These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Does Eve need new players?

First post First post First post
Author
Divine Entervention
Doomheim
#281 - 2014-02-24 07:28:20 UTC
Jonah Gravenstein wrote:
Divine Entervention wrote:

Ok so lets pretend im not in FW.

Lets say I'm unaffiliated mining in 0.7 gallente space.

cool I can mine veldspar at a whopping 2.1 million isk per hour rate!
Mine Scordite the return is better, and it's closer to 8M an hour with a barge, more with an exhumer.

Quote:
Now you go do level 4 missions, in 1 hour you make how much?
By cherry picking, blitzing them in something expensive and contracting the clean up operation out to a 3rd party around 60-80 million an hour, realistically it's more like 40-50 million an hour including loot and salvage.

Quote:
And I'm suppose to be content being ineffective for over a year?

come on now
You're not, you just think you are.

Quote:
I understand you're totally panicky because you can't stand the thought of losing your easy targets to prey upon because you can't handle real pvp against people who are equally skilled/experienced. . .

but you should put the health of the game above your ego.

But being egocentric, i don't think that's going to happen . . . . . .
You're full of it, and speaking of egos...

As for the health of the game, we are putting it first, because people with your attitude are what will kill this game.

A good gamer adapts to the game that they're playing, a pisspoor one expects the game to adapt to them. You appear to fall into the latter category, HTFU or go back to whichever misbegotten themepark game you came here from.


And how many weeks am I suppose to wait to get to a point where I can begin mining at 8m isk an hour?

8 million isk an hour compared to your 40m.

So really, to be efficient, i should NOT PLAY and only offline skill train. . . Do other things while eve skills itself up so in a year I can get myself in game to finally start trying to earn 40m isk an hour.

So just sit here and wait and hope that some day I'll get to start playing the game.

Or log in, earn hardly anything for my time invested, and stand to lose repeatedly for no where near your amount of gain?

The new player experience needs to be rethought.
Ai Shun
#282 - 2014-02-24 07:37:17 UTC
Divine Entervention wrote:
So really, to be efficient, i should NOT PLAY and only offline skill train. . . Do other things while eve skills itself up so in a year I can get myself in game to finally start trying to earn 40m isk an hour.


And you'll know even less about the game than you do now. A wise man advised you to play for fun, not for ISK/hour. That's good advice. Still, I can see you're not really listening to anybody and have locked yourself into a series of assumptions. Nothing anybody says will persuade you otherwise, no matter how much experience, skill or patience they show.

Congratulations on alienating everybody that has tried to help you Big smile
Divine Entervention
Doomheim
#283 - 2014-02-24 07:41:43 UTC  |  Edited by: Divine Entervention
Ai Shun wrote:
Divine Entervention wrote:
So really, to be efficient, i should NOT PLAY and only offline skill train. . . Do other things while eve skills itself up so in a year I can get myself in game to finally start trying to earn 40m isk an hour.


And you'll know even less about the game than you do now. A wise man advised you to play for fun, not for ISK/hour. That's good advice. Still, I can see you're not really listening to anybody and have locked yourself into a series of assumptions. Nothing anybody says will persuade you otherwise, no matter how much experience, skill or patience they show.

Congratulations on alienating everybody that has tried to help you Big smile


No one is saying anything other than "ive already said"

The only thing anyone has done has bashed any body who's stated that new players are ******.

I made it to page 3, all of it being garbage ad-hominem attacks against the OP and anyone who voiced a similar concern before I decided I wasn't going to read the rest of the nonsense.

No one is really saying anything.

There is nothing to say.

You know the game is ****** for new people, but because you had to have a ****** time, you want the rest of us to have one too.

it's not fun. Right now I'm flying an unfitted merlin in a medium plex in FW because it's the most profitable thing I can do at this level.

How is that good for anyone? I'm getting no experience, the people who kill me get no reward because I was afk, there was no fight, and I have no fittings so it's not even financially profitable.

All because there's no legitimate, interesting way for me to stake a claim on any way to provide what I would feel is a financially stable footing for myself.

None of you are saying anything other than generalized disagreements. The examples you list always fall back on needing a bunch of time invested.

No one is discounting the FACT that you can't do anything other than wait an obscenely long time to get PvP VIABLE.

