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Getting ganked on a closed Jita gate

First post
Author
Kimmi Chan
Tastes Like Purple
#241 - 2014-02-24 11:27:15 UTC
Chribba wrote:
What stops the ganker from ganking you on the other side? As you clearly are just sitting there idle, watching a movie, waiting for the gate to let you through. So while you're in the best part of Ted & Bill's most Excellent adventure, you will have been let through and ganked on the other side instead?

I'd vote no, because not doing that gives a bigger chance of a new trade hub starting up, as it may force you elsewhere - or risk it.

/c


This.

IZ wrote:
3. Remove all missions, mining, pvp in Jita. There is absolutely no reason for people to be pvp'ing or otherwise doing anything in Jita except trading. They can **** off and go elswhere, there are thousands and thousands of systems in EVE. If you must camp people in Jita, you can do so on the gates in the surrounding systems.


There are over 7000 systems in Eve. Those systems have stations with access to a Regional Market.

IZ wrote:
4. Allow remote buying and selling in surrounding systems.


This is already a thing. People, like the OP, don't use it

"Grr Kimmi  Nerf Chans!" ~Jenn aSide

www.eve-radio.com  Join Eve Radio channel in game!

Kimmi Chan
Tastes Like Purple
#242 - 2014-02-24 11:32:33 UTC
Infinity Ziona wrote:
More importantly, from a development and business point of view and directly regarding EVE specifically, CCP has customers who cannot log into their game, they have a market system that is so faulty that only one main trading hub exists (Amarr, Rens and Dodixie are not main hubs when compared to Jita, they are at best secondary hubs).


Trade hubs created by players not by CCP.

IZ wrote:
They have a responsibility as recipients of our subscriptions to ensure the game works to a reasonable standard. In regards to Jita, the game is not working to a reasonable standard. By reasonable standard I mean one in which you can access your account and play the game in a reasonable amount of time and with a minimum of customer frustration.


CCP has nothing to do with the population of Jita. Your reasonable standard is being met by CCP. You can access your account. You can play the game in a reasonable amount of time. The customer frustration is not of CCPs making. It is the players that are the problem, not a CCP mechanic.

Buy and sell elsewhere. Problem solved. Period.

"Grr Kimmi  Nerf Chans!" ~Jenn aSide

www.eve-radio.com  Join Eve Radio channel in game!

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#243 - 2014-02-24 11:40:46 UTC  |  Edited by: Infinity Ziona
Kimmi Chan wrote:
Infinity Ziona wrote:
More importantly, from a development and business point of view and directly regarding EVE specifically, CCP has customers who cannot log into their game, they have a market system that is so faulty that only one main trading hub exists (Amarr, Rens and Dodixie are not main hubs when compared to Jita, they are at best secondary hubs).


Trade hubs created by players not by CCP.

IZ wrote:
They have a responsibility as recipients of our subscriptions to ensure the game works to a reasonable standard. In regards to Jita, the game is not working to a reasonable standard. By reasonable standard I mean one in which you can access your account and play the game in a reasonable amount of time and with a minimum of customer frustration.


CCP has nothing to do with the population of Jita. Your reasonable standard is being met by CCP. You can access your account. You can play the game in a reasonable amount of time. The customer frustration is not of CCPs making. It is the players that are the problem, not a CCP mechanic.

Buy and sell elsewhere. Problem solved. Period.

Seriously stop with the nonsense. If you don't have a clue then don't post because it looks ridiculous.

Its not a player created problem its a CCP created problem. The removal of the superhighways (A CCP action) created the current JIta. The developers are directly responsible for the system in which players operate. If there is a flaw in the system than that flaw will cause players to behave in a certain way. If the flaw is alleviated then the players (or users) will behave in another way.

Do you have any education or experience in software development? If not then you're not qualified to decide if the system breakdown is a result of user or developer. I do and I can tell you that 100% the developer is in control of the actions of the users in respect of how the software influences the user to behave.

If I create a spreadsheet application, and I put the exit command on the second to last rather than the last item list on the file menu and I forget to include a save as dialog then I don't get to say "oh well, the users should look in the file menu and make sure they're not clicking on the word "exit" accidentally. No, I created my system in such as way that I caused user to lose data even if they could avoid that loss by double checking the file menu options.

