These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Ships & Modules

 
  • Topic is locked indefinitely.
 

EFT v2.35 - Citadel

Author
Fabio Ochoa
Imperial Academy
Amarr Empire
#1901 - 2014-02-20 15:32:05 UTC
o/ please add scimitar with correct ship bonus if possible .

on EFT i get : 150% bonus to Tracking Link range
10% bonus to Tracking Link effectiveness

in game : 150% bonus to Remote Sensor Booster range
10% bonus to Remote Sensor Booster effectiveness
Hatsumi Kobayashi
Perkone
Caldari State
#1902 - 2014-02-20 19:01:18 UTC
Fabio Ochoa wrote:
o/ please add scimitar with correct ship bonus if possible .

on EFT i get : 150% bonus to Tracking Link range
10% bonus to Tracking Link effectiveness

in game : 150% bonus to Remote Sensor Booster range
10% bonus to Remote Sensor Booster effectiveness


The error is ingame, the correct bonuses are to tracking links.

One error though, Bastion Module I is affected by the Energy Grid Upgrade skill so the module requires 7.5 CPU ingame, but in EFT it's not affected and still requires 10CPU.

No sig.

Inspiration
#1903 - 2014-02-20 20:01:17 UTC
Please, pretty please, add an option to tune the reactive armor hardener to its optimal state with respect to the selected damage profile. Also showing the time it takes to arrive at this optimum would be even better.

I am serious!

Gripen
#1904 - 2014-02-21 21:13:30 UTC
Pamela Penken wrote:
Think I've found a bug.

For some reason EFT doesn't calculate in the skill bonus for Transports like DST and Blockader Runners when switching between the default level 0 and level 5 skilled character or imported characters.

It works that way because you can't fly DST or Blockade Runners without Industrial V.

Gargamel Lannister wrote:
But where is the cargohold information? I can remember that EFT showed that kind of information in the past.

It was moved to the left-side panel which now has both dronebay and cargobay item lists and all related information.

Hatsumi Kobayashi wrote:
One error though, Bastion Module I is affected by the Energy Grid Upgrade skill so the module requires 7.5 CPU ingame, but in EFT it's not affected and still requires 10CPU.

It was fixed this tuesday (EFT v2.22.1).
Hatsumi Kobayashi
Perkone
Caldari State
#1905 - 2014-02-21 21:29:55 UTC
Gripen wrote:
Hatsumi Kobayashi wrote:
One error though, Bastion Module I is affected by the Energy Grid Upgrade skill so the module requires 7.5 CPU ingame, but in EFT it's not affected and still requires 10CPU.

It was fixed this tuesday (EFT v2.22.1).


Gotcha, my bad! Didn't notice I still had 2.22 running.

Thanks for the heads up.

No sig.

IAm NumberSix
Deep Core Mining Inc.
Caldari State
#1906 - 2014-02-22 00:58:33 UTC
I have a few questions about the tool and 2 suggestions for future updates.

Questions:

  1. Am I missing something or do you not have T2 Missile options when launchers are selected?
  2. How can I save my fits? I see under file, the ability to save all as one file, but i would like them separate.


Suggestions:

  1. There is a mis-spelling in the category title Defence (should be Defense), cosmetic only.
  2. Would you be able to make an MSI package with trusted certificate for install of this tool?



Mikokoel
Mining Industry Exile Foundation
Synergy of Steel
#1907 - 2014-02-22 01:20:17 UTC
Hi Gripen!

Awesome tool, I'm using it all the time.

One error I noticed while developing my latest tool:

The Shield Resistance Bonus of the Harpy seems to still be 5%. If you fit up an empty harpy it says 25% EM Resistance on shield, whereas e.g. a Merlin has the correct 20%.

But for some strange reason the Explosive Resists are the same (60%), while the base resistance is also the same (50%).

What's going on there?

Greetings

Mikokoel

Mikokoel | Head FC League of Unaligned Master Pilots

Darkblad
Doomheim
#1908 - 2014-02-22 09:59:50 UTC  |  Edited by: Darkblad
IAm NumberSix wrote:
IQuestions:

  1. Am I missing something or do you not have T2 Missile options when launchers are selected?
  2. How can I save my fits? I see under file, the ability to save all as one file, but i would like them separate.


  1. You can add T2 ammo by right clicking on launchers in opened setups (guess you already did that), the menu then will offer T2 ammo if the launcher is T2
  2. You can do that by clicking on the dropdown menu labeled with the Ship, to the right of the Current Setup dropdown menu. There you have clipboard, xml and image export options

Hope that helped
(for defence, it appears to be the british english term, but no variant of english is my primary language Smile)

NPEISDRIP

IAm NumberSix
Deep Core Mining Inc.
Caldari State
#1909 - 2014-02-22 17:43:04 UTC
Quote:

  1. You can add T2 ammo by right clicking on launchers in opened setups (guess you already did that), the menu then will offer T2 ammo if the launcher is T2
  2. You can do that by clicking on the dropdown menu labeled with the Ship, to the right of the Current Setup dropdown menu. There you have clipboard, xml and image export options


Was able to save fit, im using t2 ammo with domination light missile launcher in game, but not able to get t2 on eft
Kery Nysell
#1910 - 2014-02-22 19:50:17 UTC
How can you use T2 ammo in a non-T2 launcher ?

That's not possible ...

...

IAm NumberSix
Deep Core Mining Inc.
Caldari State
#1911 - 2014-02-23 00:07:58 UTC
Kery Nysell wrote:
How can you use T2 ammo in a non-T2 launcher ?

