These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

Separate the four empires with low security space.

First post
Author
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#1221 - 2014-02-22 11:18:30 UTC
Omnathious Deninard wrote:

What forces you to travel between empires?


That's most often what generates the profits. Many traders buy in dixie and sell in jita because that makes them profit. Suddenly you throw in having to traverse losec (to get there in any realistic time) and the risk to profit goes through the roof.Sure a player can choose not to go through losec and make that profit but you just arbitrarily removed their game from eve.
Oblivion King
Doomheim
#1222 - 2014-02-22 12:33:55 UTC
A good idea would be the FW system in low in the route between empires, CCP should change them to 0.4-0.5 and introduce something new for players, CITIZENSHIP, what this does is each player/civilian can choose who his citizenship belongs to (can be without fighting in factionwarfare) and it provides safe haven in those systems, meaning there is a small presence of NPC militia/faction ships to "guard" that system, they are unlike Concord though and only attack enemies of the milita on sight, they can be tanked and destroyed though,

Only citizens and FW fighters ( associated with the conquering faction) can benefit from the protection of NPC militia, neutrals/reds (non fw/citizens) do not get shot on sight but also do not benefit from help from the NPC militia.

And Only citizens and FW participants (to the conquering faction) are allowed to dock in the system, furthermore any neutral entering the system can be shot freely by players (turns suspect) because it is a militia ground.
M1k3y Koontz
Speaker for the Dead
Shadow Cartel
#1223 - 2014-02-22 13:07:31 UTC
Infinity Ziona wrote:

Only in uncatchable frigs, inties and covert ops ships. Which would be completely pointless. You would end up with 95% of people hanging around Jita and the rest a complete wasteland.


Solitude is only reachable through Syndicate or a long roundabout path through Aridia and is heavily populated. It has a small local tradehub. It basically acts as a proof of concept for this idea, and show that local trade hubs would strengthen.

How much herp could a herp derp derp if a herp derp could herp derp.

Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#1224 - 2014-02-22 15:28:45 UTC
I don't think they would strengthen if the routes between the major hubs were effectively cut. You would end up with many more local people chasing the same diminishing profits and the main profitable trade routes being monopolized.

There must be better ways to get people to fly to losec by choice rather than by forcing them.
Zifrian
Federal Defense Union
Gallente Federation
#1225 - 2014-02-24 20:54:21 UTC
I like this idea.

Maximze your Industry Potential! - Download EVE Isk per Hour!

Import CCP's SDE - EVE SDE Database Builder

Vartan Sarkisian
Phoenix Connection
#1226 - 2014-02-25 12:49:03 UTC
+1

I like this idea. I think I put something similar not eh forums a long time ago, currently there is no real difference where you are, if you are in galente space you have caldari and Amarr stations/npc corps etc which seems nuts, maybe a couple of stations in a diplomatic type function but nothing more.

I am sure that there would be a massive amount of work involved but as the basis of an idea I would like to see this or something like it. It would certainly make things more interesting. And will probably get rid of the bottle neck that is Jita with each faction having their own busy hub,
Luwc
State War Academy
Caldari State
#1227 - 2014-02-25 13:30:55 UTC
+1.

DO IT

http://hugelolcdn.com/i/267520.gif

Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#1228 - 2014-02-25 13:41:47 UTC
Vartan Sarkisian wrote:
+1

I like this idea. I think I put something similar not eh forums a long time ago, currently there is no real difference where you are, if you are in galente space you have caldari and Amarr stations/npc corps etc which seems nuts, maybe a couple of stations in a diplomatic type function but nothing more.

I am sure that there would be a massive amount of work involved but as the basis of an idea I would like to see this or something like it. It would certainly make things more interesting. And will probably get rid of the bottle neck that is Jita with each faction having their own busy hub,


It would make a big difference to traders since they buy cheap at one hub and sell for profit at another, this would at bets severly cut the profit margins for such players for nothing in return. If you want lo/null sec regions around hi sec I prefer the ideas in the DEEEEEEP space thread, where anything outside a defined CONCORD patrol range becomes null.