Even right now, I was killed again for like the 10th time in the last 2 hours.

I can't fight anyone, because I have no skills. How is this suppose to be enjoyable?
Jonah Gravenstein
Machiavellian Space Bastards
#284 - 2014-02-24 07:44:08 UTC  |  Edited by: Jonah Gravenstein
Divine Entervention wrote:


And how many weeks am I suppose to wait to get to a point where I can begin mining at 8m isk an hour?

8 million isk an hour compared to your 40m.
It'd take my <1M SP alt 12 days to get into a barge and possibly another 5 or 6 days to get a halfway decent refine rate through standings and skills with a totally unsuitable remap and the wrong attribute implants.

8M an hour for a relative newbie isn't bad when you consider that I've been playing coming up on 5 years. You seem to want things handed to you on a plate and to compete on an income basis with someone who has been playing for years. You appear to want instant gratification, if that's the case Eve is not the game you should be playing.

Quote:
So really, to be efficient, i should NOT PLAY and only offline skill train. . . Do other things while eve skills itself up so in a year I can get myself in game to finally start trying to earn 40m isk an hour.
You go ahead and do that, when you finally have the ingame skills to undock your uber mission pwning machine you'll find your personal Eve skills suck, because you haven't played the game and learnt the mechanics. You'll explode hilariously and cry about it on the forums, for which we will ridicule you.

If you truly feel that you should do other things while you play skill queue online only logging in to update the skill queue then you may as well quit now, because you will be sorely disappointed when you realise that you've wasted a year doing so, and that you still suck at Eve because you don't actually understand any of the underlying mechanics or what your ship is capable of.

Quote:
So just sit here and wait and hope that some day I'll get to start playing the game.

Or log in, earn hardly anything for my time invested, and stand to lose repeatedly for no where near your amount of gain?

The new player experience needs to be rethought.
Nope you need to rethink about whether or not Eve is a game you should be playing.

WE'VE BEEN THERE.

We've all spent months in half fitted ships with a negligible income source. We managed to survive and prosper, you don't seem to want to.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Divine Entervention
Doomheim
#285 - 2014-02-24 07:55:12 UTC
Jonah Gravenstein wrote:
Divine Entervention wrote:


And how many weeks am I suppose to wait to get to a point where I can begin mining at 8m isk an hour?

8 million isk an hour compared to your 40m.
It'd take my <1M SP alt 12 days to get into a barge and possibly another 5 or 6 days to get a halfway decent refine rate through standings and skills with a totally unsuitable remap and the wrong attribute implants.

8M an hour for a relative newbie isn't bad when you consider that I've been playing coming up on 5 years. You seem to want things handed to you on a plate and to compete on an income basis with someone who has been playing for years. You appear to want instant gratification, if that's the case Eve is not the game you should be playing.

Quote:
So really, to be efficient, i should NOT PLAY and only offline skill train. . . Do other things while eve skills itself up so in a year I can get myself in game to finally start trying to earn 40m isk an hour.
You go ahead and do that, when you finally have the ingame skills to undock your uber mission pwning machine you'll find your personal Eve skills suck, because you haven't played the game and learnt the mechanics. You'll explode hilariously and cry about it on the forums, for which we will ridicule you.

If you truly feel that you should do other things while you play skillqueues online only login to update the skillqueue then you may as well quit now, because you will be sorely disappointed when you realise that you've wasted a year doing so.

Quote:
So just sit here and wait and hope that some day I'll get to start playing the game.

Or log in, earn hardly anything for my time invested, and stand to lose repeatedly for no where near your amount of gain?

The new player experience needs to be rethought.
Nope you need to rethink about whether or not Eve is a game you should be playing.


Alright so train up to a mining barge. I'll do that. So you're saying refining the ore will provide better isk return than just selling the ore outright, if my refining skill is high enough? That makes sense, but does it have to be really high? I already have to wait long enough as it is, for other things.

Also, while greatly appreciating what you've said, I'd like to ask a question you don't really have to answer.

Why do you feel new players should not be able to make the same amount of isk as older players?
Why should time invested give you an advantage?

