These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Does Eve need new players?

First post First post First post
Author
Jonah Gravenstein
Machiavellian Space Bastards
#161 - 2014-02-23 02:34:57 UTC  |  Edited by: Jonah Gravenstein
Demerius Xenocratus wrote:

What I dislike are the elitist scum who claim that we're on an equal footing when they have 100m sp and I have 2m.
If you have 2M SP in frigate related stuff and so does he because he's got 90+M SP in things like cruisers and above or industry, then you are on an even footing skill wise.

The only differences between 2 players with 2M SP each in the same ship class and weapons, are experience and game knowledge. Both of which generally come with time.

Knowing where to put the SP is vital, for example I have a 14 day old that will wipe the floor with this characters arse in a frig fight. Simply because despite this characters 35M SP, very little of that skillset is in frigates or PvP stuff that isn't also used for PvE. I can do this I've specialised with the alts skill set. It can't do anything else at the moment, but it'll do it very well in the hands of someone that knows what they're doing, which I'm not.

Despite 4.5 years of SP spread over 3 characters I know very little of PvP, something I'm hoping to correct this year. I'm probably at a slight advantage over a complete newb to the game, but that would be down to general experience and knowledge as well as reading Eve related materials over the last few years.

PvP in this game isn't about all about the gear or SP, it's equally as much, if not more so, about knowing what you can do with the gear or SP. Knowledge is power, and there's a vast ocean of community resources on the SP, the gear and what to do with them out there.

TL;DR You're wrong about SP, it isn't the amount you have, where you have it and knowing what to with the stuff that comes with it are far more important; as is general game knowledge, which comes with experience.

BTW Market PvP is very much a thing, it's as brutal as the traditional ship PvP except you don't get to shoot the guy, who just swiped a few billion from your wallet via undercutting your buy or sell orders, in the face.

edit ~ like the poster below I'm a carebear, both of my high SP characters would generally die in a fire in virtually any form of ship to ship PvP. TBH about the only form of ship to ship combat they'd be even close to good at is suicide ganking, which needs less SP than it does willingness to put them into negative sec status and some friends.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

NightCrawler 85
Phoibe Enterprises
#162 - 2014-02-23 02:59:41 UTC  |  Edited by: NightCrawler 85
Oliver Wendel Jones wrote:

My point is that it is too easy for a few players with advanced ships and modules to prey on carefully chosen small corps of players who haven't developed the skills or ships to be able to effectively defend themselves. In low and null sec, this is not the problem. You go there when you are ready. In high sec it should not be so easy for multiple war decs causing these newer players to have to spend a week or more docked up rather than playing the game. And you can throw all the "they shoulds" around that you want, but the only real option for those players is to dock up because most haven't learned enough about the game to understand or have worked towards the skills and equipment to do anything else.

But reading through these, it is obvious that so many people on here look for any justification to support their attacks on people who can't defend themselves because they can't risk going after people in their own league.


Before you read any further please note im a carebear. This means i do not PVP, and that if i actually attempted to do so i would go down in flames purely because of inexperience despite my SP.

With that out of the way.

Yes, its easy for people to war dec a small corporation that does not have experience with this side of the game.
Yes, many of them might scream and say its unfair.
And yes, they will get blown up.

Personally i dont see a problem with this at all, because its that players own choice to be in that situation in the first place.

Lets look at the options a new player has..
They can either go and join a older more experienced corporation that can actually teach them how to defend them self, and how to operate during a war dec thus limiting the amount of losses they have.
Or they can join a brand new corp where the leadership in the corp is just as new as they are and get no real guidance.

Not saying that new players cant run a corp, because they can, and there are players out there that started a corporation in their first week and managed to pull it off, but trust me, they learned the hard way. Getting war decced, recruiting awoxers, thiefs, spies...They went trough it all and learned from it, and used the experience from this to become good CEO's of successful corporations.
But, most new players who create a corp think it will be easy, soon learn its not, and then end up quitting leaving their members to die on their own. Some of these people find new corporations to join, others just quit them self's because they think that "Well i joined a corporation and it was bad, every corp will be the same way so whats the point".

I will admit it would be amusing to see the stats on how many corporations get created, and how many of them go inactive before 6 months have passed.

