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Getting ganked on a closed Jita gate

First post
Author
Dave Stark
#141 - 2014-02-23 20:55:48 UTC
Domanique Altares wrote:
Dave Stark wrote:
Tippia wrote:
Dave Stark wrote:
no, he quite clearly states that the issue is getting stuck on a closed gate.
…which is an issue that only arises out of sloppiness. To solve this non-issue, he suggests the implementation of a hideously idiotic gamebreaker.


no, that's not how it arises, at all.


Does it arise through voodoo, Dave?

Do we hold a dark ritual and summon the avatar of Gatethulhu to strike down innocent industrialists?


i thought you knew how it worked?
Dave Stark
#142 - 2014-02-23 20:56:34 UTC
Tippia wrote:
Dave Stark wrote:
no, that's not how it arises, at all.
So how does anyone get stuck on the gate if it he doesn't ignore all the signs showing that it would happen and fails to use the numerous mechanics to work around it? It's all there. There is no reason to get stuck anywhere other than pure sloppiness.


that's kinda the cause of the issue, until you're at the gate you can't tell if it's going to let you in or not as the notification that it's closed only pops up when you're at the gate....
Dave Stark
#143 - 2014-02-23 20:57:20 UTC
Domanique Altares wrote:
Dave Stark wrote:
Domanique Altares wrote:
Dave Stark wrote:

no, he quite clearly states that the issue is getting stuck on a closed gate.



Except that he's not stuck. He could leave and try again later. If he sits there long enough to get ganked, it's his own fault.


unless you warp instantly; you're stuck for an amount of time. anyone with half a brain needs but a few seconds to take advantage of that. an advantage that they wouldn't have if you'd have jumped though instead of being stuck with a silly pop up.


Anyone with the other half of the brain doesn't go to Jita on a Sunday and expect instant entry.


i agree. however back to what i said about 5 pages ago; that doesn't mean we can't improve the system that is already there.
Tippia
Sunshine and Lollipops
#144 - 2014-02-23 21:00:43 UTC
Dave Stark wrote:
that's kinda the cause of the issue, until you're at the gate you can't tell if it's going to let you in or not as the notification that it's closed only pops up when you're at the gate....

Sure you can. Just look at the map and act accordingly. Just scan the gate and act accordingly. Just ask in local and act accordingly. Hell, just look in local and act accordingly. If we add in the gankers, just check your online list and act accordingly.

Or (to be really creative) skip going into Jita altogether and use all the mechanics in place to do what you need to do at a distance.

Just don't be sloppy and just blindly warp to the gate because that sloppiness is the only reason you'll ever get stuck there.
Kimmi Chan
Tastes Like Purple
#145 - 2014-02-23 21:01:08 UTC
Dave Stark wrote:
Domanique Altares wrote:
Dave Stark wrote:
Domanique Altares wrote:
Dave Stark wrote:

no, he quite clearly states that the issue is getting stuck on a closed gate.



Except that he's not stuck. He could leave and try again later. If he sits there long enough to get ganked, it's his own fault.


unless you warp instantly; you're stuck for an amount of time. anyone with half a brain needs but a few seconds to take advantage of that. an advantage that they wouldn't have if you'd have jumped though instead of being stuck with a silly pop up.


Anyone with the other half of the brain doesn't go to Jita on a Sunday and expect instant entry.


i agree. however back to what i said about 5 pages ago; that doesn't mean we can't improve the system that is already there.


We already CAN improve the system. Stop going to Jita. If more people stop going to Jita, Jita will stop sucking, will stop being capped, will stop being locked.

You have the power Dave Stark - go forth now and do long division!

"Grr Kimmi  Nerf Chans!" ~Jenn aSide

www.eve-radio.com  Join Eve Radio channel in game!

Dave Stark
#146 - 2014-02-23 21:03:02 UTC
Tippia wrote:
Dave Stark wrote:
that's kinda the cause of the issue, until you're at the gate you can't tell if it's going to let you in or not as the notification that it's closed only pops up when you're at the gate....

Sure you can. Just look at the map and act accordingly. Just scan the gate and act accordingly. Just ask in local and act accordingly. Hell, just look in local and act accordingly. If we add in the gankers, just check your online list and act accordingly.

Or (to be really creative) skip going into Jita altogether and use all the mechanics in place to do what you need to do at a distance.