My job is to fix MY logical error, not blame my customers for being less than observant.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Tauranon
Weeesearch
CAStabouts
#244 - 2014-02-24 11:45:42 UTC  |  Edited by: Tauranon
Infinity Ziona wrote:


Its more like you need to go shop in Woolies, but Woolies though serving a population of over 50,000 customers only has 100 carparks. Then you complain to Woolies and they tell you if you can't get a park then you should get a courier to do your shopping for you. You might only want bread or milk but you're expected to get a courier, you need the bread and milk for your kids to go to school tomorrow but the couriers are really unreliable and might not pick up your bread and milk today or ever.



I find your analogy extremely amusing given that there is an upper limit to how many people can go into a woolies before the checkouts are overloaded and people stop coming out as fast as they are going in, and then the store fills up.

As people are using trolleys, they are also nowhere near as compressible as walking pedestrians on the street, ie the actual people capable of fitting into a supermarket is only in low 1000s.

also woolies has an outlet in Dodixie.
Aralyn Cormallen
Deep Core Mining Inc.
Caldari State
#245 - 2014-02-24 12:08:35 UTC  |  Edited by: Aralyn Cormallen
Infinity Ziona wrote:

Its more like you need to go shop in Woolies, but Woolies though serving a population of over 50,000 customers only has 100 carparks. Then you complain to Woolies and they tell you if you can't get a park then you should get a courier to do your shopping for you. You might only want bread or milk but you're expected to get a courier, you need the bread and milk for your kids to go to school tomorrow but the couriers are really unreliable and might not pick up your bread and milk today or ever.

There is this new invention, I believe they call it "online shopping". I know, I know, its a new fad, and probably wont catch on, but i hear it lets you buy what you want remotely, a bit like the skills in eave does, then it "couriers" the items to your door. I dunno, maybe it would never work Blink
baltec1
Bat Country
Pandemic Horde
#246 - 2014-02-24 12:19:24 UTC
So why are people not selling their things next door to jita?

Why are people flying over stuffed, poorly tanked ships in the first place?
Kimmi Chan
Tastes Like Purple
#247 - 2014-02-24 12:30:46 UTC
baltec1 wrote:
So why are people not selling their things next door to jita?

Why are people flying over stuffed, poorly tanked ships in the first place?


Because they're stupid.

"Grr Kimmi  Nerf Chans!" ~Jenn aSide

www.eve-radio.com  Join Eve Radio channel in game!

Batelle
Federal Navy Academy
#248 - 2014-02-24 14:11:12 UTC  |  Edited by: Batelle
If the gate is locked and you're worried about gates, then get the hell off the gate.

Jita traffic controls does not mean the gate is broken. After all, is it really that strange that in some future galaxy, the number one galactic trade hub might experience some traffic issues, or other such unforseen delays? Maybe you should demand accountability over the in RP subforum.

Infinity Ziona wrote:

Also as a customer I pay CCP for their product and I expect a certain standard of development, which is my right as a consumer.

"Right?"

Surely you must be joking...

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Tippia
Sunshine and Lollipops
#249 - 2014-02-24 14:17:42 UTC
Also, Ziona, why did you chicken out on biomassing?
Mina Sebiestar
Minmatar Inner Space Conglomerate
#250 - 2014-02-24 14:33:04 UTC
This is flaw in game mechanic and inpotent hardware that ccp supported griefers will use in their own advantage to deprive you your earned isk.

buy more plex get another ship or don't do jita .

You choke behind a smile a fake behind the fear

Because >>I is too hard

seth Hendar
I love you miners
#251 - 2014-02-24 14:33:49 UTC
Kimmi Chan wrote:
Infinity Ziona wrote:
More importantly, from a development and business point of view and directly regarding EVE specifically, CCP has customers who cannot log into their game, they have a market system that is so faulty that only one main trading hub exists (Amarr, Rens and Dodixie are not main hubs when compared to Jita, they are at best secondary hubs).


Trade hubs created by players not by CCP.

IZ wrote:
They have a responsibility as recipients of our subscriptions to ensure the game works to a reasonable standard. In regards to Jita, the game is not working to a reasonable standard. By reasonable standard I mean one in which you can access your account and play the game in a reasonable amount of time and with a minimum of customer frustration.


CCP has nothing to do with the population of Jita. Your reasonable standard is being met by CCP. You can access your account. You can play the game in a reasonable amount of time. The customer frustration is not of CCPs making. It is the players that are the problem, not a CCP mechanic.

