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Come and see the show, stupidity in abundance

First post
Author
Arsine Mayhem
Doomheim
#41 - 2014-02-22 15:05:51 UTC  |  Edited by: Arsine Mayhem
Damien White wrote:

Anyway, since you do not listen to reason, ignore even the simplest forms of explanation and just insult everyone I dont think you wantet to achieve anything with this thread to begin with and are just another troll people have fallen for.


It's all perfectly clear. You want to put a noob in a ship that:

1. He needs someone else to rig. Wonder if he'll get his ship back.
2. He needs a 3% Engineering EG-603 implant to fit. I started LVL4's with Weapon Upgrades at 4.
3. Worse tracking even if you put 2 Tracking Scripts on those Tracking Computers.
4. One half the Rate of Fire, that alone will more than make up for the 35 DPS difference. Seems to elude you.
5. Total Crap for defense, be prepared to warp out.
6. How much time will you spend waiting for your cap to recharge? Oh, you can just warp to a station and back. Remember, you're getting all that awesome dps to make up for it.
7. Waste 2 rig slots to fit those 1400's, yea those 2 rigs take up 400 calibration.
8. Oh, sorry, you'll need to trash that Burst Aerator II for a Burst Aerator I and add another Ancillary Current Router to get T2 1400's on it. You still have that PG implant right?

Yea, I see it all. It's a really b1tch'en fit.

Sorry I won't be attending your skool of stupid.

Since your so anal about a few dps instead of letting a noob play their game:

[Maelstrom, Maelstrom PvE Newb]

Tracking Enhancer II
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer

Pith B-Type Large Shield Booster
Shield Boost Amplifier II
Tracking Computer II, Tracking Speed Script swap with Optimal Range Script as needed
EM Ward Field II
Thermic Dissipation Field II
Large Micro Jump Drive

1200mm Heavy 'Scout' Artillery I, Republic Fleet Fusion L
1200mm Heavy 'Scout' Artillery I, Republic Fleet Fusion L
1200mm Heavy 'Scout' Artillery I, Republic Fleet Fusion L
1200mm Heavy 'Scout' Artillery I, Republic Fleet Fusion L
1200mm Heavy 'Scout' Artillery I, Republic Fleet Fusion L
1200mm Heavy 'Scout' Artillery I, Republic Fleet Fusion L
1200mm Heavy 'Scout' Artillery I, Republic Fleet Fusion L
1200mm Heavy 'Scout' Artillery I, Republic Fleet Fusion L

Large Anti-EM Screen Reinforcer I
Large Core Defense Field Extender I
Large Projectile Burst Aerator II


Warrior II x5
Valkyrie II x5
Hornet EC-300 x5


Or you can test out the tank on this:

[Maelstrom, Maelstrom PvE Newb]

Tracking Enhancer II
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer

Large Ancillary Shield Booster, Cap Booster 150
Large Ancillary Shield Booster, Cap Booster 150
Tracking Computer II, Tracking Speed Script
EM Ward Field II
Thermic Dissipation Field II
Large Micro Jump Drive

1200mm Heavy 'Scout' Artillery I, Republic Fleet Fusion L
1200mm Heavy 'Scout' Artillery I, Republic Fleet Fusion L
1200mm Heavy 'Scout' Artillery I, Republic Fleet Fusion L
1200mm Heavy 'Scout' Artillery I, Republic Fleet Fusion L
1200mm Heavy 'Scout' Artillery I, Republic Fleet Fusion L
1200mm Heavy 'Scout' Artillery I, Republic Fleet Fusion L
1200mm Heavy 'Scout' Artillery I, Republic Fleet Fusion L
1200mm Heavy 'Scout' Artillery I, Republic Fleet Fusion L

Large Anti-EM Screen Reinforcer I
Large Core Defense Field Extender I
Large Projectile Burst Aerator II


Warrior II x5
Valkyrie II x5
Hornet EC-300 x5
IIshira
School of Applied Knowledge
Caldari State
#42 - 2014-02-22 15:22:11 UTC
Arsine Mayhem wrote:
Yes, simple minded, ignorant shadow cartel spewing crap all over the thread. Seems to have a control problem cause as he states, I haven't learned anything from his posts. So he goes on like the control freak he is, lying to control the situation because he is fail and cannot comprehend anything beyond what is right in front of him. Sorry, dumb fuk, I don't follow blindly. I have a mind of my own.

