mario Putzo wrote:

You can make much more money trading outside of Jita. Unfortunately the VAST majority of people sell in Jita for the quick sell and product turnover...which if you are in the production side of things results in higher profit. For Traders like myself though Buying in Jita and Seeding Amarr, or Dodixie is much more profitable than moving product to Jita.


Then buy in Amarr and sell in Dodixie or whichever order will give you the best return. The market system functions the same way across every system in the game. I've met quite a number of successful entrepreneurs who never once set foot in Jita or use it very often.

Watch_ Fred Fred Frederation_ and stop [u]cryptozoologist[/u]! Fight against the brutal genocide of fictional creatures across New Eden! Is that a metaphor? Probably not, but the fru-fru- people will sure love it!

Kimmi Chan
Tastes Like Purple
#323 - 2014-02-25 01:17:51 UTC
Mario Putzo wrote:
I never said you couldn't. I just said you don't know how market hubs work. Which is painfully obvious if you think moving a market hub solves this problem. I seed markets all over high and low sec. I have no issue moving product outside of Jitas area of influence. But that doesn't change the fact that there is a problem with the game, and CCP should be working to fix that problem. Not telling people to just go somewhere else.

Lets assume everyone just says **** Jita and goes to Amarr instead. What is the solution for when Amarr gets over capacity...just move somewhere else?

Why not just fix the problem and be done with it, and the easiest least way with minimal impact on current gameplay is to just have product purchased in adjacent solar systems be delivered to those solar systems. This doesn't hurt prices, this doesn't hurt contracts, this doesn't hurt trading, and it allows people the ability to still buy crap from a central location without having to depend on a cap. Ignoring the problem doesn't make it go away, telling people to move doesn't get rid of the problem.

Having the systems next to the main hubs in each "empires" space to handle overflow is not going to damage anything about the game currently. Sole exception being that gankers won't have Saturday afternoon fish barrels. But you are incapable of understanding this because you don't know what a market hub is.


Here's what I do know.

It would be pure stupidity for CCP to implement the change you are proposing. If you read CCP Explorer's posts he has already mentioned using PLAYER courier services to accomplish what you want.

The "issue" in Jita has no negative impact on my game because I sell outside of any hub (including Amarr, Dodixie, and Rens). My profits are higher because I don't have to deal with the obscene amounts of competition and playing the Dwight K. Schrute "and 1 penny" game,

It is clear that there are two camps in this discussion. Those who point the finger at CCP such as yourself and IZ. And those of us who recognize the sandbox for what it is and leverage the existing mechanics to our advantage. People railing for changes, such as you and the others in that first camp, do so because you are unable to adapt.

Not my problem. You just keep playing the game the way you want to and keep posting about how horrible CCP is for not fixing your game. I'm going to go make some ISK.

"Grr Kimmi  Nerf Chans!" ~Jenn aSide

www.eve-radio.com  Join Eve Radio channel in game!

Salvos Rhoska
#324 - 2014-02-25 01:22:11 UTC
Your problem, is simple..

Its all the other people whom are competing with you for access to Jita.

Its not Jita systems nominal population cap.
Its not that you cant magically teleport your commodities over lightyears without using players to transport it.
Its not that massive battles can happen elsewhere in the universe.
Its not that there are no other established hubs that you can operate at.
Its not that in some distant future another Jitalike monolithic hub may develop, thereafter to fall.

Its. Other. People. Competing. With. You. To. Get. Into. Jita.

They are players. This is a player driven and created situation.

As such, CCP has nothing to do with it.
If CCP was to intervene and artififially increase Jitas cap above that of other stations, that would violate the unwritten rule of no direct intervention in the player driven economy. Jita is at its max capacity. Players have done this, not CCP. And its players that jeed to deal and adapt to it, not CCP.
Kimmi Chan
Tastes Like Purple
#325 - 2014-02-25 01:34:24 UTC
Salvos Rhoska wrote:
Your problem, is simple..

Its all the other people whom are competing with you for access to Jita.

