These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Jita locked out again.... this is getting worst.

First post First post
Author
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#221 - 2014-02-23 11:10:17 UTC
Salvos Rhoska wrote:
All commerce invariably flows to Jita.
All hubs and stations are more or less just relay points towards this superheavy commerce blackhole of the universe.

Its the Rome of EVE and its only a matter of time before a Carthage arises to challenge its ponderous monolithic monopoly.
Though having such a huge trade hub has its benefits, it actually limits the potential of free enterprise and enterpreneurship throughout the universe as well as making the market vulnerable to manipulation.

I am all for as player driven an economy as possible, but this is an artificial system that has hardcoded limitations.

Imo, the crux of this artificial system, is the relative ease of transport of materials. (With lack of incentivising local trade as a secondary and somewhat indirect factor)
Consider comparison to IRL movement of materials around the world, today and historically:

-Risk. Is somewhat present, yes. Piracy/ganking takes its small part. As was the case along the Silk Road, its a long and dangerous transit from the edge of space to the cradle of wealth. But the sheer volume of material moving there provides safety in numbers against the proportiinately small amount of predators on the road. Furthermore, security along those routes, specifically between the nominal empire trade hubs, is very efficient as provided (free of charge) by CONCORD on high sec routes. (Even thoug this is punitive in direct effect, it also provides an indirect preventative deterrant to piracy).

-Time. Time is valuable in EVE, primarily as a limited player resource. IRL it takes sometimes weeks or months to move shipments across oceans between trade hubs, or at greater cost by air freight. If there was no penalty on auto-pilot the provlem of centralisation of commerce would be even worse. Time is a key consideration in whether you take your stuff to Jita, or instead do business at a local hub. However, it rrally doesnt take that long to take your goods to Jita, for millions more profit from the greater pool of players there, than saving some minutes or hours by doing it locally. This is a tenuous balance, and a very direct investment/profit equation. Can you make more ISK by trading/acting locally, in the time it would take to go to Jita instead? I thinnk unfortunately, all too often, due to the nature of the games current artificial system, the answer is its more profitable to schlep to Jita.

-Cost. One of the core differences between IRL hauling and movement of commodities and EVE, is fuel and other associated costs.Im sure its far too late to implement either a gate use cost, or make gating require a special fuel unit, but it bears mentioning as an example of how EVEs economy is an artifical model with its own intrinsic limitations when comparing to IRL models.

-Geographic availability of resources. Many items in EVE are only generated in specific regions of space. This is good, but becomes largely irrelevant if all those items, no matter where they come from, are more cheaply aquired from Jita, rather than in their source regions (again, due to the relative ease/profitability of simply taking what you generate locally,to Jita, rather than trading it locally)

Overall, what Im talking about, is I wish there was more incentive for trading locally, and more indirect detractants to the time/risk of simply moving everything directly to Jita. Currently there is too little of both, respectively, to the result that even the artificial systems of the game (namely the servers and region handling of Jita itself) cant "sustain" the economy.

I think its a warning bell that the economy is suffering, and that local trading is not incentivised enough.

Sure, CCP can just make Jita able to handle more and more players, but that is treating a symptom, not the cause.
Some will argue that Jita queues will incentivise trade locally elsewhere, but really that is not a valid argument unless the queues start extending into 10s of minutes of waiting. Furthermore, this argument is invalidated internally, because it is NOT player behavior that is causing the Jita queues, it is the artificial environment of the game, namely, the server and code capacity. This is an indication that the games internal balances are being exceeded. That the artificial world of EVE cannot handle what is happeneing in Jita, means the games internal reality is not balanced ELSEWHERE, which is resulting in this behavior.

Local trading needs incentivising. The current artificial systrms of the game are not sufficiently nd conducive to this, resulting in simply taking everything to Jita, which is creating a systemic "problem" in that not even Jita can handle it all.