In all honesty this idea would improve my profits for the goods I produce, but I can't support something that would cripple others for no good reason.
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#1229 - 2014-02-25 15:30:46 UTC
Corraidhin Farsaidh wrote:
Vartan Sarkisian wrote:
+1

I like this idea. I think I put something similar not eh forums a long time ago, currently there is no real difference where you are, if you are in galente space you have caldari and Amarr stations/npc corps etc which seems nuts, maybe a couple of stations in a diplomatic type function but nothing more.

I am sure that there would be a massive amount of work involved but as the basis of an idea I would like to see this or something like it. It would certainly make things more interesting. And will probably get rid of the bottle neck that is Jita with each faction having their own busy hub,


It would make a big difference to traders since they buy cheap at one hub and sell for profit at another, this would at bets severly cut the profit margins for such players for nothing in return. If you want lo/null sec regions around hi sec I prefer the ideas in the DEEEEEEP space thread, where anything outside a defined CONCORD patrol range becomes null.

In all honesty this idea would improve my profits for the goods I produce, but I can't support something that would cripple others for no good reason.


With fewer people making the lowsec runs, wouldn't that increase your profits for doing them?

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#1230 - 2014-02-25 15:56:31 UTC
Mournful Conciousness wrote:


With fewer people making the lowsec runs, wouldn't that increase your profits for doing them?


My profits yes as I move smaller higher value goods in a blockade runner, but not the traders who shift stuff in bulk, they would suffer badly and probably wouldn't bother going through low. Then power blocks who control the trade routes would take up the trade and gather the profit of running goods from one empire to the other.

It would break that playstyle in my opinion.
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#1231 - 2014-02-25 16:00:04 UTC
Corraidhin Farsaidh wrote:
Mournful Conciousness wrote:


With fewer people making the lowsec runs, wouldn't that increase your profits for doing them?


My profits yes as I move smaller higher value goods in a blockade runner, but not the traders who shift stuff in bulk, they would suffer badly and probably wouldn't bother going through low. Then power blocks who control the trade routes would take up the trade and gather the profit of running goods from one empire to the other.

It would break that playstyle in my opinion.


What power blocks?

What stops a few individuals scouting a low sec route and shifting some goods through it?

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#1232 - 2014-02-25 16:08:34 UTC
Mournful Conciousness wrote:
Corraidhin Farsaidh wrote:
Mournful Conciousness wrote:


With fewer people making the lowsec runs, wouldn't that increase your profits for doing them?


My profits yes as I move smaller higher value goods in a blockade runner, but not the traders who shift stuff in bulk, they would suffer badly and probably wouldn't bother going through low. Then power blocks who control the trade routes would take up the trade and gather the profit of running goods from one empire to the other.

It would break that playstyle in my opinion.


What power blocks?

What stops a few individuals scouting a low sec route and shifting some goods through it?


Nothing but then many people in hisec are there because it fits with the fre time they have to give to Eve. They don't have the time or desire to run multiple accounts and go through the excess effort above the current PvP they perform in trading. Take away the main means of profit they have and they most likely won't bother as in many cases they simply won't be able to invest in multiple chars scouting routes.

As I said it would benefit me but that doesn't mean that others playstyle is wrong or somehow invalid and I will defend theirs in these discussions as much as I would defend my own.

In terms of power blocs if you create a natural choke point and barrier that can be exploited then groups will form around it for that very purpose.
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#1233 - 2014-02-25 16:32:50 UTC
Corraidhin Farsaidh wrote:
Mournful Conciousness wrote:
Corraidhin Farsaidh wrote:
Mournful Conciousness wrote:


With fewer people making the lowsec runs, wouldn't that increase your profits for doing them?