Its not Jita systems nominal population cap.
Its not that you cant magically teleport your commodities over lightyears without using players to transport it.
Its not that massive battles can happen elsewhere in the universe.
Its not that there are no other established hubs that you can operate at.
Its not that in some distant future another Jitalike monolithic hub may develop, thereafter to fall.

Its. Other. People. Competing. With. You. To. Get. Into. Jita.

They are players. This is a player driven and created situation.

As such, CCP has nothing to do with it.
If CCP was to intervene and artififially increase Jitas cap above that of other stations, that would violate the unwritten rule of no direct intervention in the player driven economy. Jita is at its max capacity. Players have done this, not CCP. And its players that jeed to deal and adapt to it, not CCP.


Getting into Jita on the weekends is now PVP!!!! Emergent Gameplay!!

"Grr Kimmi  Nerf Chans!" ~Jenn aSide

www.eve-radio.com  Join Eve Radio channel in game!

Salvos Rhoska
#326 - 2014-02-25 01:47:40 UTC  |  Edited by: Salvos Rhoska
Kimmi Chan
Tastes Like Purple
#327 - 2014-02-25 01:48:29 UTC
Salvos Rhoska wrote:
Kimmi Chan wrote:
Getting into Jita on the weekends is now PVP!!!! Emergent Gameplay!!


Jita Weekend Opening!


LMAO!

"Grr Kimmi  Nerf Chans!" ~Jenn aSide

www.eve-radio.com  Join Eve Radio channel in game!

Kimmi Chan
Tastes Like Purple
#328 - 2014-02-25 02:08:51 UTC
Salvos Rhoska wrote:
Kimmi Chan wrote:
Getting into Jita on the weekends is now PVP!!!! Emergent Gameplay!!


Jita Weekend Opening 1!

Jita Weekend Opening 2!

Meanwhile at Amarr

Meanwhile at Dodixie

Meanwhile at Rens


You need to find one for Hek. You know, quiet, relaxed but with some crazy people just walking around staring at the camera with googly eyes... LOL

"Grr Kimmi  Nerf Chans!" ~Jenn aSide

www.eve-radio.com  Join Eve Radio channel in game!

Salvos Rhoska
#329 - 2014-02-25 08:40:00 UTC
Kimmi Chan wrote:
You need to find one for Hek. You know, quiet, relaxed but with some crazy people just walking around staring at the camera with googly eyes... LOL


Hek. The fruity nuts guy.
Brendan Anneto
Gladiators of Rage
Fraternity.
#330 - 2014-02-25 10:07:21 UTC
Irishdab Cadelanne wrote:
Instead of locking out jita to players why not go in an kick out players that are spaming local all the time. This would lower server load and allow the people that pay for this game the access we want.

I would not have any issues with the spam if the server could handle the load but it clearly can't. This effects the game play for other users and in my view is not fair to us that want to trade.

I know Jita is a high volume system and it is run on it's own sever. But it's getting to the point where you need to decide.

- kick spamers out

or

- Give Jita a second server till the spamers fill it up as well.



Don';t go there. That'll Fix the Problem

I also will laugh at your calamity; I will mock when your terror comes, When your terror comes like a storm, And your destruction comes like a whirlwind, When distress and anguish come upon you.   Proverbs 1:26-27

Luwc
State War Academy
Caldari State
#331 - 2014-02-25 13:10:32 UTC
Irishdab Cadelanne wrote:
Instead of locking out jita to players why not go in an kick out players that are spaming local all the time. This would lower server load and allow the people that pay for this game the access we want.

I would not have any issues with the spam if the server could handle the load but it clearly can't. This effects the game play for other users and in my view is not fair to us that want to trade.

I know Jita is a high volume system and it is run on it's own sever. But it's getting to the point where you need to decide.

- kick spamers out

or

- Give Jita a second server till the spamers fill it up as well.


