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Getting ganked on a closed Jita gate

First post
Author
Kaarous Aldurald
Black Hydra Consortium.
#61 - 2014-02-23 19:42:10 UTC
Dave Stark wrote:


yeah but this has nothing to do with patience, this is the fact that you can't tell if jumping to the jita gate is going to end badly for you or not.

sitting at the gate and giving yourself RSI isn't a reason why a bad system shouldn't be improved upon.

i don't really get why people are so upset when people want to improve areas of the game but if you guys want to carry on playing the game in it's current state; go ahead and actually play the game instead of reading such horrific suggestions like making things suck less!


You can't tell if undocking is going to end badly for you or not, either. Let's nerf that. Idc how.

Also, you don't want to improve the game. You want to buff your playstyle, at the expense of someone else's. At least that's what the OP wants, anyway.

At least have the moral courage to call a spade a spade.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Kimmi Chan
Tastes Like Purple
#62 - 2014-02-23 19:43:19 UTC
Dave Stark wrote:
Kaarous Aldurald wrote:
Dave Stark wrote:
Kaarous Aldurald wrote:
Dave Stark wrote:

why does trying to improve the game bother you so much?


There's nothing wrong with what's going on.

It's much the same as crying about TiDi. If there were a better solution, it would be there by now. That one, single system already uses 1/4th of their system reinforcement, do you expect more?

All this trying to justify not going elsewhere, truly baffling the lengths to which some will go to be lazy.


i'm well aware that this "solution" is the best we're going to get. i have no issue with the fact that it's closed. i have an issue with the fact that there's no way to determine if you're going to land on the gate and jump, or land on the gate with your thumb up your ass.

if you could tell which was going to happen, the terrible solution we're stuck with would be more tolerable. just because it's the only solution we have doesn't mean we have to put up with it being implemented in a god awful way.


You can get a pretty good idea of whether you will or not with some fairly basic tools.

If you want more than that, get devhacks.

The fact of the matter is, that if you choose Jita, that's a risk you get to deal with. And it certainly is not enough of a problem that we have to make autopiloting halfwits completely invincible because they can't be assed to click the gate button more than once.


autopiloting has nothing to do with this -.-

you shouldn't even have to click the gate button more than once, giving yourself RSI shouldn't be a requirement of entering jita. this is my entire point, the way the solution has been implemented could be vastly improved.

sure it's not worth the time or effort to actually fix it, but that doesn't change that it's **** and open to improvement.


It's
Not
Broken.

The gate is doing exactly what it is supposed to do.
The people jumping in and out of Jita are the problem not the ******* gate.

This thread was started nearly a month ago. There have been countless others before this one. There is NO developer solution aside from taking everyone's **** out of Jita IV-4 and jettisoning it out in random parts of space in one of the neighboring systems. If people can't be bothered to take their **** somewhere else, they deserve to be ganked or otherwise fondled on the gate.

No one has to sell or buy anything in Jita - there are 3 other trade hubs and for crying out loud you can sell your **** and buy **** in any system in the entire universe. There is no law preventing anyone from selling outside of the highest trafficked system in the universe.

No one has to freighter their **** in to or out of Jita - They can contract it to another person or organization, with a collateral payment, and make some other poor sod sit on the gate.

If people just stopped jumping into and out of Jita, there would be no problem. But good luck trying to get anyone to stop doing it, They will, like you, demand changes and wonder why they can't get in. Then, in all their intellectual glory, they'll come here and pound their impotent fists on the table because it's got to be CCP's fault.

"Grr Kimmi  Nerf Chans!" ~Jenn aSide

www.eve-radio.com  Join Eve Radio channel in game!

Dave Stark
#63 - 2014-02-23 19:45:19 UTC
Kaarous Aldurald wrote:
Dave Stark wrote:


yeah but this has nothing to do with patience, this is the fact that you can't tell if jumping to the jita gate is going to end badly for you or not.

sitting at the gate and giving yourself RSI isn't a reason why a bad system shouldn't be improved upon.

i don't really get why people are so upset when people want to improve areas of the game but if you guys want to carry on playing the game in it's current state; go ahead and actually play the game instead of reading such horrific suggestions like making things suck less!


You can't tell if undocking is going to end badly for you or not, either. Let's nerf that. Idc how.