I'm not saying I disagree with it, I'd just like to know your reasoning.
March rabbit
Aliastra
Gallente Federation
#286 - 2014-02-24 08:03:51 UTC
Divine Entervention wrote:

Why do you feel new players should not be able to make the same amount of isk as older players?
Why should time invested give you an advantage?

it gives some reward to your effort. And makes you play longer than 1 hour and go to other game.

it was pretty easy?

The Mittani: "the inappropriate drunked joke"

Divine Entervention
Doomheim
#287 - 2014-02-24 08:05:53 UTC
March rabbit wrote:
Divine Entervention wrote:

Why do you feel new players should not be able to make the same amount of isk as older players?
Why should time invested give you an advantage?

it gives some reward to your effort. And makes you play longer than 1 hour and go to other game.

it was pretty easy?


You mean it gives reward to your effort.

I can put the same amount, if not more effort into doing missions than you, yet because of skill point disparity, I can earn less.

Where is my reward?
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#288 - 2014-02-24 08:07:15 UTC  |  Edited by: Scipio Artelius
Divine Entervention wrote:
So you're saying refining the ore will provide better isk return than just selling the ore outright, if my refining skill is high enough? That makes sense, but does it have to be really high? I already have to wait long enough as it is, for other things.

I don't mine or refine, so this assistance is the little I can provide here, but it looks as though Refining as a skill is a level 1 multiplier, so to get to level 4 should be less than a day of training.

Refining Efficiency looks like it will also help and as a level 3 skill you can train to level 3 quickly and get 60% of the total skill benefit.

A good rundown on refining can be found here:

http://wiki.eveuniversity.org/Refining
Ai Shun
#289 - 2014-02-24 08:07:19 UTC
Jonah Gravenstein wrote:
8M an hour for a relative newbie isn't bad when you consider that I've been playing coming up on 5 years. You seem to want things handed to you on a plate and to compete on an income basis with someone who has been playing for years. You appear to want instant gratification, if that's the case Eve is not the game you should be playing.


You don't get instant gratification in EVE though, it's not that kind of game. It's a game about setting goals and reaching them, is probably the closest I can come to it on the understanding that some goals take a longer time to achieve.

The building of skill, learning more and flying bigger and bigger (Not necessarily better and better) ships can be part of achieving goals for a player, but that's up to each player. Set goals, work towards them and achieve them.

If the game just gave everybody max isk, ability to fly all the ships and all those things on a plate when they first logged in, what would be the point of carving out an existence for yourself? CCP would have done it all for you.
Erica Dusette
Division 13
#290 - 2014-02-24 08:10:33 UTC
Divine Entervention wrote:
Why do you feel new players should not be able to make the same amount of isk as older players?
Why should time invested give you an advantage?

Because the level of risk = the level of reward.

To better handle the risks we encounter in EVE takes not only good ships and character skillpoints but most importantly it takes player skill (and often also requires player cooperation).

If you join EVE fresh and jump straight into the deepest risks hoping for the biggest rewards you'll soon find yourself either broke and/or losing clones. So it makes sense that one needs to spend time and effort to gain better skills, better ships and more experience in-space as a pilot. This is a logical system and gives you something to aim for/work toward.

IMO If you want serious money then jump into a wormhole and start farming. Problem will be that because you can't yet fly a proper ship for w-space, and don't have the experience to work within it, you'll die frequently and more expensively than even now in FW. What kind of service would it be to a new EVE player to gift him/her the skills and ship for w-space and send them in with no experience flying it, let alone knowing almost anything about the environments. That would be a true disservice to newbies.

You've joined Faction Wars looking to harvest LP and ultimately make good profits (which is very possible), but you've done it very early and with very little of any traits mentioned above. It'll only end badly for you as you'll continue coming up against the other kind of FW players, the majority who are only enlisted to shoot at people. You'll die again and again, and the learning curve you face will be as nasty as the curve that follows your financial losses.

I speak as a former FW pilot myself when I say at this early point of your EVE career you made a bad call joining FW with the aim of playing to make income. That's not to say you can't capitalise on it though - you want to make ISK by farming LPs in relative safety? Well you'll never be safe doing that, so the best thing you can do is team up with other pilots from the FW corp you've joined and go out to farm LPs while fighting anything that tries to stop you, together as a fleet/corp. Ditch the stabs and fit a proper PVP plexxing ship and go have a blast with your fellow militia pilots.

