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Does Eve need new players?

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Author
ISD Tyrozan
ISD Community Communications Liaisons
ISD Alliance
#341 - 2014-02-24 20:56:12 UTC
Personal attack post removed.

ISD Tyrozan

Captain

Community Communication Liaisons (CCLs)

Interstellar Services Department

@ISDTyrozan | @ISD_CCL

Kimmi Chan
Tastes Like Purple
#342 - 2014-02-24 21:01:29 UTC
Divine Entervention wrote:
In the mean time, while I'm sitting afk at a plex on my main with zero alts, I'll do other things that might be more entertaining.


That's the spirit!

"Grr Kimmi  Nerf Chans!" ~Jenn aSide

www.eve-radio.com  Join Eve Radio channel in game!

Divine Entervention
Doomheim
#343 - 2014-02-24 21:04:42 UTC  |  Edited by: Divine Entervention
Kimmi Chan wrote:
Divine Entervention wrote:
In the mean time, while I'm sitting afk at a plex on my main with zero alts, I'll do other things that might be more entertaining.


That's the spirit!


Like make suggestions in the "Does Eve need new players?" thread.

Considering I, being a new player, am totally bored right now because there's next to nothing efficient for a new player to do except die alot and make people who need to kill new players to feel good about themselves feel better; there needs to be something to do.

How about a set of missions I can run that would take approximately 2 hours worth of time invested to reward me with 12-24 hours of 2x skill point generation?

That way, I'm motivated to log in and do things other than log in and watch my skill points go up hoping some day I'll be able to fly that kitsune or blackbird.
Kimmi Chan
Tastes Like Purple
#344 - 2014-02-24 21:07:25 UTC
Divine Entervention wrote:
Kimmi Chan wrote:
Divine Entervention wrote:
In the mean time, while I'm sitting afk at a plex on my main with zero alts, I'll do other things that might be more entertaining.


That's the spirit!


Like make suggestions in the "Does Eve need new players?" thread.

Considering I, being a new player, am totally bored right now because there's next to nothing efficient for a new player to do except die alot and make people who need to kill new players to feel good about themselves; there needs to be something to do.

How about a set of missions I can run that would take approximately 2 hours worth of time invested to reward me with 12-24 hours of 2x skill point generation?

That way, I'm motivated to log in and do things other than log in and watch my skill points go up hoping some day I'll be able to fly that kitsune or blackbird.


Get a Griffin.

If you want more skill points, go back in time, and start playing then.

"Grr Kimmi  Nerf Chans!" ~Jenn aSide

www.eve-radio.com  Join Eve Radio channel in game!

Ai Shun
#345 - 2014-02-24 21:09:56 UTC  |  Edited by: Ai Shun
Divine Entervention wrote:
Kimmi Chan wrote:
Divine Entervention wrote:
In the mean time, while I'm sitting afk at a plex on my main with zero alts, I'll do other things that might be more entertaining.


That's the spirit!


Like make suggestions in the "Does Eve need new players?" thread.

Considering I, being a new player, am totally bored right now because there's next to nothing efficient for a new player to do except die alot and make people who need to kill new players to feel good about themselves; there needs to be something to do.

How about a set of missions I can run that would take approximately 2 hours worth of time invested to reward me with 12-24 hours of 2x skill point generation?

That way, I'm motivated to log in and do things other than log in and watch my skill points go up hoping some day I'll be able to fly that kitsune or blackbird.


No.

EVE is not built to advance your character through grind / farm based mechanics. It is a time based skill progression system. There are plenty of discussions on that topic. You're more than welcome to search for and read them.

As for boredom, that is a personal issue for you to resolve. There are plenty of suggestions in this thread. One of them even highlights a post from another new player that is not bored, understands the concepts embodied in EVE Online and appears to be having a fantastic time at the start of their experience with EVE Online (Even with low skillpoints, like you)

Maybe you could try sending them an EVE Mail and asking what they're doing differently to you?

Alternatively, if you are dead set on instant gratification games I'd be happy to recommend a number of single player games that you can use cheat codes / other mechanisms to advance faster than the game pacing would allow or some MMOs that will allow you to purchase a max level character. There are a few of those that will allow you to skip the learning curve for instant gratification and it might be that provides a better gaming experience for you.
Kimmi Chan
Tastes Like Purple
#346 - 2014-02-24 21:13:51 UTC
Ai Shun wrote:
I'd be happy to recommend a number of single player games that you can use cheat codes / other mechanisms to advance faster than the game pacing would allow


I can tell him how to make break Skyrim with Enchanting.


