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Getting ganked on a closed Jita gate

First post
Author
Dave Stark
#41 - 2014-02-23 19:12:24 UTC
admiral root wrote:
Dave Stark wrote:
to be fair, there should be some way to know if jita is full other than having to try the gate.
no other gate is closed, let alone with no indication.


Is it Friday, Saturday, Sunday or Monday? If yes, Jita is full.

but there are plenty of times on those days that i've got in just fine. so clearly you're wrong.
Dave Stark
#42 - 2014-02-23 19:15:22 UTC
Kaarous Aldurald wrote:
People haul stuff to Jita... to *not* sell it? Just to sit there and look at how pretty it is in their cargo bay?


yeah if you'd like to be relevant to the discussion, that'd be great.
Kaarous Aldurald
Black Hydra Consortium.
#43 - 2014-02-23 19:16:17 UTC
Dave Stark wrote:
admiral root wrote:
Dave Stark wrote:
to be fair, there should be some way to know if jita is full other than having to try the gate.
no other gate is closed, let alone with no indication.


Is it Friday, Saturday, Sunday or Monday? If yes, Jita is full.

but there are plenty of times on those days that i've got in just fine. so clearly you're wrong.


To further improve upon the admiral's point, use DotLan.

http://evemaps.dotlan.net/system/Jita/stats

An intelligent man can look at that, and figure out what Jita's peak times are. I've mentioned before, that if you play EVE Online and you don't use DotLan, then you stand a pretty good chance of having gone full ******.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Kaarous Aldurald
Black Hydra Consortium.
#44 - 2014-02-23 19:18:07 UTC
Dave Stark wrote:
Kaarous Aldurald wrote:
People haul stuff to Jita... to *not* sell it? Just to sit there and look at how pretty it is in their cargo bay?


yeah if you'd like to be relevant to the discussion, that'd be great.


Ok.

The reason that the gates are locked is because lots of people jump in and out them. It's the highest trafficked system in the game.

The reason for that is because of trade.

The trading is the root cause of the gate locks.

That's it. If it bothers you, too damn bad. Go elsewhere, or deal with it like the rest of the autopiloting halfwits.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Dave Stark
#45 - 2014-02-23 19:19:54 UTC
Kaarous Aldurald wrote:
Dave Stark wrote:
Kaarous Aldurald wrote:
People haul stuff to Jita... to *not* sell it? Just to sit there and look at how pretty it is in their cargo bay?


yeah if you'd like to be relevant to the discussion, that'd be great.


Ok.

The reason that the gates are locked is because lots of people jump in and out them. It's the highest trafficked system in the game.

The reason for that is because of trade.

The trading is the root cause of the gate locks.

That's it. If it bothers you, too damn bad. Go elsewhere, or deal with it like the rest of the autopiloting halfwits.


why does trying to improve the game bother you so much?
Zappity
New Eden Tank Testing Services
#46 - 2014-02-23 19:19:54 UTC
Jita lockout is an inconsistent mechanic. Someone can be doing all the "right" things to stop themselves getting ganked which works on every gate in the galaxy EXCEPT Jita.

What about a pop-up that Jita is at capacity when you initiate warp to a Jita gate? Most align times would allow you to cancel before you warp. You can then drop your stuff at a station for courier (which is pretty fast and cheap one jump out) or take your chances.

Zappity's Adventures for a taste of lowsec and nullsec.

Dave Stark
#47 - 2014-02-23 19:20:41 UTC
Kaarous Aldurald wrote:
Dave Stark wrote:
admiral root wrote:
Dave Stark wrote:
to be fair, there should be some way to know if jita is full other than having to try the gate.
no other gate is closed, let alone with no indication.


Is it Friday, Saturday, Sunday or Monday? If yes, Jita is full.

but there are plenty of times on those days that i've got in just fine. so clearly you're wrong.


To further improve upon the admiral's point, use DotLan.

http://evemaps.dotlan.net/system/Jita/stats

An intelligent man can look at that, and figure out what Jita's peak times are. I've mentioned before, that if you play EVE Online and you don't use DotLan, then you stand a pretty good chance of having gone full ******.


does dotlan tell me if the gate is closed? no.
Obvious Cyno
The Scope
Gallente Federation
#48 - 2014-02-23 19:21:10 UTC

Dave Stark wrote:
to be fair, there should be some way to know if jita is full other than having to try the gate.
no other gate is closed, let alone with no indication.

not to mention there should be some kind of queue for the jita gate since having to spam the jump button to get in is ******* ******** in itself.


