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What is the best ship most like a warrior?

Author
mkint
#41 - 2011-11-28 03:00:42 UTC  |  Edited by: mkint
All TheGoodies wrote:
So there is no low-level (forgive the incessant wow referenced idiom) group pve then?

From what it looks like there are first tier cruiser ships that can transfer shields and energy (I assume that would be the healer role), so would it be possible to go along with more dps players and do group money-making activities?

I know eventually I want to have some functional ability to solo and all, but the way EVE skills grow over time instead of with grinding I think that it would be faster for me to skill up the small number of repair skills vs the very large number of weaponry skills?

Sorry if this is too stream-of-consciousness, i'm trying...

I get what you are wanting to do and yeah fleeting up for lvl 4 or even 3 missions is viable in cruisers but will take some competence in putting a fleet together. This is where joining a corp is the way to go. Look for one that will let you join in on group missions to see if you like their dynamic before applying. Also be aware that a corp that focuses too heavily on pve may not help you reach your pvp goals but that could always shift.

Edit: but yes, there is a gap between low skill group mission and incursions. Incursions are a pretty new addition to the game and even having the lowest level sites was an afterthought by the devs and more or less completely ignored by players.

Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.

Brannsy
Imperial Shipment
Amarr Empire
#42 - 2011-11-28 03:02:56 UTC
All TheGoodies wrote:
So there is no low-level (forgive the incessant wow referenced idiom) group pve then?

From what it looks like there are first tier cruiser ships that can transfer shields and energy (I assume that would be the healer role), so would it be possible to go along with more dps players and do group money-making activities?

I know eventually I want to have some functional ability to solo and all, but the way EVE skills grow over time instead of with grinding I think that it would be faster for me to skill up the small number of repair skills vs the very large number of weaponry skills?

Sorry if this is too stream-of-consciousness, i'm trying...




As for low skill (think skill=level, every time a skill finishes you level up, yay!) PvE there is nothing unless you make some friends and run missions or run deadspace sites together.

Yes those are the basic logistics ships, they are not shiny but a start down that path, and yes, I would imagine if you offered to fly one of those ships, yes they would fly with you.

As for skills to train it really comes down to what you want to work on, feel like your ship is not holding together? Train tanking skills. Think your not doing enough dps? Train gunnery/missile skills. Be sure not to forget the support skills along the way (engineering, electronics, capacitor skills)
Apollo Gabriel
Kill'em all. Let Bob sort'em out.
Ushra'Khan
#43 - 2011-11-28 03:16:12 UTC  |  Edited by: Apollo Gabriel
For PVE content get into a Battlecruiser as quick as possible, and honestly the Drake is the best you can do.

If Eve doesn't give you icecream headaches, you're NOT trying.

It takes a LOT of time to figure it out man, keep with it!


There is GROUP pve, but the early missions (while you skills level up) are mainly solo. Get a Caracal and fire away, or get a Cormorant (as the destroyers are getting buffed soon).

There will come a time when you feel you are ready to do more then you'll feel you wasted time on the missile boats, then you'll change your mind and feel it was a good thing and so on.
Always ... Never ... Forget to check your references.   Peace out Zulu! Hope you land well!
Jonni Favorite
Center for Advanced Studies
Gallente Federation
#44 - 2011-11-28 03:18:57 UTC
Whatever path you choose, you will want these 2 apps to help guide your character advancement. Evemon for skill planning and EFT to properly fit your ship.

http://evemon.battleclinic.com/
https://forums.eveonline.com/default.aspx?g=posts&t=24359
RubyPorto
RubysRhymes
#45 - 2011-11-28 03:20:21 UTC
All TheGoodies wrote:
OK, I got my answer, mods please lock this before i'm flamed to death. Ugh


http://www.youtube.com/watch?v=VgvM7av1o1Q

The Mods won't help you here.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Corina Jarr
en Welle Shipping Inc.
#46 - 2011-11-28 03:26:16 UTC
One thing I will warn you about right now. Read everything before hitting accept. Especially contracts.

For the most part, scamming is encouraged in this game. Contract scamming is very common in high traffic areas.

