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Jita locked out again.... this is getting worst.

First post First post
Author
Kaarous Aldurald
Black Hydra Consortium.
#201 - 2014-02-22 22:06:45 UTC
Infinity Ziona wrote:

It's up to CCP as developers to adjust the game if it needs adjusting. Part of being a developer is to listen to user feedback and redesign in areas where players are unnecessarily frustrated by mechanics.


Says the person who wants all timers removed, and that people should have to have a 24 hour guard on all their systems?

You are the biggest hypocrite I have ever encountered.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

CCP Explorer
C C P
C C P Alliance
#202 - 2014-02-22 22:36:39 UTC  |  Edited by: CCP Explorer
Salpun wrote:
mechtech wrote:
Mario Putzo wrote:
TLDR

If Jita is over capacity so go some place else to do market stuff. If you don't get into Jita thats your problem. But don't worry CCP will devote all assets they can to making sure 4K dudes can shoot each other at .01% Real Time in 0.0 space.
Actually Jita's node is more powerful than the fleet battle nodes (although some of the super-hyped battles have borrowed the Jita node for a day).

Overhauling session changes (brain in the box) needs to be an super high priority though, as that will drastically help trade hubs and fleet battles alike. Of course I'm assuming it's a really complex problem you can't just throw manpower at, but the Jita situation is pretty darn bad now. There's absolutely no other system in the universe where you can trade high volumes of isk
Not exactly true the blade with the core that jita runs on has 3 other cores that can run at the same level as jita. one is used for systems that a battle node as been requested for and the other two are assigned other trade systems or other high usage systems.
TQ-SOL0100 is actually an 8 core machine, with 4 cores turned off so we can run the other 4 overclocked. Jita is on one of 4 nodes (we run a node per active core) and the other 3 are reserved for fleet fights (see https://community.eveonline.com/support/fleet-fight/). Amarr also has a dedicated node, but less powerful hardware.

Erlendur S. Thorsteinsson | Senior Development Director | EVE Online // CCP Games | @CCP_Explorer

Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#203 - 2014-02-22 23:13:43 UTC
CCP Explorer wrote:
Salpun wrote:
mechtech wrote:
Mario Putzo wrote:
TLDR

If Jita is over capacity so go some place else to do market stuff. If you don't get into Jita thats your problem. But don't worry CCP will devote all assets they can to making sure 4K dudes can shoot each other at .01% Real Time in 0.0 space.
Actually Jita's node is more powerful than the fleet battle nodes (although some of the super-hyped battles have borrowed the Jita node for a day).

Overhauling session changes (brain in the box) needs to be an super high priority though, as that will drastically help trade hubs and fleet battles alike. Of course I'm assuming it's a really complex problem you can't just throw manpower at, but the Jita situation is pretty darn bad now. There's absolutely no other system in the universe where you can trade high volumes of isk
Not exactly true the blade with the core that jita runs on has 3 other cores that can run at the same level as jita. one is used for systems that a battle node as been requested for and the other two are assigned other trade systems or other high usage systems.
TQ-SOL0100 is actually an 8 core machine, with 4 cores turned off so we can run the other 4 overclocked. Jita is on one of 4 nodes (we run a node per active core) and the other 3 are reserved for fleet fights (see https://community.eveonline.com/support/fleet-fight/). Amarr also has a dedicated node, but less powerful hardware.

Thanks for the clarification.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Kaarous Aldurald
Black Hydra Consortium.
#204 - 2014-02-22 23:22:19 UTC
CCP Explorer wrote:


Amarr also has a dedicated node, but less powerful hardware.


Amarr Victor.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Vincent Athena
Photosynth
#205 - 2014-02-23 00:50:19 UTC
CCP Explorer wrote:
Tippia wrote:
Em arr Roids wrote:
Allow us to transport stuff in and out of jita via npc type mechanics and then we cann finally put this to bed. Telling us not to bother using Jita as a lot of trolls do, is rediculous.
Why should NPCs be handed a job players can do just fine on their own?
Indeed, use a player-courier service or go to any of the other major hubs:

(Jita IV - Moon 4 - Caldari Navy Assembly Plant)
Amarr VIII (Oris) - Emperor Family Academy
Dodixie IX - Moon 20 - Federation Navy Assembly Plant
Rens VI - Moon 8 - Brutor Tribe Treasury

Because players going to and from Jita for courier contracts contributes to the load in Jita! What is needed is a way to get stuff into and out of Jita without players loading the node.