Just don't be sloppy and just blindly warp to the gate because that sloppiness is the only reason you'll ever get stuck there.


well no, because that doesn't tell you if the gate is open or not. for example, the starmap numbers aren't even remotely accurate, people being sat on the gate because they couldn't jump is no indication if the gate is currently open or not, etc.
Tippia
Sunshine and Lollipops
#147 - 2014-02-23 21:04:14 UTC
Dave Stark wrote:
well no, because that doesn't tell you if the gate is open or not.
It tells you more than enough not to be stuck on the gate. “Problem” solved. Solution: don't be sloppy.

Dave Stark
#148 - 2014-02-23 21:05:05 UTC
Kimmi Chan wrote:
We already CAN improve the system. Stop going to Jita. If more people stop going to Jita, Jita will stop sucking, will stop being capped, will stop being locked.

You have the power Dave Stark - go forth now and do long division!


except, not going to jita isn't improving things at all.

if ccp just put jita on a better server with more hamsters jita will stop sucking, being capped, and being locked. people shouldn't have to avoid parts of the game because the game can't support it's population.
Dave Stark
#149 - 2014-02-23 21:05:58 UTC
Tippia wrote:
Dave Stark wrote:
well no, because that doesn't tell you if the gate is open or not.
It tells you more than enough not to be stuck on the gate. “Problem” solved. Solution: don't be sloppy.



no, it doesn't. as i just pointed out.
ZeeWolf Novus
Saor Alba
#150 - 2014-02-23 21:09:02 UTC
The irony of no more than say 2000 people unable to fit into what is essentially infinite space.

You'd think CCP would spend money on adding more nodes to allow more people into busy areas, than perhaps building pointless vanity monuments.
Kimmi Chan
Tastes Like Purple
#151 - 2014-02-23 21:09:32 UTC
Dave Stark wrote:
Kimmi Chan wrote:
We already CAN improve the system. Stop going to Jita. If more people stop going to Jita, Jita will stop sucking, will stop being capped, will stop being locked.

You have the power Dave Stark - go forth now and do long division!


except, not going to jita isn't improving things at all.

if ccp just put jita on a better server with more hamsters jita will stop sucking, being capped, and being locked. people shouldn't have to avoid parts of the game because the game can't support it's population.


There isn't a better server Dave. Even if there were, we would just hit the cap again and you'd be back here bitching about it again. Welcome to Uselessness - Population: Dave Stark's solution.

And people don't have to avoid parts of the game. They can still go to Jita but they have to account for the cap. If they are not accounting for the cap then they are, in the words of Tippia, just being sloppy.

"Grr Kimmi  Nerf Chans!" ~Jenn aSide

www.eve-radio.com  Join Eve Radio channel in game!

Tippia
Sunshine and Lollipops
#152 - 2014-02-23 21:10:50 UTC
Dave Stark wrote:
no, it doesn't. as i just pointed out.
Sure it does, unless you're sloppy. You just gave lots of excuses for refusing to use the many many tools at your disposal.

Stop being obstinate and put in some effort, and the “problem” goes away entirely.

Quote:
except, not going to jita isn't improving things at all.
…aside from improving the ability to get goods in and out of Jita.
Ai Shun
#153 - 2014-02-23 21:11:46 UTC
Kimmi Chan wrote:
Dave Stark wrote:
Kimmi Chan wrote:
We already CAN improve the system. Stop going to Jita. If more people stop going to Jita, Jita will stop sucking, will stop being capped, will stop being locked.

You have the power Dave Stark - go forth now and do long division!


except, not going to jita isn't improving things at all.

if ccp just put jita on a better server with more hamsters jita will stop sucking, being capped, and being locked. people shouldn't have to avoid parts of the game because the game can't support it's population.


There isn't a better server Dave. Even if there were, we would just hit the cap again and you'd be back here bitching about it again. Welcome to Uselessness - Population: Dave Stark's solution.

And people don't have to avoid parts of the game. They can still go to Jita but they have to account for the cap. If they are not accounting for the cap then they are, in the words of Tippia, just being sloppy.


Next step. Everybody repeat the same discussion points for another 8 pages. It's like clicking the button to get to Jita, only less fun.
Dave Stark
#154 - 2014-02-23 21:13:21 UTC
Kimmi Chan wrote:
Dave Stark wrote:
Kimmi Chan wrote:
We already CAN improve the system. Stop going to Jita. If more people stop going to Jita, Jita will stop sucking, will stop being capped, will stop being locked.