+1

Lock Jita local.

http://hugelolcdn.com/i/267520.gif

Tippia
Sunshine and Lollipops
#332 - 2014-02-25 13:14:01 UTC
Luwc wrote:
Lock Jita local.
…except, of course, that it wouldn't solve anything since the spammers in question aren't locking anyone out.
IIshira
School of Applied Knowledge
Caldari State
#333 - 2014-02-25 13:41:05 UTC
Okay trying to get back on topic...

Someone said this isn't a hardware issue but rather an issue with the game software. I will look for the dev post on this when I get on my computer.

Calling not being able to get into a system due to the game not being able to handle the load PVP is just silly. If anything this just prevents PVP by not allowing more pilots to compete.
Kimmi Chan
Tastes Like Purple
#334 - 2014-02-25 13:54:40 UTC  |  Edited by: Kimmi Chan
IIshira wrote:
Okay trying to get back on topic...

Someone said this isn't a hardware issue but rather an issue with the game software. I will look for the dev post on this when I get on my computer.

Calling not being able to get into a system due to the game not being able to handle the load PVP is just silly. If anything this just prevents PVP by not allowing more pilots to compete.


It's an issue with players ignoring limitations of inanimate objects and placing unnecessary limitations on animate objects.

"Grr Kimmi  Nerf Chans!" ~Jenn aSide

www.eve-radio.com  Join Eve Radio channel in game!

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#335 - 2014-02-25 20:36:13 UTC
Tippia wrote:
Luwc wrote:
Lock Jita local.
…except, of course, that it wouldn't solve anything since the spammers in question aren't locking anyone out.

Wrong. They make up a percentage of the cap number.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Kimmi Chan
Tastes Like Purple
#336 - 2014-02-25 20:47:17 UTC  |  Edited by: Kimmi Chan
Infinity Ziona wrote:
Tippia wrote:
Luwc wrote:
Lock Jita local.
…except, of course, that it wouldn't solve anything since the spammers in question aren't locking anyone out.

Wrong. They make up a percentage of the cap number.


HI!!! -------->Lol<------- I'm a link!

"Grr Kimmi  Nerf Chans!" ~Jenn aSide

www.eve-radio.com  Join Eve Radio channel in game!

Mario Putzo
#337 - 2014-02-25 20:48:43 UTC
Infinity Ziona wrote:
Tippia wrote:
Luwc wrote:
Lock Jita local.
…except, of course, that it wouldn't solve anything since the spammers in question aren't locking anyone out.

Wrong. They make up a percentage of the cap number.


Cap is in place because of session changes. Spammers actually don't put much stress on the node at all.
Tippia
Sunshine and Lollipops
#338 - 2014-02-25 20:50:19 UTC
Infinity Ziona wrote:
Wrong.
Nope.
Mag's
Azn Empire
#339 - 2014-02-25 20:52:24 UTC
Infinity Ziona wrote:
Tippia wrote:
Luwc wrote:
Lock Jita local.
…except, of course, that it wouldn't solve anything since the spammers in question aren't locking anyone out.

Wrong. They make up a percentage of the cap number.

Just reposting this.
CCP Explorer wrote:
Tippia wrote:
…a cap that is set to accommodate the 1175 non-spammers and the 1000 spammers. If you were to remove the spammers, somehow, the cap would be set to 1175 instead since that's how much load the system can take (after all, the spammers don't contribute to that load). The cap is set based on the load generated by the players logging or jumping into the system. Removing the people that add nothing to that load would just reveal that the actual cap is 1175, so you'd still have just as many slots available for the non-spammers and you'd still not get in.
Again what Tippia said.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Kaarous Aldurald
Black Hydra Consortium.
#340 - 2014-02-25 20:53:39 UTC
Infinity Ziona wrote:
Tippia wrote:
Luwc wrote:
Lock Jita local.
…except, of course, that it wouldn't solve anything since the spammers in question aren't locking anyone out.

Wrong. They make up a percentage of the cap number.


You are incomparably ignorant. I would say that I'm surprised, but this is far from the stupidest thing you have ever said.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.