My profits yes as I move smaller higher value goods in a blockade runner, but not the traders who shift stuff in bulk, they would suffer badly and probably wouldn't bother going through low. Then power blocks who control the trade routes would take up the trade and gather the profit of running goods from one empire to the other.

It would break that playstyle in my opinion.


What power blocks?

What stops a few individuals scouting a low sec route and shifting some goods through it?


Nothing but then many people in hisec are there because it fits with the fre time they have to give to Eve. They don't have the time or desire to run multiple accounts and go through the excess effort above the current PvP they perform in trading. Take away the main means of profit they have and they most likely won't bother as in many cases they simply won't be able to invest in multiple chars scouting routes.

As I said it would benefit me but that doesn't mean that others playstyle is wrong or somehow invalid and I will defend theirs in these discussions as much as I would defend my own.

In terms of power blocs if you create a natural choke point and barrier that can be exploited then groups will form around it for that very purpose.


The OP has specifically addressed the [non]creation of choke points, seeking to give haulers many options when picking a route through the lowsec systems.

There is no need to create a second account to scout a hauler - a friend will do.

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Erutpar Ambient
The Scope
Gallente Federation
#1234 - 2014-02-26 06:00:59 UTC
Corraidhin Farsaidh wrote:
Erutpar Ambient wrote:
Corraidhin Farsaidh wrote:

It doesn't force players to do anything but it does arbitrarily take away large chunks of profit from those in hi-sec who's business relies on stability


Please give an example of this.


Currently for trader characters they make much of their profits by hauling goods bought cheaply where one empire has an excess to another empire where there is a dearth. They often use isk per jump as a measure of profitability and tripling the jumps basically cuts the profitability to a third since time is money. The argument here is that they can keep making that profit by going through losec to get there but suddenly requiring the very real risk of doing so to keep making the same profit? Traders simply won't bother and the market will destabilize.


So basically your argument is that hauling for small differences in cost from place to place is large chunks of profit in high sec?

Well true or not, this change wouldn't take that away. Instead of moving between dodixie, jita, rens, hek, amarr you would be moving from the edges of each empire to the central trade hub. In fact there could potentially be even greater profit to be made from this than from normalizing each major trade hub between themselves. People want to buy everything in a central location, so there prices will be a premium, and there may be greater reason to dump and go from across lowsec areas if you're trying to move more than one load. Think about that for just a little bit.
Mixu Paatelainen
Eve Refinery
#1235 - 2014-02-26 15:24:08 UTC
Thumbs up.
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#1236 - 2014-02-26 15:39:16 UTC
Erutpar Ambient wrote:

So basically your argument is that hauling for small differences in cost from place to place is large chunks of profit in high sec?

Well true or not, this change wouldn't take that away. Instead of moving between dodixie, jita, rens, hek, amarr you would be moving from the edges of each empire to the central trade hub. In fact there could potentially be even greater profit to be made from this than from normalizing each major trade hub between themselves. People want to buy everything in a central location, so there prices will be a premium, and there may be greater reason to dump and go from across lowsec areas if you're trying to move more than one load. Think about that for just a little bit.


If I'm not mistaken there are already shorter routes between empires that go through losec yet people avoid them in favour of the longer hisec routes. There must be a reason for this which I think are the reasons I already listed. Many hisec players are playing alone in the time they have free on a casual basis. They don't want or choose not to run in a corp. When they do run in a corp they often can't guarantee when other members will be online..

Also how would you out losec space between the empires? Convert some of the border system to losec? So what about the hisec folks who already live in those systems? suddenly they are dumped into losec without a by-your-leave? And their POS's that they earnt the hisec standings for now become big fat tyargets for losec dwellers without the slightest hint of a wardec?

There would be many problems with such an arbitrary change. I could understand introducing sec rated zones around systems though as previously discussed. This would give people the option to get into null space without jumping through gate-camps and would open up a new method of getting into low-null. Set up a cyno in deep space around the hi-sec system, jump freighter to there, then jump across losec cynos until you get back to hisec deep space..