But the fault is not fully on the new players that joins these corporations.
The CEO also needs to take some of the responsibility for having created and then started to convince people to join the corporation without proper knowledge and experience in the first place.
When a player joins your corporation, that person is your responsibility, and if you cant take care off them you should not attempt to be a CEO.

But well now they have joined a corporation where the leadership lacks the proper knowledge.. What can they do?

Leave the corporation and join one that can teach them properly.
Go out, get blown up by the war targets, make an attempt at winning, learning from the fights, and have some fun while doing it!
Sit docked in station for a week, learn nothing and just be frustrated that you cant play the game you paid for.
Rejoin an NPC corp until your ready to accept the fact that the only way you will learn is by going out and doing it and get blown up until you start seeing progress, and then go and get blown up some more until you learn that no matter how many SP you have, no matter how much you know, sometimes you will get blown up and its just a part of the game, and while your ship goes down in flames you should have a big grin on your face because after all it was a pretty damn good fight Blink

TLDR.
Dont start a corp until you know what your doing your self.
Dont join a corporation that is being lead by someone who has no experience.
You learn by getting blown up, so get a cheap frig and go and have fun.
Demerius Xenocratus
The Scope
Gallente Federation
#163 - 2014-02-23 03:33:24 UTC
Jonah Gravenstein wrote:
Demerius Xenocratus wrote:

What I dislike are the elitist scum who claim that we're on an equal footing when they have 100m sp and I have 2m.
If you have 2M SP in frigate related stuff and so does he because he's got 90+M SP in things like cruisers and above or industry, then you are on an even footing skill wise.

The only differences between 2 players with 2M SP each in the same ship class and weapons, are experience and game knowledge. Both of which generally come with time.

Knowing where to put the SP is vital, for example I have a 14 day old that will wipe the floor with this characters arse in a frig fight. Simply because despite this characters 35M SP, very little of that skillset is in frigates or PvP stuff that isn't also used for PvE. I can do this I've specialised with the alts skill set. It can't do anything else at the moment, but it'll do it very well in the hands of someone that knows what they're doing, which I'm not.

Despite 4.5 years of SP spread over 3 characters I know very little of PvP, something I'm hoping to correct this year. I'm probably at a slight advantage over a complete newb to the game, but that would be down to general experience and knowledge as well as reading Eve related materials over the last few years.

PvP in this game isn't about all about the gear or SP, it's equally as much, if not more so, about knowing what you can do with the gear or SP. Knowledge is power, and there's a vast ocean of community resources on the SP, the gear and what to do with them out there.

TL;DR You're wrong about SP, it isn't the amount you have but where you have it that matters.

BTW Market PvP is very much a thing, it's as brutal as the traditional ship PvP except you don't get to shoot the guy, who just swiped a few billion from your wallet via undercutting your buy or sell orders, in the face.


Market pvp is not a thing, you choose whether or not to engage in it. Someone gave me a bhaalgorn for chuckles the other day and no one magically removed the sale profit from my wallet.

It takes at least a month of training to t2 fit a t1 frigate, and that's assuming you don't have to worry about training career skills or other ship classes to generate ISK. Which is an unreasonable ssumption regarding someone's first character. And people don't solo pvp in t1 frigates

People solo pvp in AFs with high sp in relevant skills, and t2 drones are almost a requirement if you're flying any other t1 ship. I have probably more knowledge than you give me credit for, and logic plus observation tells me sp matters. And ability to generate income is also sp dependent.
Jonah Gravenstein
Machiavellian Space Bastards
#164 - 2014-02-23 04:12:45 UTC  |  Edited by: Jonah Gravenstein
Demerius Xenocratus wrote:

Market pvp is not a thing, you choose whether or not to engage in it. Someone gave me a bhaalgorn for chuckles the other day and no one magically removed the sale profit from my wallet.
I disagree but that's not really on topic, as for the Bhaalgorn, nice windfall.

Quote:
It takes at least a month of training to t2 fit a t1 frigate, and that's assuming you don't have to worry about training career skills or other ship classes to generate ISK. Which is an unreasonable ssumption regarding someone's first character. And people don't solo pvp in t1 frigates
I used solo T1 frigate combat as an example, while not a common scenario, it's not exactly uncommon either.