They should put it up on one of those billboards nobody reads.
Tippia
Sunshine and Lollipops
#49 - 2014-02-23 19:21:19 UTC  |  Edited by: Tippia
Zappity wrote:
Jita lockout is an inconsistent mechanic. Someone can be doing all the "right" things to stop themselves getting ganked which works on every gate in the galaxy EXCEPT Jita.
…until you hit a system with congestion and traffic control, at which point it works just like the Jita gates. Well, aside from not being guaranteed the many alternative routes and dock-up points the systems neighbouring Jita provide.

Also, it's not like you can't just look at the map and get a good idea of how many are in Jita at any given moment.
Dave Stark
#50 - 2014-02-23 19:21:57 UTC
Obvious Cyno wrote:

Dave Stark wrote:
to be fair, there should be some way to know if jita is full other than having to try the gate.
no other gate is closed, let alone with no indication.

not to mention there should be some kind of queue for the jita gate since having to spam the jump button to get in is ******* ******** in itself.


They should put it up on one of those billboards nobody reads.


at least then it'd be your own fault rather than "gate randomly said no".
Kaarous Aldurald
Black Hydra Consortium.
#51 - 2014-02-23 19:22:12 UTC
Dave Stark wrote:

why does trying to improve the game bother you so much?


There's nothing wrong with what's going on.

It's much the same as crying about TiDi. If there were a better solution, it would be there by now. That one, single system already uses 1/4th of their system reinforcement, do you expect more?

All this trying to justify not going elsewhere, truly baffling the lengths to which some will go to be lazy.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Zappity
New Eden Tank Testing Services
#52 - 2014-02-23 19:22:37 UTC
Kaarous Aldurald wrote:
Dave Stark wrote:
Kaarous Aldurald wrote:
People haul stuff to Jita... to *not* sell it? Just to sit there and look at how pretty it is in their cargo bay?


yeah if you'd like to be relevant to the discussion, that'd be great.


Ok.

The reason that the gates are locked is because lots of people jump in and out them. It's the highest trafficked system in the game.

The reason for that is because of trade.

The trading is the root cause of the gate locks.

That's it. If it bothers you, too damn bad. Go elsewhere, or deal with it like the rest of the autopiloting halfwits.

There are a lot of hard coded reasons why Jita is so dominant. They could be fixed but until they are the volume through Jita means that some trading styles do not work nearly as well in the regional hubs.

Zappity's Adventures for a taste of lowsec and nullsec.

Erotica 1
Krypteia Operations
#53 - 2014-02-23 19:23:04 UTC
Hmm, talos gank crew blaps freighter, clicks gate, and jumps through while Concord can't break tanks. Maybe this idea has merit...

See Bio for isk doubling rules. If you didn't read bio, chances are you funded those who did.

Kaarous Aldurald
Black Hydra Consortium.
#54 - 2014-02-23 19:23:31 UTC
Dave Stark wrote:

does dotlan tell me if the gate is closed? no.


You don't get absolutes. You don't get absolute safety, you don't get absolute guarantees of jumping.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Dave Stark
#55 - 2014-02-23 19:25:57 UTC
Kaarous Aldurald wrote:
Dave Stark wrote:

why does trying to improve the game bother you so much?


There's nothing wrong with what's going on.

It's much the same as crying about TiDi. If there were a better solution, it would be there by now. That one, single system already uses 1/4th of their system reinforcement, do you expect more?

All this trying to justify not going elsewhere, truly baffling the lengths to which some will go to be lazy.


i'm well aware that this "solution" is the best we're going to get. i have no issue with the fact that it's closed. i have an issue with the fact that there's no way to determine if you're going to land on the gate and jump, or land on the gate with your thumb up your ass.

if you could tell which was going to happen, the terrible solution we're stuck with would be more tolerable. just because it's the only solution we have doesn't mean we have to put up with it being implemented in a god awful way.
Kaarous Aldurald
Black Hydra Consortium.
#56 - 2014-02-23 19:29:17 UTC
Dave Stark wrote:
Kaarous Aldurald wrote:
Dave Stark wrote:

why does trying to improve the game bother you so much?