Know a Frozen fan? Check this out

Frozen fanfiction

Locke DieDrake
State War Academy
Caldari State
#206 - 2014-02-23 01:29:20 UTC
Em arr Roids wrote:
CCP Explorer wrote:
Angelica Dreamstar wrote:
You know what's kind of irritating?

Jita is capped at 2175 only.

All market transactions are done on a different node.
All chatting is done on a different node.

This actually removes two of the most engaged things happening in Jita 4-4, right?

... and that's kind of irritating. I'd bet that most people believe that trading and chatting are the things
actually slowing the node down the most.

So ... what's actually slowing down the node so much?

The session changes ?? Jita does have quite a few gates and there are always several people
at the New Caldari and Perimeter gates. Then we have several stations too.

Is it true?

Why did I write 'only' in my second line? Because 2175 isn't that much, if you put it into context.

If you look at the bloodbath of B-R5RB and think of all the things that are going on, including amount of ships, drones, session changes due to explosions/jump-ins, people clicking modules, PHYSICS!, etc etc ...

Yes, there's TiDi at 10% ... but the node wasn't even reinforced !

TL;DR: There was SO much more going on in B-R5RB which ran on a non-reinforced node with population count comparable to the one of Jita for quite a while. Jita runs on a reinforced node AND has two of the most happening things in system outsourced onto a different node!

What's actually going on that you need to have a cap as low as 2175?
The load in Jita is primarily session changes. There are 4 types: Pilots jumping into the system and out of the system, pilots docking and undocking (mostly at 4-4). Secondary load is inventory transactions: There are mostly two types: Pilots going from one location to another (see session changes above), and market items being put onto the market and being delivered from the market (note, the market itself is then on other nodes). Tertiary load is then warping and pew-pew.


Allow us to transport stuff in and out of jita via npc type mechanics and then we cann finally put this to bed. Telling us not to bother using Jita as a lot of trolls do, is rediculous.



You're a 10 day old alt, literally NO ONE cares what you think. Post with your main and we'll talk. Otherwise, go cry in the corner because you apparently can't figure out how to deal with something that everyone else manages just fine.
Locke DieDrake
State War Academy
Caldari State
#207 - 2014-02-23 01:30:52 UTC
CCP Explorer wrote:
Salpun wrote:
mechtech wrote:
Mario Putzo wrote:
TLDR

If Jita is over capacity so go some place else to do market stuff. If you don't get into Jita thats your problem. But don't worry CCP will devote all assets they can to making sure 4K dudes can shoot each other at .01% Real Time in 0.0 space.
Actually Jita's node is more powerful than the fleet battle nodes (although some of the super-hyped battles have borrowed the Jita node for a day).

Overhauling session changes (brain in the box) needs to be an super high priority though, as that will drastically help trade hubs and fleet battles alike. Of course I'm assuming it's a really complex problem you can't just throw manpower at, but the Jita situation is pretty darn bad now. There's absolutely no other system in the universe where you can trade high volumes of isk
Not exactly true the blade with the core that jita runs on has 3 other cores that can run at the same level as jita. one is used for systems that a battle node as been requested for and the other two are assigned other trade systems or other high usage systems.
TQ-SOL0100 is actually an 8 core machine, with 4 cores turned off so we can run the other 4 overclocked. Jita is on one of 4 nodes (we run a node per active core) and the other 3 are reserved for fleet fights (see https://community.eveonline.com/support/fleet-fight/). Amarr also has a dedicated node, but less powerful hardware.


mmmmmm, hardware pron.

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#208 - 2014-02-23 01:34:10 UTC
CCP Explorer wrote:
Tippia wrote:
Em arr Roids wrote:
Allow us to transport stuff in and out of jita via npc type mechanics and then we cann finally put this to bed. Telling us not to bother using Jita as a lot of trolls do, is rediculous.
Why should NPCs be handed a job players can do just fine on their own?
Indeed, use a player-courier service or go to any of the other major hubs:

(Jita IV - Moon 4 - Caldari Navy Assembly Plant)
Amarr VIII (Oris) - Emperor Family Academy
Dodixie IX - Moon 20 - Federation Navy Assembly Plant
Rens VI - Moon 8 - Brutor Tribe Treasury

You do realise that whether I go to Jita or I get another player to go to Jita (because that's where they're going to go for the cheapest price) that's still the same number of people going to Jita.

Additionally when I go to Jita I usually go there to both sell loot and buy equipment. You have to go to Jita because going to Amarr, or worse Dodixie or Rens means an average loss on both buy and sell orders of tens of millions to hundreds of millions of isk.