Quote:
People solo pvp in AFs with high sp in relevant skills, and t2 drones are almost a requirement if you're flying any other t1 ship. I have probably more knowledge than you give me credit for, and logic plus observation tells me sp matters. And ability to generate income is also sp dependent.
Some people solo PvP in AF's, some don't. A few years back there were a couple of guys who managed to get themselves red flagged and station camped by CVA (IIRC) within a week of creating their characters, because they were terrorising CVA space and taking down much older players, in frigates; T1 and meta fitted Rifters to be exact.

You may well have more knowledge than I'm prepared to give you credit for, it doesn't change the fact that logic and observation tell me the exact opposite of what it tells you, and neither of us is going to admit to being wrong so I'll agree to disagree with you.

I acknowledge that the ability to generate income is somewhat SP related, however many people have proven time and time again that there are many exceptions to the rule. They've generated massive incomes with characters who have less than 2 million SP, by either using prior knowledge of the game or doing something outside of the box.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#165 - 2014-02-23 04:38:41 UTC
Demerius Xenocratus wrote:
It takes at least a month of training to t2 fit a t1 frigate, and that's assuming you don't have to worry about training career skills or other ship classes to generate ISK. Which is an unreasonable ssumption regarding someone's first character. And people don't solo pvp in t1 frigates

People solo pvp in AFs with high sp in relevant skills, and t2 drones are almost a requirement if you're flying any other t1 ship. I have probably more knowledge than you give me credit for, and logic plus observation tells me sp matters. And ability to generate income is also sp dependent.


People most certainly do solo in T1 frigates. Navy Comets, Hookbills, Condors and Kestrels are 4 good examples of commonly used T1s for solo roaming.

SP counts, but player experience is more useful and valuable in my experience.
Remiel Pollard
Aliastra
Gallente Federation
#166 - 2014-02-23 06:48:37 UTC
Demerius Xenocratus wrote:
So it looks like the elitists vs. rational people divide has erupted into open war here. What fun

First of all, saying that SP is irrelevant amounts to nothing short of inexcusable stupidity, or simple denial. When I started this game, any pvp encounter (players shooting at each other's spaceships; the idea of market pvp is utter nonsense) I engaged in was going to pit me against someone with access to better ships and better mods whose ship and often times drones performed vastly better than mine by simple virtue of the fact that their skill queue has been running far longer. In order to change this, I have to change the terms of the engagement away from a simple 1v1 which is unwinnable for me. And since part of being an elite pvp player is avoiding any fight you aren't 100% guaranteed to win, this means that my time in lowsec is spent avoiding all combat whilst hunting furiously for month old toons in npc corps. We could spend a lot of time on the details and semantics; but expecting new players to gleefully sacrifice their ship to someone whose own ship is better at everything because they've been playing longer, and then express their undying gratitude for the lesson; you're truly dense if you repeat this idiocy.

What did I learn? Don't fight people older than me flying assault frigates, also known as 90% of solo roamers.

As far as hisec wardecs are concerned, I don't quite see the point other than providing targets for spacerich merc alts supplemented by neutral combat scanners. I can't fight your t2/faction cruisers with inties in the lead and when you see faction drones on a killmail, you KNOW someone has too much money. My options are 1) hide in lowsec, which can be fun but doesn't make **** for money (exploration is tedious and unrewarding especially if you don't want to waste a month training the applicable skills.) Or 2) I can just dock whenever WT are online, which would be 24/7. Local tank isn't much good when they don't have to use a hostile toon to stalk you.

You know what? I agree that a lot of this **** makes to game interesting. I'm not necessarily in favor of removing the mechanics for hisec ganking/griefing.

What I dislike are the elitist scum who claim that we're on an equal footing when they have 100m sp and I have 2m. It's a game, don't take yourself so seriously. If your idea of fun is denying it to other people, at least don't insult their intelligence by pretending it's a fair fight. The comparisons to chess or CS are terrible, I don't start a chess match with an extra pawn instead of a queen and Counterstrike doesn't require me to spend a month dodging AWPs with a glock before I have the skills to use an mp5.

There should be a place in EVE where people can generate income while skilling up in relative safety; that place is hisec. I you can't find a good fight anywhere else and your sole joy in playing eve is trying to make people ragequit who you have a default advantage over - if this is true then I think this game has bigger problems than the increasing difficulty of picking up cheap killmails in hisec.

If you enjoy being an elitist *******, don't insult me by trying to rationalize it. Hell, you could even stop.



