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Wormholes

 
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Cataclysmic bonus

Author
Levina Windstar
Brutor Tribe
Minmatar Republic
#1 - 2014-02-23 01:40:57 UTC
According to the wiki, cataclysmic wormhole should give bonus in capacitor capacity and capacitor recharge. I'm living in a C3 with a Null static so I used it to make some tests.

When I jump to Null sec with my fitting window opened, I can clearly see that I'm loosing a bit of capacitor capacity but my capacitor recharge and my deplete time remain the same. Anyone could explain me why? Shocked

Thank you.

"I can make billions using my mouth ...

... and sometimes when I talk, too" --- Solecist Project

Jill Chastot
WE FORM BL0B Inc.
Goonswarm Federation
#2 - 2014-02-23 01:58:09 UTC
Wiki is wrong on a bunch of things,

See if you can go find other effects that wiki "lies" about P

https://forums.eveonline.com/default.aspx?g=posts&t=298596&find=unread OATHS wants you. Come to the WH "Safety in eve is the greatest fallacy you will ever encounter. Once you accept this you will truely enjoy this game."

Rroff
Antagonistic Tendencies
#3 - 2014-02-23 03:03:58 UTC
Haven't checked in awhile but the ingame fitting window often doesn't show wormhole system effects properly or even at all depending on the effect unless they've fixed it recently.
Levina Windstar
Brutor Tribe
Minmatar Republic
#4 - 2014-02-23 03:15:02 UTC
After some research, I've found plenty of web sites about wormholes effect but they all seam to indicate something different. Can CCP help a bit here? Big smile

"I can make billions using my mouth ...

... and sometimes when I talk, too" --- Solecist Project

1c3crysta1
Silent Majority.
Aspartame.
#5 - 2014-02-23 10:49:38 UTC
As far as I understand, it simply increases your capacitor capacity. But since your capacitor recharge increases linear towards your capacitor capacity, this would buff your capacity recharge enormously if it wasn't offset by increasing the capacity recharge time. This is what is happening in a cataclysmic system, your capacity is increases just as much as your capacity recharge time.
An example:
A ship with a 1000GJ capacitor capacity and a 100 second capacity recharge time gives it a capacity recharge of 10GJ/sec.
The same ship in a C4 cataclysmic system:
1680GJ capacitor capacity and a 168 second capacity recharge times gives it the same capacity recharge of 10GJ/sec.

...as long as I'm not wrong (haven't lived in one by myself)
Jack Miton
School of Applied Knowledge
Caldari State
#6 - 2014-02-23 10:54:43 UTC
the cat bonus applies as it is written on sites that list it. fitting window is ****, dont use it.

There is no Bob.

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Angsty Teenager
Broski North
#7 - 2014-02-23 11:32:14 UTC
The wiki is correct, you're just interpreting what it says wrong.

In a cataclysmic wormhole, your capacitor gets increased by xx % (depending on class). In general this will also mean that your capacitor recharge will increase as well, since all ships have a base time for the cap to recharge fully, and thus if you increase the capacitor capacity and the base time for cap recharge doesn't change, your cap/s recharge will increase.

CCP only wanted to double your total capacitor but leave your cap/s recharge the same, so they added an affect to increase your capacitor recharge time by xx %. This increases the time for your cap to refill from 0 to full, so it's actually a debuff not a buff. The wiki really should say "Capacitor Recharge Time" rather than "Capacitor Recharge".

You'll notice that in a Pulsar, there is a "Capacitor Recharge" bonus of -xx %, so in a Pulsar, your cap/s recharge will increase.
Levina Windstar
Brutor Tribe
Minmatar Republic
#8 - 2014-02-23 13:15:28 UTC  |  Edited by: Levina Windstar
Oh, now I get it.

So let's say im living in a C6 cataclysmic and I have 1000 GJ of cap and 10 GJ/sec of cap recharge. That mean it would take me 100 sec to fully recharge it.

According to wiki, I should have 1500 GJ of max cap (+50%) wich boost the cap recharge rate by 50% at the same time. But, like Angsty said, CCP wanted to keep the "total recharge time" to be the same so they nerfed the cap recharge time by 50% too. So that way, my max cap is boosted by 50% without affecting the total recharge time.

The way I interpreted it was that your max cap AND your cap recharge was boosted by 50% wich should result in a crazy total recharge time.

Thanky ou for the clarification.

EDIT : I was confused... P

"I can make billions using my mouth ...

... and sometimes when I talk, too" --- Solecist Project

Rroff
Antagonistic Tendencies
#9 - 2014-02-23 14:31:56 UTC
As a side note the cap recharge does't work like that, the recharge rate in gj/s is the peak recharge rate actual time to recharge 1000gj with a peak rate of 10gj/s will be more than 100s. The rate varies depending on % of cap left with the peak somewhere around 30% with a steep slope from 0 to 30 and a longer drop from 30 to 100.
Angsty Teenager
Broski North
#10 - 2014-02-23 23:12:13 UTC
Rroff wrote:
As a side note the cap recharge does't work like that, the recharge rate in gj/s is the peak recharge rate actual time to recharge 1000gj with a peak rate of 10gj/s will be more than 100s. The rate varies depending on % of cap left with the peak somewhere around 30% with a steep slope from 0 to 30 and a longer drop from 30 to 100.


Yea the base recharge time I referenced is the total time (and corresponds to an average cap/s recharge rate from 0-100), either way you'll still see your cap/s at any point remain the same when you jump into a cata wh for the reasons above.
TXG SYNC
Dad Jokes R Us
#11 - 2014-02-24 20:13:51 UTC
In practice, a Cataclysmic is a serious buff to any RR gang. I lived in a Cataclysmic for several months, and because you're using fewer cycles of your repper to rep cap buddies, actual capacitor issues are tremendously reduced for the gang as a whole.

The numbers might lie, but the gameplay does not. If you use remote rep in a Cataclysmic, your net capacitor use is dramatically reduced. If the Sleepers neut you, the impact of the neuts are dramatically reduced because your capacitor is so much larger. If you use a local rep in a Cataclysmic, you're asking for more-challenging gameplay :)
Jack Miton
School of Applied Knowledge
Caldari State
#12 - 2014-02-24 21:37:29 UTC
just plug a fit, any fit, into EFT and add a cata variable to external effects and you'll figure it out. it's really not hugely complicated.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

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