It's the same thing I see every morning. I turn left at a traffic light, the next light is red and if you go faster than 20mph, you have to stop. Idiots, morning after morning go flying past me to stop for the light. Even a rat in a cage learns after being shocked a few times.

So enjoy the stupidity within. Shadow Cartel can't seem to shut his fuking mouth and goes on and on, lying every other word, proving over and over the stupidity.


Didn't have your morning coffee today? P
Garak n00biachi
The Scope
Gallente Federation
#43 - 2014-02-22 15:26:58 UTC
Keep it coming guys this thread is ******* awesome.Attention
Arsine Mayhem
Doomheim
#44 - 2014-02-22 15:31:50 UTC
Garak n00biachi wrote:
Keep it coming guys this thread is ******* awesome.Attention


That's why I renamed the title. It's a circus act.
Damien White
Deep Core Mining Inc.
Caldari State
#45 - 2014-02-22 15:53:13 UTC
Arsine Mayhem wrote:


It's all perfectly clear. You want to put a noob in a ship that:

1. He needs someone else to rig. Wonder if he'll get his ship back.
2. He needs a 3% Engineering EG-603 implant to fit. I started LVL4's with Weapon Upgrades at 4.
3. Worse tracking even if you put 2 Tracking Scripts on those Tracking Computers.
4. One half the Rate of Fire, that alone will more than make up for the 35 DPS difference. Seems to elude you.
5. Total Crap for defense, be prepared to warp out.
6. How much time will you spend waiting for your cap to recharge? Oh, you can just warp to a station and back. Remember, you're getting all that awesome dps to make up for it.
7. Waste 2 rig slots to fit those 1400's, yea those 2 rigs take up 400 calibration.
8. Oh, sorry, you'll need to trash that Burst Aerator II for a Burst Aerator I and add another Ancillary Current Router to get T2 1400's on it. You still have that PG implant right?


I am so free and use bertrams fitting

1. No, rigs are already used at Battlecruisers so he does not have to learn new skills and even if so, Jury rigging only needs Mechanics Level III

2. No, not realy. Bertrands fitting has everything you need and it does not need either an PG Implant or Advanced Weapon Upgrades.

3. Please define your idea of good tracking. Looking at your first fitting it should be at 0.016. What is the line from wich on you say the tracking is "ok"?

4. Half the rate of fire but also half the cost for ammunition. Please read my post here for further explanation why this may become a crucial benefit.

5. You dont need the defence, I fly ships with less than half of it and dont run into any problems. The reason is the MJD wich brings you far out of any incoming damage, even Guristas dont hurt at 80km+

6. Not the cap recharge is the problem? What ammount of cap recharge should we aim for? Especialy since projectile weapons dont use cap.

7. Bertram actually wastet 1 rig slott using 100 calibration points to fit 1400s.

8. Erm... We are talking about fitts for new players, right? They dont use T2 Weaponry, hence why the fit itself is optimized for low skill players without even advanced weapon upgrades. You contradicted yourself again. Please explain to us what skills a new player must have in your opinion to fly a battleship.


Well, I think you did not read my posts. I tried to explain to you why range is important when using MJD, I tried to show you how bad the tracking in your first post was, even compared to a 1400 fitting and I tried to explain to you that your requirements on skills will be barely reached by new players, especialy since drones are also important, as well as Cap Recharge, Shield Skills and many other supportskills.

Arsine Mayhem wrote:
Since your so anal about a few dps instead of letting a noob play their game:


To be honest, most the time I ignored the damage, it was you that focused on it and stil does. I said your first fitting was bad because "So.... even your tracking is worse than the 1400 variant, the main reason why you created the fitting in the first place."