There's nothing wrong with what's going on.

It's much the same as crying about TiDi. If there were a better solution, it would be there by now. That one, single system already uses 1/4th of their system reinforcement, do you expect more?

All this trying to justify not going elsewhere, truly baffling the lengths to which some will go to be lazy.


i'm well aware that this "solution" is the best we're going to get. i have no issue with the fact that it's closed. i have an issue with the fact that there's no way to determine if you're going to land on the gate and jump, or land on the gate with your thumb up your ass.

if you could tell which was going to happen, the terrible solution we're stuck with would be more tolerable. just because it's the only solution we have doesn't mean we have to put up with it being implemented in a god awful way.


You can get a pretty good idea of whether you will or not with some fairly basic tools.

If you want more than that, get devhacks.

The fact of the matter is, that if you choose Jita, that's a risk you get to deal with. And it certainly is not enough of a problem that we have to make autopiloting halfwits completely invincible because they can't be assed to click the gate button more than once.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Dave Stark
#57 - 2014-02-23 19:31:41 UTC
Kaarous Aldurald wrote:
Dave Stark wrote:
Kaarous Aldurald wrote:
Dave Stark wrote:

why does trying to improve the game bother you so much?


There's nothing wrong with what's going on.

It's much the same as crying about TiDi. If there were a better solution, it would be there by now. That one, single system already uses 1/4th of their system reinforcement, do you expect more?

All this trying to justify not going elsewhere, truly baffling the lengths to which some will go to be lazy.


i'm well aware that this "solution" is the best we're going to get. i have no issue with the fact that it's closed. i have an issue with the fact that there's no way to determine if you're going to land on the gate and jump, or land on the gate with your thumb up your ass.

if you could tell which was going to happen, the terrible solution we're stuck with would be more tolerable. just because it's the only solution we have doesn't mean we have to put up with it being implemented in a god awful way.


You can get a pretty good idea of whether you will or not with some fairly basic tools.

If you want more than that, get devhacks.

The fact of the matter is, that if you choose Jita, that's a risk you get to deal with. And it certainly is not enough of a problem that we have to make autopiloting halfwits completely invincible because they can't be assed to click the gate button more than once.


autopiloting has nothing to do with this -.-

you shouldn't even have to click the gate button more than once, giving yourself RSI shouldn't be a requirement of entering jita. this is my entire point, the way the solution has been implemented could be vastly improved.

sure it's not worth the time or effort to actually fix it, but that doesn't change that it's **** and open to improvement.
admiral root
Red Galaxy
#58 - 2014-02-23 19:36:21 UTC
Dave Stark wrote:
admiral root wrote:
Dave Stark wrote:
to be fair, there should be some way to know if jita is full other than having to try the gate.
no other gate is closed, let alone with no indication.


Is it Friday, Saturday, Sunday or Monday? If yes, Jita is full.

but there are plenty of times on those days that i've got in just fine. so clearly you're wrong.


Being able to get in isn't the same as it being full. People are always jumping out / logging off, so a little patience and you can get in no matter how busy it is.

No, your rights end in optimal+2*falloff

Tippia
Sunshine and Lollipops
#59 - 2014-02-23 19:39:18 UTC
Dave Stark wrote:
autopiloting has nothing to do with this -.-

you shouldn't even have to click the gate button more than once
You don't even have to click it once, actually. Ironically enough, you can get around it with the autopilot. Blink
Dave Stark
#60 - 2014-02-23 19:40:19 UTC
admiral root wrote:
Dave Stark wrote:
admiral root wrote:
Dave Stark wrote:
to be fair, there should be some way to know if jita is full other than having to try the gate.
no other gate is closed, let alone with no indication.


Is it Friday, Saturday, Sunday or Monday? If yes, Jita is full.

but there are plenty of times on those days that i've got in just fine. so clearly you're wrong.


Being able to get in isn't the same as it being full. People are always jumping out / logging off, so a little patience and you can get in no matter how busy it is.


yeah but this has nothing to do with patience, this is the fact that you can't tell if jumping to the jita gate is going to end badly for you or not.

sitting at the gate and giving yourself RSI isn't a reason why a bad system shouldn't be improved upon.

i don't really get why people are so upset when people want to improve areas of the game but if you guys want to carry on playing the game in it's current state; go ahead and actually play the game instead of reading such horrific suggestions like making things suck less!