You'll probably find that you start to make a little more money and lose slightly less ... but you probably won't care anyway as you'll be having so much fun with the PVP that's integral in FW. Smile

Jack Miton > you be nice or you're sleeping on the couch again!

Part-Time Wormhole Pirate Full-Time Supermodel

worмнole dιary + cнaracтer вιoѕвσss

Divine Entervention
Doomheim
#291 - 2014-02-24 08:11:24 UTC
Ai Shun wrote:
Jonah Gravenstein wrote:
8M an hour for a relative newbie isn't bad when you consider that I've been playing coming up on 5 years. You seem to want things handed to you on a plate and to compete on an income basis with someone who has been playing for years. You appear to want instant gratification, if that's the case Eve is not the game you should be playing.


You don't get instant gratification in EVE though, it's not that kind of game. It's a game about setting goals and reaching them, is probably the closest I can come to it on the understanding that some goals take a longer time to achieve.

The building of skill, learning more and flying bigger and bigger (Not necessarily better and better) ships can be part of achieving goals for a player, but that's up to each player. Set goals, work towards them and achieve them.

If the game just gave everybody max isk, ability to fly all the ships and all those things on a plate when they first logged in, what would be the point of carving out an existence for yourself? CCP would have done it all for you.


So essentially the only answer is:

Wait

Accept that in the beginning of the game, your time is worthless. Stick around long enough and maybe you'll reach a point where you can start enjoying yourself.

Because going into every solo engagement knowing you're going to lose is "fun", fun being the object of video games.

Correct?
I thought so, thanks.
Jonah Gravenstein
Machiavellian Space Bastards
#292 - 2014-02-24 08:13:45 UTC
Divine Entervention wrote:


Alright so train up to a mining barge. I'll do that. So you're saying refining the ore will provide better isk return than just selling the ore outright, if my refining skill is high enough? That makes sense, but does it have to be really high? I already have to wait long enough as it is, for other things.
Look into the social skills, connections will do a lot for your standings, standings determine refine rates as much as the refining skills. The better your standings, the lower the amount of minerals taken as refining tax. Be warned though, mining in Eve is the equivalent of a McJob, boring if solo, repetitive and low income.

Quote:
Also, while greatly appreciating what you've said, I'd like to ask a question you don't really have to answer.

Why do you feel new players should not be able to make the same amount of isk as older players?
Why should time invested give you an advantage?

I'm not saying I disagree with it, I'd just like to know your reasoning.

In answer to both, because as in the real world, that's the way it works, you wouldn't expect to start a new job as an apprentice on the same wages as a master craftsmen. Time served will always have an advantage because someone who has invested time into learning skills and practicing those skills, both real world and in Eve, will always know more about and be better at a given task or game than someone with little or no experience in that task or game.

The get given a medal for coming last mentality that seems to be the current soup du jour in society and childcare only results in disappointment when it meets the real world. It's a fad that goes against the lessons of human history.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Divine Entervention
Doomheim
#293 - 2014-02-24 08:16:45 UTC  |  Edited by: Divine Entervention
Jonah Gravenstein wrote:
Divine Entervention wrote:


Alright so train up to a mining barge. I'll do that. So you're saying refining the ore will provide better isk return than just selling the ore outright, if my refining skill is high enough? That makes sense, but does it have to be really high? I already have to wait long enough as it is, for other things.[quote] Look into the social skills, connections will do a lot for your standings, standings determine refine rates as much as the refining skills. The better your standings, the lower the amount of minerals taken as refining tax. Be warned though, mining in Eve is the equivalent of a McJob, boring if solo, repetitive and low income.

[quote]Also, while greatly appreciating what you've said, I'd like to ask a question you don't really have to answer.

Why do you feel new players should not be able to make the same amount of isk as older players?
Why should time invested give you an advantage?

I'm not saying I disagree with it, I'd just like to know your reasoning.

In answer to both, because as in the real world, that's the way it works, you wouldn't expect to start a new job as an apprentice on the same wages as a master craftsmen. Time served will always have an advantage because someone who has invested time into learning skills and practicing those skills, both real world and in Eve, will always know more about and be better at a given task or game than someone with little or no experience in that task or game.

