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Either Eliminate or Enhance Attributes

Author
Shrewd Tsero
Deep Core Mining Inc.
Caldari State
#1 - 2014-02-24 21:20:04 UTC
Forgive me if I'm missing something here since I'm relatively new to the game, but as I understand it the only thing that attributes contribute to for your character is the time it takes to learn a skill. Why bother? It seems superfluous and unnecessary. A pilot with high intelligence flies exactly the same as a pilot with the lowest intelligence possible, he can just train missiles slightly faster.

So, I suggest either get rid of them and make all skills train at a flat rate, or enhance them so that they affect other areas of the game. Maybe a pilot with high intelligence will be able to target slightly faster. Or one with high willpower will have increases ship agility. High perception could increase scanning abilities.

As it stands right now, they are simply a vestigial appendage that serves no real purpose other than that it's always been there. Time to evolve.

It is good to have substance to one's existence.  But in the absence of substance, one can do much yet with style.

Damien White
Deep Core Mining Inc.
Caldari State
#2 - 2014-02-24 21:22:56 UTC
Stupid idea is stupid.

It makes a big difference if you speced you char right or not and we are not talking about "slightly faster", we are talking about weeks and months.

It is one source of Balancing so you cant go for Turret ECM Shield Drone Battleship with Energy Neuts and a gazillion Jumpclones, while using Boosters in a couple of weeks.

97% of girls would die if Justin Bieber were about to jump off a cliff. Post this in your sig if you`re part of the 3% yelling,

"DO A BARREL ROLL!"

Noxisia Arkana
Deadspace Knights
#3 - 2014-02-24 21:24:15 UTC
It adds a little spice and rewards players that are able to make long term training plans and commit to them. Delayed gratification is integral to EvE. Any mechanic that reinforces it (via 1 yr remaps), is great.

I feel your pain, but the implants also are an isk sink - and they give all players a chance to decide how much they want their Pod to be worth. This is more of a risk management issue. If you plan on living as safe as possible, go +5s all the way - if you are terrible at PVP like me, you might want to go with +3s.

Your phrasing is clever, but doesn't deliver any meat for your idea. I especially like 'vestigal appendage.'
Rowells
Pator Tech School
Minmatar Republic
#4 - 2014-02-24 21:27:33 UTC
It also allows you to decide what you want to train faster. This character has all the charisma points dumped into intelligence and willpower to train combat faster, since i wont need any of the social skills and im not interested in fleet skills. Any pilot can do the same. Thats why your allowed a remap every year and you can supplement with implants. Gives me a choice rather than being forced into a bracket i dont want/need.
Shrewd Tsero
Deep Core Mining Inc.
Caldari State
#5 - 2014-02-24 21:28:44 UTC
Damien White wrote:
Stupid idea is stupid.

It makes a big difference if you speced you char right or not and we are not talking about "slightly faster", we are talking about weeks and months.

It is one source of Balancing so you cant go for Turret ECM Shield Drone Battleship with Energy Neuts and a gazillion Jumpclones, while using Boosters in a couple of weeks.


Please. Yes, it does probably shave weeks and months off over a long term career, but I hardly thing that all skills training without effects of attributes changes is going to somehow break the game. Pick a mid point between the longest time it takes to train a skill and the shortest possible with all attributes for it maxed and fix the skill at that for everyone.

Balance is just as easy to acheive without a unneccesary mechanic.

It is good to have substance to one's existence.  But in the absence of substance, one can do much yet with style.

Anhenka
The New Federation
Sigma Grindset
#6 - 2014-02-24 21:31:26 UTC
Be glad Shrew, we used to have training skills that enhanced attributes. Those took week or months to train to max level, and new players were advised to train as many of them as they could stand as early as possible, leading to noobs ship spinning for weeks then quitting when starting the game.

Now that was a bad design. Thankfully, they removed it and set all the attributes to the same level as maxed learning skills.
So you are already starting out with a much better base then most of the older crowd got when they started.

As to you original idea: No thanks. I and many others enjoy being able to specialize into certain attributes in order to rush though a planned long term skill que.

