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Jita locked out again.... this is getting worst.

First post First post
Author
Frostys Virpio
State War Academy
Caldari State
#141 - 2014-02-19 00:59:07 UTC
Erotica 1 wrote:
How much would it cost to double the population cap?


For CCP to do it themself, you are probably talking about billions as they most likely don't have even current CPU tech production mastered and you want them to push the enveloppe for huge gains in clock speed where the CPU monsters of Intel and AMD hit a wall years ago.

The GHz race didn't end because they didn't want to push further, it ended because it was impossible to push further with the tech they had and currently have.
Vincent Athena
Photosynth
#142 - 2014-02-19 05:21:57 UTC
Tippia wrote:
Vincent Athena wrote:
Lets have a contest! Whats your record number of tries before either logging into Jita or jumping in?
Mine: 58 tries to log in before success.
Record high or record low?

Ha ha. The low is one.

Know a Frozen fan? Check this out

Frozen fanfiction

Kagura Nikon
Native Freshfood
Minmatar Republic
#143 - 2014-02-19 10:25:51 UTC
CCP Explorer wrote:
Kagura Nikon wrote:
Flashy 'Red' Bee wrote:
CCP Explorer wrote:
That's pretty much it. In terms of hardware we look at the balance between high CPU clock frequency and high memory bus bandwidth and then work on the legacy systems that need to be improved and/or multi-threaded.
Does a cpu compress data that's getting shared in between nodes, to reduce bandwith? I'm asking if you're trading cpu cycles for bandwith. I imagine that even if the eve server software doesn't run multithreaded, there are ways to relay the data to different cores and having them compress them before sending.

I'm just asking. I realize that you have tons of gigabits travelling around and so I figure that even one byte less in every data package is a win already.

Thank you!
Stop and make the calculations. The ammount of data that needs to transit OUT and Into jita is rather small in fact . PRobably the bottleneck profile in jita is way different than ina fleet battle where the massive syncronized jump ins are the main problem.
It is the same bottleneck.



The traffic at jita gates while substantial does not cause so many session changes in the same server tick as we see when 800 ships cyno into a system (based solely on my observations). Therefore I must conclude that the dock/ undock party at Jita 4-4 is so detrimental to performance?

All this I say thinking that surely market transactions are not bound to the same issues of "single cpu" bottloneck per system since the market gives impression of being processed at region level.

"If brute force does not solve your problem....  then you are  surely not using enough!"

CCP Explorer
C C P
C C P Alliance
#144 - 2014-02-19 12:52:42 UTC
Kagura Nikon wrote:
CCP Explorer wrote:
Kagura Nikon wrote:
Flashy 'Red' Bee wrote:
CCP Explorer wrote:
That's pretty much it. In terms of hardware we look at the balance between high CPU clock frequency and high memory bus bandwidth and then work on the legacy systems that need to be improved and/or multi-threaded.
Does a cpu compress data that's getting shared in between nodes, to reduce bandwith? I'm asking if you're trading cpu cycles for bandwith. I imagine that even if the eve server software doesn't run multithreaded, there are ways to relay the data to different cores and having them compress them before sending.

I'm just asking. I realize that you have tons of gigabits travelling around and so I figure that even one byte less in every data package is a win already.

Thank you!
Stop and make the calculations. The ammount of data that needs to transit OUT and Into jita is rather small in fact . PRobably the bottleneck profile in jita is way different than ina fleet battle where the massive syncronized jump ins are the main problem.
It is the same bottleneck.
The traffic at jita gates while substantial does not cause so many session changes in the same server tick as we see when 800 ships cyno into a system (based solely on my observations). Therefore I must conclude that the dock/ undock party at Jita 4-4 is so detrimental to performance?

All this I say thinking that surely market transactions are not bound to the same issues of "single cpu" bottloneck per system since the market gives impression of being processed at region level.
Dock / undock is the same session change as jump in / jump out, yes. Market transactions are handled on another node.

Erlendur S. Thorsteinsson | Senior Development Director | EVE Online // CCP Games | @CCP_Explorer

Feyd Rautha Harkonnen
Doomheim
#145 - 2014-02-19 14:26:12 UTC
When I signed up there was no mention of system caps nor crushing TiDi, just 'massive space battles on a single shard...'

Just sayin.

#WhenMarketingAndBadCodeCollide #ICanHazRefundForTimeSpentInTiDi? #TheEmperorIsNaked

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#146 - 2014-02-22 15:13:40 UTC
admiral root wrote:
Infinity Ziona wrote:
FFS just add NPC couriers that will take stuff to and from New Caldari, Perimeter etc for a fee... and small delay.


Typical IZ post - "give it, CCP, I wants it, my preciousssss!", rather than "I already have the tools to deal with this so why don't I get on with it and stop complaining?".

Nope it's typical CCP inability to address an issue properly. They always address issues not by solving the problem but by implementing a bandaid.