You have the power Dave Stark - go forth now and do long division!


except, not going to jita isn't improving things at all.

if ccp just put jita on a better server with more hamsters jita will stop sucking, being capped, and being locked. people shouldn't have to avoid parts of the game because the game can't support it's population.


There isn't a better server Dave. Even if there were, we would just hit the cap again and you'd be back here bitching about it again. Welcome to Uselessness - Population: Dave Stark's solution.

And people don't have to avoid parts of the game. They can still go to Jita but they have to account for the cap. If they are not accounting for the cap then they are, in the words of Tippia, just being sloppy.


I'm aware there isn't a better server. the very fact there isn't is a pretty good damn reason to actually have a better system than we currently have since there's no alternative other than to have this system. i'm not saying the system is the wrong way to deal with the issue; because it's definitely the right way to deal with the situation. however it could be improved, that's all i'm saying.

no they don't have to; but that's what you're telling them to do. you can account for the cap all you want, but when you can't tell when the gate is open or closed you're going to get stuck on it as the OP pointed out. i mean, i just opened jita local and my star map. the starmap said it had less than 2k players but i looked at local and saw 2130. that means the gate will be closed as the cap is 2125 (iirc). that's not me being sloppy, that's the very simple fact that you can't calculate if the gate is locked or not.
Dave Stark
#155 - 2014-02-23 21:14:06 UTC
Tippia wrote:
Dave Stark wrote:
no, it doesn't. as i just pointed out.
Sure it does, unless you're sloppy. You just gave lots of excuses for refusing to use the many many tools at your disposal.

Stop being obstinate and put in some effort, and the “problem” goes away entirely.

Quote:
except, not going to jita isn't improving things at all.
…aside from improving the ability to get goods in and out of Jita.


yeah, you can't get things in and out of jita if you aren't there to do it.
Tippia
Sunshine and Lollipops
#156 - 2014-02-23 21:14:53 UTC
Dave Stark wrote:
yeah, you can't get things in and out of jita if you aren't there to do it.

Of course you can. Don't tell me you're that ignorant of game mechanics… please! Cry
Dave Stark
#157 - 2014-02-23 21:16:22 UTC
Tippia wrote:
Dave Stark wrote:
yeah, you can't get things in and out of jita if you aren't there to do it.

Of course you can. Don't tell me you're that ignorant of game mechanics… please! Cry


explain to me, how you can get things in and out of jita without being in jita. please, enlighten me as to how i would do that.
Tippia
Sunshine and Lollipops
#158 - 2014-02-23 21:18:30 UTC
Dave Stark wrote:
explain to me, how you can get things in and out of jita without being in jita. please, enlighten me as to how i would do that.

Like so or so, according to need.
Dave Stark
#159 - 2014-02-23 21:19:51 UTC
Tippia wrote:
Dave Stark wrote:
explain to me, how you can get things in and out of jita without being in jita. please, enlighten me as to how i would do that.

Like so or so, according to need.

no, i asked how YOU move things if you're not in jita, not how do random third parties you create courier contracts to move things in and out of jita.
Kimmi Chan
Tastes Like Purple
#160 - 2014-02-23 21:19:51 UTC
Dave Stark wrote:
no they don't have to; but that's what you're telling them to do. you can account for the cap all you want, but when you can't tell when the gate is open or closed you're going to get stuck on it as the OP pointed out. i mean, i just opened jita local and my star map. the starmap said it had less than 2k players but i looked at local and saw 2130. that means the gate will be closed as the cap is 2125 (iirc). that's not me being sloppy, that's the very simple fact that you can't calculate if the gate is locked or not.


Then always assume that on the weekends, during primetime, the gates will be locked ALWAYS. Because they are locked ALWAYS.

It's no different than assuming there is a gate camp on the other side of the gate into LowSec. So you act accordingly.
It's no different than assuming there is an Interdiction Bubble at that gate in Null. So you act accordingly.

ALWAYS assume that on the weekends, during American and European primetime, those gates are going to be locked and act accordingly. Thus is the problem solved.

No fancy new hardware, no more hamsters, no voodoo. Just smart assumptions.

"Grr Kimmi  Nerf Chans!" ~Jenn aSide

www.eve-radio.com  Join Eve Radio channel in game!