And player courier missions on what the average person would buy would be prohibitive in terms of cost and time.

If I need a cheetah worth 20 million isk how much do I pay for a courier? 5 million is 25% of the ship. The only player who will pick up that courier mission is a newbie, and they won't take it because they'll need to use a T1 industrial which would be suicide for a newbie. If I'm 10 jumps away how long will it take before it's picked up, if it even is...?

If it's an established courier you're looking at 2 to 5 million per jump or 20 to 50 million to move the ship + 20 million so 40 to 70 million to get a Cheetah delivered in an indeterminate amount of time.





CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Kaarous Aldurald
Black Hydra Consortium.
#209 - 2014-02-23 01:40:11 UTC
Because Jita is the only place, anywhere, that sells T2 frigates, right?

The solution is simple. Go elsewhere. When you go to Jita, you are trading convenience and time for price.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Locke DieDrake
State War Academy
Caldari State
#210 - 2014-02-23 01:53:37 UTC
Infinity Ziona wrote:
CCP Explorer wrote:
Tippia wrote:
Em arr Roids wrote:
Allow us to transport stuff in and out of jita via npc type mechanics and then we cann finally put this to bed. Telling us not to bother using Jita as a lot of trolls do, is rediculous.
Why should NPCs be handed a job players can do just fine on their own?
Indeed, use a player-courier service or go to any of the other major hubs:

(Jita IV - Moon 4 - Caldari Navy Assembly Plant)
Amarr VIII (Oris) - Emperor Family Academy
Dodixie IX - Moon 20 - Federation Navy Assembly Plant
Rens VI - Moon 8 - Brutor Tribe Treasury

You do realise that whether I go to Jita or I get another player to go to Jita (because that's where they're going to go for the cheapest price) that's still the same number of people going to Jita.

Additionally when I go to Jita I usually go there to both sell loot and buy equipment. You have to go to Jita because going to Amarr, or worse Dodixie or Rens means an average loss on both buy and sell orders of tens of millions to hundreds of millions of isk.

And player courier missions on what the average person would buy would be prohibitive in terms of cost and time.

If I need a cheetah worth 20 million isk how much do I pay for a courier? 5 million is 25% of the ship. The only player who will pick up that courier mission is a newbie, and they won't take it because they'll need to use a T1 industrial which would be suicide for a newbie. If I'm 10 jumps away how long will it take before it's picked up, if it even is...?

If it's an established courier you're looking at 2 to 5 million per jump or 20 to 50 million to move the ship + 20 million so 40 to 70 million to get a Cheetah delivered in an indeterminate amount of time.


So, for 300,000 isk you are here telling the devs to redesign the entire architecture of the game?

300,000 isk is the difference in price between Jita and Rens for a cheetah.

Seriously, this is just pathetic. The only time I've ever had any trouble what so ever getting into jita is a saturday/sunday. Just plan ahead for 2 seconds and you won't have a problem. Otherwise, do what smart people do and just pay a little more to get what you want when you want it.
Em arr Roids
Imperial Academy
Amarr Empire
#211 - 2014-02-23 02:17:46 UTC
Locke DieDrake wrote:
Em arr Roids wrote:
CCP Explorer wrote:
Angelica Dreamstar wrote:
You know what's kind of irritating?

Jita is capped at 2175 only.

All market transactions are done on a different node.
All chatting is done on a different node.

This actually removes two of the most engaged things happening in Jita 4-4, right?

... and that's kind of irritating. I'd bet that most people believe that trading and chatting are the things
actually slowing the node down the most.

So ... what's actually slowing down the node so much?

The session changes ?? Jita does have quite a few gates and there are always several people
at the New Caldari and Perimeter gates. Then we have several stations too.

Is it true?

Why did I write 'only' in my second line? Because 2175 isn't that much, if you put it into context.

If you look at the bloodbath of B-R5RB and think of all the things that are going on, including amount of ships, drones, session changes due to explosions/jump-ins, people clicking modules, PHYSICS!, etc etc ...

Yes, there's TiDi at 10% ... but the node wasn't even reinforced !

TL;DR: There was SO much more going on in B-R5RB which ran on a non-reinforced node with population count comparable to the one of Jita for quite a while. Jita runs on a reinforced node AND has two of the most happening things in system outsourced onto a different node!