If you don't, then spit your remaps between all the attributes except Charisma, cause seriously, **** charisma. It's used for very few skills unless you go into training a leadership alt. Then you will have a balanced attribute sheet not too terribly bad at training any one skill type.
Rowells
Pator Tech School
Minmatar Republic
#7 - 2014-02-24 21:31:39 UTC
Shrewd Tsero wrote:
Damien White wrote:
Stupid idea is stupid.

It makes a big difference if you speced you char right or not and we are not talking about "slightly faster", we are talking about weeks and months.

It is one source of Balancing so you cant go for Turret ECM Shield Drone Battleship with Energy Neuts and a gazillion Jumpclones, while using Boosters in a couple of weeks.


Please. Yes, it does probably shave weeks and months off over a long term career, but I hardly thing that all skills training without effects of attributes changes is going to somehow break the game. Pick a mid point between the longest time it takes to train a skill and the shortest possible with all attributes for it maxed and fix the skill at that for everyone.

Balance is just as easy to acheive without a unneccesary mechanic.

Essentially if you never use implants or remaps you have your set amount of time and standard.It's not like you have to even touvh your attributes or even look at them.
Grath Telkin
Amok.
Goonswarm Federation
#8 - 2014-02-24 21:33:54 UTC
Shrewd Tsero wrote:
Damien White wrote:
Stupid idea is stupid.

It makes a big difference if you speced you char right or not and we are not talking about "slightly faster", we are talking about weeks and months.

It is one source of Balancing so you cant go for Turret ECM Shield Drone Battleship with Energy Neuts and a gazillion Jumpclones, while using Boosters in a couple of weeks.


Please. Yes, it does probably shave weeks and months off over a long term career, but I hardly thing that all skills training without effects of attributes changes is going to somehow break the game. Pick a mid point between the longest time it takes to train a skill and the shortest possible with all attributes for it maxed and fix the skill at that for everyone.

Balance is just as easy to acheive without a unneccesary mechanic.


You are vastly underestimating what properly specing your attributes does to your training time.

Malcanis - Without drone assign, the slowcat doctrine will wither and die.

Shrewd Tsero
Deep Core Mining Inc.
Caldari State
#9 - 2014-02-24 21:36:51 UTC
Anhenka wrote:
Be glad Shrew, we used to have training skills that enhanced attributes. Those took week or months to train to max level, and new players were advised to train as many of them as they could stand as early as possible, leading to noobs ship spinning for weeks then quitting when starting the game.


I'm familiar with that era from reading about it. I also know that when they suggested taking them out, there was an outcry about how awful it would be.

If the once yearly (or whenever) mini-game of remapping to shave a week off your training queue is important to people, then so be it. But why not have them affect other aspects of the game. Then they would become much more relevant and dynamic.

It is good to have substance to one's existence.  But in the absence of substance, one can do much yet with style.

Rowells
Pator Tech School
Minmatar Republic
#10 - 2014-02-24 21:38:58 UTC
Shrewd Tsero wrote:
Anhenka wrote:
Be glad Shrew, we used to have training skills that enhanced attributes. Those took week or months to train to max level, and new players were advised to train as many of them as they could stand as early as possible, leading to noobs ship spinning for weeks then quitting when starting the game.


I'm familiar with that era from reading about it. I also know that when they suggested taking them out, there was an outcry about how awful it would be.

If the once yearly (or whenever) mini-game of remapping to shave a week off your training queue is important to people, then so be it. But why not have them affect other aspects of the game. Then they would become much more relevant and dynamic.

I don't like the idea of removing them, but this sounds interesting. What would you have in mind?
Shrewd Tsero
Deep Core Mining Inc.
Caldari State
#11 - 2014-02-24 21:39:56 UTC
Grath Telkin wrote:
Shrewd Tsero wrote:
Damien White wrote:
Stupid idea is stupid.

It makes a big difference if you speced you char right or not and we are not talking about "slightly faster", we are talking about weeks and months.

It is one source of Balancing so you cant go for Turret ECM Shield Drone Battleship with Energy Neuts and a gazillion Jumpclones, while using Boosters in a couple of weeks.


Please. Yes, it does probably shave weeks and months off over a long term career, but I hardly thing that all skills training without effects of attributes changes is going to somehow break the game. Pick a mid point between the longest time it takes to train a skill and the shortest possible with all attributes for it maxed and fix the skill at that for everyone.