Hey there kiddo, sorry to interrupt, but how about you scroll back to the kill I have against an '06 toon with what I would imagine would be over 100mil SP. I'm a 2012 toon, with 30mil SP. Then, if you're still confused, I can go dig up example after example for you of new players beating older ones with more SP than them. If you still haven't figured it out by then, give it a few years and you will when YOU start getting beat by players with less SP because you basically haven't learned anything about EVE.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#167 - 2014-02-23 07:30:56 UTC  |  Edited by: Scipio Artelius
Remiel Pollard wrote:
[Hey there kiddo, sorry to interrupt, but how about you scroll back to the kill I have against an '06 toon with what I would imagine would be over 100mil SP.


With just over 9 million SP and 6 months in game, I've killed '06 characters; but I would expect that is because my SP are fairly focused on pvp and I pvp a lot so I practice as much as I can.

It takes 20% of the training time in a skill to reach 80% of the maximum benefit (to reach level 4 is 1/4 the time to then train level 5) and there only a few skills that a new player should really train to level 5, most of which are level 1 skills with a couple of level 2 skills as well.

I agree 100% that SP don't make you a good pvp pilot and you don't need high skill points to start playing the game effectively. Attitude, expectations, the ability to take risks, ability to learn from mistakes and a willingness to lose ships early is what makes a good pvp pilot - it's more associated with the player than the character and even with a couple of million SP it's possible to be beating more experienced players regularly.
Divine Entervention
Doomheim
#168 - 2014-02-23 07:33:29 UTC
Basically the community is comprised of people you would not want to associate with people offline.

The internet does not seperate you from yourself. Your actions are representative of yourself. You are you, regardless of the imagined wall you've put up between yourself and your computer.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#169 - 2014-02-23 07:40:50 UTC
Divine Entervention wrote:
Basically the community is comprised of people you would not want to associate with people offline.

The internet does not seperate you from yourself. Your actions are representative of yourself. You are you, regardless of the imagined wall you've put up between yourself and your computer.


Not being a psychologist, I can't give more than a layman's response to this statement, which would just be - every single person in my Corp and Alliance and others that I have met in game I would be more than willing to associate with outside of game.

A number of my RL friends also play EvE and they are all really nice, highly educated people with highly responsible positions in their profession.

So I think, at least from my experience, it is quite possible in a game to disassociate from your normal persona and go have a bit of harmless fun in a game that allows and encourages a very broad range of actions, each of which has consequences, but luckily they are all fictional - both the actions and consequences - and should be seen that way.
Divine Entervention
Doomheim
#170 - 2014-02-23 08:07:02 UTC  |  Edited by: Divine Entervention
Scipio Artelius wrote:
Divine Entervention wrote:
Basically the community is comprised of people you would not want to associate with people offline.

The internet does not seperate you from yourself. Your actions are representative of yourself. You are you, regardless of the imagined wall you've put up between yourself and your computer.


Not being a psychologist, I can't give more than a layman's response to this statement, which would just be - every single person in my Corp and Alliance and others that I have met in game I would be more than willing to associate with outside of game.

A number of my RL friends also play EvE and they are all really nice, highly educated people with highly responsible positions in their profession.

So I think, at least from my experience, it is quite possible in a game to disassociate from your normal persona and go have a bit of harmless fun in a game that allows and encourages a very broad range of actions, each of which has consequences, but luckily they are all fictional - both the actions and consequences - and should be seen that way.


I'll change it to "most" people.

Your group seems to be one that has morals.

"seems"
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#171 - 2014-02-23 08:14:52 UTC  |  Edited by: Scipio Artelius
Divine Entervention wrote:
i'll change it to "most" people.

Your group seems to be one that has morals.

"seems"


I don't expect that my experience is unique as there is no evidence to suggest it is.

So assuming that my Corp and other Corps in the Alliance are just reflective of many in EvE, I would think it more likely that the majority of people who play the game are quite nice out of game and just play games as a form of escapism, to unwind, for enjoyment or even a bit of roleplay.