What's actually going on that you need to have a cap as low as 2175?
The load in Jita is primarily session changes. There are 4 types: Pilots jumping into the system and out of the system, pilots docking and undocking (mostly at 4-4). Secondary load is inventory transactions: There are mostly two types: Pilots going from one location to another (see session changes above), and market items being put onto the market and being delivered from the market (note, the market itself is then on other nodes). Tertiary load is then warping and pew-pew.


Allow us to transport stuff in and out of jita via npc type mechanics and then we cann finally put this to bed. Telling us not to bother using Jita as a lot of trolls do, is rediculous.



You're a 10 day old alt, literally NO ONE cares what you think. Post with your main and we'll talk. Otherwise, go cry in the corner because you apparently can't figure out how to deal with something that everyone else manages just fine.


10 day alt of a 2006 player. What about your main or are you a 7 month pewb ?

Anyway why make this personal when many people have the same issue with the current state of Jita and it most certainly is not just me.
Locke DieDrake
State War Academy
Caldari State
#212 - 2014-02-23 03:14:16 UTC
Em arr Roids wrote:
[quote]

10 day alt of a 2006 player. What about your main or are you a 7 month pewb ?

Anyway why make this personal when many people have the same issue with the current state of Jita and it most certainly is not just me.


Many people are self centered and completely incapable of understanding the larger issues beyond their own inconveniences. I just want to know who you are, so I can come find you and teach you about the finer points of the game.
Hal Morsh
Doomheim
#213 - 2014-02-23 03:22:45 UTC
Buy low in Jita, sell normal or high elsewhere. I would guess it's easier than trading NPC items in any game from a bunch of different locations.

Oh, I perfectly understand, Hal Morsh — a mission like this requires courage, skill, and heroism… qualities you are clearly lacking. Have you forgotten you're one of the bloody immortals!?

Hasikan Miallok
Republic University
Minmatar Republic
#214 - 2014-02-23 04:39:34 UTC
Infinity Ziona wrote:


If it's an established courier you're looking at 2 to 5 million per jump or 20 to 50 million to move the ship + 20 million so 40 to 70 million to get a Cheetah delivered in an indeterminate amount of time.




Actually if its an unfitted ship Red Frog is half a mill per jump for up to 850,000 m3 and generally deliver within 24 hours.

You only get a problem with smaller ships if you bought something on contract already fitted with rigs.
Tippia
Sunshine and Lollipops
#215 - 2014-02-23 10:15:33 UTC
Infinity Ziona wrote:
You do realise that whether I go to Jita or I get another player to go to Jita (because that's where they're going to go for the cheapest price) that's still the same number of people going to Jita.
You do realise that with large freight, there can be a smaller than 1:1 relationship between people getting stuff out of Jita and people going into Jita?

Quote:
Additionally when I go to Jita I usually go there to both sell loot and buy equipment.
So? Are you so skimped that you can't do one without doing the other? If not, you can still do both but they'll be decoupled and asynchronous.

Quote:
If I need a cheetah worth 20 million isk how much do I pay for a courier?
A Cheetah is, what, one 300:th of the cargo space of a freighter. So you should be looking at one 300:th of the jump cost, or at most 15k ISK. Again, the solution is there and if people start using it because the problem becomes so large that there is any actual need for it, it will be industrialised to the point where you are not doing single contracts for a single person.
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#216 - 2014-02-23 10:17:27 UTC  |  Edited by: Infinity Ziona
Locke DieDrake wrote:
Infinity Ziona wrote:
CCP Explorer wrote:
Tippia wrote:
Em arr Roids wrote:
Allow us to transport stuff in and out of jita via npc type mechanics and then we cann finally put this to bed. Telling us not to bother using Jita as a lot of trolls do, is rediculous.
Why should NPCs be handed a job players can do just fine on their own?
Indeed, use a player-courier service or go to any of the other major hubs:

(Jita IV - Moon 4 - Caldari Navy Assembly Plant)
Amarr VIII (Oris) - Emperor Family Academy
Dodixie IX - Moon 20 - Federation Navy Assembly Plant
Rens VI - Moon 8 - Brutor Tribe Treasury

You do realise that whether I go to Jita or I get another player to go to Jita (because that's where they're going to go for the cheapest price) that's still the same number of people going to Jita.

Additionally when I go to Jita I usually go there to both sell loot and buy equipment. You have to go to Jita because going to Amarr, or worse Dodixie or Rens means an average loss on both buy and sell orders of tens of millions to hundreds of millions of isk.

And player courier missions on what the average person would buy would be prohibitive in terms of cost and time.

