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Player Features and Ideas Discussion

 
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Bring back the one month skill que ...

First post
Author
Itago Gemulus
Station Spinners United
#41 - 2014-02-22 16:56:40 UTC
Mag's wrote:
Freiday wrote:
Mag's wrote:
Freiday wrote:
With respect you are all loosing perspective, look at the question on how the skill que *should* be, not what you remember it to be.
The skill queue should be 24 hours, as it has always been.


Why? There are several arguments against the current scheme, none for it.

1. The queue was meant to eliminate the need for silly hours skill changes. This means you can add or change your skilling, once that 24 hour period has arrived. Any time within that 24 hour period. Before you needed to wait until the skill finished, before adding another.

2. It gives us the ability to train lots of short time skills, that would have required us to come back and forth to the PC in the days before the queue.

3. It allows for us to add long skills, as we did in the past. At any time we want, or within the end 24 hour period when it suits us.

4. It actually adds 24 hours on top of the length of any skill you could add.
I.E. My longest skill is the next I have in line for training at 52 days 51 minutes. If I add lots of small skills to my queue, I can train for 53 days. That's 24 hours longer with the queue, then before without it and with more skills trained.

That's four reasons for it and you have yet to post one against. So far, all you've done is make false claims and misunderstand the queue completely.


Your arguments are for the curret vs old (no queue), not for current vs longer
Mag's
Azn Empire
#42 - 2014-02-22 17:00:32 UTC  |  Edited by: Mag's
Itago Gemulus wrote:
Mag's wrote:

1. The queue was meant to eliminate the need for silly hours skill changes. This means you can add or change your skilling, once that 24 hour period has arrived. Any time within that 24 hour period. Before you needed to wait until the skill finished, before adding another.

2. It gives us the ability to train lots of short time skills, that would have required us to come back and forth to the PC in the days before the queue.

3. It allows for us to add long skills, as we did in the past. At any time we want, or within the end 24 hour period when it suits us.

4. It actually adds 24 hours on top of the length of any skill you could add.
I.E. My longest skill is the next I have in line for training at 52 days 51 minutes. If I add lots of small skills to my queue, I can train for 53 days. That's 24 hours longer with the queue, then before without it and with more skills trained.

That's four reasons for it and you have yet to post one against. So far, all you've done is make false claims and misunderstand the queue completely.


Your arguments are for the curret vs old (no queue), not for current vs longer
Well as his title is Bring back the one month skill queue, that is why.

But why do you need a longer queue than 24 hours? It wasn't ever meant to act as a reason not to log in. In fact CCP specifically stated they did not want that, when they introduced it.

It does exactly what it is designed to do. It offers flexibility and does not take anything away from the old system. It only adds to it.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Itago Gemulus
Station Spinners United
#43 - 2014-02-22 23:16:30 UTC
Mag's wrote:
Well as his title is Bring back the one month skill queue, that is why.

But why do you need a longer queue than 24 hours? It wasn't ever meant to act as a reason not to log in. In fact CCP specifically stated they did not want that, when they introduced it.

It does exactly what it is designed to do. It offers flexibility and does not take anything away from the old system. It only adds to it.


Title and many arguments dont make sence, having the ability to queue over 24 hours should not be dismissed by that alone.
Would 24-72 hours be game breaking in any way?
Would adding next skill (outside 24 hours) into the queue be game breaking?
Mag's
Azn Empire
#44 - 2014-02-23 07:58:49 UTC
Itago Gemulus wrote:
Mag's wrote:
Well as his title is Bring back the one month skill queue, that is why.

But why do you need a longer queue than 24 hours? It wasn't ever meant to act as a reason not to log in. In fact CCP specifically stated they did not want that, when they introduced it.

It does exactly what it is designed to do. It offers flexibility and does not take anything away from the old system. It only adds to it.


Title and many arguments dont make sence, having the ability to queue over 24 hours should not be dismissed by that alone.
Would 24-72 hours be game breaking in any way?
Would adding next skill (outside 24 hours) into the queue be game breaking?
Still not seeing a reason why.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Itago Gemulus
Station Spinners United
#45 - 2014-02-23 08:26:09 UTC
Mag's wrote:
Still not seeing a reason why.