Ai Shun wrote:
or some MMOs that will allow you to purchase a max level character. There are a few of those that will allow you to skip the learning curve for instant gratification and it might be that provides a better gaming experience for you.


Everquest is now nothing but powerlevelers and the powerlevelled. - A bunch of idiots who don't know how to play the game and have ****** skills.

"Grr Kimmi  Nerf Chans!" ~Jenn aSide

www.eve-radio.com  Join Eve Radio channel in game!

Divine Entervention
Doomheim
#347 - 2014-02-24 21:18:18 UTC
Kimmi Chan wrote:
Divine Entervention wrote:
Kimmi Chan wrote:
Divine Entervention wrote:
In the mean time, while I'm sitting afk at a plex on my main with zero alts, I'll do other things that might be more entertaining.


That's the spirit!


Like make suggestions in the "Does Eve need new players?" thread.

Considering I, being a new player, am totally bored right now because there's next to nothing efficient for a new player to do except die alot and make people who need to kill new players to feel good about themselves; there needs to be something to do.

How about a set of missions I can run that would take approximately 2 hours worth of time invested to reward me with 12-24 hours of 2x skill point generation?

That way, I'm motivated to log in and do things other than log in and watch my skill points go up hoping some day I'll be able to fly that kitsune or blackbird.


Get a Griffin.

If you want more skill points, go back in time, and start playing then.



I can tell you haven't really read the thread because I've stated already that I fly a griffin. Which dies repeatedly and has next to zero survivability compared to a kitsune and a blackbird.

So instead of insanely continuing to fly and fit griffins, I only do a percentage of my time because ultimately, it would be deception to believe flying one would result in anything other than my own destruction.

Now, considering my short term goal is a kitsune followed by a blackbird, I have to wait. Now considering there is nothing to do other than wait, I would like to make some suggestions to add incentive to my, and other new players desire to actually log in.

Like, missions we could run to increase skill point generation for a set amount of time. That way, we're logged in for at least 2 hours applying ourselves to accomplishing objectives. It's a learning experience with a desirable reward, AND it puts us in the game for you, as people who can potentially be interactable content for you to enjoy.

As is, I can accomplish almost as much offline as I can accomplish online. What message does that send to new people, that the game they are interested in doesn't need or really want them to log in and do something?

There's no reward. Considering established players obtain their rewards from killing each other or influencing galactic politics, maybe manufacturing high isk items and making a huge sale, where is the reward for new people?

We're already going to lose every engagement. We're not financially established enough to have any impact on markets, and it takes time to get industry related skills and the capital to become involved in crafting.

Everyone's reward is advancement. The majority of potential regarding advance with new players is and can be done soley offline. In comparison, there's no real reason for a new player to log in.

So I suggest missions for new people to run that will grant them at least 2x skill point generation for 24 hours.
Kaarous Aldurald
Black Hydra Consortium.
#348 - 2014-02-24 21:28:26 UTC
Divine Entervention wrote:


Everyone's reward is advancement. The majority of potential regarding advance with new players is and can be done soley offline. In comparison, there's no real reason for a new player to log in.



You just outed yourself as a themepark gamer, btw. "but progression!", is basically your entire argument.

And as for the rest of what I quoted. They might log in because, you know, they play this game for fun? Remember what fun is?

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Ai Shun
#349 - 2014-02-24 21:29:03 UTC  |  Edited by: Ai Shun
Divine Entervention wrote:
I can tell you haven't really read the thread because I've stated already that I fly a griffin. Which dies repeatedly and has next to zero survivability compared to a kitsune and a blackbird.

So instead of insanely continuing to fly and fit griffins, I only do a percentage of my time because ultimately, it would be deception to believe flying one would result in anything other than my own destruction.

Now, considering my short term goal is a kitsune followed by a blackbird, I have to wait. Now considering there is nothing to do other than wait, I would like to make some suggestions to add incentive to my, and other new players desire to actually log in.

Like, missions we could run to increase skill point generation for a set amount of time. That way, we're logged in for at least 2 hours applying ourselves to accomplishing objectives. It's a learning experience with a desirable reward, AND it puts us in the game for you, as people who can potentially be interactable content for you to enjoy.

As is, I can accomplish almost as much offline as I can accomplish online. What message does that send to new people, that the game they are interested in doesn't need or really want them to log in and do something?

There's no reward. Considering established players obtain their rewards from killing each other or influencing galactic politics, maybe manufacturing high isk items and making a huge sale, where is the reward for new people?