^^ spot on

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Salvos Rhoska
#222 - 2014-02-23 11:12:28 UTC  |  Edited by: Salvos Rhoska
Kimmi Chan wrote:

Despite no cost for warehousing items.
Despite no cap on warehouse size.
Despite no tax on inventory or assets.


Good points!
This is indeed another factor that differentiates EVE as an artificial system from IRL economic model comparisons, and effects "the price of bread". Your observation also illustrates another inconsistency in an artificial system.

Namely, that Jita has an infinite potential and capacity for material.
Jita can theoretically hold ALL the matter in the known universe, at no cost.
Quite a sobering realisation, that...

The instant gratification, provided by the larger player base and more active market of Jita, is well and fine.
There is nothing wrong with Jita being a populous marketplace.

What IS wrong, with the games current internal reality, is the ease/cost of simply taking everything to Jita, as compared to trading locally. Its simply easier, faster and more profitable, to take your stuff to Jita (and either fast or slow trade) than to do it locally.

Its a fine balance, but the equation is currently sufficiently skewed enough towards taking everything to Jita, rather than trading locally. Im unsure of how to remedy this, but the fact that the hardcoded "reality" of the game cannot handle Jita, is proof positive that the economic model is currently suffering. When player behavior "breaks" the games systems, it means the games systems are not functioning somewhere else in the game, which results in this kind of symptom.

The equation:
-Should I trade locally with less transit time and risk, but a smaller player base/less competition?
-Should I take everything to Jita, for more time and risk, but a larger player base/more competition?


Currently, the latter, due to the artificial elements of the game, is the chosen path all too often.
Often enough, that it has broken the artificial parameters of the reality of EVE itself, to where "time dilation (lol) and queues are now an artificial means to cope with it.

The solution is to balance the game so that the former choice to the equation, is sufficiently often chosen, to not cause the current resultant "breaking" of the system at Jita.
voetius
Grundrisse
#223 - 2014-02-23 11:19:55 UTC
Salvos Rhoska wrote:


*snip*

I think its a warning bell that the economy is suffering, and that local trading is not incentivised enough.

Sure, CCP can just make Jita able to handle more and more players, but that is treating a symptom, not the cause.
Some will argue that Jita queues will incentivise trade locally elsewhere, but really that is not a valid argument unless the queues start extending into 10s of minutes of waiting. Furthermore, this argument is invalidated internally, because it is NOT player behavior that is causing the Jita queues, it is the artificial environment of the game, namely, the server and code capacity. This is an indication that the games internal balances are being exceeded. That the artificial world of EVE cannot handle what is happeneing in Jita, means the games internal reality is not balanced ELSEWHERE, which is resulting in this behavior.

Local trading needs incentivising. The current artificial systrms of the game are not sufficiently nd conducive to this, resulting in simply taking everything to Jita, which is creating a systemic "problem" in that not even Jita can handle it all.


Some interesting points there and it's also worth mentioning that CCP have made changes in the past to incentivise players to spread out rather than cluster together. The removal of agent quality was meant to encourage people to move out of the old mission super-hubs like Dodixie and Motsu and we have recently seen the change to take the pressure off Osmon by introducing the Sisters agents in Lanngisi and Apanake.
BrundleMeth
State War Academy
Caldari State
#224 - 2014-02-23 11:20:32 UTC
Caviar Liberta wrote:
Brilliant idea here. Get your freighter in during low peak times in Jita. Buy your stuff and log out. Log back in during peak time and get your free move to another system.

Excellent idea....
Kimmi Chan
Tastes Like Purple
#225 - 2014-02-23 11:21:45 UTC
voetius wrote:

Some interesting points there and it's also worth mentioning that CCP have made changes in the past to incentivise players to spread out rather than cluster together. The removal of agent quality was meant to encourage people to move out of the old mission super-hubs like Dodixie and Motsu and we have recently seen the change to take the pressure off Osmon by introducing the Sisters agents in Lanngisi and Apanake.