You nnot seeing the reason to change something, is not an argument not to change it either Blink
Danika Princip
GoonWaffe
Goonswarm Federation
#46 - 2014-02-23 09:28:52 UTC
Itago Gemulus wrote:
[quote=Mag's]
Would adding next skill (outside 24 hours) into the queue be game breaking?



But you can already do this. Just add a long skill when you have under 24 hours left...
Mag's
Azn Empire
#47 - 2014-02-23 10:27:11 UTC
Itago Gemulus wrote:
Mag's wrote:
Still not seeing a reason why.


You nnot seeing the reason to change something, is not an argument not to change it either Blink
But when someone requests a change, the onus is upon them to say why that change is needed. Blink

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Itago Gemulus
Station Spinners United
#48 - 2014-02-23 10:36:00 UTC
Danika Princip wrote:
Itago Gemulus wrote:
[quote=Mag's]
Would adding next skill (outside 24 hours) into the queue be game breaking?



But you can already do this. Just add a long skill when you have under 24 hours left...


Thats why i said outside 24 hours, meaning that you could add a new skill to the queue on friday when you leave for a weekend away and your skill finish saturday evening/sunday morning.

There are also times when you wont know that your unable to log in for 24hours, where a longer queue would be very likely to help you continue to train
Mag's
Azn Empire
#49 - 2014-02-23 10:40:24 UTC
Itago Gemulus wrote:
Danika Princip wrote:
Itago Gemulus wrote:
[quote=Mag's]
Would adding next skill (outside 24 hours) into the queue be game breaking?



But you can already do this. Just add a long skill when you have under 24 hours left...


Thats why i said outside 24 hours, meaning that you could add a new skill to the queue on friday when you leave for a weekend away and your skill finish saturday evening/sunday morning.

There are also times when you wont know that your unable to log in for 24hours, where a longer queue would be very likely to help you continue to train
I have not logged in for well over a week and I'm still training a skill. So I have no clue why you find it difficult to get past 24 hours.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Britannica
Legion of Ghost
#50 - 2014-02-23 11:02:43 UTC
the 24 hour limit has never been a problem for me.
the devs would have to confirm the reasons for the 24 hour limit, I suspect one of the reasons was to reduce the load on the systems that monitor the que as the more entries in the que the more that has to be tracked

and to those claiming the que used to be longer than 24 hours I'll link the notes for apocrypha, where it states the que was added with a 24 hour limit
https://wiki.eveonline.com/en/wiki/Apocrypha
Mag's
Azn Empire
#51 - 2014-02-23 12:13:09 UTC
Britannica wrote:
the 24 hour limit has never been a problem for me.
the devs would have to confirm the reasons for the 24 hour limit, I suspect one of the reasons was to reduce the load on the systems that monitor the que as the more entries in the que the more that has to be tracked

and to those claiming the que used to be longer than 24 hours I'll link the notes for apocrypha, where it states the que was added with a 24 hour limit
https://wiki.eveonline.com/en/wiki/Apocrypha
Indeed.
Here is the dev blog.
Here are the comments on that blog.
Always was 24 hours.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Itago Gemulus
Station Spinners United
#52 - 2014-02-23 13:45:21 UTC
Mag's wrote:
Itago Gemulus wrote:
Danika Princip wrote:
Itago Gemulus wrote:
[quote=Mag's]
Would adding next skill (outside 24 hours) into the queue be game breaking?



But you can already do this. Just add a long skill when you have under 24 hours left...


Thats why i said outside 24 hours, meaning that you could add a new skill to the queue on friday when you leave for a weekend away and your skill finish saturday evening/sunday morning.

There are also times when you wont know that your unable to log in for 24hours, where a longer queue would be very likely to help you continue to train
I have not logged in for well over a week and I'm still training a skill. So I have no clue why you find it difficult to get past 24 hours.


