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[Rubicon 1.3] Drone Assist change

First post First post First post
Author
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#1401 - 2014-02-21 23:40:37 UTC
I think we agree that the fundamental way to manage server load is to manage incentives. The details of how can be ironed out. I agree that sov defence creates the wrong incentives, and support your position.

I also think that general pvp mechanics create the wrong incentives: it's never better to have fewer ships. I think there is merit in examining eve there too.

We can argue server theory all day long. In the end the only way to see which approach scales better is to write the code and measure the results. Real world performance figures are often counter intuitive because of emergent effects around mutex contention (mutex in the wide sense).

My experience however (in case any eve devs are reading and wondering how to move forward), is that loosely coupled systems tend to scale more linearly than tightly coupled ones (such as eve no doubt is now).

A pub sub bus is about as loosely coupled as you can get, and some are actually built in firmwear, giving quite incredible throughput when compared to software-only solutions. The downside of this approach is that they are indeterministic in nature because they are essentially purely event driven. This probably is not important for eve.

Been nice talking with you. It's my bed time now o/

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Hasikan Miallok
Republic University
Minmatar Republic
#1402 - 2014-02-24 01:36:52 UTC
Mournful Conciousness wrote:
I think we agree that the fundamental way to manage server load is to manage incentives. The details of how can be ironed out. I agree that sov defence creates the wrong incentives, and support your position.

I also think that general pvp mechanics create the wrong incentives: it's never better to have fewer ships. I think there is merit in examining eve there too.

We can argue server theory all day long. In the end the only way to see which approach scales better is to write the code and measure the results. Real world performance figures are often counter intuitive because of emergent effects around mutex contention (mutex in the wide sense).

My experience however (in case any eve devs are reading and wondering how to move forward), is that loosely coupled systems tend to scale more linearly than tightly coupled ones (such as eve no doubt is now).

A pub sub bus is about as loosely coupled as you can get, and some are actually built in firmwear, giving quite incredible throughput when compared to software-only solutions. The downside of this approach is that they are indeterministic in nature because they are essentially purely event driven. This probably is not important for eve.

Been nice talking with you. It's my bed time now o/


Ideally you actually want a mechanic were focusing on a single system will be counter-productive and spreading effort across several adjoining systems will produce better results. However I have absolutely no idea what could be changed to achieve that.
Vincintius Agrippa
Crimson Serpent Syndicate
#1403 - 2014-02-24 05:07:42 UTC
Wow, it seems as the asshat factory is pumping out new ideas for the spring season. Once again, 1000 man fleet Doctrines in null sec are effecting everyone else in new eden. At least we now know why you have such hatred towards missiles.

1. You should be aware that your version of fun is different from the normal humans idea of fun.
2. Your recent fun changes have only complicated things.
3. This change really serves no purpose and can easily be rerouted,
4. It would seem to me that 2-3000 man fleet engagements, mostly consisting of both capitol and super capitol ships are causing the most strain. So, what are you going to do about that? Put a limit on fleet sizes jeez.
5. Are you going to declare war on every fleet doctrine now?
6. The goal of a fleet doctrine is to bring together a large amount of ships of a particular type and capabilty with sustained dps.
I dont see why everone a ccp gets so asshurt about these things. Every month or so some ccp member goes on a "nerf" or "balancing" rage,
Focus on the real problems please, this is trivial S@#$.
Only YOU can prevent internet bullying!
Justin Cody
War Firm
#1404 - 2014-02-24 15:31:02 UTC
Lara Lonson wrote:
One thing that will be affected by this will be all Incursion fleets except for Vanguards. Makes Assaults even less desired and well, in HQs, people probably need to change setups a bit.

Not saying it is good or bad, just wanting to highlight it since incursions were mentioned in the original posting.


noob corp opinions count for less than zero. Join a real corp.
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#1405 - 2014-02-24 15:38:42 UTC
Justin Cody wrote:


noob corp opinions count for less than zero. Join a real corp.


I don't think I've ever seen a forum comment that contained less useful information than this one.

