These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

What's the latest on "Logistics getting on killmails"?

First post
Author
Motoko Innocentius
Domus Dei
#81 - 2014-02-23 11:33:51 UTC  |  Edited by: Motoko Innocentius
Grath Telkin wrote:
Logi pilot assists one drone to one combat ship at the start of the fight, focuses entirely on logistics the entire fight, ends up on 300 km's because he kept a DPS ship alive.

Why do they need to code something in thats already effortless?


Because it's a completely idiotic crutch for logistics, i'd rather have my drones either as reppers or warriors whom i can control at will to do what needs to be done on the field, wether it's that light tackle coming for logistics, killing ecm drones or giving that extra push of rep power on one of my fleet members.

On why km's have any importance, it's a metric for what you have done and how much in eve. It's actually useful for corporation recruiters to have actual factual data on how much fleet participation a pilot gives, with what and at what times. Currently a good logistic pilot rarely shows on a battle report due to using any offensive capability he has on more meaningful tasks and using his focus on keeping himself positioned well and bringing his logistical powers on the friendly fleet.

The other great point of km's is the bragging rights, players love to brag about what they've done and it's a great feelign to have been part of a great dunk.

On the whole topic, i've also seen these posts by ccp, from what i remember, there was no timetable given for this as they had no real idea of how to do this.

Edit: And grath, what you are basicly saying is "why do you need doors in cars ? You can easily just open a window, crawl through it and you're outside. Theres really no need for doors on cars, why should the manufacturers build doors when they arleady circumvented so effortlessly ?
Grath Telkin
Amok.
Goonswarm Federation
#82 - 2014-02-23 11:39:00 UTC  |  Edited by: Grath Telkin
Motoko Innocentius wrote:

Edit: And grath, what you are basicly saying is "why do you need doors in cars ? You can easily just open a window, crawl through it and you're outside. Theres really no need for doors on cars, why should the manufacturers build doors when they arleady circumvented so effortlessly ?


No what I'm saying is there is a perfectly functional mechanic currently working in game and you are asking CCP to devote programing time to something that doesn't actually need a fix because, as I said, a method thats really easy to use already exists.

Why should other things that need fixing in game wait when what you're collectively asking for is a simple move of "Right Click Assign Drone Do Logi's Normal Job"? Hardly climbing through a window to get into a car at all, but thanks for exaggerating.

EDIT: Oh and you should get together on this, because one guy in this thread was told to just attack other ships and said that was too much effort and took away from his ability to properly care for his wards. So here's you saying you wouldn't mind using your warriors to do exactly that. So either he's bad at multi tasking or you're a poor logistics pilot, regardless, currently if you're in a logi the means exists for you to show that you were in a fight and productive in applying damage to a victim. Calling that a 'crutch' doesn't negate the fact that we have a game where tons of stuff needs attention and you want them to devote time to coding you a way to do less in a fight and get more.

Malcanis - Without drone assign, the slowcat doctrine will wither and die.

Dave stark
#83 - 2014-02-23 11:45:58 UTC
Grath Telkin wrote:
Logi pilot assists one drone to one combat ship at the start of the fight, focuses entirely on logistics the entire fight, ends up on 300 km's because he kept a DPS ship alive.

Why do they need to code something in thats already effortless?


except that doesn't work in the situation i logi in. in fact, i can't do anything offensive at all in the situation i logi in, therefore i'm never going to get on any kill mails despite how many fights i participate in.

they need to code it because your solution simply doesn't work, at all, for every situation.
Motoko Innocentius
Domus Dei
#84 - 2014-02-23 11:50:56 UTC
Grath Telkin wrote:
Motoko Innocentius wrote:

Edit: And grath, what you are basicly saying is "why do you need doors in cars ? You can easily just open a window, crawl through it and you're outside. Theres really no need for doors on cars, why should the manufacturers build doors when they arleady circumvented so effortlessly ?


No what I'm saying is there is a perfectly functional mechanic currently working in game and you are asking CCP to devote programing time to something that doesn't actually need a fix because, as I said, a method thats really easy to use already exists.

Why should other things that need fixing in game wait when what you're collectively asking for is a simple move of "Right Click Assign Drone Do Logi's Normal Job"? Hardly climbing through a window to get into a car at all, but thanks for exaggerating.