That's not possible ...



Sorry i was using the wrong fit.

Thanks for the clarification
Darkblad
Doomheim
#1912 - 2014-02-23 12:53:05 UTC
Rorqual Industrial Core Heavy Water Usage appears to be calculated wrong in v 2.22.1?

With
Capital Industrial Ships Level 4
Industrial Reconfiguration Level 4


EFT shows a Consumption of 600 Units, which suggests

1000 x 0,80 - 200

Whereas the Client shows me 640, which suggests

( 1000 - 200 ) x 0,80

It appears like the clients does the unit reduction from Reconf first and applies the percentrage bonus of Cap Ind Ships on that quantity?

NPEISDRIP

Timens Potentem
Aliastra
Gallente Federation
#1913 - 2014-02-23 16:47:22 UTC
When a fitting doesn't work with my skill set, the popup is only visible for a split second. So I can't actually see what I need. I'm running windows 7.
Dairy Product
Freerange Fedo Milks and Yogurts
#1914 - 2014-02-24 03:11:05 UTC
Tiny but frustrating bug I've found.

When double-clicking modules in the left panel to fit to a ship, if you're not at the top of the list it will scroll back up upon fitting.

Kat's Harbinger
Winning is Relevant
#1915 - 2014-02-24 04:18:44 UTC
Is there a reason why Norton Internet Security is being red flagged as a virus and deleted?
Lucian Thorundan
House Of Serenity.
#1916 - 2014-02-24 07:05:51 UTC
Inspiration wrote:
Please, pretty please, add an option to tune the reactive armor hardener to its optimal state with respect to the selected damage profile. Also showing the time it takes to arrive at this optimum would be even better.


You can add the resist profile to the ship under Hull and Armor / Armor resistance Shfit Hardeners / The relevant one you want to do.

As for how long it takes to get to it, i think you'll need to do the math, i forget how often / how much it'll shift.

Gripen, thanks again for EFT, its amazing. Can i make a feature request / suggestion though, reckon you could implement an "effective DPS" system similar to the effective tank? it'd be awesome to be able to put in a resist profile and then have it tell you how much actual DPS you will do, i realise this doesnt factor in tracking, speed, wrecking shots etc but it'd still be a good feature i think.

PS - is that paypal donation address still valid? i wouldnt mind sending a donation along just want to be sure before i start sending money to a random .ru address....
Lucian Thorundan
House Of Serenity.
#1917 - 2014-02-24 07:06:45 UTC
Kat's Harbinger wrote:
Is there a reason why Norton Internet Security is being red flagged as a virus and deleted?


LOL i presume you mean why EFT is being marked as a virus BY norton.

I dont have that problem, i run NIS as well and have never had it do that, redownload maybe? (i'm just updating to the newest version, maybe its a problem there if you are still getting it?)
Inspiration
#1918 - 2014-02-24 13:39:36 UTC  |  Edited by: Inspiration
Lucian Thorundan wrote:
Inspiration wrote:
Please, pretty please, add an option to tune the reactive armor hardener to its optimal state with respect to the selected damage profile. Also showing the time it takes to arrive at this optimum would be even better.


You can add the resist profile to the ship under Hull and Armor / Armor resistance Shfit Hardeners / The relevant one you want to do.

As for how long it takes to get to it, i think you'll need to do the math, i forget how often / how much it'll shift.

Gripen, thanks again for EFT, its amazing. Can i make a feature request / suggestion though, reckon you could implement an "effective DPS" system similar to the effective tank? it'd be awesome to be able to put in a resist profile and then have it tell you how much actual DPS you will do, i realise this doesnt factor in tracking, speed, wrecking shots etc but it'd still be a good feature i think.

PS - is that paypal donation address still valid? i wouldnt mind sending a donation along just want to be sure before i start sending money to a random .ru address....


I know, but modifying individual resists by moving resist alterations to projected effects is very time consuming, it really hinders experimentation.

I am serious!

Gripen
#1919 - 2014-02-24 22:05:15 UTC
Darkblad wrote:
Rorqual Industrial Core Heavy Water Usage appears to be calculated wrong in v 2.22.1? ...

Thanks for reporting it. I've added this to known issues list because unfortunately it's not a something what can be fixed quickly.

Timens Potentem wrote:
When a fitting doesn't work with my skill set, the popup is only visible for a split second. So I can't actually see what I need. I'm running windows 7.

If this problem exists only for missing skills or ship bonuses hints then try to run EFT with /OldHints switch. If all hints behave that way it must be your system which configured in a way to have such small hint delay.

Lucian Thorundan wrote:
Gripen, thanks again for EFT, its amazing. Can i make a feature request / suggestion though, reckon you could implement an "effective DPS" system similar to the effective tank? it'd be awesome to be able to put in a resist profile and then have it tell you how much actual DPS you will do, i realise this doesnt factor in tracking, speed, wrecking shots etc but it'd still be a good feature i think.

PS - is that paypal donation address still valid? i wouldnt mind sending a donation along just want to be sure before i start sending money to a random .ru address....

DPS graphs factor in all the things you've named, including option to account for target resists. You just need to create a setup with desired resists and use it as a target.

Yes, email address in the first post is correct.
Rick Kuhnert
Deep Core Mining Inc.
Caldari State
#1920 - 2014-02-26 12:48:14 UTC
Dairy Product wrote:
Tiny but frustrating bug I've found.

When double-clicking modules in the left panel to fit to a ship, if you're not at the top of the list it will scroll back up upon fitting.



same