You still dont get the point. The whole damage crap aside your fitting still is inferior because the damage projection was bad. You did not have a higher hit rate not better range or better tracking, hell most of the time once you used the MJD you would fire in 100% Falloff range, reducing your hit rate by 50%. Dont believe me? Look it up, thats how falloff works. Or better jet, I just quote myself trying to explain this to you...

Damien White wrote:
Again, try to understand how falloff works, its a factor simply saying at 100% falloff you miss 50% of your shots and at 200% falloff you miss 100% of your shots. So the lower the falloff the more missed hits you get at longer ranges and his range is far superior to yours.


As I also said already, dont focus on one single stat, look at all of them. Because then something like this should never happen:

Damien White wrote:
Bertrands fitting...

- has +45% optimalrange
- has +35% falloff
- has +20% tracking
- can attack 3 targets at the same time instead of 2
- has only 60% of the ammunition costs

Where is the benefit to your fitting?


You see? Even when the whole part about damage is ignored you fitting still was inferior in every single stat.

Or you can test out the tank on this:

Arsine Mayhem wrote:
[Maelstrom, Maelstrom PvE Newb]

Tracking Enhancer II
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer

Large Ancillary Shield Booster, Cap Booster 150
Large Ancillary Shield Booster, Cap Booster 150
Tracking Computer II, Tracking Speed Script
EM Ward Field II
Thermic Dissipation Field II
Large Micro Jump Drive

1200mm Heavy 'Scout' Artillery I, Republic Fleet Fusion L
1200mm Heavy 'Scout' Artillery I, Republic Fleet Fusion L
1200mm Heavy 'Scout' Artillery I, Republic Fleet Fusion L
1200mm Heavy 'Scout' Artillery I, Republic Fleet Fusion L
1200mm Heavy 'Scout' Artillery I, Republic Fleet Fusion L
1200mm Heavy 'Scout' Artillery I, Republic Fleet Fusion L
1200mm Heavy 'Scout' Artillery I, Republic Fleet Fusion L
1200mm Heavy 'Scout' Artillery I, Republic Fleet Fusion L

Large Anti-EM Screen Reinforcer I
Large Core Defense Field Extender I
Large Projectile Burst Aerator II


This fitting still contradicts your own words regarding a ship for beginners and it uses a tanking concept far beyond usefull. I mean, dual ASB? Realy? Thats something some PVPers think is useless and they are the only ones needing this stuff in the first place but now you are going PvP - ASB - Buffer combined with T2 weapon rigs.



How about this, you explain to us what are the minimum required stats to successfully fly a L4 and we see how it turns out.

97% of girls would die if Justin Bieber were about to jump off a cliff. Post this in your sig if you`re part of the 3% yelling,

"DO A BARREL ROLL!"

Arsine Mayhem
Doomheim
#46 - 2014-02-22 16:01:20 UTC
Damien White wrote:

How about this, you explain to us what are the minimum required stats to successfully fly a L4 and we see how it turns out.


That would be:

[Maelstrom, Maelstrom PvE Newb]

Tracking Enhancer II
Tracking Enhancer II
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer

Pith B-Type Large Shield Booster
Shield Boost Amplifier II
Cap Recharger II
EM Ward Field II
Thermic Dissipation Field II
Large Micro Jump Drive

1200mm Heavy 'Scout' Artillery I, Republic Fleet Fusion L
1200mm Heavy 'Scout' Artillery I, Republic Fleet Fusion L
1200mm Heavy 'Scout' Artillery I, Republic Fleet Fusion L
1200mm Heavy 'Scout' Artillery I, Republic Fleet Fusion L
1200mm Heavy 'Scout' Artillery I, Republic Fleet Fusion L
1200mm Heavy 'Scout' Artillery I, Republic Fleet Fusion L
1200mm Heavy 'Scout' Artillery I, Republic Fleet Fusion L
1200mm Heavy 'Scout' Artillery I, Republic Fleet Fusion L

Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I


Warrior II x5
Valkyrie II x5
Hornet EC-300 x5


You're the one going on about retarted fits.
Bertrand Butler
Cras es Noster
#47 - 2014-02-22 16:01:35 UTC  |  Edited by: Bertrand Butler
Ohgaud, what have I done...T_T

P
Damien White
Deep Core Mining Inc.
Caldari State
#48 - 2014-02-22 16:07:53 UTC
Arsine Mayhem wrote:
Damien White wrote:

How about this, you explain to us what are the minimum required stats to successfully fly a L4 and we see how it turns out.