If something sounds too good to be true, it is. Don't ever give anyone money to double. Don't ever "sell" a tritanium to "get" the money from someone who is "leaving". Don't ever buy a carbon that is in place of a Charon.

Just please, read carefully.





*Unless its me, you can trust me.Big smile
mkint
#47 - 2011-11-28 03:40:37 UTC
Apollo Gabriel wrote:
For PVE content get into a Battlecruiser as quick as possible, and honestly the Drake is the best you can do.

If Eve doesn't give you icecream headaches, you're NOT trying.

It takes a LOT of time to figure it out man, keep with it!


There is GROUP pve, but the early missions (while you skills level up) are mainly solo. Get a Caracal and fire away, or get a Cormorant (as the destroyers are getting buffed soon).

There will come a time when you feel you are ready to do more then you'll feel you wasted time on the missile boats, then you'll change your mind and feel it was a good thing and so on.

He's got a gallente character so cross training caldari right away may not be ideal. The gallente equivalent to the drake is the myrmidon. Training the support skills for that will get him primed with good drone skills and turret skills. Personally I think Drake teaches rookies bad habits with no advantage other than allowing bad habits without dying. Especially in pve.

Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.

Alara IonStorm
#48 - 2011-11-28 03:41:34 UTC  |  Edited by: Alara IonStorm
Hi Alara here to answer all of your questions.

All TheGoodies wrote:
So there is no low-level (forgive the incessant wow referenced idiom) group pve then?

Nope, they have yet to add Low Level Group PvE. You best doing the Higher Level Solo stuff in small groups. Or just doing the Solo stuff till you skill up.

All TheGoodies wrote:

I am interested in pvp and whatever the EVE equivalent to raiding is (I hear incusions are similiar). I want to use all the skills i've gained as a guild main-tank for the last several years. I would like to know what race of ships and particularly what ships are best adapted for tanking as well as how players find random teams or partners to group with for pve and pvp.

Drake is a good all round ship but it will not get you a lot of High Level PvE action. The Abbadon and Maelstrom are highly regarded for group PvE and Fleet PvP. The Maelstrom has a much lower skill requirement as the Abbadon needs a lot of Capacitor and T2 Weapons to be hugely effective. The Hurricane like the Drake is a very commonly used PvP Ships as well.

Incursions are similar to Raids as well as Wormhole Sleeper Sites which require a co-ordinated Group in Wormhole above at or above C3. Level 5 Missions and some DED Complexes also need a group to beat them.

All TheGoodies wrote:

From what it looks like there are first tier cruiser ships that can transfer shields and energy (I assume that would be the healer role), so would it be possible to go along with more dps players and do group money-making activities?

They are terrible beyond belief. Poor Capacitor, Fitting and Tank with split bonuses. Anything real group will instapop them and anything PvP will also instapop them. Best to avoid that thought and train up Logi once your combat ship is sorted out.

All TheGoodies wrote:

I know eventually I want to have some functional ability to solo and all, but the way EVE skills grow over time instead of with grinding I think that it would be faster for me to skill up the small number of repair skills vs the very large number of weaponry skills?

Starting PvE is all about Solo while starting PvP is all about Group. A Meta 4 Weapon Battleship like the Maelstrom does not take a long time to skill into. Battleship 3-4, L Projectiles 3-4, Important Gunnery Skills to 4, Weapons Upgrade 5 Adv Weapons Upgrade 4, Drones 5, Drone Interfacing 3 Scout Drones 5 and your Tanking Skills to 4 and you are pretty much set. In all not that long. Other Gallente/Cadari Rail Battleships will be better after the Expansion, Ravens good Solo but Okish in group, Dominix has a very high SP Requirement, the Abbadon needs T2 Guns which take a couple of months to get large and the Apoc is better for Amarr beginners. Pick a Battleship and learn everything about it before you start skilling.

Training Logistic Ships however will take a bit more time do the the extensive Cap and Tanking Skills you need. You will get them all started training your combat ship though. You should download 2 Programs, EFT and EVEMon. EFT is the fitting tool which will let you see the stats of each ship and how skills and modules effect them. EVEMon is a Skill Planner that helps you sort out what you want and gives you a time frame.