The overriding thing is I think most people who play are able to recognise that it's a game and not reality and who they are in game doesn't reflect the choices and behaviours they show in the real World.
Dave stark
#172 - 2014-02-23 08:19:32 UTC
Scipio Artelius wrote:
The overriding thing is I think most people who play are able to recognise that it's a game and not reality and who they are in game doesn't reflect the choices and behaviours they show in the real World.


ever ganked a miner or awoxed a corp? it seems the vast majority of those people really can't tell the difference.
go to reddit, almost every ganker thread that comes up when some one says they gank or awox they get told they're mentally unstable etc because apparently how you play ingame is exactly how you are in real life etc.
Divine Entervention
Doomheim
#173 - 2014-02-23 08:25:58 UTC
Scipio Artelius wrote:
Divine Entervention wrote:
i'll change it to "most" people.

Your group seems to be one that has morals.

"seems"


I don't expect that my experience is unique as there is no evidence to suggest it is.

So assuming that my Corp and other Corps in the Alliance are just reflective of many in EvE, I would think it more likely that the majority of people who play the game are quite nice out of game and just play games as a form of escapism, to unwind, for enjoyment or even a bit of roleplay.

The overriding thing is I think most people who play are able to recognise that it's a game and not reality and who they are in game doesn't reflect the choices and behaviours they show in the real World.


Your corporation appears to be one that does not engage in nefarious acts.

Your website says you do not recruit hi-sec killers and pirates.

People who engage in such activities are morally bankrupt, and more likely to be similar offline.

Make a thread commenting on removing player killing all together in hi-sec.

Make a thread suggesting to make concord response times faster, or Low-sec harder to kill defensive targets.

Watch your reponses, and tell me then more people are aligned with your mentality.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#174 - 2014-02-23 08:39:04 UTC  |  Edited by: Scipio Artelius
Divine Entervention wrote:
Your corporation appears to be one that does not engage in nefarious acts.

Your website says you do not recruit hi-sec killers and pirates.

People who engage in such activities are morally bankrupt, and more likely to be similar offline.

Make a thread commenting on removing player killing all together in hi-sec.

Make a thread suggesting to make concord response times faster, or Low-sec harder to kill defensive targets.

Watch your reponses, and tell me then more people are aligned with your mentality.


All that about our Corp is exactly correct and our Corp is no different to many, many Corps out there (and hence many, many, many players).

But to say that every player who runs a safari, scam or other pirate action is morally bankrupt in real life is like judging every catholic church priest, boy scout leader or orphanage staff member as a paedophile, since those professions have had a lot of focus in recent years, not only for their attraction to paedophiles, but also for covering it up.

Sure, the game can attract people who have difficulty following norms in society, but that doesn't make everyone who takes on a pirate role in game, a scoundrel in real life.

No more than everyone who falls for a scam must be a simple fool. That would also be a completely wrong judgement.

As for those other issues, my responses in those threads are always very much targeted towards player responsibility for their choices and not restricting options through game mechanics. So keep highsec risk, if you make Concord faster then that would need to be balanced in another way, etc. You can't just nerf things to suit one group of players. If there is a nerf against a particular play style, then there needs to be a buff for it in other areas.
Divine Entervention
Doomheim
#175 - 2014-02-23 08:44:13 UTC  |  Edited by: Divine Entervention
Scipio Artelius wrote:
Divine Entervention wrote:
Your corporation appears to be one that does not engage in nefarious acts.

Your website says you do not recruit hi-sec killers and pirates.

People who engage in such activities are morally bankrupt, and more likely to be similar offline.

Make a thread commenting on removing player killing all together in hi-sec.

Make a thread suggesting to make concord response times faster, or Low-sec harder to kill defensive targets.

Watch your reponses, and tell me then more people are aligned with your mentality.


All that about our Corp is exactly correct and our Corp is no different to many, many Corps out there (and hence many, many, many players).

But to say that every player who runs a safari, scam or other pirate action is morally bankrupt in real life is like judging every catholic church priest, boy scout leader or orphanage staff member as a paedophile.

Sure, the game can attract people who have difficulty following norms in society, but that doesn't make everyone who takes on a pirate role in game, a scoundrel in real life.

No more than everyone who falls for a scam must be a simple fool. That would also be a completely wrong judgement.

As for those other issues, my responses in those threads are always very much targeted towards player responsibility for their choices and not restricting options through game mechanics. So keep highsec risk, if you make Concord faster then that would need to be balanced in another way, etc. You can't just nerf things to suit one group of players. If there is a nerf against a particular play style, then there needs to be a buff for it in other areas.


If someone chooses to represent himself as an *******, I'll take it at face value and assume it to be so.