That would be:

[Maelstrom, Maelstrom PvE Newb]

Tracking Enhancer II
Tracking Enhancer II
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer

Pith B-Type Large Shield Booster
Shield Boost Amplifier II
Cap Recharger II
EM Ward Field II
Thermic Dissipation Field II
Large Micro Jump Drive

1200mm Heavy 'Scout' Artillery I, Republic Fleet Fusion L
1200mm Heavy 'Scout' Artillery I, Republic Fleet Fusion L
1200mm Heavy 'Scout' Artillery I, Republic Fleet Fusion L
1200mm Heavy 'Scout' Artillery I, Republic Fleet Fusion L
1200mm Heavy 'Scout' Artillery I, Republic Fleet Fusion L
1200mm Heavy 'Scout' Artillery I, Republic Fleet Fusion L
1200mm Heavy 'Scout' Artillery I, Republic Fleet Fusion L
1200mm Heavy 'Scout' Artillery I, Republic Fleet Fusion L

Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I


Warrior II x5
Valkyrie II x5
Hornet EC-300 x5


You're the one going on about retarted fits.



So.. Just so I dont get this wrong, your minimum neccessary stats for L4 missions are:

Tracking: 0,01667
Optimal: 29 km
Falloff: 62 km

Right?

97% of girls would die if Justin Bieber were about to jump off a cliff. Post this in your sig if you`re part of the 3% yelling,

"DO A BARREL ROLL!"

Arsine Mayhem
Doomheim
#49 - 2014-02-22 16:17:59 UTC
Damien White wrote:
Arsine Mayhem wrote:
Damien White wrote:

How about this, you explain to us what are the minimum required stats to successfully fly a L4 and we see how it turns out.


That would be:

[Maelstrom, Maelstrom PvE Newb]

Tracking Enhancer II
Tracking Enhancer II
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer

Pith B-Type Large Shield Booster
Shield Boost Amplifier II
Cap Recharger II
EM Ward Field II
Thermic Dissipation Field II
Large Micro Jump Drive

1200mm Heavy 'Scout' Artillery I, Republic Fleet Fusion L
1200mm Heavy 'Scout' Artillery I, Republic Fleet Fusion L
1200mm Heavy 'Scout' Artillery I, Republic Fleet Fusion L
1200mm Heavy 'Scout' Artillery I, Republic Fleet Fusion L
1200mm Heavy 'Scout' Artillery I, Republic Fleet Fusion L
1200mm Heavy 'Scout' Artillery I, Republic Fleet Fusion L
1200mm Heavy 'Scout' Artillery I, Republic Fleet Fusion L
1200mm Heavy 'Scout' Artillery I, Republic Fleet Fusion L

Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I


Warrior II x5
Valkyrie II x5
Hornet EC-300 x5


You're the one going on about retarted fits.



So.. Just so I dont get this wrong, your minimum neccessary stats for L4 missions are:

Tracking: 0,01667
Optimal: 29 km
Falloff: 62 km

Right?


It's a good balance between, tank, dps, cap recharge rate and will keep you going through most missions without a lot of downtime. The whole concept eludes you as I said before. You are unable to comprehend the whole thing.

Stats will vary with skills.

So take your skool of stupid and run along. Your ignorance has no place here.
Damien White
Deep Core Mining Inc.
Caldari State
#50 - 2014-02-22 16:27:12 UTC  |  Edited by: Damien White
The whole concept eludes me? Please elaborate how this can be happening when we have stats to compare.