EDIT: Oh and you should get together on this, because one guy in this thread was told to just attack other ships and said that was too much effort and took away from his ability to properly care for his wards. So here's you saying you wouldn't mind using your warriors to do exactly that. So either he's bad at multi tasking or you're a poor logistics pilot, regardless, currently if you're in a logi the means exists for you to show that you were in a fight and productive in applying damage to a victim. Calling that a 'crutch' doesn't negate the fact that we have a game where tons of stuff needs attention and you want them to devote time to coding you a way to do less in a fight and get more.


Theres no difference between my example and your claim. Both are about doing something in a none optimal way. Why should something else be more important? Poses, only a small amount of people from the whole population manages those. Titans/sc's , only a small fraction flies those, no point in fixing it... could go on with this, fixing something thats not working in an optimal way is always useful for the game. Just because you are not interested in logistics pilots getting on killmails doesn't mean someone else wouldn't be interested in it, and those other people would be more than glad to have this fix.

So, I see no reason why a games small problems aren't as meaningful for the game as whole as big problems. But thats clearly something you do not understand. You sound like an ea marketer who sees all these problems/bugs in a game and goes on saying "yeah we can sell this, it doesn't matter if it's full of small fuckups, players can just go around those".
Dave stark
#85 - 2014-02-23 11:51:00 UTC
Grath Telkin wrote:
currently if you're in a logi the means exists for you to show that you were in a fight and productive in applying damage to a victim.


but why should you only be recognised as a participant in a fight if you did something offensive? logi participate just as much as any one else, regardless of if they did damage or not.

imagine if the criteria were just killing blows, imagine how upset most combat pilots would feel. they participated just as much as the guy that got the last shot in.
Seven Koskanaiken
Shadow Legions.
SONS of BANE
#86 - 2014-02-23 11:52:38 UTC  |  Edited by: Seven Koskanaiken
Mike Azariah wrote:
From the Winter summit minutes

Quote:
#10 on the list is to put Logistics pilots onto killmails. Mike Azariah pointed out that
Logistics pilots get part of the bounty, so it’s clearly tracked. Soundwave wondered
aloud if it’s the right solution. “Logistics pilots want recognition, but is the killmail the
right place? Is shoehorning the information into the right place?” Ripard Teg brought up
an idea from elsewhere –“ if you’re present for a kill, you get kill credit, but likewise if
you are repping someone who dies, you get points against you.” Mynnna agreed that
whatever solution is settled on here, acknowledging failure should happen as well.
Korvin argued that logistics are “just another thing” involved in a kill, like ammo,
modules, etc. and they should be recorded. Ripard Teg pointed out we’re all gamers
and are driven by achievement, and that it also is an intelligence source. “It sizes up the
sides in a fight.” Veritas pointed out that battle reports like that, such as dog .net, do not
actually exist in EVE, but if they did, that may be a more appropriate way to display
logistics participation. Soundwave concluded that he thinks they should solve it, and
he’s just not sure if killmails are the right place for it


If the logi wasn't a part of the kill why does he get a share of the bounty

If the logi isn't doing damage what does he get aggro/timers when he reps the offensive ships

Either you are a part of the fight or you are not and logis ARE

m


Hi Mike

Can you get my cloaky combat prober/warp in on the mail as well m8

Here's the thing with getting non offensive (not just logi, but recon as well) ships on mails. The flying of these ships is recognised as the moment as sacrificing your own kill mails in order to put in work for the team. It's a nice little effect that has arisen because of the current mechanics. If you make them just another ship you do away with this bit of eve culture just to get on some meaningless stats which can be juked by killing your own alt over and over again anyway.
Grath Telkin
Amok.
Goonswarm Federation
#87 - 2014-02-23 12:34:30 UTC  |  Edited by: Grath Telkin
Dave Stark wrote:

but why should you only be recognised as a participant in a fight if you did something offensive? .


You are currently recognized for dying in a fight, which isn't offensive, and simply adding in people who 'were there' means that cov ops scouts, in cynos, bombers who never fired a bomb, basically everybody in system deserves to be on every killmail because they're all performing some function in that battle, regardless of the value you personally put on it.

Furthermore if your group doesn't properly recognize its logistics hero's then that sounds like a problem with your particular group. We celebrate our logistics pilots and even reward the most dedicated of them in fairly insane ways.

The means for logistics to show on killmails is there, it takes almost zero effort from said logistics pilots, stop being greedy, you don't see threads for cov ops scouts wanting to be on killmails, even though most of them too have the means to get on a mail, so why should you be any different. Use the tools that exist and let the game developer focus on fixing the things that matter.

Dave Stark wrote:


imagine if the criteria were just killing blows, imagine how upset most combat pilots would feel. they participated just as much as the guy that got the last shot in.