If I need a cheetah worth 20 million isk how much do I pay for a courier? 5 million is 25% of the ship. The only player who will pick up that courier mission is a newbie, and they won't take it because they'll need to use a T1 industrial which would be suicide for a newbie. If I'm 10 jumps away how long will it take before it's picked up, if it even is...?

If it's an established courier you're looking at 2 to 5 million per jump or 20 to 50 million to move the ship + 20 million so 40 to 70 million to get a Cheetah delivered in an indeterminate amount of time.


So, for 300,000 isk you are here telling the devs to redesign the entire architecture of the game?

300,000 isk is the difference in price between Jita and Rens for a cheetah.

Seriously, this is just pathetic. The only time I've ever had any trouble what so ever getting into jita is a saturday/sunday. Just plan ahead for 2 seconds and you won't have a problem. Otherwise, do what smart people do and just pay a little more to get what you want when you want it.

I'm not telling the devs to do anything. I'm explaining that using player couriers is impractical in regards to time and cost for things that are not very expensive or in bulk - the cheetah is simply one example.

Here's another real example. I took a large DG gun to Rens and tried to quick sell it, the only buyer wanted to buy it for 50 million, which was 50% cheaper than the average. So I use EvE Central and in Jita buyers were willing to pay 100 million, in Amarr 87 million.

Now you're unfortunately focusing purely on me, however the reality is its the whole market system that is broken. There are few incentives for other trade hubs to form and be properly populated.

One of the reasons for this is inabilty to show items in other regions. The other is due to how players attempt to maximize game play time and how they tend to be short term planners in regards to what they'll be doing when they log on - how many log on and prepare to rat, mine, pvp tomorrow?.

And while I'm not tellng the devs what to do, because in reality I don't mind clicking the gate that much, the reality is the Jita system IS BROKEN, and CCP devs telling players to go elsewhere is pretty ludicrous.

If you're computer program is broken in some respect, you don't tell your users to suck it up, you implement something to alleviate the broken mechanic. When you're system is running at 10% of its normal speed, people can't log in, you have to 'magically' teleport them and their ships to other systems you don't tell your users to suck it up.

You FIX it.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Tippia
Sunshine and Lollipops
#217 - 2014-02-23 10:27:38 UTC
Infinity Ziona wrote:
FFS just add NPC couriers that will take stuff to and from New Caldari, Perimeter etc for a fee... and small delay.
[…]
I'm not telling the devs to do anything.
Uh-huh.

Quote:
Now you're unfortunately focusing purely on me, however the reality is its the whole market system that is broken. There are few incentives for other trade hubs to form and be properly populated.
If it was very difficult to sell and buy from the market, that would be a pretty huge incentive. So it's strange that people keep going to the same place, isn't it? It's as if it wasn't problematic to do so…

Quote:
the reality is the Jita system IS BROKEN, and CCP devs telling players to go elsewhere is pretty ludicrous.
How is it broken? You can get in and get out without much issue. If you can't be bothered, you can get your goods in and out without any issue. You don't even have to be in the system to do your trades. If you absolutely refuse to go any of those routes, then going elsewhere is very much an option. If you dislike that option as well, then the problem starts to be with you.

Quote:
When you're system is running at 10% of its normal speed, people can't log in, you have to 'magically' teleport them and their ships to other systems you don't tell your users to suck it up. You FIX it.
They did fix it. That's what the whole 10% of normal speed comes from, you know.
Kimmi Chan
Tastes Like Purple
#218 - 2014-02-23 10:40:50 UTC
I think this whole thing is awesome!

I don't want to play the 0.01 game in Jita and that is all trading in Jita is, the Dwight K. Schrute "and 1 penny" strategy. If people are too frustrated to try and get into Jita they can always buy my **** at a "slight" markup in the outlying systems. A player can potentially make a lot of ISK by shipping a bunch of crap (or Frogging it) out of Jita and marking up prices in New Caldari, Perimeter, etc.

To those that claim the market itself is broken, the market is entirely player-driven. So blame the players and leave CCP out of it.

I have absolutely no sympathy for anyone bitching about Jita. If you're dead set on getting in there, you're part of the problem that you're whining about. Idiot...

"Grr Kimmi  Nerf Chans!" ~Jenn aSide

www.eve-radio.com  Join Eve Radio channel in game!

Salvos Rhoska
#219 - 2014-02-23 10:48:54 UTC  |  Edited by: Salvos Rhoska
All commerce invariably flows to Jita.
All hubs and stations are more or less just relay points towards this superheavy commerce blackhole of the universe.