Balance is just as easy to acheive without a unneccesary mechanic.


You are vastly underestimating what properly specing your attributes does to your training time.


Oh, I do get that. As a for instance, right now I'm training for a Mach (because I wanna!). It's currently sitting at 58 days out. If I were to burn a remap (according to EVEmon), I could trim at least 6 days off that. More if I wanted to burn an additional remap. That's nothing to sniff at. But it's still just window dressing on a part of the game that doesn't require it.

It is good to have substance to one's existence.  But in the absence of substance, one can do much yet with style.

Noxisia Arkana
Deadspace Knights
#12 - 2014-02-24 21:43:15 UTC
They do, indirectly. I pilot that maps intel/memory and focuses on those skills for a year will have great capacitor, ewar, and tanking ability of the same character that maps per/wil (Gunnery, spaceship command).
Shrewd Tsero
Deep Core Mining Inc.
Caldari State
#13 - 2014-02-24 21:59:59 UTC
Noxisia Arkana wrote:
They do, indirectly. I pilot that maps intel/memory and focuses on those skills for a year will have great capacitor, ewar, and tanking ability of the same character that maps per/wil (Gunnery, spaceship command).


Agreed, but that's the same as saying that a pilot that has played for three years and focused on the market will have more market skills trained than a pilot that has played for one year that has exclusively PvPd. It's still not supporting the need for the current effect that attributes have.

I would much rather see them apply directly to used skills than simply speed up the time it takes to learn those skills. If I could map into intelligence and memory for my missles, and have that combination also positively affect my RoF, then that would be meaningful.

It is good to have substance to one's existence.  But in the absence of substance, one can do much yet with style.

Mr Doctor
Therapy.
The Initiative.
#14 - 2014-02-24 22:26:27 UTC
Hardwires are kind of what you want. You can choose to "spec" yourself towards better scanning, faster lock, more DPS, more speed, more tank etc.. its just that instead of attributes they are tied to hardwires. Attributes are fine they just get annoying when you spec to charisma for boosting skills and later realise you max them out in 6 months and have an age to wait before respec ;_;
Zan Shiro
Doomheim
#15 - 2014-02-24 22:33:04 UTC
I support this idea....only if eve gets all attiribute checking Fallout/Fallout new vegas style. I want in game dialogue to be special when I go low intelligenc build.

But seriously...jsut remap and implant. Want willpower to make you more agile...spec it for navigation and agiliyt enhancing trains. These can be drawn out to max them.


Since new , eve is not like other mmo's. if you did not dig this in your (assumed) 14 day trial, ccp devs did not come to your house, put a gun to your head and say either your payment info or your brains will be on the computer screen in 5 seconds.
Little Dragon Khamez
Guardians of the Underworld
#16 - 2014-02-24 23:53:35 UTC
Anhenka wrote:
Be glad Shrew, we used to have training skills that enhanced attributes. Those took week or months to train to max level, and new players were advised to train as many of them as they could stand as early as possible, leading to noobs ship spinning for weeks then quitting when starting the game.

Now that was a bad design. Thankfully, they removed it and set all the attributes to the same level as maxed learning skills.
So you are already starting out with a much better base then most of the older crowd got when they started.

As to you original idea: No thanks. I and many others enjoy being able to specialize into certain attributes in order to rush though a planned long term skill que.

If you don't, then spit your remaps between all the attributes except Charisma, cause seriously, **** charisma. It's used for very few skills unless you go into training a leadership alt. Then you will have a balanced attribute sheet not too terribly bad at training any one skill type.


I actually preferred it back then, your character attributes were much more important and that was a good thing imo.

Dumbing down of Eve Online will result in it's destruction...

Chihiro Chugakusei
Fortune Hunters - Navy Operations
#17 - 2014-02-24 23:59:35 UTC  |  Edited by: Chihiro Chugakusei
Damien White wrote:
Stupid idea is stupid.

It makes a big difference if you speced you char right or not and we are not talking about "slightly faster", we are talking about weeks and months.

It is one source of Balancing so you cant go for Turret ECM Shield Drone Battleship with Energy Neuts and a gazillion Jumpclones, while using Boosters in a couple of weeks.