Yea but they also demoted the Security agent in Gicodel to a lowly Distribution agent. Cry

"Grr Kimmi  Nerf Chans!" ~Jenn aSide

www.eve-radio.com  Join Eve Radio channel in game!

voetius
Grundrisse
#226 - 2014-02-23 11:22:14 UTC
BrundleMeth wrote:
Caviar Liberta wrote:
Brilliant idea here. Get your freighter in during low peak times in Jita. Buy your stuff and log out. Log back in during peak time and get your free move to another system.

Excellent idea....


I do this all the time with my trade alts, I call it the Jita teleport Smile
Salvos Rhoska
#227 - 2014-02-23 11:32:17 UTC  |  Edited by: Salvos Rhoska
voetius wrote:
Some interesting points there and it's also worth mentioning that CCP have made changes in the past to incentivise players to spread out rather than cluster together. The removal of agent quality was meant to encourage people to move out of the old mission super-hubs like Dodixie and Motsu and we have recently seen the change to take the pressure off Osmon by introducing the Sisters agents in Lanngisi and Apanake.


Excellent observation, and one which highlights one of the traditional and intended limitations to undue centralisation of players.

Namely, Standings. And more specifically, Standings with the space/station owner.
While these do in theory limit the geographic mobility of a specific character, these limitations:
A) Are easily bypassed with alts. (Well and fine).
B) Can be altered by actions that improve Standing. (Excellent and fine)
C) Have little to no bearing on commerce, because commerce efficiency (via sales tax primarily, secondarily brokers fee etc) are somewhat disconnected from Standings and instead vested in a Standing neutral pool of Skill qualities instead.

One way of helping incentivising local trading, would be to more significantly re-link a characters Standing with their commerce efficiency at Stations.

Meaning you will rather do business in your local space, because you have a higher Standing with Corps in that region, meaning your profit is more efficient doing business there, than taking that character to Jita (or any other hub for that matter).

The effect would be small, since we are talking about small % of efficiency, and can easily enough be compensated for by players deliberately improving their Standing locally (or distantly) (and by the existing wide means available) according to their commerce needs and interests. It would however, atleast take a small piece off of the Jita overpopulation, indirectly.

This is already the case with Refinement/Reprocessing.
So there is a precedent for Standing being extended to more significantly effect commerce activities as well.
CCP Explorer
C C P
C C P Alliance
#228 - 2014-02-23 12:17:50 UTC  |  Edited by: CCP Explorer
Infinity Ziona wrote:
CCP Explorer wrote:
Tippia wrote:
Em arr Roids wrote:
Allow us to transport stuff in and out of jita via npc type mechanics and then we cann finally put this to bed. Telling us not to bother using Jita as a lot of trolls do, is rediculous.
Why should NPCs be handed a job players can do just fine on their own?
Indeed, use a player-courier service or go to any of the other major hubs:

(Jita IV - Moon 4 - Caldari Navy Assembly Plant)
Amarr VIII (Oris) - Emperor Family Academy
Dodixie IX - Moon 20 - Federation Navy Assembly Plant
Rens VI - Moon 8 - Brutor Tribe Treasury
You do realise that whether I go to Jita or I get another player to go to Jita (because that's where they're going to go for the cheapest price) that's still the same number of people going to Jita.
Courier services might be able to transport multiple contracts out of Jita (to their service hub) so that would be less load. Also, they may be able to enter Jita during low traffic hours. As an example, high-traffic in Jita was yesterday from 15:20 until 22:00.

Erlendur S. Thorsteinsson | Senior Development Director | EVE Online // CCP Games | @CCP_Explorer

Dave stark
#229 - 2014-02-23 13:13:22 UTC
CCP Explorer wrote:
As an example, high-traffic in Jita was yesterday from 15:20 until 22:00.


unsurprisingly, that's the overlap between Americans falling out of bed, and Europeans falling in to bed.
Vincent Athena
Photosynth
#230 - 2014-02-23 14:49:06 UTC
CCP Explorer wrote:
Courier services might be able to transport multiple contracts out of Jita (to their service hub) so that would be less load. Also, they may be able to enter Jita during low traffic hours. As an example, high-traffic in Jita was yesterday from 15:20 until 22:00.

