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Player Features and Ideas Discussion

 
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Q Ship conversions for transport ships

Author
Aalysia Valkeiper
Imperial Shipment
Amarr Empire
#41 - 2014-02-23 00:50:05 UTC
I guess CCP doesn't care how many new players don't convert their 'trial accounts' to subscriptions. They probably don't even try track the conversion rate.

I suspect being ganked by experianced players while trying to learn the game is a serious cut into those conversion rates. I personally know of 7 players who gave it up due to gankers. They were members of my college's gaming club and were testing EvE to see if it was worth playing. They allowed their trial accounts to expire and didn't bother to subscribe BECAUSE they couldn't play the game due to gankers.

I just ran a search of dev posts to see if any of the devs ever mentioned q-ships. none have. that tells me our discussion here is worthless, because the devs aren't even interested .
JetStream Drenard
Jerkasaurus Wrecks Inc.
Sedition.
#42 - 2014-02-23 01:33:15 UTC
TL; dr Awsome idea from the Honor Harrington series of books. +1
Ines Tegator
Serious Business Inc. Ltd. LLC. etc.
#43 - 2014-02-23 03:40:26 UTC
Aalysia Valkeiper wrote:

I just ran a search of dev posts to see if any of the devs ever mentioned q-ships. none have. that tells me our discussion here is worthless, because the devs aren't even interested .


Honestly, your post is the first time I've ever heard the term- at least by that name. I wouldn't be surprised if the idea has existed in the past under a different name.

I'm having a hard time seeing where your idea fits into EVE. I like the concept rather a lot. But by destroyer ganking and concern with newbs, we're almost certainly dealing with highsec. Concord is already as Q as Q can get. If they gank, they will die. They know this, and choose to do it anyway. Striking them back is completely irrelevant because they have already accepted their doom.

The procurer I posted is intended to bait roaming frigates in lowsec. In highsec, gankers tend to just ignore procurers because they have too much EHP to gank easily. You seem to be asking for two things; Ambush PVP and Highsec Gank Deterrent. Gank deterrent already exists- it's called the Procurer/Skiff or one of the new tanky industrials. Ambush PVP is a great idea, but I'm confused because it doesn't seem to be what you are after.
Aalysia Valkeiper
Imperial Shipment
Amarr Empire
#44 - 2014-02-24 01:55:36 UTC
Ines Tegator wrote:
Aalysia Valkeiper wrote:

I just ran a search of dev posts to see if any of the devs ever mentioned q-ships. none have. that tells me our discussion here is worthless, because the devs aren't even interested .


Honestly, your post is the first time I've ever heard the term- at least by that name. I wouldn't be surprised if the idea has existed in the past under a different name.

I'm having a hard time seeing where your idea fits into EVE. I like the concept rather a lot. But by destroyer ganking and concern with newbs, we're almost certainly dealing with highsec. Concord is already as Q as Q can get. If they gank, they will die. They know this, and choose to do it anyway. Striking them back is completely irrelevant because they have already accepted their doom.

The procurer I posted is intended to bait roaming frigates in lowsec. In highsec, gankers tend to just ignore procurers because they have too much EHP to gank easily. You seem to be asking for two things; Ambush PVP and Highsec Gank Deterrent. Gank deterrent already exists- it's called the Procurer/Skiff or one of the new tanky industrials. Ambush PVP is a great idea, but I'm confused because it doesn't seem to be what you are after.


Historically, the term has had many names. Among those names are covert galley (before the romans) and armed merchant.

The actual term was given to ships taken to military shipyards and converted for military duty. They were crewed by miliary sailors for the expressed purpose of engaging and sinking enemy subs and raiders.

Covert or auxilary cruisers were merchant haul converted in much the same manner to attack and raid enemy merchants and convoys.
Victoria Thorne
Science and Trade Institute
Caldari State
#45 - 2014-02-24 02:25:44 UTC
Ines Tegator wrote:
Aalysia Valkeiper wrote:

I just ran a search of dev posts to see if any of the devs ever mentioned q-ships. none have. that tells me our discussion here is worthless, because the devs aren't even interested .


Honestly, your post is the first time I've ever heard the term- at least by that name. I wouldn't be surprised if the idea has existed in the past under a different name.

I'm having a hard time seeing where your idea fits into EVE. I like the concept rather a lot. But by destroyer ganking and concern with newbs, we're almost certainly dealing with highsec. Concord is already as Q as Q can get. If they gank, they will die. They know this, and choose to do it anyway. Striking them back is completely irrelevant because they have already accepted their doom.