Welcome to EVE. Some of us are in fact nice. =/
Max Chee
The Scope
Gallente Federation
#49 - 2011-11-28 03:41:59 UTC
Hi welcome to EVE, you are gonna find that the EVE community can be harsh and crude but some of us are real good and will help others unless I catch you trying to scam others then I will trolled you to low sec and destroy your ship and your pod leaving your dead body floating in cold space like I did to that one guy Twisted Anyway enjoy yourself in EVE while you can do whatever you like, there is no restriction or invisible walls. You set your own destiny.
Tippia
Sunshine and Lollipops
#50 - 2011-11-28 03:59:28 UTC
Hoo boy…

First of all, forget everything you know about MMOs, and most of the things you know about RPGs. It's far quicker that way that trying to match how things work here with how you are used to them working (because that will most likely just trip you up and make you come to completely the wrong conclusions). EVE does not have levels; it does not have any XP; it does not have any classes; it does not have any ability trees; hell, technically speaking, it doesn't even have any PvE. If you spot something you think looks like any of those things, then trust me: it won't work that way.

That last part is particularly important, and it is a common stumbling block for new players, so it's better you learn it ASAP — while there are situations where you'll find yourself shooting at NPCs (colloquially called “rats”), you are doing so in competition with other players, and those other players will have a myriad of ways of stopping you and generally screw you over… some of which you definitely will not like.

The reason people have the knee-jerk reaction of calling you a WoW troll is because it's so common to see people come here from a WoW:ish background and assume that things will be the same as back in their old game, and then they get all huffy when it turns out that no, EVE does not work that way. At all. In particular when they falsely assume that they are safe in space and that they are entitled to “just doing their thing”, things will get really funny. So learn that lesson now: EVE does not support that gameplay. It doesn't exist. If you do not like PvP in its many incarnations (only some of which come in the form of combat), then EVE will have very little to offer you. If you expect to be able to play this game, and think the same way you do in WoW, you are up for never-ending disappointment. Nor should you expect much support for any sentiment that things should work like they do in WoW, because, again, it's a completely different game built on vastly different foundations, and 99 percent [random number] of the WoW:ish “improvements” people bring to these boards are fundamentally incompatible with how EVE works (one of the reasons the patience for the aforementioned WoW trolls is particularly worn thin is because they tend to get horribly upset when anyone tries to explain this fact to them).

So what is there to do then? Well, a hell of a lot, and for most of it, you can pick and choose your way of doing it. There are some basic philosophies along the lines of what works well and what does not (and what is downright stupid), but other than that, there is no “best” way of doing things. Neither is there any particular route or progression you need to follow — and this is the important bit: the game will not give you any direction. It is all up to you.

There is no end-game beyond what you set up for yourself. Conversely, there is precious little “new-game” except what you want to limit yourself to in order to not to get overwhelmed and/or not risk too much, but it's all your choice. If you want to run lower-end missions and highsec explorations as a group, you can do that. If you want to run them on your own, you can do that. If you want to gang up and try some intermediary missions or low-sec exploration, you can do that. If you want to go off and blow up a titan (the most expensive normal ship in the game), you can do that… although you'll probably need some help with that one. There are no limits to what you can do except the ones you set up for yourself, but as mentioned that freedom also comes at the cost of you having to create your own gameplay, because the game will not provide any.


So, while your question has largely been answered, let's dissect it:

“What's the best ship”… None. There is no best ship. Any ship you find will have strengths and weaknesses that makes it better than some and worse than others. There are some ships that are the top of the heap for one particular purpose or one specific situation, but as soon as you take them outside of that comfort zone, they're horrid.

”Most like a warrior?”… None. EVE doesn't have classes. What it does have is loosely defined roles. There might be some mapping between the two because of how broad or general those roles are (“repping” ↔ healing, for instance), but the complexity of the system and the subjectivity and contextuality of those uses mean that any such mapping will be very imprecise and prove to be false half the time.