They might do multiple contracts, but for any one who does there is another who dead-heads in and takes out one contract. Those players increase the load over and above what I do: haul in loot and out supplies. The result is couriers do not reduce node load, on average.
As for playing in off hours: The reason there is a prime time is that is when people have the time to play. The same is true for players who do courier contracts. Couriers are not going to shift their play time to the middle of the night or during working hours any more than any other player.
We are stuck with the peak and we are stuck with the load, unless game mechanics are changed.

Know a Frozen fan? Check this out

Frozen fanfiction

Kaarous Aldurald
Black Hydra Consortium.
#231 - 2014-02-23 15:44:07 UTC
Vincent Athena wrote:

We are stuck with the peak and we are stuck with the load, unless game mechanics are changed.


Or unless you, idk...

shop somewhere else.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Oblivion King
Doomheim
#232 - 2014-02-23 15:56:48 UTC
infinity ziona wrote:
Rens means an average loss on both buy and sell orders of tens of millions to hundreds of millions of isk.


err.. what?
Jita has most of the cheapest stuff to buy and sell, but what jita offers is quantity, SELLING your items in other trade hubs is actually more profitable..

and really you are going to buy 1 cheetah and ask a courier service to haul it? why not keep filling that courier contract to the point where it's practical enough to ask for couriers to haul it, aren't you gonna need anything else with that cheetah at a later time? really now.. please use your melon.
Salvos Rhoska
#233 - 2014-02-23 16:34:04 UTC
Oblivion King wrote:
SELLING your items in other trade hubs is actually more profitable..


Explain this part, please.
Sincere query.
Tippia
Sunshine and Lollipops
#234 - 2014-02-23 16:44:28 UTC  |  Edited by: Tippia
Salvos Rhoska wrote:
Oblivion King wrote:
SELLING your items in other trade hubs is actually more profitable..

Explain this part, please.
Sincere query.

Jita holds the lowest sell orders and highest buy orders because the volume of traders assert pressure towards the middle. If you go outside Jita, you can put your sell orders higher and your buy orders lower because the same pressure isn't there.

So if you are a trader rather than a casual consumer — if you sell using sell orders and buy using buy orders rather than sell to and buy from existing orders on the market — you sell your goods for more and you buy your goods for less than if you did the same in Jita.
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#235 - 2014-02-23 17:44:11 UTC
Tippia wrote:
Salvos Rhoska wrote:
Oblivion King wrote:
SELLING your items in other trade hubs is actually more profitable..

Explain this part, please.
Sincere query.

Jita holds the lowest sell orders and highest buy orders because the volume of traders assert pressure towards the middle. If you go outside Jita, you can put your sell orders higher and your buy orders lower because the same pressure isn't there.

So if you are a trader rather than a casual consumer — if you sell using sell orders and buy using buy orders rather than sell to and buy from existing orders on the market — you sell your goods for more and you buy your goods for less than if you did the same in Jita.

Exactly. So if you're not a trader you go to Jita for the lowest prices to buy and the highest prices to sell.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Tippia
Sunshine and Lollipops
#236 - 2014-02-23 17:54:16 UTC
Infinity Ziona wrote:
Exactly. So if you're not a trader you go to Jita for the lowest prices to buy and the highest prices to sell.
…and aren't as reliant on getting your stuff in or out right this second and can therefore wait for it to be freighted in (or out) from surrounding systems. So there's very little need to actually go into Jita.
Mario Putzo
#237 - 2014-02-23 20:18:56 UTC  |  Edited by: Mario Putzo
CCP Explorer wrote:
Courier services might be able to transport multiple contracts out of Jita (to their service hub) so that would be less load. Also, they may be able to enter Jita during low traffic hours. As an example, high-traffic in Jita was yesterday from 15:20 until 22:00.