I think the closest you could come in high-sec would be a ship capable of lying about its tank if scanned. Something that looks & scans like a Mackinaw, but tanks like a Skiff. (And mines like a Venture to keep the balance.) By itself, it would be worthless, but if you had a mining corp that deployed them on a regular basis, it would act as a deterrent. The idea being to throw an unexpected wrench in the "I need x # of cats to attack this target" equation.

I haven't mined in a year or so though, so it doesn't matter much to me. Back when there were jet-cans, something like that would have been a fun little ship to have...
Nikk Narrel
Moonlit Bonsai
#46 - 2014-02-24 15:11:52 UTC
Victoria Thorne wrote:
(And mines like a Venture to keep the balance.)

You may be underestimating the Venture.

Using Veldspar as an example Ore, I can only outmine the little frig with a Skiff by either:
Dropping one of the low slot defensive items to fit a MLU2 & fitting at least 3 mining drone IIs

(This in order to match an effective defensive fit on a venture that includes 2 mining drone IIs)

OR
Using 4 or more mining drone IIs

(Same defensive Venture fit as before, EFT logs it as outputting 909 Veldspar per minute, as averaged out considering cycle timing)
Victoria Thorne
Science and Trade Institute
Caldari State
#47 - 2014-02-24 15:21:52 UTC
Good point. I've never used a Venture. You'd probably have to cut the mining yield further then. The point of a ship like that is not to mine, but to look like it's mining.
JetStream Drenard
Jerkasaurus Wrecks Inc.
Sedition.
#48 - 2014-02-26 02:01:15 UTC
Victoria Thorne wrote:


I think the closest you could come in high-sec would be a ship capable of lying about its tank if scanned. Something that looks & scans like a Mackinaw, but tanks like a Skiff. (And mines like a Venture to keep the balance.) By itself, it would be worthless, but if you had a mining corp that deployed them on a regular basis, it would act as a deterrent. The idea being to throw an unexpected wrench in the "I need x # of cats to attack this target" equation.

I haven't mined in a year or so though, so it doesn't matter much to me. Back when there were jet-cans, something like that would have been a fun little ship to have...

It would also have to have 'hidden' or invisible weapons or just looking at it would give away that it was an armed merchantman. In the Honor Harrington series the author had all weapons bays covered by sliding doors which looked like regular hull, so you would also need to deploy the weapons before use...
And I cant remember if this was mentioned, but the cargo hold would have to be no bigger then a battleship hold or else it would just be an OP transport.
Hasikan Miallok
Republic University
Minmatar Republic
#49 - 2014-02-26 02:14:01 UTC
With 15 m3 drone bandwidth for Warriors and EWAR per boat and the ability to squeeze in a LSE small gangs of Nereus can actually be quite nasty, especially as people never think that 3 or 4 Nereus on a gate are part of the same gang (whereas 4 or more 'nados or catalysts is way suspicious).
Milton Middleson
Rifterlings
#50 - 2014-02-26 07:05:09 UTC
Komoran vs Sydney is a literally unique situation. I also feel obliged to point out that actual Q-ships were mostly miserable failures. Armed merchantmen overall have a better record, but they were generally commerce raiders, not disguised ASW ships.

As others have said, you already have the ability to make Q-ship type industrials. If you want a more combat capable hauling ship, an Indiaman-type class of hulls probably makes more sense than a Q-ship.
Kenrailae
Center for Advanced Studies
Gallente Federation
#51 - 2014-02-26 11:42:48 UTC
Little late to the thread so sorry if I missed, But could this effect be achieved with effectively a bastion module for transports?

2-300% rep amount
75% cap usage reduction
1-200% damage increase
High Fitting requirements(for the ship class intended for)

Or something along those lines, fit only to Blockade runners and transports. Yes it'd be very visible at scan, but one wouldn't know if it were fit or not or active/online, etc.

It'd never hold up to a combat ship. But it'd definitely surprise a few people too.

The Law is a point of View

The NPE IS a big deal

Nikk Narrel
Moonlit Bonsai
#52 - 2014-02-26 14:31:52 UTC
Then consider making a flat out different ship entirely.

It only needs two aspects, in order to be mistaken for the intended soft target, the name and the appearance.

These could be sold on market or contracts as Q or FAUX versions of the ship in question.

It should cost twice as much as the closest comparable PvP oriented hull.

But, on the overview, it would report it's identity as the soft target, and scan as the soft target.
The hull would appear the same as the soft target.