So the question you need to ask is “I want to do X in situations Y and Z, what are my options?”, and then expect roughly 85 bajillion different answers — all of them legitimate.
All TheGoodies
Doomheim
#51 - 2011-11-28 04:10:24 UTC
Seems like the feedback is getting progressively more helpful, i'm grateful for that. P

I've picked up evemon and had a look at some FAQ's, so i'm going to try and post a skill plan i'm considering to go along with my ideas, hopefully I can get some more constructive criticisms of that and build a better understanding of what I need to consider:

(I do plan to fly gallente ships, although from the FAQ I read on logistics, theirs is the worst- I guess i'll let someone else tell me how true that still is)

Week1- Frigate skills, basic drone operation skills, gunnery, engineering, armor tanking (do any gallente ships shield tank?) stuff to level 3 or 4 time permitting.

Month1- Cruiser and Battlecruiser skills, medium guns, more of the engineering and tanking skills, more drone skills

Year1- Logistics Cruiser skill, Tech3 or Battleship skills, large guns, max out engineering and tanking skills, get to the second tier guns and drones

My operating plan is to do agent missions while looking for a corporation to fly with and figure out which of the (seemingly huge number of) pvp options is right for me. I've just been reading about the stargate sentry guns and agression timers etc. it seems like combat has more nuance than I thought.

(Last question: which are better to start with railguns or blasters?)
Dradius Calvantia
Lip Shords
#52 - 2011-11-28 04:18:37 UTC
...Lots of people recommending an immediate move into battle ship class. I can not say I agree with that advice. In most cases, a new player is much better off sticking with cruisers and battle cruisers to begin with while training up the support skills needed to actually make a BS effective. (Frigs are generally less SP intensive, but are less forgiving of lack of experience.)

I just recently trained into Battle Ships and I currently only own one, which only really gets used to melt carriers and what not on very rare occasions.

Are battle ships the best platform for endlessly grinding out lvl 4 missions for maximum isk per hour? Yes they are. Where the hell is the fun in that?

Go fit up a ninja ratter or an exploration ship and spend your time dodging low sec pirates while trying to turn a profit. Grab a rifter and try your own hand at ransoming unsuspecting travelers. Play the market and snatch your fortunes from those who lack the insight to predict market trends. Build a trading empire in the most dangerous region of space you can get your blockade runner into.

Go experience the game and the complex network of player interactions that make it what it is; instead of simply running the same 10 scripted missions over and over.

I have watched quite a few people make a start in this game. By far the ones who enjoyed it the most and continue to play it to this day are the ones who never spoke to an agent.
Pelleas IC
Post Nut Clarity With The Boys
PUT THE FRIES IN THE BAG
#53 - 2011-11-28 04:18:44 UTC
Tippia wrote:
.....So the question you need to ask is “I want to do X in situations Y and Z, what are my options?”, and then expect roughly 85 bajillion different answers — all of them legitimate.


Unless ofc your referring to the forms where the number of legitimate answers is somewhere in the 10% range. Blink
All TheGoodies
Doomheim
#54 - 2011-11-28 04:21:53 UTC  |  Edited by: All TheGoodies
Dradius Calvantia wrote:

I have watched quite a few people make a start in this game. By far the ones who enjoyed it the most and continue to play it to this day are the ones who never spoke to an agent.


Interesting opinion (one that seems to run counter to most of the advice i've read). Thanks.

I have done some missions already and they seem fairly low on the totem pole of content in the game (although i've got no point of comparison to anything but what i have read). All I know thus far is:

-mining looks to be the worst game mechanic of any game every created and I can only assume it's done entirely by UO-style macros
-exploration missions (at least the tutorials) require skills I don't have yet and scanning should be fun to figure out
-"highsec" is apparently dangerous as anywhere else (I watched someone explode in my newbie system after taking some "free ammo," from a jettisoned space canister)
-Corporation recruitment channel is full of people who want me to pay them isk for the right to apply to their corp (I don't know if this is a common practice, but it seems like some kind of con to me)
-the default corporation I start in taxes my money and gives me nothing to show for it Evil

BTW Evemon and battleclinic are totally amazing, i've learned more in the last hour than I did in my whole trial week.
Dbars Grinding
Center for Advanced Studies
Gallente Federation
#55 - 2011-11-28 04:42:15 UTC
my advice would be go back to WoW while you train for skills.