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Justin Cody
War Firm
#1406 - 2014-02-24 16:44:30 UTC
Vincintius Agrippa wrote:
Troll post


1/10
Justin Cody
War Firm
#1407 - 2014-02-24 16:45:19 UTC
Mournful Conciousness wrote:
Justin Cody wrote:


noob corp opinions count for less than zero. Join a real corp.


I don't think I've ever seen a forum comment that contained less useful information than this one.


except maybe your reply. Congrats.
Veshta Yoshida
PIE Inc.
Khimi Harar
#1408 - 2014-02-26 11:43:06 UTC
CCP Fozzie wrote:
Crysantos Callahan wrote:
So we just use 5x Wing leaders with drone assists on them for a full fleet?

Just saying...


As long as the members of those wings only have one drone each, then sure!

Hmmmmm ... two words: Revised Gurista.

Might want to, if possible, make it an either/or:
Can control a total of 50 drones or be assigned drones from 5 external sources whichever is first met.

But good to see you are not asleep at the wheel.
Ame Umida
Federal Navy Academy
Gallente Federation
#1409 - 2014-02-26 20:05:41 UTC
Forlorn Wongraven wrote:
Assist to 50 drones is too high, please reduce to 25.


No, just No.

Seriously its bad enough they want to reduce it to 50.
Mario Putzo
#1410 - 2014-02-26 20:27:08 UTC
I still don't see how this is going to fix anything. To be quite honest I like the idea given to the worm. Less overall drones but more potent drones.

Its painfully obvious that this change has nothing to do with getting more people to press F1 and it is equally obvious it will not reduce strain on the server.

But the direct reduction in drone numbers tabled in the Pirate Frig update would accomplish the latter, and with limited drones on field the former would also be accomplished as people would have to be more attentive in order to maintain their limited number of drones remaining on field.

CraftyCroc
Fraternity Alliance Please Ignore
#1411 - 2014-02-26 23:25:12 UTC
nice
Sway M4G
Caldari Provisions
Caldari State
#1412 - 2014-02-27 09:23:45 UTC
maelstroms back for king damage \o/
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#1413 - 2014-02-27 10:44:07 UTC
Mario Putzo wrote:
I still don't see how this is going to fix anything. To be quite honest I like the idea given to the worm. Less overall drones but more potent drones.

Its painfully obvious that this change has nothing to do with getting more people to press F1 and it is equally obvious it will not reduce strain on the server.

But the direct reduction in drone numbers tabled in the Pirate Frig update would accomplish the latter, and with limited drones on field the former would also be accomplished as people would have to be more attentive in order to maintain their limited number of drones remaining on field.



Just for the sake of a balanced view, I hate the idea of super-drones. Just because it seems like a weak narrative to have tiny drones that are as strong as the ship that's carrying them.

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Anthar Thebess
#1414 - 2014-02-27 13:44:38 UTC
50 is way to big number.
Harvey James
The Sengoku Legacy
#1415 - 2014-02-27 13:53:19 UTC
no response in this thread from devs for some time.... i wonder if they are still interested in what we have to say ... most people including myself still thinks its a nonsensical mechanic that should never have existed and don't see why CCP want too keep this eminently exploitable mechanic alive... flogging a dead horse comes too mind here..

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Titus Maul
State War Academy
Caldari State
#1416 - 2014-02-27 14:11:51 UTC
I notice quite a few players stating that this is being nerfed because 'goons wanted it nerfed' and 'what are the small guys supposed to do to fight larger numbers?!?'

The answer to both of those questions is really the same. Lets assume for a second that the only reason corp/alliance/whatever A starts using a specific doctrine is because it is powerful enough to overcome corp/alliance/whatever B's vastly larger numbers. It happens that nothing in the game consisting of a equal or smaller number of ships effectively counters fleet A's new shiny doctrine. This is GREAT for the smaller group of players, they are able to compete with the larger swarm of fleet B and feel great about themselves. That continues to be true right up until group B starts using the same doctrine. Once group B is using this super awesome doctrine and they are STILL able to field vastly larger numbers the game breaks. That single doctrine becomes the only way to play the game.