Many people would prefer it were this way so that it removed the intel that can be gathered by a killmail.

Malcanis - Without drone assign, the slowcat doctrine will wither and die.

IDGAD
The Scope
Gallente Federation
#88 - 2014-02-23 12:41:50 UTC
A few notes:

Drones are not immediate damage. They have a flight time and this means you can miss many kills by the target being killed before the drones get their first shot.

Drones have a limited range of engagement, so for sniping fleets they are usually not effective from non dedicated droneboats.

Drones will not aggress non criminal targets in lowsec, so drone assist does nothing for most of us evil piwates that need to have our PvP deterred at every turn because we are so evil Roll
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#89 - 2014-02-23 12:48:18 UTC
IDGAD wrote:
Drones will not aggress non criminal targets in lowsec, so drone assist does nothing for most of us evil piwates that need to have our PvP deterred at every turn because we are so evil Roll

What? Are you sure?

Assisted drones should attack the opponent being shot by the assisted pilot.

Controlled drones should attack whoever you tell them to.

All drones are a little bit rogue, so strange things do happen but I've not noticed what you've written. Interested to know if it's true.
Dave stark
#90 - 2014-02-23 12:51:10 UTC
Grath Telkin wrote:
Dave Stark wrote:

but why should you only be recognised as a participant in a fight if you did something offensive? .


You are currently recognized for dying in a fight, which isn't offensive, and simply adding in people who 'were there' means that cov ops scouts, in cynos, bombers who never fired a bomb, basically everybody in system deserves to be on every killmail because they're all performing some function in that battle, regardless of the value you personally put on it.

Furthermore if your group doesn't properly recognize its logistics hero's then that sounds like a problem with your particular group. We celebrate our logistics pilots and even reward the most dedicated of them in fairly insane ways.

The means for logistics to show on killmails is there, it takes almost zero effort from said logistics pilots, stop being greedy, you don't see threads for cov ops scouts wanting to be on killmails, even though most of them too have the means to get on a mail, so why should you be any different. Use the tools that exist and let the game developer focus on fixing the things that matter.

Dave Stark wrote:


imagine if the criteria were just killing blows, imagine how upset most combat pilots would feel. they participated just as much as the guy that got the last shot in.


Many people would prefer it were this way so that it removed the intel that can be gathered by a killmail.


i like the way you casually ignore the fact that your suggestion doesn't work in all situations, especially mine. there are no tools to get me on a killmail.

people do love me for being logi, however i've got nothing to show for it other than a few people going "dave's a cool guy" which is nice, but every one else has killmails to link and say "hey look at this" i've just got "yeah i was there too.." but nobody would know.

and there's a difference between "being near by" and "participating" afk cloaking in a system isn't participating. being involved in an actual fight is participating. so no, cyno alts and irrelevant **** that weren't involved in the fight don't need to be on killmails. just because a fight happened because some one lit a cyno doesn't mean they participated in a fight. facilitating =/= participating.

currently the situation is that kill mails simply do not actually resemble what took place in that fight, it just shows a list of people with offensive modules and very little else. currently they're pretty half arsed in that respect.
Grath Telkin
Amok.
Goonswarm Federation
#91 - 2014-02-23 14:54:38 UTC
Dave Stark wrote:

i like the way you casually ignore the fact that your suggestion doesn't work in all situations, especially mine. there are no tools to get me on a killmail.


What exactly is your situation?

This will be the part where you tell me that you don't carry any damage drones so you can be the best logi you can be and at that point i will simply state that if that is your answer you are choosing not to be on a kill mail, not being stopped from doing so.


Dave Stark wrote:
and there's a difference between "being near by" and "participating" afk cloaking in a system isn't participating. being involved in an actual fight is participating. so no, cyno alts and irrelevant **** that weren't involved in the fight don't need to be on killmails. just because a fight happened because some one lit a cyno doesn't mean they participated in a fight. facilitating =/= participating.


Ok, you use a cov ops to get a warp in on the enemy fleet, then use the same cov ops to provide on grid bounce spots around the fight for repositioning.

Why doesn't that guy deserve to get on the mail, he's 100% most definitely involved in the fight.

What about a titan that bridges a force into the fight? He's 100% involved because the fleet that gets bridged in wouldn't be in that fight at all had it not been for that titan, should we now add him to the mail as well?




Malcanis - Without drone assign, the slowcat doctrine will wither and die.

Dave stark
#92 - 2014-02-23 15:05:10 UTC
Grath Telkin wrote:
Dave Stark wrote:

i like the way you casually ignore the fact that your suggestion doesn't work in all situations, especially mine. there are no tools to get me on a killmail.