The get given a medal for coming last mentality that seems to be the current soup du jour in society and childcare only results in disappointment when it meets the real world. It's a fad that goes against the lessons of human history.


So how come you get to use the "real world" argument with isk saying that since in the "real world" you don't start a new job making a ton of money, but I can't use the argument that if people act like an ******* in the video game, then they are assholes in the "real world" as well.

How come the "real world" argument is fine for your argument, and not for mine?

I'll state at any point in time, that I feel people who choose to be a **** to someone online, taking things from innocents for their personal pleasure are despicable people. They may pretend to be nice face to face, where consequences are immediate and more real. But people who are capable of being a thief online are also just as potentially capable to decide to be a thief IRL as well.

How come you get to pick and choose when "real world" applies, and I don't?

When you choose to attack a miner who's innocently farming veldspar in high security space, it's not some other person making that choice. It's that person. The one targetting, the one attacking. He might pretend it's not him, but in reality, it's really him making those decisions.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#294 - 2014-02-24 08:22:37 UTC
Divine Entervention wrote:
So how come you get to use the "real world" argument with isk saying that since in the "real world" you don't start a new job making a ton of money, but I can't use the argument that if people act like an ******* in the video game, then they are assholes in the "real world" as well.

Sure you can use it, you have multiple times.

But not everyone holds the same view, which is fine. I've disagreed with that opinion in my posts but you've also received a couple of likes I think, so clearly someone agrees.

People disagree, which this thread seems to be a very good example of at the moment, but even then it would be good if the discussion was civil and mature where all opinions can be put equally and without malice.
Jonah Gravenstein
Machiavellian Space Bastards
#295 - 2014-02-24 08:25:31 UTC  |  Edited by: Jonah Gravenstein
Divine Entervention wrote:

So essentially the only answer is:

Wait

Accept that in the beginning of the game, your time is worthless. Stick around long enough and maybe you'll reach a point where you can start enjoying yourself.
If you plan on sticking around you need to lose this misconception, you can enjoy yourself from day 1, your time is only worthless if you make it so.

Quote:
Because going into every solo engagement knowing you're going to lose is "fun", fun being the object of video games.

Correct?
I thought so, thanks.
The fun in losing is that if you do it right you learn something every time. As in any competitive activity there is always a winner, and always a loser, the way to become the winner is to learn from your mistakes.

I suck at PvP, I have little or no Eve or real life skills relating to it, I've purposefully created an alt to learn about it. Despite the fact that I have a total of 90M+ SP on my 2 main characters I will die often and hilariously while I do so. When I do I'll be asking my killers for advice on PvP fits and tactics

The only advantage my PvP alt has over any other newbie with <1M SP is that I know more about the game in general, how to generally fit a ship, where to put my SP and to some extent what I can and can't do with a frigate, all of which I've learnt over time.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Divine Entervention
Doomheim
#296 - 2014-02-24 08:26:28 UTC
Scipio Artelius wrote:
Divine Entervention wrote:
So how come you get to use the "real world" argument with isk saying that since in the "real world" you don't start a new job making a ton of money, but I can't use the argument that if people act like an ******* in the video game, then they are assholes in the "real world" as well.

Sure you can use it, you have multiple times.

But not everyone holds the same view, which is fine. I've disagreed with that opinion in my posts but you've also received a couple of likes I think, so clearly someone agrees.

People disagree, which this thread seems to be a very good example of at the moment, but even then it would be good if the discussion was civil and mature where all opinions can be put equally and without malice.


Yea well, that's kind of the thing with those types of people.

They're disrespectful to others in game, so they'll be disrespectful to them on the boards.

Because they're disrespectful people.
Jonah Gravenstein
Machiavellian Space Bastards
#297 - 2014-02-24 08:33:50 UTC  |  Edited by: Jonah Gravenstein
Divine Entervention wrote:

So how come you get to use the "real world" argument with isk saying that since in the "real world" you don't start a new job making a ton of money, but I can't use the argument that if people act like an ******* in the video game, then they are assholes in the "real world" as well.

How come the "real world" argument is fine for your argument, and not for mine?