I have more space likes than you. 

Dradius Calvantia
Lip Shords
#56 - 2011-11-28 04:42:42 UTC  |  Edited by: Dradius Calvantia
Damn you new forums....
Dradius Calvantia
Lip Shords
#57 - 2011-11-28 04:43:01 UTC  |  Edited by: Dradius Calvantia
All TheGoodies wrote:

Interesting opinion (one that seems to run counter to most of the advice i've read). Thanks.

I have done some missions already and they seem fairly low on the totem pole of content in the game (although i've got no point of comparison to anything but what i have read). All I know thus far is:


Just to clarify, there is a little bit of artistic license taken with that statement. Everyone should of course do the tutorial mission, especially now that they are actually helpful.

Besides that, there really is no reason to do any other mission. I have heard that the epic arc and pirate faction arc missions are not so bad (mostly because they are not constantly repeatable) but I have not done them my self.

Missions certainly are easy, and if your only goal is to make isk as easily as possible then mission to your hearts content. But you are missing 99.9999% of the game if that is all you do. IMHO, it is much more satisfying to make my isk through interaction and competition with other players.

Competition is what makes this game interesting and unique. I will never understand those people who play this game for the missions. They are arguably the most uninteresting PVE content ever implemented in a game, and completely remove you from any of the positive aspects of EVE.

All TheGoodies wrote:

-mining looks to be the worst game mechanic of any game every created and I can only assume it's done entirely by UO-style macros
-exploration missions (at least the tutorials) require skills I don't have yet and scanning should be fun to figure out
-"highsec" is apparently dangerous as anywhere else (I watched someone explode in my newbie system after taking some "free ammo," from a jettisoned space canister)
-Corporation recruitment channel is full of people who want me to pay them isk for the right to apply to their corp (I don't know if this is a common practice, but it seems like some kind of con to me)
-the default corporation I start in taxes my money and gives me nothing to show for it Evil

BTW Evemon and battleclinic are totally amazing, i've learned more in the last hour than I did in my whole trial week.


Yes, mining is mostly done by bots, and is not profitable enough for any sane person to waste time on.

Exploration sites are generally much easier on SP than missions are. You do need to spend a little time training up the basic scanning skills, along with hacking and archaeology (If you want to do mags and radars as well), but those only take a few days to train.

High sec is no more or less safe than anywhere else in the game. It has slightly different rules behind the game mechanics, but like everywhere else, you must be aware of those mechanics and always expect others to exploit them to their own advantage.

Any Corp or Alliance requesting a fee for your application is trying to scam you.

The NPC corp tax can be seen as the penalty for not having to worry about war decs. That being said, one of the most important things for newbies to do is find a good corp, which will be supportive of them and their goals. Do not join a corp comprised solely of new players, and do not jump on the first corp to offer you a spot. Spend some time thinking about what it is you want to do in EVE and how you expect a corp to help you accomplish those things. If a corp does not benefit you in working towards your goals, then it is time to move on and look for something better.
All TheGoodies
Doomheim
#58 - 2011-11-28 04:45:19 UTC
Dbars Grinding wrote:
my advice would be go back to WoW while you train for skills.


seriously?
Dbars Grinding
Center for Advanced Studies
Gallente Federation
#59 - 2011-11-28 04:57:15 UTC
All TheGoodies wrote:
Dbars Grinding wrote:
my advice would be go back to WoW while you train for skills.


seriously?



10+ days waiting for skills is all i really have to say.

I have more space likes than you. 

mkint
#60 - 2011-11-28 05:00:30 UTC
All TheGoodies wrote:
Dbars Grinding wrote:
my advice would be go back to WoW while you train for skills.


seriously?

Falling for trollbait is something you'll need to learn not to do.

Some rookies get butthurt because they aren't creative enough to entertain themselves at earlier stages even though that was my most fun time in eve. I remember my first wardec when I realized our CEO wasn't going to organize us for a fight I started to with absolutely no experience. The infiltrated spy reported it to his corp and they dropped the dec no fight needed. You only get to be a rookie once. Make the most of it.

Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.