Also, you don't want to improve the game. You want to buff your playstyle, at the expense of someone else's. At least that's what the OP wants, anyway.

At least have the moral courage to call a spade a spade.


yes you can tell if it's going to end badly; undock and dock up before the invulnerability timer runs out.... that was a bad example on your part.

wanting gates to actually work isn't a buff or nerf to anyone's play style.

i have been calling a spade a spade; the system to get in to jita is ******* horrible and could easily be improved.
Dave Stark
#64 - 2014-02-23 19:46:26 UTC
Kimmi Chan wrote:
If people just stopped jumping into and out of Jita, there would be no problem. But good luck trying to get anyone to stop doing it, They will, like you, demand changes and wonder why they can't get in. Then, in all their intellectual glory, they'll come here and pound their impotent fists on the table because it's got to be CCP's fault.



i'm not demanding changes. i'm just pointing out the system for getting in to jita is **** and could be improved.
Tippia
Sunshine and Lollipops
#65 - 2014-02-23 19:46:53 UTC
Dave Stark wrote:
wanting gates to actually work isn't a buff or nerf to anyone's play style.
Good news: they already work.
Dave Stark
#66 - 2014-02-23 19:48:32 UTC
Tippia wrote:
Dave Stark wrote:
wanting gates to actually work isn't a buff or nerf to anyone's play style.
Good news: they already work.


clicked jump on the jita gate.
didn't jump me in to jita.

pretty sure that's the very definition of "not working".
Kaarous Aldurald
Black Hydra Consortium.
#67 - 2014-02-23 19:50:01 UTC  |  Edited by: Kaarous Aldurald
Dave Stark wrote:

yes you can tell if it's going to end badly; undock and dock up before the invulnerability timer runs out.... that was a bad example on your part.

wanting gates to actually work isn't a buff or nerf to anyone's play style.

i have been calling a spade a spade; the system to get in to jita is ******* horrible and could easily be improved.


Unfamilar with bumping on the undock, I see.

Dave Stark wrote:
Tippia wrote:
Dave Stark wrote:
wanting gates to actually work isn't a buff or nerf to anyone's play style.
Good news: they already work.


clicked jump on the jita gate.
didn't jump me in to jita.

pretty sure that's the very definition of "not working".


If you don't understand how it works in the first place.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Kimmi Chan
Tastes Like Purple
#68 - 2014-02-23 19:52:41 UTC
Dave Stark wrote:
Tippia wrote:
Dave Stark wrote:
wanting gates to actually work isn't a buff or nerf to anyone's play style.
Good news: they already work.


clicked jump on the jita gate.
didn't jump me in to jita.

pretty sure that's the very definition of "not working".


You can't really be this dense...

Do you not understand why you didn't jump?

"Grr Kimmi  Nerf Chans!" ~Jenn aSide

www.eve-radio.com  Join Eve Radio channel in game!

Dave Stark
#69 - 2014-02-23 19:53:22 UTC
aaand we're back to people making useless comments because apparently suggesting improvements is such an abhorred passtime.
Dave Stark
#70 - 2014-02-23 19:54:33 UTC
Kimmi Chan wrote:
Dave Stark wrote:
Tippia wrote:
Dave Stark wrote:
wanting gates to actually work isn't a buff or nerf to anyone's play style.
Good news: they already work.


clicked jump on the jita gate.
didn't jump me in to jita.

pretty sure that's the very definition of "not working".


You can't really be this dense...

Do you not understand why you didn't jump?


sure i understand why. that doesn't change the fact that when i click jump, i don't jump. just like i know if i take the engine out of my car, it won't work. knowing why it's not working doesn't change the fact that it's not working.
Tippia
Sunshine and Lollipops
#71 - 2014-02-23 19:54:51 UTC
Dave Stark wrote:
clicked jump on the jita gate.
didn't jump me in to jita.
Working as intended.
Dave Stark
#72 - 2014-02-23 19:56:32 UTC
Tippia wrote:
Dave Stark wrote:
clicked jump on the jita gate.
didn't jump me in to jita.
Working as intended.


doesn't change the fact that the way jumping in to jita is handled is terrible and open to improvement. however feel free to ignore that and continue to post irrelevant crap and avoid the topic at hand.
Kaarous Aldurald
Black Hydra Consortium.
#73 - 2014-02-23 19:57:16 UTC
Dave Stark wrote:
aaand we're back to people making useless comments because apparently suggesting improvements is such an abhorred passtime.