We're already going to lose every engagement. We're not financially established enough to have any impact on markets, and it takes time to get industry related skills and the capital to become involved in crafting.

Everyone's reward is advancement. The majority of potential regarding advance with new players is and can be done soley offline. In comparison, there's no real reason for a new player to log in.

So I suggest missions for new people to run that will grant them at least 2x skill point generation for 24 hours.


No.

EVE is not built to advance your character through grind / farm based mechanics. It is a time based skill progression system. There are plenty of discussions on that topic. You're more than welcome to search for and read them.

As for boredom and your misunderstandings relating to opportunities in-game to achieve great things, that is a personal issue for you to resolve. There are plenty of suggestions in this thread. One of them even highlights a post from another new player that is not bored, understands the concepts embodied in EVE Online and appears to be having a fantastic time at the start of their experience with EVE Online (Even with low skillpoints, like you)

Maybe you could try sending them an EVE Mail and asking what they're doing differently to you?

Alternatively, if you are dead set on instant gratification games I'd be happy to recommend a number of single player games that you can use cheat codes / other mechanisms to advance faster than the game pacing would allow or some MMOs that will allow you to purchase a max level character. There are a few of those that will allow you to skip the learning curve for instant gratification and it might be that provides a better gaming experience for you.
Kimmi Chan
Tastes Like Purple
#350 - 2014-02-24 21:29:07 UTC  |  Edited by: Kimmi Chan
Divine Entervention wrote:
I can tell you haven't really read the thread because I've stated already that I fly a griffin. Which dies repeatedly and has next to zero survivability compared to a kitsune and a blackbird.

So instead of insanely continuing to fly and fit griffins, I only do a percentage of my time because ultimately, it would be deception to believe flying one would result in anything other than my own destruction.

Now, considering my short term goal is a kitsune followed by a blackbird, I have to wait.


You'll be in a Blackbird before you're in a Kitsune.

Divine Entervention wrote:
Now considering there is nothing to do other than wait


This is categorically bullshit. There is plenty to do. Your only limitations are those of your own making. Those of us that have been around a while had to train Learning Skills. They were skills you trained so you could train skills faster. And we shot at stuff while we waited for them to finish.

We shot other players.
We shot at rats.
We shot at asteroids.

Divine Entervention wrote:
, I would like to make some suggestions to add incentive to my, and other new players desire to actually log in.


More than the incentive that the game is fun. Look man, if this **** isn't fun for you then Jonah's got it pegged - you need to just go. At this point, the only real reason to keep your account active is because of your stellar and well reasoned posting here.

Divine Entervention wrote:
Like, missions we could run to increase skill point generation for a set amount of time. That way, we're logged in for at least 2 hours applying ourselves to accomplishing objectives. It's a learning experience with a desirable reward, AND it puts us in the game for you, as people who can potentially be interactable content for you to enjoy.

As is, I can accomplish almost as much offline as I can accomplish online. What message does that send to new people, that the game they are interested in doesn't need or really want them to log in and do something?

There's no reward. Considering established players obtain their rewards from killing each other or influencing galactic politics, maybe manufacturing high isk items and making a huge sale, where is the reward for new people?


Incentives to not intentionally handicap yourself with limitations that don't exist? You want rested experience? LOL, no.

Divine Entervention wrote:
We're already going to lose every engagement.


Well with that attitude it's no wonder.

"Grr Kimmi  Nerf Chans!" ~Jenn aSide

www.eve-radio.com  Join Eve Radio channel in game!

Kimmi Chan
Tastes Like Purple
#351 - 2014-02-24 21:31:57 UTC
Divine Entervention wrote:
We're not financially established enough to have any impact on markets, and it takes time to get industry related skills and the capital to become involved in crafting.


Sure you are. And we call it manufacturing.

Divine Entervention wrote:
Everyone's reward is advancement.


If that is the reward why should you be able to bypass everything I did to get my reward?

Divine Entervention wrote:
The majority of potential regarding advance with new players is and can be done soley offline. In comparison, there's no real reason for a new player to log in.


That is true for me too. I can advance offline because of the unique skill training in this game. Or, you know, I could log on and have fun.

Divine Entervention wrote:
So I suggest missions for new people to run that will grant them at least 2x skill point generation for 24 hours.


LOL, no.

"Grr Kimmi  Nerf Chans!" ~Jenn aSide

www.eve-radio.com  Join Eve Radio channel in game!