What exactly is your situation?

This will be the part where you tell me that you don't carry any damage drones so you can be the best logi you can be and at that point i will simply state that if that is your answer you are choosing not to be on a kill mail, not being stopped from doing so.


Dave Stark wrote:
and there's a difference between "being near by" and "participating" afk cloaking in a system isn't participating. being involved in an actual fight is participating. so no, cyno alts and irrelevant **** that weren't involved in the fight don't need to be on killmails. just because a fight happened because some one lit a cyno doesn't mean they participated in a fight. facilitating =/= participating.


Ok, you use a cov ops to get a warp in on the enemy fleet, then use the same cov ops to provide on grid bounce spots around the fight for repositioning.

Why doesn't that guy deserve to get on the mail, he's 100% most definitely involved in the fight.

What about a titan that bridges a force into the fight? He's 100% involved because the fleet that gets bridged in wouldn't be in that fight at all had it not been for that titan, should we now add him to the mail as well?






generally if i'm flying logi, it's for a bit of corp on corp violence, usually in high sec.. i can carry all the damage drones i want; they're not going to do me any good.

that cov ops is just a means of bypassing this game's horrible piloting mechanics. i appreciate that statement is entirely up for debate however if the mechanics of moving your ship in space weren't so restricted and quite frankly bad you wouldn't need to bounce to and from a cov ops ship. but no, he wasn't involved in the fight at all. he didn't get involved in the slightest, he was just a mobile bookmark to get around a (debatably) bad system.

again, that titan bridge isn't part of the fight. he's a few jumps out, he's certainly now here near the goddamn fight and should appear as close to the kill mail as he was to the fight; obviously nowhere bloody near it. moving ships around has nothing to do with having a fight in regards to "i should be on a kill mail cos actually moving ships in eve sucks".

if offensive ewar gets players put on the killmail, then so should the non-offensive stuff. eccm, reps, sebos, cap transfers etc. i'd probably draw the line at links though, and justify it by saying it's not a module you activate on a targeted ship. pretty weak justification but the line has to be somewhere, but "only ships doing offensive things" shouldn't be where the line is.
Grath Telkin
Amok.
Goonswarm Federation
#93 - 2014-02-23 17:36:16 UTC
Dave Stark wrote:
Grath Telkin wrote:
Dave Stark wrote:

i like the way you casually ignore the fact that your suggestion doesn't work in all situations, especially mine. there are no tools to get me on a killmail.


What exactly is your situation?

This will be the part where you tell me that you don't carry any damage drones so you can be the best logi you can be and at that point i will simply state that if that is your answer you are choosing not to be on a kill mail, not being stopped from doing so.


Dave Stark wrote:
and there's a difference between "being near by" and "participating" afk cloaking in a system isn't participating. being involved in an actual fight is participating. so no, cyno alts and irrelevant **** that weren't involved in the fight don't need to be on killmails. just because a fight happened because some one lit a cyno doesn't mean they participated in a fight. facilitating =/= participating.


Ok, you use a cov ops to get a warp in on the enemy fleet, then use the same cov ops to provide on grid bounce spots around the fight for repositioning.

Why doesn't that guy deserve to get on the mail, he's 100% most definitely involved in the fight.

What about a titan that bridges a force into the fight? He's 100% involved because the fleet that gets bridged in wouldn't be in that fight at all had it not been for that titan, should we now add him to the mail as well?






generally if i'm flying logi, it's for a bit of corp on corp violence, usually in high sec.. i can carry all the damage drones i want; they're not going to do me any good.

that cov ops is just a means of bypassing this game's horrible piloting mechanics. i appreciate that statement is entirely up for debate however if the mechanics of moving your ship in space weren't so restricted and quite frankly bad you wouldn't need to bounce to and from a cov ops ship. but no, he wasn't involved in the fight at all. he didn't get involved in the slightest, he was just a mobile bookmark to get around a (debatably) bad system.

again, that titan bridge isn't part of the fight. he's a few jumps out, he's certainly now here near the goddamn fight and should appear as close to the kill mail as he was to the fight; obviously nowhere bloody near it. moving ships around has nothing to do with having a fight in regards to "i should be on a kill mail cos actually moving ships in eve sucks".

if offensive ewar gets players put on the killmail, then so should the non-offensive stuff. eccm, reps, sebos, cap transfers etc. i'd probably draw the line at links though, and justify it by saying it's not a module you activate on a targeted ship. pretty weak justification but the line has to be somewhere, but "only ships doing offensive things" shouldn't be where the line is.


