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[Proposal] Planetary Interaction 2.1 - [PI Future Vision Roadmap]

First post
Author
Harald Heminwe
The Scope
Gallente Federation
#121 - 2013-04-19 17:06:48 UTC
Thank you for the link here. The document was a very interesting read. If you'd ever apply for CSM you'd surely had my vote to promote this.

Allow me to add some points of critisism tough:

There are many repetitive passages about the planetary an lunar facilities which in effect are the same. Possibly you could pull the two togheter and make emphasisized passages about the differences applying (eg POS effects, Custom offices, Atmosphere.)

I would also like to voice my disagreement about the habitability classification of the planets.

I'd suggest a Master of Orion approach on planet type boni/mali that are more diverse than just population growth effects such as population size bonus on planets with own atmosphere (upper four on the list), maintenance penalty on planets with harsh climate (more heating on ice planets), reinforced structures on storm, lava and plasma planets incurring a building cost penalty. Moons should be classified as barren planets imho.

To my opinion it should be more like

Habitable:
Temperate

Oceanic
Ice
Storm
------------- upper have atmosphere (and water), lower have none and would need a complete hermetic sealed encapsulation -------------adding to building and maintenance cost)
Barren/Moons
Lava
Plasma

Gas (no solid nor fluid ground to build on, basically a settlement of any kind would in effect be a very planet near space station facing gravity and grave atmospheric pressure)
Hostile


In the Military Installations i miss some sort of Security Contracting Center as a kind of DUSTie base where the authorized city officials can contract mercs to assist local ground defense on a player set set of conditions like capturing/recapturing districts via domination, capture the flag or depletion of respawns, defending for an amount of time, sabotage, extraction and escort, emergency evacuation of goods roughly resembling the sidetasks in Mass Effect

Vice versa the invading fleet could have a ship-module (drop-off invason command center or so) allowing for troop deployment as soon as the ship is within range (usable for DUST-mercs with or without NPC soldiers, Vehicles, etc)










Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#122 - 2013-05-17 08:11:02 UTC
Harald Heminwe wrote:
Thank you for the link here. The document was a very interesting read. If you'd ever apply for CSM you'd surely had my vote to promote this.

Allow me to add some points of critisism tough:

There are many repetitive passages about the planetary an lunar facilities which in effect are the same. Possibly you could pull the two togheter and make emphasisized passages about the differences applying (eg POS effects, Custom offices, Atmosphere.)

I would also like to voice my disagreement about the habitability classification of the planets.

I'd suggest a Master of Orion approach on planet type boni/mali that are more diverse than just population growth effects such as population size bonus on planets with own atmosphere (upper four on the list), maintenance penalty on planets with harsh climate (more heating on ice planets), reinforced structures on storm, lava and plasma planets incurring a building cost penalty. Moons should be classified as barren planets imho.

To my opinion it should be more like

Habitable:
Temperate

Oceanic
Ice
Storm
------------- upper have atmosphere (and water), lower have none and would need a complete hermetic sealed encapsulation -------------adding to building and maintenance cost)
Barren/Moons
Lava
Plasma

Gas (no solid nor fluid ground to build on, basically a settlement of any kind would in effect be a very planet near space station facing gravity and grave atmospheric pressure)
Hostile


In the Military Installations i miss some sort of Security Contracting Center as a kind of DUSTie base where the authorized city officials can contract mercs to assist local ground defense on a player set set of conditions like capturing/recapturing districts via domination, capture the flag or depletion of respawns, defending for an amount of time, sabotage, extraction and escort, emergency evacuation of goods roughly resembling the sidetasks in Mass Effect

Vice versa the invading fleet could have a ship-module (drop-off invason command center or so) allowing for troop deployment as soon as the ship is within range (usable for DUST-mercs with or without NPC soldiers, Vehicles, etc)


Thanks for the feedback

Apologies for the late reply, my forum notifications don't seem to be informing me if responses to my topics are made...

I'm aware of the current similarities between the MI and PI CC range detailed in the document. With the revised 3.0 version, this has been combined into a singular entry for Civilian, Military and Social network types. The differences being the Industrial networks on moons which now replace the whole moongoo processing functions served by towers.