What about having NPC couriers that can transport product from Jita 4/4 to an adjacent system (one jump out of Jita MAXIMUM). Allowing people to place and order from say New Caldari, and then that order shows up in a station in New Caldari. If I can make an order on Jita market there shouldn't be any reason that item can not just be "brought" to New Caldari.

From a lore perspective I don't see Caldari Empire turning away customers, that is very inefficient business. They would likely hire merchants to expand service to neighboring regions, because more business is more income for the Empire, thus "transporting" goods from Jita to New Caldari fits their m/o. The other Empires would follow suit because there is no way any competitive market would allow another to expand its already established dominance without some form of similar alternative.

How you legitimize it:

"Due to high market demand The Caldari Empire has decreed that merchant transports will be conscripted into service. The explosion in market demand caused by capsuleers has caused strain on customs to the point that interstellar gates have had to be closed dozens of times over the past several months. This is unacceptable for sustained profitability and already market share is being lost to other Empires. These merchants will be tasked with delivering market orders to neighboring star systems in a timely manner in order to facilitate capsuleer consumption. Merchants however will be forbidden to transport product into Jita as this would encroach on profits related to our contract processing departments. We acknowledge that the other Empires will follow this lead, and hope that our current market dominance can be retained by taking this initiative first. We can no longer sit idly by while capsuleers opt to do business in other trade hubs throughout New Eden."

The Mighty Head of Caldari (whomever that may be because I do not actually know)

Brief Blurb about it:

You can buy stuff from Jita, it shows up in the station you bought from in New Caldari. Only works 1 system over as to not eliminate Contract services. Instead of needing people to pick Contracts from Jita > [where ever] you can contract from New Caldari > [where ever].. You can not buy stuff from New Caldari and have it show up in Jita however, You gotta move it yourself in that regard. (note there is no actual merchant ship. The product just shows up in your inventory in New Caldari if you are not in a station the item will stay in Jita)

I just don't see how the answer can be "Go somewhere else" or "contract it and hope someone gets it." If I want something on the market I want it then. Not when someone gets around to it. I am sure this can't be too difficult to implement, and it would permanently solve the "sorry to many folks doing stuff in Jita Today" Issue that is getting increasingly worse.



Send Cash to my PayPal. Plex/ISK is ok too. Thanks.
Tippia
Sunshine and Lollipops
#238 - 2014-02-23 20:25:28 UTC
Mario Putzo wrote:
What about having NPC couriers that can transport product from Jita 4/4 to an adjacent system (one jump out of Jita MAXIMUM). Allowing people to place and order from say New Caldari, and then that order shows up in a station in New Caldari. If I can make an order on Jita market there shouldn't be any reason that item can not just be "brought" to New Caldari.
Why should NPCs be handed a job players can do perfectly well on their own?
Mario Putzo
#239 - 2014-02-23 20:27:53 UTC
Tippia wrote:
Mario Putzo wrote:
What about having NPC couriers that can transport product from Jita 4/4 to an adjacent system (one jump out of Jita MAXIMUM). Allowing people to place and order from say New Caldari, and then that order shows up in a station in New Caldari. If I can make an order on Jita market there shouldn't be any reason that item can not just be "brought" to New Caldari.
Why should NPCs be handed a job players can do perfectly well on their own?


They can't. Thats the problem.

If people could get into Jita anytime they wanted to...this thread wouldn't exist.
Tippia
Sunshine and Lollipops
#240 - 2014-02-23 20:51:48 UTC
Mario Putzo wrote:
They can't. Thats the problem.
Yes they can. All the necessary systems are in place and people are even using them on a small scale (because there's no particular need to use them on a large scale).

Quote:
If people could get into Jita anytime they wanted to...this thread wouldn't exist.
That's just it: they can. If they started leveraging the mechanics that let them trade from surrounding systems, it would be even easier.