I'll state at any point in time, that I feel people who choose to be a **** to someone online, taking things from innocents for their personal pleasure are despicable people. They may pretend to be nice face to face, where consequences are immediate and more real. But people who are capable of being a thief online are also just as potentially capable to decide to be a thief IRL as well.

How come you get to pick and choose when "real world" applies, and I don't?
Because my real world example holds water, and is observed on a daily basis. The relationship between being a ruthless bastard in a game that rewards doing so and how people act in real life is very very sketchy tabloid fodder, and not observed on a daily basis.

I'm what some people would term a carebear, albeit one that accepts that people trying to ruin my day is a cost of playing Eve and that exploding occasionally is a normal state of affairs, I don't do ship to ship PvP unless I absolutely have to and I suck at it. Despite that I socialise with folks that do enjoy that side of Eve, and tbh they're pretty nice people, even the Goons (grr™) and suicide gankers.

Quote:
When you choose to attack a miner who's innocently farming veldspar in high security space, it's not some other person making that choice. It's that person. The one targetting, the one attacking. He might pretend it's not him, but in reality, it's really him making those decisions.
Your point being?

Ingame actions in no way reflect a person in real life as far as I'm concerned, and has certainly never been proved. It's a game, that revolves around explosions and the acquisition of power and influence by any means necessary including brute force.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#298 - 2014-02-24 08:36:11 UTC  |  Edited by: Scipio Artelius
Divine Entervention wrote:
Yea well, that's kind of the thing with those types of people.

They're disrespectful to others in game, so they'll be disrespectful to them on the boards.

Because they're disrespectful people.


The thing with this type of argument from my perspective is that a judgement is made about the play style of someone else because it interferes with your play.

So the natural extension of that would be for those people to stop playing the way they want to in order not to upset other players.

By definition, that just interferes with the way they want to play the game also.

It's all just 2 sides of the same coin as far as I'm concerned and if you are going to make a judgement about the RL personality of other players, you equally have to apply the same judgement to yourself.

But this is an argument that is just repeating what has already been covered with no movement by anyone, so there will never be compromise.

EvE working as intended is the most we are likely to agree on (as the game thrives on conflict between the aims of different players).
Divine Entervention
Doomheim
#299 - 2014-02-24 08:44:45 UTC  |  Edited by: Divine Entervention
Scipio Artelius wrote:
Divine Entervention wrote:
Yea well, that's kind of the thing with those types of people.

They're disrespectful to others in game, so they'll be disrespectful to them on the boards.

Because they're disrespectful people.


The thing with this type of argument from my perspective is that a judgement is made about the play style of someone else because it interferes with your play.

So the natural extension of that would be for those people to stop playing the way they want to in order not to upset other players.

By definition, that just interferes with the way they want to play the game also.

It's all just 2 sides of the same coin as far as I'm concerned and if you are going to make a judgement about the RL personality of other players, you equally have to apply the same judgement to yourself.

But this is an argument that is just repeating what has already been covered with no movement by anyone, so there will never be compromise.

EvE working as intended is the most we are likely to agree on in relation to this (as the game thrives on conflict between players).


I come from a pretty hardcore game. Personally, I find ways to get my wins, even in the face of never ending losses. I'll waste a dude's time. Psychological warfare, I'll partake.

But I'm empathetic, ya know? It pains me to see people getting taken advantage of by people who ultimately amount to scum. It doesn't really bother me that people act like that. I just feel bad for the poor sap who might not understand he's not suppose to let it upset him.

Really it helps me understand how I'm a far superior person who doesn't need to obtain my sense of accomplishment and gratification from cheap wins over weak targets. I'm not so broken that I don't derive enjoyment from making innocent people miserable.

I enjoy the opportunity these dirt bags in game, who are most likely dirt bags out of game, are lesser people than I am. What makes me happy is seeing people so desperate for some sense of impact on others that they'll resort to trying to make others miserable, because they are incapable of making them happy.

That's what motivates me. This game provides a rich environment for me to realize just how much better than most people I really am.

Thanks EvE
Divine Entervention
Doomheim
#300 - 2014-02-24 08:45:34 UTC  |  Edited by: Divine Entervention
disregard this.

Pretend it isn't here.

Haha you think you see something here but really you're imagining it.