Its the Rome of EVE and its only a matter of time before a Carthage arises to challenge its ponderous monolithic monopoly.
Though having such a huge trade hub has its benefits, it actually limits the potential of free enterprise and enterpreneurship throughout the universe as well as making the market vulnerable to manipulation.

I am all for as player driven an economy as possible, but this is an artificial system that has hardcoded limitations.

Imo, the crux of this artificial system, is the relative ease of transport of materials. (With lack of incentivising local trade as a secondary and somewhat indirect factor)
Consider comparison to IRL movement of materials around the world, today and historically:

-Risk. Is somewhat present, yes. Piracy/ganking takes its small part. As was the case along the Silk Road, its a long and dangerous transit from the edge of space to the cradle of wealth. But the sheer volume of material moving there provides safety in numbers against the proportiinately small amount of predators on the road. Furthermore, security along those routes, specifically between the nominal empire trade hubs, is very efficient as provided (free of charge) by CONCORD on high sec routes. (Even thoug this is punitive in direct effect, it also provides an indirect preventative deterrant to piracy).

-Time. Time is valuable in EVE, primarily as a limited player resource. IRL it takes sometimes weeks or months to move shipments across oceans between trade hubs, or at greater cost by air freight. If there was no penalty on auto-pilot the provlem of centralisation of commerce would be even worse. Time is a key consideration in whether you take your stuff to Jita, or instead do business at a local hub. However, it rrally doesnt take that long to take your goods to Jita, for millions more profit from the greater pool of players there, than saving some minutes or hours by doing it locally. This is a tenuous balance, and a very direct investment/profit equation. Can you make more ISK by trading/acting locally, in the time it would take to go to Jita instead? I thinnk unfortunately, all too often, due to the nature of the games current artificial system, the answer is its more profitable to schlep to Jita.

-Cost. One of the core differences between IRL hauling and movement of commodities and EVE, is fuel and other associated costs.Im sure its far too late to implement either a gate use cost, or make gating require a special fuel unit, but it bears mentioning as an example of how EVEs economy is an artifical model with its own intrinsic limitations when comparing to IRL models.

-Geographic availability of resources. Many items in EVE are only generated in specific regions of space. This is good, but becomes largely irrelevant if all those items, no matter where they come from, are more cheaply aquired from Jita, rather than in their source regions (again, due to the relative ease/profitability of simply taking what you generate locally,to Jita, rather than trading it locally)

Overall, what Im talking about, is I wish there was more incentive for trading locally, and more indirect detractants to the time/risk of simply moving everything directly to Jita. Currently there is too little of both, respectively, to the result that even the artificial systems of the game (namely the servers and region handling of Jita itself) cant "sustain" the economy.

I think its a warning bell that the economy is suffering, and that local trading is not incentivised enough.

Sure, CCP can just make Jita able to handle more and more players, but that is treating a symptom, not the cause.
Some will argue that Jita queues will incentivise trade locally elsewhere, but really that is not a valid argument unless the queues start extending into 10s of minutes of waiting. Furthermore, this argument is invalidated internally, because it is NOT player behavior that is causing the Jita queues, it is the artificial environment of the game, namely, the server and code capacity. This is an indication that the games internal balances are being exceeded. That the artificial world of EVE cannot handle what is happeneing in Jita, means the games internal reality is not balanced ELSEWHERE, which is resulting in this behavior.

Local trading needs incentivising. The current artificial systrms of the game are not sufficiently nd conducive to this, resulting in simply taking everything to Jita, which is creating a systemic "problem" in that not even Jita can handle it all.
Kimmi Chan
Tastes Like Purple
#220 - 2014-02-23 11:04:19 UTC
Salvos Rhoska wrote:
A lot of stuff


The issue with Jita is instant gratification. People do not have the patience to set a price and maintain it. It is inherently more important to these people to move that inventory now.

Despite no cost for warehousing items.
Despite no cap on warehouse size.
Despite no tax on inventory or assets.

They believe that they have to sell this thing right now and Jita's costs are lower than elsewhere because of this perception. What cracks me up is how much ISK is lost by selling quick rather than selling smart. People sell crap at as much as an 80% loss because they're shorting prices for the quick sale and deeply undercutting the rest of the market. But, their loss is my gain I guess.

"Grr Kimmi  Nerf Chans!" ~Jenn aSide

www.eve-radio.com  Join Eve Radio channel in game!