Noone has the right to a predictable kill, and while we are never guaranteed success, we all have the right to fool others.
JetStream Drenard
Jerkasaurus Wrecks Inc.
Sedition.
#53 - 2014-02-26 15:54:46 UTC
Another thought... even though it could not carry that much, it would make surprise possible, if the ship when scanned could 'show' a fake cargo. It would be so funny to look like your carrying a few billion out more, just to find out that you are deadly to most pirates.
Aalysia Valkeiper
Imperial Shipment
Amarr Empire
#54 - 2014-02-27 05:20:39 UTC
JetStream Drenard wrote:
Another thought... even though it could not carry that much, it would make surprise possible, if the ship when scanned could 'show' a fake cargo. It would be so funny to look like your carrying a few billion out more, just to find out that you are deadly to most pirates.


like an updated version of the 'window' or 'chaff' used today to fool palse radars. we even have 'active' repeaters that make a target seem bigger or different to radar
Arthur Aihaken
CODE.d
#55 - 2014-02-27 06:10:25 UTC
Nikk Narrel wrote:
These could be sold on market or contracts as Q or FAUX versions of the ship in question.

Why not just offer these as retrofit options for existing hulls?

I am currently away, traveling through time and will be returning last week.

Nikk Narrel
Moonlit Bonsai
#56 - 2014-02-27 14:50:05 UTC
Arthur Aihaken wrote:
Nikk Narrel wrote:
These could be sold on market or contracts as Q or FAUX versions of the ship in question.

Why not just offer these as retrofit options for existing hulls?

It could be done either way, in my opinion.

It is the end result I feel needs the priority, in this case.
That said, on the market, there would need to be some means of telling them apart. Even a MODIFIED stamp would do.
(Possibly we could all assume the really expensive ones are the Q versions, but this leads to deliberate scams on the market.)
(Market scamming doesn't need help, IMHO)
JetStream Drenard
Jerkasaurus Wrecks Inc.
Sedition.
#57 - 2014-02-27 15:00:04 UTC
Aalysia Valkeiper wrote:
JetStream Drenard wrote:
Another thought... even though it could not carry that much, it would make surprise possible, if the ship when scanned could 'show' a fake cargo. It would be so funny to look like your carrying a few billion out more, just to find out that you are deadly to most pirates.


like an updated version of the 'window' or 'chaff' used today to fool palse radars. we even have 'active' repeaters that make a target seem bigger or different to radar

More like a item in cargo or a mod that can be programmed to display whatever cargo you want it to when cargo scanned. For instance you could program it to show 40b in officer mods or 5 billion in T2 hulls or whatever, only when cargo scanned. This is just to keep up the deception that it is a real freighter.
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#58 - 2014-02-27 15:08:40 UTC
Q-ship conversions could be rigs that allow extra weapons mounts on existing hulls. They wouldn't show up on scans and would give improved firepower to the cargo ship but at the expense of cargo space being drastically cut due to the weapons systems taking the space.
Nikk Narrel
Moonlit Bonsai
#59 - 2014-02-27 15:32:48 UTC
Corraidhin Farsaidh wrote:
Q-ship conversions could be rigs that allow extra weapons mounts on existing hulls. They wouldn't show up on scans and would give improved firepower to the cargo ship but at the expense of cargo space being drastically cut due to the weapons systems taking the space.

I believe this is a core concept, given simplest explanation.
I would even expand this, to allow a rig slot for each slot type being expanded, so that you could opt for incredible defensive ability instead of just shooting above expectations.

That said, you are expanding rigs into the territory previously reserved for subsystems on T3's.
I have no idea how difficult this would be to code, suggesting it might be more practical for "canned" versions rather than this.
Aalysia Valkeiper
Imperial Shipment
Amarr Empire
#60 - 2014-02-28 05:14:18 UTC
Nikk Narrel wrote:
Corraidhin Farsaidh wrote:
Q-ship conversions could be rigs that allow extra weapons mounts on existing hulls. They wouldn't show up on scans and would give improved firepower to the cargo ship but at the expense of cargo space being drastically cut due to the weapons systems taking the space.

I believe this is a core concept, given simplest explanation.
I would even expand this, to allow a rig slot for each slot type being expanded, so that you could opt for incredible defensive ability instead of just shooting above expectations.

That said, you are expanding rigs into the territory previously reserved for subsystems on T3's.
I have no idea how difficult this would be to code, suggesting it might be more practical for "canned" versions rather than this.


Such as my idea to use the 'invention' system. The invention system would do 2 other things as well.


1> it would make the converted ship expensive enough so it wouldn't be desirable for 'suicide-ganking'

2> it would tend to ensure the pilots are more experianced than the pilots of the ships they are imitating.

In any case, I think we need a system where ANYONE can hide who the pilot of their ship is.