Divine Entervention
Doomheim
#352 - 2014-02-24 21:59:06 UTC  |  Edited by: Divine Entervention
Kimmi Chan wrote:
Divine Entervention wrote:
We're not financially established enough to have any impact on markets, and it takes time to get industry related skills and the capital to become involved in crafting.


Sure you are. And we call it manufacturing.

Divine Entervention wrote:
Everyone's reward is advancement.


If that is the reward why should you be able to bypass everything I did to get my reward?

Divine Entervention wrote:
The majority of potential regarding advance with new players is and can be done soley offline. In comparison, there's no real reason for a new player to log in.


That is true for me too. I can advance offline because of the unique skill training in this game. Or, you know, I could log on and have fun.

Divine Entervention wrote:
So I suggest missions for new people to run that will grant them at least 2x skill point generation for 24 hours.


LOL, no.


I'm no longer going to respond to your posts.

I thought of some responses, but it boiled down to a realization that it would be picking on the handicapped. When I was 12, I slapped an autistic kid on the bus. I still feel bad about it, having taken advantage of the weak. I'll not do it again. Just because I can, I'll still make the choice to not. The evidence is in your post history.

have a good day!
Kimmi Chan
Tastes Like Purple
#353 - 2014-02-24 22:00:23 UTC
Divine Entervention wrote:
have a good day!


I've already had a good day.

You have a good day!

"Grr Kimmi  Nerf Chans!" ~Jenn aSide

www.eve-radio.com  Join Eve Radio channel in game!

Kaarous Aldurald
Black Hydra Consortium.
#354 - 2014-02-24 22:10:09 UTC
Divine Entervention wrote:


I'm no longer going to respond to your posts.



Remember kids, if you can't win the game, knock over the board and call a draw.

You're just maturity personified, aren't you?

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Jonah Gravenstein
Machiavellian Space Bastards
#355 - 2014-02-24 22:21:41 UTC
Have we gotten a full bingo card from this guy yet?

He's either a sanctimonious troll or truly believes what he posts, I'm not sure which is worse TBH.

Either way, it seems that Eve is not a game he should be playing, he obviously doesn't get Eve, thinks he knows better than everybody else and feels that as a newbie he should be the equal of older players, thus devaluing the investment said older players have in Eve.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Kimmi Chan
Tastes Like Purple
#356 - 2014-02-24 22:23:09 UTC  |  Edited by: Kimmi Chan
Jonah Gravenstein wrote:
Have we gotten a full bingo card from this guy yet?

He's either a sanctimonious troll or truly believes what he posts, I'm not sure which is worse TBH.

Either way, it seems that Eve is not a game he should be playing, he obviously doesn't get Eve, thinks he knows better than everybody else and feels that as a newbie he should be the equal of older players, thus devaluing the investment said older players have in Eve.


You forgot that he wins...


At forums...


Hahahahahahaha!

"Grr Kimmi  Nerf Chans!" ~Jenn aSide

www.eve-radio.com  Join Eve Radio channel in game!

Jonah Gravenstein
Machiavellian Space Bastards
#357 - 2014-02-24 22:28:40 UTC
Kimmi Chan wrote:
You forgot that he wins...


At forums...


Hahahahahahaha!


Winning? as in Charlie Sheen Winning?

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Chihiro Chugakusei
Fortune Hunters - Navy Operations
#358 - 2014-02-24 22:46:41 UTC
It's a problem. Every game needs new players.

Keep it up, +1

Fredfredbug4
The Scope
Gallente Federation
#359 - 2014-02-24 22:55:16 UTC
A small, yet dedicated player base that will keep playing the game as long as they have the time to is superior to a large group of players who will only move onto the next big game once the initial excitement of this one dies.

EVE has survived 10 years because it's a game that caters to the former, dedicated players. Yes, I do believe that attracting new players should be something that CCP tries to do, but retaining older players has proven time and time again to be better for business and the game.

Watch_ Fred Fred Frederation_ and stop [u]cryptozoologist[/u]! Fight against the brutal genocide of fictional creatures across New Eden! Is that a metaphor? Probably not, but the fru-fru- people will sure love it!

Ai Shun
#360 - 2014-02-24 22:55:25 UTC
Chihiro Chugakusei wrote:
It's a problem. Every game needs new players.


They need to be the right kind of players though. It's no good flinging the doors open and changing the entire games target audience and thus destroying what makes it unique and appealing. CCP has been pretty good at keeping to their ethos and they've grown at a steady pace because of that.