The whole reason for this thread is you claiming to have found the perfect fitting in terms of damage projection because that is, in your oppinion, the main flaw of 1400s.

As I said, I can see your point but simply saying "You are unable to comprehend the whole thing." is kind of redundant when I am trying to understand your fitting. (allthoug I think I have) So.. What are the values of each important stat that make you saying: "Thats a good fitting for new players"

When I look at your fitting and the stats you put the most value in e.g. cap, tank and dps we can compare fitts on a basis that does not require how someone "feels" or "believes".

Writing down your fitting:

Damageprojection:

Damage: 518 DPS (EMP_L)
Tracking: 0,01667
Optimal: 29 km
Falloff: 62 km

Tank:

Buffer: 51.299 HP against 50/50 EM/Therm
Permanent: 364 DPS against 50/50 EM/Therm
Peak: 490 DPS against 50/50 EM/Therm

Cap:
Caprecharge: 40,7
Cap: 7500
Time to run out: 5m 55s
Time to run out: 7m 49s (without MJD)


Are these the stats? Please correct me if I am wrong.


EDIT: And please tell us the minimum skill requirements.

EDIT TWO: Added Buffertank

97% of girls would die if Justin Bieber were about to jump off a cliff. Post this in your sig if you`re part of the 3% yelling,

"DO A BARREL ROLL!"

Arsine Mayhem
Doomheim
#51 - 2014-02-22 16:51:04 UTC  |  Edited by: Arsine Mayhem
Damien White wrote:

EDIT: And please tell us the minimum skill requirements.

EDIT TWO: Added Buffertank


I'm sorry, you have the illusion that I'm going to discuss this with a control freak tard.

Go play your games somewhere else.
Damien White
Deep Core Mining Inc.
Caldari State
#52 - 2014-02-22 16:53:54 UTC
Now I am lost... What?

97% of girls would die if Justin Bieber were about to jump off a cliff. Post this in your sig if you`re part of the 3% yelling,

"DO A BARREL ROLL!"

Shiti Dama
Hull Zero Two
#53 - 2014-02-22 18:46:53 UTC  |  Edited by: Shiti Dama
I want to be part of this show!

Here is my real newb friendly fun fit, skills are set to 3 on support, 4 on minn bs.

Go ahead, mock me

[Maelstrom]

[High Slots]
800mm Heavy 'Scout' Repeating Cannon I, Phased Plasma L
800mm Heavy 'Scout' Repeating Cannon I, Phased Plasma L
800mm Heavy 'Scout' Repeating Cannon I, Phased Plasma L
800mm Heavy 'Scout' Repeating Cannon I, Phased Plasma L
800mm Heavy 'Scout' Repeating Cannon I, Phased Plasma L
800mm Heavy 'Scout' Repeating Cannon I, Phased Plasma L
800mm Heavy 'Scout' Repeating Cannon I, Phased Plasma L
800mm Heavy 'Scout' Repeating Cannon I, Phased Plasma L

[Med Slots]
Large F-S9 Regolith Shield Induction
Prototype 100MN Microwarpdrive I
Domination Adaptive Invulnerability Field
Large F-S9 Regolith Shield Induction
Large F-S9 Regolith Shield Induction
Large F-S9 Regolith Shield Induction

[Low Slots]
Tracking Enhancer I
Tracking Enhancer I
Counterbalanced Weapon Mounts I
Counterbalanced Weapon Mounts I
F85 Peripheral Damage System I

[Rigs]
Large Projectile Ambit Extension I
Large Projectile Ambit Extension I
Large Projectile Ambit Extension I

[Drones]
Federation Navy Hobgoblin x 6

513 dps with Phased Plasma
3.4 km opt 44km faloff
20400 shield hp / 76260 EHP
ISD Dorrim Barstorlode
ISD Community Communications Liaisons
ISD Alliance
#54 - 2014-02-22 19:03:00 UTC
Due to off topic posting, personal attacks, and trolling, thread is now closed.

ISD Dorrim Barstorlode

Senior Lead

Community Communication Liaisons (CCLs)

Interstellar Services Department

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