With regards to your comments about planet habitability:
Its an option to revise it, but we don't want to make valuable planets (like Storm, Lavas and Plasmas) more habitable for civilian PI since they'll become dominantly OP planet types given all the dimensions of this proposal.

Dust deployment buildings:
And I don't see why Starports as they are proposed can't serve as the building type to drop off Dust mercs and equipment for planetary battles with Eve ships in addition to the already available orbital battle barge mechanics for Dust deployment...

Also why you'd need an office building on networks to tie in Dust contracts with District / City owners when this could b e a simple PI-UI upgrade....

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#123 - 2013-07-16 15:21:50 UTC
July Bump

Eve is about Capital ships, WiS, Boobs, PI and Isk!

killin en Thrillin
Tribal Mist
#124 - 2013-08-11 23:21:31 UTC
Bump
Moretic
Casual Slackers
#125 - 2013-08-13 18:46:06 UTC
Two step wrote:
As I say to everyone who brings up similar ideas, CCP has game designers already. They are usually good at their job, and are almost always far better than players are at this sort of thing. The chances of them seeing a proposal like this and fully adopting it are basically 0.

In this specific case, CCP had a ton of stuff *planned* for PI, and it turned out to be too much work to implement, so they started cutting features, and we ended up with the system we have now, which is boring and lacks any sort of "game". PI is also where the DUST link will come into play, and they already need to figure out how to make that compelling, fun, and interesting.


Dust should have been for PC too which would +++ increase dust players even more.
I'd love to play dust but I am not gonna buy an inferior platform to do it.
Arduemont
Rotten Legion
#126 - 2013-08-17 09:33:23 UTC
I've been doing a lot of PI recently, and once you've got your little network set up it does seem kind of lacking. It does need some development time spent on it at some point.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Yong Tho Kung
Perkone
Caldari State
#127 - 2013-11-04 01:58:59 UTC
Anything new happening in this field? Any hope for PI 3.0 anytime soon?

I highly appreciate the work!

I just started playing EVE and I think that there's a beautiful world out there, but you can do nothing with it...
Lina Theist
Rosendal Research and Development
#128 - 2014-01-17 12:42:10 UTC
I'm still reading through 2.1, and it makes me happy to see that there's even a 3.0 in the making.
Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#129 - 2014-01-23 18:15:58 UTC
Yong Tho Kung wrote:
Anything new happening in this field? Any hope for PI 3.0 anytime soon?

I highly appreciate the work!

I just started playing EVE and I think that there's a beautiful world out there, but you can do nothing with it...


Thanks.

Yes, I am still working away on PI 3.0 when the mood to commit hours to walls of text and game mechanic crafting strikes me. Not to mention the graphics that go with this version (after having been omitted from the 2.1 version)

That having been said I must admit, work on it has slowed to a crawl over the last few months. Partly because of my growing disillusionment with Eve Online and its pro-sub capital, all pew pew at the expense of industry and very little focus on anything else approach we've seen in the flavors of CCP's last 4 expansions and their revised vision post incarna-gate, when compared to games in the making like Star Citizen.

I guess I'm scraping the bottom of the intellectual barrel for inspiration to finish the work (yet again) and wait for nothing to happen in Eve's dev's cycles with such a massive proposal (yet again)... while Star Citizen's pre-alpha access gives me everything I wanted out of Eve's WiS before even being in BETA stages without having to post a single word on their forums about the possibilities that "what-if" proposals could have for the game...

Eve is about Capital ships, WiS, Boobs, PI and Isk!

princess minervia
Caldari Provisions
Caldari State
#130 - 2014-01-24 00:00:26 UTC
A great number of interesting ideas that would certainly be a great improvement to what we have now.

Expect CCP to implement it in about 10 years.
Joe Boirele
The Scope
Gallente Federation
#131 - 2014-02-24 08:10:49 UTC
Read until the "Military PI" part. Just because of that. The rest is great, but the military part is excellent. Supported, and +10000

Enemies are just friends who stab you in the front.

"We will not go quietly into the night! We will not vanish without a fight!"