Be nice to new players. You're being an ass hole.

OP, what you are proposing (at least as far as having secondary affects) is way too complicated to ever really be implemented. The game is in a precarious balance, and all sorts of things can break that, your idea included.

Could it be removed? Maybe, but I don't see any major reason to do it (or not do it, for that matter). FYI the system itself has come a long way, and is a lot simpler than it used to be. Attributes used to be a real cluster ****.

Keep it up, +1

Aliventi
Rattini Tribe
Minmatar Fleet Alliance
#18 - 2014-02-25 00:05:05 UTC  |  Edited by: Aliventi
There is a deep division over this issue amongst the community of Eve. There are essentially 2 sides:
1. Attributes should stay because they do offer a choice and a consequence to Eve. Eve is about choices and consequences and attributes are an excellent example.
2. Attributes should be removed because they do not offer a meaningful choice and consequence to Eve. Attributes are not like deciding on a fit of a ship. The choice to fit an AB or a MWD has a very great and meaningful impact and the ability to trial and error that attributes doesn't possess.

The difference is subtle. It all comes down to how each individual determines how meaningful the choice and consequence is. Perpetuum Online which has a similar system of time based skills that Eve possesses eliminated attributes for the following reasons:
Quote:
We've been internally debating the issue for a long time now and we have finally come to the conclusion that attributes are not necessary. They are pretty much an unneeded annoyance, and while they seem to make the game more complex and deeper, they do not contribute to it in an entertaining or useful way.

And:
Quote:
The problem with attributes has always been that you have to make important choices at the very beginning of the game. However, at that point you usually don't have the slightest idea what they will mean for the future, and you don't even have any chance to make adjustments later on. Obviously this can be a very frustrating experience for our new players.


I personally do not like attributes. I feel that attributes and attribute implants (attribute implants are another argument all by themselves) do not offer a meaningful, entertaining, and useful choice and consequence over not having them at all. There are many that disagree with me.
To me I think it would make a great deal of sense to remove attributes and attribute implants from Eve. Then allow all training to be done at a 2700SP/hr rate that is deposited in to a capped (1-3 mil SP) free SP pool. To train skills you apply SP selecting the skill, choose how much SP to apply and hit apply. I can explain that system to you in 2 sentences. Try explaining the current attribute/attribute implant/remap system to a noob in 2 sentences in such a way that they will understand. I doubt you really could. A simple elegant system, IMO, is better for Eve than the system we currently possess.
Flaming Forum Spammer
Doomheim
#19 - 2014-02-25 00:32:59 UTC
OP never played DnD... Attributes make the world go 'round and some better at something than another by focus and design. bards need their charisma, barbarians their strength, monks their wisdom and etc... same for eve. make it so there is no sense of sacrifice to pursue various avenues robs you of even your own life experiences, devastates your talents... basically turns EvE into the worst public school in America. ******* Socialist Duck. (capitalists are pigs, socialists are ducks and commies are herrings -deal wit it). Created Equal, but thereafter everyone isn't.
Shrewd Tsero
Deep Core Mining Inc.
Caldari State
#20 - 2014-02-25 00:35:30 UTC
Chihiro Chugakusei wrote:
OP, what you are proposing (at least as far as having secondary affects) is way too complicated to ever really be implemented. The game is in a precarious balance, and all sorts of things can break that, your idea included.

Could it be removed? Maybe, but I don't see any major reason to do it (or not do it, for that matter). FYI the system itself has come a long way, and is a lot simpler than it used to be. Attributes used to be a real cluster ****.


Most likely. I haven't even scratched the surface, so I can't say for sure. As someone already stated, though, hardwiring essentially already does what I suggested, but in a more controlled way. I would venture to say, however, that if a reason for keeping something can neither be argued for or against, really, then it's probably worth questioning it's validity. Honestly, to me, it's one of the few mechanics in Eve that seems "tacked on".


As an aside, not all the people on the forums are negative and hostile. Just a lot of them. And besides, it gives you a chance to appreciate when someone is genuinely kind and logical. Don't let the stalkers get you down. :)

It is good to have substance to one's existence.  But in the absence of substance, one can do much yet with style.

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