The problem is there are too many people jumping, docking, undocking while surrounding systems remain untaxed. The solution in this situation is obvious, get people out of Jita and using surrounding systems as well. Not put a queue on the gate.

Creating a trading district out of surrounding systems is an obvious solution, a small fee and small wait both remove the reason for a queue, create an isk sink and instead of waiting at a gate clicking jump you wait in station.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Tippia
Sunshine and Lollipops
#147 - 2014-02-22 15:22:35 UTC
Infinity Ziona wrote:
The solution in this situation is obvious, get people out of Jita and using surrounding systems as well. Not put a queue on the gate.

Creating a trading district out of surrounding systems is an obvious solution, a small fee and small wait both remove the reason for a queue, create an isk sink and instead of waiting at a gate clicking jump you wait in station.
The solution to this situation is even more obvious than that: use the tools already at our disposal.

For a small fee and small wait, you can get your goods both in and out of the system. The funny thing is that no-one seems to be using this option.
Dave Stark
#148 - 2014-02-22 15:23:53 UTC
Infinity Ziona wrote:
admiral root wrote:
Infinity Ziona wrote:
FFS just add NPC couriers that will take stuff to and from New Caldari, Perimeter etc for a fee... and small delay.


Typical IZ post - "give it, CCP, I wants it, my preciousssss!", rather than "I already have the tools to deal with this so why don't I get on with it and stop complaining?".

Nope it's typical CCP inability to address an issue properly. They always address issues not by solving the problem but by implementing a bandaid.

The problem is there are too many people jumping, docking, undocking while surrounding systems remain untaxed. The solution in this situation is obvious, get people out of Jita and using surrounding systems as well. Not put a queue on the gate.

Creating a trading district out of surrounding systems is an obvious solution, a small fee and small wait both remove the reason for a queue, create an isk sink and instead of waiting at a gate clicking jump you wait in station.



it's not up to ccp to create a "trading district" around jita. besides; nobody wants it. everything is conveniently located in jita 4-4 for trading purposes. i don't want to have to jump around 6 different systems to buy/sell stuff. that's the whole point of me going to jita.

jita practically exists because people do not want what you're suggesting.
Aivo Dresden
State War Academy
Caldari State
#149 - 2014-02-22 15:27:20 UTC  |  Edited by: Aivo Dresden
CCP Explorer wrote:
Spammers in Jita local don't contribute to the load that much since chat is on its own nodes. Jita is by far the largest market hub in EVE but we cap it at 2175 pilots.

So in other words, the spammers don't cause that much server load, but they do are the reason legit players can't actually get in. You need to address that. Jita has always been bad, but it's so out of proportion at the moment. Half of those spammers are probably bots anyway.
Dave Stark
#150 - 2014-02-22 15:42:55 UTC
Aivo Dresden wrote:
CCP Explorer wrote:
Spammers in Jita local don't contribute to the load that much since chat is on its own nodes. Jita is by far the largest market hub in EVE but we cap it at 2175 pilots.

So in other words, the spammers don't cause that much server load, but they do are the reason legit players can't actually get in. You need to address that. Jita has always been bad, but it's so out of proportion at the moment. Half of those spammers are probably bots anyway.


you do realise what you just said is "i don't like how they play the game, therefore you should remove them". right?
Tippia
Sunshine and Lollipops
#151 - 2014-02-22 16:02:58 UTC
Aivo Dresden wrote:
So in other words, the spammers don't cause that much server load, but they do are the reason legit players can't actually get in.
No. In other words, the spammers don't cause that much sever load so they are not the reason legit players can't get in. If they were removed, the cap would just be lowered to maintain the same node load and you'd still not get in.
Dave Stark
#152 - 2014-02-22 16:04:54 UTC
Tippia wrote:
Aivo Dresden wrote:
So in other words, the spammers don't cause that much server load, but they do are the reason legit players can't actually get in.
No. In other words, the spammers don't cause that much sever load so they are not the reason legit players can't get in. If they were removed, the cap would just be lowered to maintain the same node load and you'd still not get in.

so can we blame red frog for constantly docking and undocking with freighter alts?
Tippia
Sunshine and Lollipops
#153 - 2014-02-22 16:09:37 UTC
Dave Stark wrote:
so can we blame red frog for constantly docking and undocking with freighter alts?

That's a bit unfair. We can blame everyone going to Jita for the crowding in Jita. Big shock. P
Dave Stark
#154 - 2014-02-22 16:10:45 UTC
Tippia wrote:
Dave Stark wrote:
so can we blame red frog for constantly docking and undocking with freighter alts?

That's a bit unfair. We can blame everyone going to Jita for the crowding in Jita. Big shock. P


i refuse to blame myself for creating a situation that i dislike.
Tippia
Sunshine and Lollipops
#155 - 2014-02-22 16:13:34 UTC
Dave Stark wrote:
Tippia wrote:
That's a bit unfair. We can blame everyone going to Jita for the crowding in Jita. Big shock. P

i refuse to blame myself for creating a situation that i dislike.