The simple fact that has been reinforced by the entire history of mankind is that the larger force almost ALWAYS wins. The limited exceptions to this that I am sure you are listing off in your head at the moment are exactly that: Exceptions. Those exceptions become the stuff of legends. And every time an exception to the rule rises it is not a result of being a super elite force it is entirely attributable to a long series of unfortunate events for the larger force. Unfortunately the thing that you cannot really counter in warfare is more numbers. You can develop weapons that are 'force equalizers' but that only works until the bigger guy gets his paws on them. The idea that you can kill the enemy before he kills you with your brief advantage works SOMETIMES in the real world due to the unfortunate lack of a respawn feature. In eve it just means that once you show the larger group your spiffy new toy by exploding them with it they just reship and do it to you. Balance in this game basically means that no one doctrine or ship or whatever is vastly more powerful than another equal combination of ships.

CCP could have not nerfed drone assist and goons would use it full time and field three or four full fleets of drone assist doctrine during a single battle and we would be having a discussion in a few more months about how goons using drone assist is killing the game etc.

ld;dr Aryth is correct.
Mario Putzo
#1417 - 2014-02-27 16:15:19 UTC
Harvey James wrote:
no response in this thread from devs for some time.... i wonder if they are still interested in what we have to say ... most people including myself still thinks its a nonsensical mechanic that should never have existed and don't see why CCP want too keep this eminently exploitable mechanic alive... flogging a dead horse comes too mind here..


I am pretty sure that they haven't been interested in this thread since they arrived at the 50 cap. But its ok one only needs to take a look at the Damp nerf thread to see how much CCP really cares about what we have to say.

2013
Buff Drones
Buff Damps

Players: Don't do that, that is a bad Idea.

2014
Nerf Drones
Nerf Damps

Players: Told ya so!.

It makes no difference what we say, to be quite honest. I mean look at the egg they laid with the Nestor.
masternerdguy
Doomheim
#1418 - 2014-03-02 03:38:36 UTC
Oh Takashawa wrote:
CCP Rise wrote:
  • Affect carriers more heavily than sub-caps (because they can field 10 drones per ship rather than 5)
  • Can we take this as a sign, then, that CCP holds the opinion that capitals should offer even fewer advantages to offset the increased cost, effort, risk, and skills required to effectively field them, as compared to simply fielding big piles of subcaps?

    Also, a broader question - do you intend to leave any force multipliers in EVE, Rise, or simply reduce it to whoever has more dudes in T1 subcaps, or alternatively, in bombers? It seems to be trending a lot that way lately, and I'm just curious if that's intentional or simply persistent oversight.


    There seems to be a crusade against force multipliers, it started long ago with the Falcon nerf and has been moving steadily ever since.

    Things are only impossible until they are not.

    Sgt Ocker
    What Corp is it
    #1419 - 2014-03-02 12:33:50 UTC
    masternerdguy wrote:
    Oh Takashawa wrote:
    CCP Rise wrote:
  • Affect carriers more heavily than sub-caps (because they can field 10 drones per ship rather than 5)
  • Can we take this as a sign, then, that CCP holds the opinion that capitals should offer even fewer advantages to offset the increased cost, effort, risk, and skills required to effectively field them, as compared to simply fielding big piles of subcaps?

    Also, a broader question - do you intend to leave any force multipliers in EVE, Rise, or simply reduce it to whoever has more dudes in T1 subcaps, or alternatively, in bombers? It seems to be trending a lot that way lately, and I'm just curious if that's intentional or simply persistent oversight.


    There seems to be a crusade against force multipliers, it started long ago with the Falcon nerf and has been moving steadily ever since.

    The new force multiplier, more domis, more harpies, more bombers
    Domi fleet 3 is full, join domi fleet 4
    2nd Harpy fleet is full join Harpy 3rd fleet.
    250 reds camping 3 jumps out
    We move out in 5 mins, get in fleet.

    My opinions are mine.

      If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

    It really is getting harder and harder to justify $23 a month for each sub.

    Rabbit P
    Nuwa Foundation
    Fraternity.
    #1420 - 2014-03-04 04:15:59 UTC
    this change will come out in 1.3 or not?

    we can see this change is included in the sisi thread but the title of this thread still "1.x"