I don't really care if it's true or not, I'll just not concern myself via wasting time to consider if he's an ******* or not. He's already proven to me that he's capable of being one, why waste time wondering if it's different when he's offline?

That individual has already demonstrated his desire to impart misery upon those he interacts with. Why risk it in person?
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#176 - 2014-02-23 08:50:45 UTC  |  Edited by: Scipio Artelius
Divine Entervention wrote:
If someone chooses to represent himself as an *******, I'll take it at face value and assume it to be so.

I don't really care if it's true or not, I'll just not concern myself via wasting time to consider if he's an ******* or not. He's already proven to me that he's capable of being one, why waste time wondering if it's different when he's offline?

That individual has already demonstrated his desire to impart misery upon those he interacts with. Why risk it in person?


Representation in game =/= real life

If they present themselves as an awoxer, scam artist, ganker or thief in game, then they are an awoxer, scam artist, ganker or thief, in game.

But that's where the judgement should stop. In game has no bearing on how that person is in real life and my experience in game confirms that.

Just the same as when someone has an emotional response to being ganked and rages in local or by evemail that they hope the gankers get cancer in real life, die a horrible death, get hit by a car or lose everything. Those are just emotional responses and should be written off as such. I don't for a minute judge those people and assume that they would rage the same way in real life when something so trivial as a death in a game happens to them.

It's all the same.

So for the most part, everyone who plays this game is essentially a well adjusted person who is either successful in what they do, or working towards that. They just play the game for some pleasure that creates no real consequences for anyone else.

Most of those pirates that you have already made a judgement about as being morally bankrupt, help players who ask them questions. They'll still kill them, but often go out of their way to provide assistance so the player learns how to avoid the same thing in the future. That is hardly the action of someone who is morally bankrupt.
Vran DalEsra
Vran DalEsra Corporation
#177 - 2014-02-23 09:24:37 UTC
Agreed, it's called role playing.

I doubt anyone here really mines with lasers, steals billions from corporate accounts or is a politician deciding the fates of many. It is a release, a fantasy and if you're making generalizations based upon behavior on here, it says much more about you than the players.

Little Dragon Khamez
Guardians of the Underworld
#178 - 2014-02-23 10:43:29 UTC
Felicity Love wrote:
New players, yes.

Those with the maturity of the average 9 year old brat, no.

Cool




Talking of 9 year old brats, Pegi 12 has got to be the worst thing that has happened to the game. It's what all of the dumbing down seems to revolve around.

The complexity of eve used to be one of it's greatest attractions. It kept me in the game.

Dumbing down of Eve Online will result in it's destruction...

Sebastian N Cain
Aliastra
Gallente Federation
#179 - 2014-02-23 10:48:17 UTC
Vran DalEsra wrote:
Agreed, it's called role playing.

I doubt anyone here really mines with lasers, steals billions from corporate accounts or is a politician deciding the fates of many. It is a release, a fantasy and if you're making generalizations based upon behavior on here, it says much more about you than the players.


There are very few role players in eve. Most are not assuming a new identity when they start eve, they stay the same person as they are in RL, the only difference being that in front of the pc they can now do things in the game they couldn't do in RL because there are no spaceships.

The reason they aren't criminals in RL is solely due to being afrraid of the punishment. Since there is none in eve, they are free to act out their true character.

As the Milgram-experiment has shown, humans are mostly quite terrible creatures. One can be happy if he can claim that he doesn't give a damn about the suffering of other people, because at least he doesn't enjoy it.

Remove the limitations that enforce good behavior like in eve and ugly human nature raises its head.

I got lost in thought... it was unfamiliar territory.

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#180 - 2014-02-23 11:08:04 UTC  |  Edited by: Scipio Artelius
Sebastian N Cain wrote:
As the Milgram-experiment has shown, humans are mostly quite terrible creatures. One can be happy if he can claim that he doesn't give a damn about the suffering of other people, because at least he doesn't enjoy it.


That's not a valid conclusion from the Milgram experiment, which has been discredited in it's basic findings because the data was manipulated.

The Milgram experiment has been repeated several times without data manipulation and the findings have been very different on several occasions, with several also finding similar results to the original (I'll edit later with some references to support that statement).

I think it's kind of sad that you have such a pessimistic view of human nature, which I'm sure you apply equally to yourself as you do to others.