If we could build deep space POS's there it would open up other possibilities too such as building capitals out there and then jumping them to the buyer and such.
MoonglumX
Viaticus Consortium
#1237 - 2014-02-26 16:06:23 UTC
I would like to see something like this. This could mix up some of the dynamics of high sec at least. People AFK space trucking around the universe is far too easy.
Erutpar Ambient
The Scope
Gallente Federation
#1238 - 2014-02-27 14:30:44 UTC
Corraidhin Farsaidh wrote:

If I'm not mistaken there are already shorter routes between empires that go through losec yet people avoid them in favour of the longer hisec routes. There must be a reason for this which I think are the reasons I already listed. Many hisec players are playing alone in the time they have free on a casual basis. They don't want or choose not to run in a corp. When they do run in a corp they often can't guarantee when other members will be online..

Also how would you out losec space between the empires? Convert some of the border system to losec? So what about the hisec folks who already live in those systems? suddenly they are dumped into losec without a by-your-leave? And their POS's that they earnt the hisec standings for now become big fat tyargets for losec dwellers without the slightest hint of a wardec?

There would be many problems with such an arbitrary change. I could understand introducing sec rated zones around systems though as previously discussed. This would give people the option to get into null space without jumping through gate-camps and would open up a new method of getting into low-null. Set up a cyno in deep space around the hi-sec system, jump freighter to there, then jump across losec cynos until you get back to hisec deep space..

If we could build deep space POS's there it would open up other possibilities too such as building capitals out there and then jumping them to the buyer and such.

This is the whole point. There is no reason to go through any non-high sec system currently. You can auto-pilot to anywhere in empire worry free and get there without any effort. I don't really get what point you're trying to make here. But this is what we're wanting changed.

How it happens is up to the devs. They can do it in different ways. They could change systems from high sec to low sec or they could add new low sec systems between the existing high sec systems. Either way it doesn't matter. They would give plenty of time for people to move their assets out of the systems that will turn low sec. And even after that i'm pretty sure they'll relocate all your assets if you put in a ticket. So not all is lost if you get trapped. Same with the PoS stuff. You'd have plenty of time to move your pos before it turns low sec. Moving it though wouldn't happen.
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#1239 - 2014-02-27 14:44:07 UTC
Corraidhin Farsaidh wrote:
If I'm not mistaken there are already shorter routes between empires that go through losec yet people avoid them in favour of the longer hisec routes.


You are indeed mistaken. Some of the low sec routes between trade hubs are actually longer.

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#1240 - 2014-02-27 14:45:24 UTC  |  Edited by: Corraidhin Farsaidh
Erutpar Ambient wrote:

This is the whole point. There is no reason to go through any non-high sec system currently. You can auto-pilot to anywhere in empire worry free and get there without any effort.


There shouldn't be a forced reason to go through losec, if a player chooses to stay hisec and trade between empires they should be able to do so. The empires in lore terms would not allow trade routes to be cut, and neither would CONCORD as trade routes will assist with stability of the regions.

My point is there should be no forcing of people to adopt playstyles they do not wish to. They should be given a better reason to use losec or given the option to do so with the reward that would go with the increased risk. Those who do not want to go to losec never will and introducing losec between empires would simply turn the hisec areas into armed camps with choked industry or end up with people no longer bothering to play as they just had their profit destroyed without going where they have no wish to go.

People need to be shown the fun they can have in losec/null and given alternative means to get there without being wiped out 1 gate in. That would mean more people going to losec by choice. Given that WH's can be used for transit this way already I doubt that the people who want to go to losec/null aren't doing so already.

To be clear I'm not against losec, I go there all the time and my PI would suffer horribly if I didn't. I am against players being forced into areas they would otherwise never choose to go, and damaging other playstyles for no good reason..

Rather than taking away some of hisec to present more targets to losec folks, why don't the losec folks fit up ships and run into null for more targets?