Buy and sell elsewhere. Problem solved. Period.

one could argue that, even if jita became jita because of players, players made jita the main hub because of the game mechanic + map, both wich were createed by CCP, so even if CCP didn't made jita per say, they made the game mechanics that led to jita being a de facto trade hub.
Kimmi Chan
Tastes Like Purple
#252 - 2014-02-24 14:48:44 UTC
seth Hendar wrote:
Kimmi Chan wrote:
Infinity Ziona wrote:
More importantly, from a development and business point of view and directly regarding EVE specifically, CCP has customers who cannot log into their game, they have a market system that is so faulty that only one main trading hub exists (Amarr, Rens and Dodixie are not main hubs when compared to Jita, they are at best secondary hubs).


Trade hubs created by players not by CCP.

IZ wrote:
They have a responsibility as recipients of our subscriptions to ensure the game works to a reasonable standard. In regards to Jita, the game is not working to a reasonable standard. By reasonable standard I mean one in which you can access your account and play the game in a reasonable amount of time and with a minimum of customer frustration.


CCP has nothing to do with the population of Jita. Your reasonable standard is being met by CCP. You can access your account. You can play the game in a reasonable amount of time. The customer frustration is not of CCPs making. It is the players that are the problem, not a CCP mechanic.

Buy and sell elsewhere. Problem solved. Period.

one could argue that, even if jita became jita because of players, players made jita the main hub because of the game mechanic + map, both wich were createed by CCP, so even if CCP didn't made jita per say, they made the game mechanics that led to jita being a de facto trade hub.


The game mechanics are fine.
What the players do with the mechanics is what makes this the sandbox that it is.
I find it troubling that some want to change the nature of the game mechanics and not the nature of their use of those mechanics.

"Grr Kimmi  Nerf Chans!" ~Jenn aSide

www.eve-radio.com  Join Eve Radio channel in game!

Your Dad Naked
Doomheim
#253 - 2014-02-24 14:56:09 UTC  |  Edited by: Your Dad Naked
Ganking at Jita gate while it's closed is pretty broken in it's current state. I'm not going to read 14 pages so I apologize if I'm a broken record at this point.

If the Jita gate is that busy, CONCORD should logically be increasing their support at the gate. That means the gates should have like 20 sentry guns and a legion of CONCORD ships that do not leave.

Once again we have a thread filled with people defending a game mechanic because it's about not wanting to be killed. I don't think I have ever seen a thread where someone says, "maybe X Y Z should be safer" and anyone actually agrees. It's not because those ideas aren't sound, it's because most of you forum regulars think EVE Online means endless destruction with no regulation. It doesn't, especially not in high-sec.

The game is about risk vs reward. If I warp to a gate in a slow aligning ship, I should be able to expect to jump through that gate. There is no indication beforehand stating I cannot. If I cannot jump through that gate, and cannot determine such beforehand, it is thus impossible to not get potentially stuck on a gate unless I decide to avoid Jita during peak hours altogether; unreasonable beyond all measure.

Once at the gate I can be targetted and ganked before I have a chance to align out, even if I align immediately. I don't think most ganks happen that fast, but the fact is they can.

When the players are not given the tools to balance risk vs reward, that is a problem. In it's current state, the Jita gate block needs one of two changes:
a) When initiating warp-->jump on the gate, it guarantees your position in jumping through once you arrive. If it cannot guarantee, it warns you of such, thus allowing you to disengage warp
b) Queuing at gates. Once you hit jump, you enter a queue where you're invulnerable and cannot do anything with your ship.

I really, really don't understand how you people argue against things like this. Seems everyone just wants free kills and to watch ships blow up at all costs.

It's called game balance, people. It makes the blowing up that much better when it does happen.
Jenn aSide
Worthless Carebears
The Initiative.
#254 - 2014-02-24 15:03:49 UTC
Kimmi Chan wrote:

The game mechanics are fine.
What the players do with the mechanics is what makes this the sandbox that it is.
I find it troubling that some want to change the nature of the game mechanics and not the nature of their use of those mechanics.



Pretty much human nature, some people would rather change the things around them than change themselves.

I've worked with people who always complain, always say "things could be better" and who are always unhappy. Rather than go work for one of the 18,000 other employers in our field (that's not a made up number btw), they just complain and complain and complain. But they never leave and they never make the personal adjustments that would change the things they complain about. It's always "they need to do this".

They are just as annoying online as they are in real life.