There is no problem updating the queue within a 24hr period when you rhave internet access, when that 24hr periode comes up and you findyourself w/o it for a day or 2 its another story
Dave stark
#53 - 2014-02-23 13:48:55 UTC
unless it's an unexpected internet downtime, that issue will always be there no matter how long the skill queue is.

and if you know about the internet downtime, it's your own fault for not setting a long skill to train during the known downtime.
Mag's
Azn Empire
#54 - 2014-02-23 14:21:56 UTC
Itago Gemulus wrote:
Mag's wrote:
I have not logged in for well over a week and I'm still training a skill. So I have no clue why you find it difficult to get past 24 hours.


There is no problem updating the queue within a 24hr period when you rhave internet access, when that 24hr periode comes up and you findyourself w/o it for a day or 2 its another story
Yes and if I find myself in the middle of a jungle, up a creek and my motor boat is without fuel for it's engine, I too will most likely be late back.

None of which is the fault of the queue and none of which will be solved by your change.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Itago Gemulus
Station Spinners United
#55 - 2014-02-23 17:29:37 UTC
There is no arguing that some people that play this game have unstable connections, or unexpeced absence from one. For me personaly its not that much problem as i have stable connection and loads of free time during the day :P

Im not saying the queue is at fault for when people run out of training, im saying a longer skill queue would help that it happen to (if you dont see the diffrence, your not that smart)
Flyinghotpocket
Small Focused Memes
Ragequit Cancel Sub
#56 - 2014-02-23 18:16:31 UTC
Freiday wrote:
You are all wrong, it was possible to que e.g. 3 days + 3 days skills, there was no 24h limit. This changes when CCP removed the ability to "ghost train skills" , they double removed this by both stoping the training after an account expired and implementing a 24h limit. The 24h limit was and is unecessary.

are you c nile?

even when ghost training you couldnt queue skills

Amarr Militia Representative - A jar of nitro

Freiday
HC - Voo-Doo Witch
#57 - 2014-02-24 12:52:56 UTC
Britannica wrote:
the 24 hour limit has never been a problem for me.
the devs would have to confirm the reasons for the 24 hour limit, I suspect one of the reasons was to reduce the load on the systems that monitor the que as the more entries in the que the more that has to be tracked

and to those claiming the que used to be longer than 24 hours I'll link the notes for apocrypha, where it states the que was added with a 24 hour limit
https://wiki.eveonline.com/en/wiki/Apocrypha


That because you are at your computer all the time, don't have a job you need to travel for, nor has any vacation time or a family that needs attention to name a few reasons why *many* other piltos feel they are paying CCP for no content when they can't long cue several skills - and you are not training level 4 and 5's
Freiday
HC - Voo-Doo Witch
#58 - 2014-02-24 12:54:52 UTC
Flyinghotpocket wrote:
Freiday wrote:
You are all wrong, it was possible to que e.g. 3 days + 3 days skills, there was no 24h limit. This changes when CCP removed the ability to "ghost train skills" , they double removed this by both stoping the training after an account expired and implementing a 24h limit. The 24h limit was and is unecessary.

are you c nile?

even when ghost training you couldnt queue skills


You guys don't remember how it was, I do, I have been playing *on* and *off * since 2004.
Kane Fenris
NWP
#59 - 2014-02-24 13:38:02 UTC
i think there should not be an restriction about how long you can que skills (maybe for database resons)

if you pay for it what does it matter?

theres always a reason to log on every other thay other than to update your que so there no argument about that it is to keep players active.
either they are or they are not.

and i dont see any danger of cheap pilots with lots of skillpoints flooding the market cause the min value will always be plex needed times intrest
Freiday
HC - Voo-Doo Witch
#60 - 2014-02-24 13:44:21 UTC  |  Edited by: Freiday
Seliah wrote:
There was no 24h limit because there was no training queue. You couldn't queue up two skills one after the other. That, or my memory is really deficient and I should probably consult ^^.


There was a 2 week training que week limit, you could indeed que one skill after the other. This was removed en converted to the new system when the patch that tackled ghost training (the skill que would train until completion even if you had not paid). I don't know where you guys get the idea that EVE Online had a system where you would need to log on every 15 minutes to do a new skill ...