That's how it usually goes, isn't it?
Aivo Dresden
State War Academy
Caldari State
#156 - 2014-02-22 17:08:03 UTC  |  Edited by: Aivo Dresden
Tippia wrote:
Aivo Dresden wrote:
So in other words, the spammers don't cause that much server load, but they do are the reason legit players can't actually get in.
No. In other words, the spammers don't cause that much sever load so they are not the reason legit players can't get in. If they were removed, the cap would just be lowered to maintain the same node load and you'd still not get in.

I literally quoted his words. The spammers don't cause that much load but the system is still capped at 2175 pilots. If there's 1000 spammers and the system is capped at 2175 then there's only room for 1175 players. So yes, the spammers do prevent actual players from logging or jumping in to Jita. Those are his words.

Dave Stark wrote:
you do realise what you just said is "i don't like how they play the game, therefore you should remove them". right?

Let me just leave you with the EVE rules of conduct:

Spamming is prohibited.
"Spam" is considered to be a repetitive display of the same text again and again in an effort to aggravate other channel patrons. Using all caps is also considered spamming and not permitted.


So no, I don't like spammers. They can get lost. The fact that half of them are automated bots just spamming the same junk every 30 seconds is annoying. The fact they are blocking legitimate players from logging in or entering Jita is unacceptable and CCP should be much more aggressive on this.
Seven Koskanaiken
Shadow Legions.
Insidious.
#157 - 2014-02-22 17:14:51 UTC
Infinity Ziona wrote:
admiral root wrote:
Infinity Ziona wrote:
FFS just add NPC couriers that will take stuff to and from New Caldari, Perimeter etc for a fee... and small delay.


Typical IZ post - "give it, CCP, I wants it, my preciousssss!", rather than "I already have the tools to deal with this so why don't I get on with it and stop complaining?".

Nope it's typical CCP inability to address an issue properly. They always address issues not by solving the problem but by implementing a bandaid.

The problem is there are too many people jumping, docking, undocking while surrounding systems remain untaxed. The solution in this situation is obvious, get people out of Jita and using surrounding systems as well. Not put a queue on the gate.

Creating a trading district out of surrounding systems is an obvious solution, a small fee and small wait both remove the reason for a queue, create an isk sink and instead of waiting at a gate clicking jump you wait in station.



I have a cheat code to get into jita. Just sent 100 mil isk with the words jita code, and I'll sort you out.
Tippia
Sunshine and Lollipops
#158 - 2014-02-22 17:16:57 UTC  |  Edited by: Tippia
Aivo Dresden wrote:
I literally quoted his words.
…but you didn't understand what he was saying.

Quote:
The spammers don't cause that much load but the system is still capped at 2175 pilots. If there's 1000 spammers and the system is capped at 2175 then there's only room for 1175 players. So yes, the spammers do prevent actual players from logging or jumping in to Jita.
…except that if the spammers weren't there, the system cap would be 1175 players. So you would still not get in. They're not preventing anyone from logging or jumping in.

So no, the spammers are not the reason legit players can't get in, and he didn't say anything of the kind. Legit players are. They're the ones creating the load that determines the system cap.
Dave Stark
#159 - 2014-02-22 17:18:44 UTC
Aivo Dresden wrote:
Dave Stark wrote:
you do realise what you just said is "i don't like how they play the game, therefore you should remove them". right?

Let me just leave you with the EVE rules of conduct:

Spamming is prohibited.
"Spam" is considered to be a repetitive display of the same text again and again in an effort to aggravate other channel patrons. Using all caps is also considered spamming and not permitted.


So no, I don't like spammers. They can get lost. The fact that half of them are automated bots just spamming the same junk every 30 seconds is annoying. The fact they are blocking legitimate players from logging in or entering Jita is unacceptable and CCP should be much more aggressive on this.


considering most of the "spam" in jita, doesn't violate the rule you quoted last i opened jita chat, i think ccp are being aggressive enough.
Aivo Dresden
State War Academy
Caldari State
#160 - 2014-02-22 17:24:15 UTC
That makes no sense at all. The current cap is 2175 and if spammers are taking up 1000 of those (or whatever arbitrary number) then that directly cuts in to the 2175 total pilots allowed. Your reasoning goes out from the assumption that for every spammer removed, the cap would the lowered as well and the total amount of 'legitimate' players would stay the same, so 1175 in our example.

That reasoning holds no ground. If the cap is 2175 and 500 spammers are removed from the system, then that frees up 500 slots for legitimate players to jump or log in to Jita. Unless you know something we don't know, you can't make assumptions or suggestions that the player cap in Jita would be lowered by 1 for every spammer that is removed from the game. It's not like the cap will magically drop to 2174 when a spammer is suspended.