Kimmi Chan
Tastes Like Purple
#255 - 2014-02-24 15:05:18 UTC
Your Dad Naked wrote:
Ganking at Jita gate while it's closed is pretty broken in it's current state. I'm not going to read 14 pages so I apologize if I'm a broken record at this point.

If the Jita gate is that busy, CONCORD should logically be increasing their support at the gate. That means the gates should have like 20 sentry guns and a legion of CONCORD ships that do not leave.

Once again we have a thread filled with people defending a game mechanic because it's about not wanting to be killed. I don't think I have ever seen a thread where someone says, "maybe X Y Z should be safer" and anyone actually agrees. It's not because those ideas aren't sound, it's because most of you forum regulars think EVE Online means endless destruction with no regulation. It doesn't, especially not in high-sec.

The game is about risk vs reward. If I warp to a gate in a slow aligning ship, I should be able to expect to jump through that gate. There is no indication beforehand stating I cannot. If I cannot jump through that gate, and cannot determine such beforehand, it is thus impossible to not get potentially stuck on a gate unless I decide to avoid Jita during peak hours altogether; unreasonable beyond all measure.

Once at the gate I can be targetted and ganked before I have a chance to align out, even if I align immediately. I don't think most ganks happen that fast, but the fact is they can.

When the players are not given the tools to balance risk vs reward, that is a problem. In it's current state, the Jita gate block needs one of two changes:
a) When initiating warp-->jump on the gate, it guarantees your position in jumping through once you arrive. If it cannot guarantee, it warns you of such, thus allowing you to disengage warp
b) Queuing at gates. Once you hit jump, you enter a queue where you're invulnerable and cannot do anything with your ship.


No.

Any claim that going to any other systems other than Jita is unreasonable is absolute horseshit and anyone claiming such is just absolutely naive and lazy. I can not make it any simpler than that.

Your Dad Naked wrote:
I really, really don't understand how you people argue against things like this. Seems everyone just wants free kills and to watch ships blow up at all costs.

It's called game balance, people. It makes the blowing up that much better when it does happen.


I really, really don't understand why everything in HighSec should be easy mode - That people request invulnerability. It's called game balance people. It makes not getting blown up that much better when it doesn't happen.

"Grr Kimmi  Nerf Chans!" ~Jenn aSide

www.eve-radio.com  Join Eve Radio channel in game!

Tippia
Sunshine and Lollipops
#256 - 2014-02-24 15:11:51 UTC  |  Edited by: Tippia
Your Dad Naked wrote:
If the Jita gate is that busy, CONCORD should logically be increasing their support at the gate. That means the gates should have like 20 sentry guns and a legion of CONCORD ships that do not leave.
This is already built into the mechanics. As it happens, ganking on the gates isn't particularly common.

Quote:
The game is about risk vs reward. If I warp to a gate in a slow aligning ship, I should be able to expect to jump through that gate. There is no indication beforehand stating I cannot. If I cannot jump through that gate, and cannot determine such beforehand, it is thus impossible to not get potentially stuck on a gate unless I decide to avoid Jita during peak hours altogether; unreasonable beyond all measure.
That's just it: there are plenty of indications beforehand if you actually choose to look for it. If you just blindly warp to the gate and take the gamble, you should expect to lose every now and then — that's kind of how gambling works. And no, asking you to take measures to avoid getting stuck in traffic is so far from unreasonable that it beggars belief.

Quote:
a) When initiating warp-->jump on the gate, it guarantees your position in jumping through once you arrive. If it cannot guarantee, it warns you of such, thus allowing you to disengage warp
b) Queuing at gates. Once you hit jump, you enter a queue where you're invulnerable and cannot do anything with your ship.
a) Can't be done. There can be no such guarantees (without creating pretty horrible exploits) since everything can change between the time you press the button and the time you arrive.
b) Is awful. If you choose to hang around doing nothing in space, you should not be invulnerable. If you want that, just dock up (or cloak up) and wait for the traffic to clear. If you choose to hang around the gate, then you choose to be vulnerable — it comes with the territory.

Quote:
I really, really don't understand how you people argue against things like this.
Because it's a pretty bad idea and because there's no need for it.
Gully Alex Foyle
The Scope
Gallente Federation
#257 - 2014-02-24 15:12:04 UTC
Your Dad Naked wrote:
The game is about risk vs reward.

People keep saying that, but it really isn't.

The game in itself is just a sandbox, meaning 'a bunch of toys that can be used in a bunch of ways'.