So basically only your opinion of what contributes to a fight then, because without that cov ops, your fleet would likely miss most of those kills, and without that titan, you wouldn't have ever had that fight, and without those links, you likely would have gotten stomped in that fight.

And corp on corp violence in high sec still allows you to assist a drone to a combat ship in your corp.

What it sounds more like is that you're trying that neutral repping crap and want to get on mails, otherwise theres no reason you can't assist a drone like any other logistics pilot.

Malcanis - Without drone assign, the slowcat doctrine will wither and die.

Dave stark
#94 - 2014-02-23 18:03:02 UTC
Grath Telkin wrote:
And corp on corp violence in high sec still allows you to assist a drone to a combat ship in your corp.

What it sounds more like is that you're trying that neutral repping crap and want to get on mails, otherwise theres no reason you can't assist a drone like any other logistics pilot.


correct, neutral repping.
Dave stark
#95 - 2014-02-23 18:05:14 UTC
Grath Telkin wrote:
So basically only your opinion of what contributes to a fight then, because without that cov ops, your fleet would likely miss most of those kills, and without that titan, you wouldn't have ever had that fight, and without those links, you likely would have gotten stomped in that fight.


once again facilitating =/= participating. that titan and that covops didn't participate in the fight. they were just "there", except the titan that was like 4 systems away.
Lord Maldoror
Fairlight Corp
Rooks and Kings
#96 - 2014-02-23 18:17:50 UTC

I've never minded that Logistics ships don't show up on killmails. I understand that a logistics pilot wants to be remembered as an important (perhaps, indeed, the most important) part of the fight. However, the mechanic as it is creates a number of important consequences:

1) It makes it harder for massive groups to track logistic participation, since they can't simply use killmail stats. This, in turn, leads to sub-optimal fleet compositions which allows smaller groups, on occasion, to defeat them against the odds.

2) The need for good statistics on participation in large alliances leads to custom solutions like the creation of 'PAP' stats, which assign points to different vessels and track participation in enormous detail using OOG tools. Essentially, this thus generates 'jobs' in the Eve metagame.

3) The more complex the meta, the more room for creativity and manipulation.

4) The absence of logistics on killmails rewards those alliances and groups who can motivate players to fulfill key roles on the basis of narrative causes. Narrative arcs are better motivations than Battleclinic scores in terms of generating Eve's great stories.

5) As Grath mentioned, means do exist to get your logistics ship onto a killmail, if you so choose.

I'm not massively against logistics being on killmails but equally I see no desperate need to change the status quo on this. RnK is a group that has traditionally relied extremely on its logistic ship support. If we would have been unable to motivate our logi pilots to make that their calling in life beyond a KB score, then in the end we would have rightly failed.

I doubt Agent Xer0 knows what his Battleclinic score is, or has ever even looked at it. It is simply not a measure of his reputation and worth: he counts only in fleets routed versus fleets lost. In a way, the mechanic, as it is, favours those who can play for the bigger picture. The same is true for scouts, cynos, etc. - and the groups that can find narrative means to reward those pursuits are rightly rewarded in turn by results.


Dave stark
#97 - 2014-02-23 18:20:05 UTC
Lord Maldoror wrote:
5) As Grath mentioned, means do exist to get your logistics ship onto a killmail, if you so choose.

as i pointed out; they only work in a handful of situations at best.
Agondray
Avenger Mercenaries
VOID Intergalactic Forces
#98 - 2014-02-23 18:31:31 UTC
Jezza McWaffle wrote:
Lol any Logi pilot who tries to ***** on kill mails is not a good logi pilot


It's a I want kill mails as logi because if I get shot at die as logi my kb looks bad type

"Sarcasm is the Recourse of a weak mind." -Dr. Smith

Laiannah Sahireen
Republic Military School
Minmatar Republic
#99 - 2014-02-23 18:32:04 UTC
Dave Stark wrote:
Lord Maldoror wrote:
5) As Grath mentioned, means do exist to get your logistics ship onto a killmail, if you so choose.

as i pointed out; they only work in a handful of situations at best.


This. I do a ton of lowsec pvp and drone assist is sketchy at best. CCP even acknowledged in the Drone Assist thread that it was broken but that fixing it would be a lot of work.
James Amril-Kesh
Viziam
Amarr Empire
#100 - 2014-02-23 18:32:35 UTC
I still maintain that having logi on killmails would make things ridiculously convoluted.

Enjoying the rain today? ;)