You're not suggesting an improvement. Neither is the OP.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Dave Stark
#74 - 2014-02-23 19:58:03 UTC
Kaarous Aldurald wrote:
Dave Stark wrote:
aaand we're back to people making useless comments because apparently suggesting improvements is such an abhorred passtime.


You're not suggesting an improvement. Neither is the OP.


i have, but you've decided to ignore it and make dumb comments v0v
Tippia
Sunshine and Lollipops
#75 - 2014-02-23 19:58:42 UTC
Dave Stark wrote:
doesn't change the fact that the way jumping in to jita is handled is terrible and open to improvement.
Doesn't change the fact that the gates are working — as intended, and as expected — and that any claim otherwise is wilfully ignorant.
Kimmi Chan
Tastes Like Purple
#76 - 2014-02-23 19:59:13 UTC  |  Edited by: Kimmi Chan
Dave Stark wrote:
aaand we're back to people making useless comments because apparently suggesting improvements is such an abhorred passtime.


Really genius?

Here is your suggestion of an improvement.

Have a pop up telling you Jita is full. Did I get that right?

So how often do you want the servers to query the database on the population in Jita as it relates to the population cap to know whether to display your beloved pop up or not? Let's just throw some infrastructure resources at that so Dave Stark can feel good about Jita.

Should we have this for every system or just Jita? We might as well have separate queries per tick for every system just so some poor dipshit freighter pilot doesn't get ganked on a gate outside a heavily trafficked system, right?


OR---

Stop going to ******* Jita.

"Grr Kimmi  Nerf Chans!" ~Jenn aSide

www.eve-radio.com  Join Eve Radio channel in game!

Kaarous Aldurald
Black Hydra Consortium.
#77 - 2014-02-23 20:01:02 UTC
Dave Stark wrote:
Kaarous Aldurald wrote:
Dave Stark wrote:
aaand we're back to people making useless comments because apparently suggesting improvements is such an abhorred passtime.


You're not suggesting an improvement. Neither is the OP.


i have, but you've decided to ignore it and make dumb comments v0v


Your first post was you claiming that you should be able to find out with certainty whether or not you would be able to jump, before you got on the same grid as the gate.

Which is, again, not an improvement. It's just asinine to suggest that you should get such absolute knowledge without having to do anything for it.

Other than that, all you've done is white knight for the OP, who is undoubtedly a troll. Agreeing with him is, again, not an improvement to the game. It's suggesting a buff to the OP's playstyle at the expense of others.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Dave Stark
#78 - 2014-02-23 20:03:14 UTC
Kimmi Chan wrote:
Should we have this for every system or just Jita?

every system, obviously. the thing we're fixing isn't "the jita gate" it's "the solution we apply to full systems".
Dave Stark
#79 - 2014-02-23 20:04:03 UTC
Kaarous Aldurald wrote:
Dave Stark wrote:
Kaarous Aldurald wrote:
Dave Stark wrote:
aaand we're back to people making useless comments because apparently suggesting improvements is such an abhorred passtime.


You're not suggesting an improvement. Neither is the OP.


i have, but you've decided to ignore it and make dumb comments v0v


Your first post was you claiming that you should be able to find out with certainty whether or not you would be able to jump, before you got on the same grid as the gate.

Which is, again, not an improvement. It's just asinine to suggest that you should get such absolute knowledge without having to do anything for it.

Other than that, all you've done is white knight for the OP, who is undoubtedly a troll. Agreeing with him is, again, not an improvement to the game. It's suggesting a buff to the OP's playstyle at the expense of others.


if the game could actually cope with all the players, we wouldn't need it at all because we know it'd work 100% of the time. the game not coping with the amount of players isn't a reason for something to be bad.
Dave Stark
#80 - 2014-02-23 20:06:02 UTC
Tippia wrote:
Dave Stark wrote:
doesn't change the fact that the way jumping in to jita is handled is terrible and open to improvement.
Doesn't change the fact that the gates are working — as intended, and as expected — and that any claim otherwise is wilfully ignorant.


i haven't claimed once that the system isn't working as intended. i have however claimed that how they are working could be greatly improved upon. however apparently screaming at me "THEY'RE WORKING DUMMY!" is the answer to "hey guys, we could make this system suck a bit less."