It's the HUMAN BEINGS playing in the sandbox that CREATE risk vs. reward. That's the beauty of EVE! CCP isn't in the business of creating risk vs. reward but ENABLING THE PLAYERS to create risk vs. reward.

IF Jita gates were a significant issue, you'd get risk vs. reward in action. People would value the risk of getting in vs. the reward of being in. Some of the people would value the risk too high, so the rewards would very probably adjust too: less people, so higher sell prices and lower buy prices.

BUT it's so darn easy to get into Jita without dying that unfortunately risk vs reward does not really come into play here. Too bad.

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Jenn aSide
Worthless Carebears
The Initiative.
#258 - 2014-02-24 15:12:44 UTC
Kimmi Chan wrote:

I really, really don't understand why everything in HighSec should be easy mode - That people request invulnerability. It's called game balance people. It makes not getting blown up that much better when it doesn't happen.


I think people can be irrational about games. They think they want "safety" and "I-win buttons" and the ability to "pay to win" (just using these thigns as examples) when the reality is, if they got them, they'd then dislike the game.

EVE has to be dangerous everywhere for ANY of this to mean something. That's why people are playing the game on Tranquility instead of SiSi. They don't understand that so instead of modifying their behavior (using Rens, Hek, Dodixie, or Amarr, or consorting with ohters to make new trade hubs), they expect CCP to make changes for them. It's mining barges all over again lol.
Batelle
Federal Navy Academy
#259 - 2014-02-24 15:18:39 UTC  |  Edited by: Batelle
Your Dad Naked wrote:
If the Jita gate is that busy, CONCORD should logically be increasing their support at the gate. That means the gates should have like 20 sentry guns and a legion of CONCORD ships that do not leave.


I'm pretty sure aggressing with a noobship will bring enough concord to protect everyone. Concord still spawns if sentry guns instagib your right?

Quote:
The game is about risk vs reward. If I warp to a gate in a slow aligning ship, I should be able to expect to jump through that gate. There is no indication beforehand stating I cannot. If I cannot jump through that gate, and cannot determine such beforehand, it is thus impossible to not get potentially stuck on a gate unless I decide to avoid Jita during peak hours altogether; unreasonable beyond all measure.


Jita is well known to be a risky place. People go to Jita because of the rewards offered in doing so. Stuff sells faster, goods can be bought cheaper. Are you telling me the people getting ganked are going to Jita for some other purpose? Sounds like Risk vs Reward to me.

Quote:

I really, really don't understand how you people argue against things like this. Seems everyone just wants free kills and to watch ships blow up at all costs.


I'm actually very much in favor of giving the RoF penalty back to destroyers to reduce slightly the cheapness of ganking. I just think that if you get stuck entering Jita with a gank-worthy cargo, you had better be fast enough to gtfo. If not, then its on you. If you get stuck going to Jita of all places during a wardec... well, no amount of crying about traffic can fix stupid.

Invulnerability is an extraordinarily powerful mechanic and should not be doled out lightly. The reasons here are not compelling enough to warrant such a change.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Your Dad Naked
Doomheim
#260 - 2014-02-24 15:20:52 UTC
Jenn aSide wrote:
Kimmi Chan wrote:

The game mechanics are fine.
What the players do with the mechanics is what makes this the sandbox that it is.
I find it troubling that some want to change the nature of the game mechanics and not the nature of their use of those mechanics.



Pretty much human nature, some people would rather change the things around them than change themselves.

I've worked with people who always complain, always say "things could be better" and who are always unhappy. Rather than go work for one of the 18,000 other employers in our field (that's not a made up number btw), they just complain and complain and complain. But they never leave and they never make the personal adjustments that would change the things they complain about. It's always "they need to do this".

They are just as annoying online as they are in real life.

Yes we are as annoying in both cases, but we are typically correct none the less. Big smile

The personal adjustment to be made is fly around to a less used gate where you don't run the same risk of being ganked. This is what I do. The last time however, there was a Thrasher on gate and I was in a frigate carrying 600mil ISK. Workarounds typically have simialr problems: they are not true fixes, and thus fall apart eventually.

You may be saying my problem was carrying 600mil in a frigate, but it wasn't. I align in under 2 seconds, make it impossible to catch me. My jita dock spot is literally inside the station; when I land it sends me springing out at over 5 km/s. I'm already docked before it even slows down. Try tracking that, Tornados!