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EVE New Citizens Q&A

 
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A few questions

First post
Author
J'Poll
School of Applied Knowledge
Caldari State
#21 - 2014-02-21 18:50:36 UTC
Tesla Holmes wrote:
I'm fairly new to EVE, I'm grabbing the jist of it with the help of my friend, yet I'm a bit lost in to what I should do. I have a few questions if you guys don't mind answering them?

1: I have a Venture, and currently it has a Miner I Lazer and a Gattling Rail I equipped, I heard that the Gattling Rail is useless on it, since I should be using drones. I've learnt Drones I and Mining Drones I, but I have no idea what drone I should be getting, nor where it actually goes onto my Venture.

2: I'm doing mining to gather some ISK, but I know later on, I'd be aiming for bounty hunting or some sort of PvP. Problem is, I have no idea how it'd work and I know I am going to lose a LOT of ships trying to learn how it all works. Until I get the hang of it all, what is an affordable yet powerful enough ship that'd get me through it all? Friend is encouraging me towards a Caracal, though I'm not so sure. I'm guessing I could use the same ship for missions too, though I'm no so sure. I have a Kestrel at the moment.

3. What are the multiple ways that are a bit riskier yet yield higher ISK gains? I want to explore into nullsec and wormholes, but I fear I am going to get shot out of the sky as soon as I leave highsec. This is probably inevitable, but I'd like to at the least get out the front door. Are there any specific modules I'd need to get? Like, warp jammers or anything?

Hope you guys don't mind answering this! Thanks in advance.


1. Correct. The venturs is a mining ship so fit it for mining. Use light scout drones for NPC protection.

Fitting a gun is like fitting hitching your mobile home behind your Ferrari (/me waves at the Ferrari-guy). Just because you can doesnt make it useful.

2. Drop the mining and do stuff that you want. Dont fall for the common newbie trap thinking you must mine. Go run security missions instead for instance. The added benefit is that skills needed for those are also needed for PvP where as NO mining related skill will help you in PvP. Also keep in mind that bounty hunting isnt really a viabld "profession" in EVE as of now.

And start with frigates. You will lose...a lot....whe you start to PvP. Doesnt matter if you start with frigates or with battleships...you will lose. Best to do it in ships that dont cost a fortune each and are easily replacable.

3. Really depends on what and how you want to do things. There are very high paying jobs in highsec too, mining aint one of those though.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Qalix
Long Jump.
#22 - 2014-02-21 19:54:43 UTC
ISD LackOfFaith
ISD Community Communications Liaisons
ISD Alliance
#23 - 2014-02-21 20:29:41 UTC
Removed a spam post. Recruitment advertising is prohibited in NC Q&A.

ISD LackOfFaith

Captain

Community Communication Liaisons (CCLs)

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I do not respond to Eve Mail or anything other than the forums.

Tesla Holmes
Perkone
Caldari State
#24 - 2014-02-22 11:37:48 UTC
Haedonism Bot wrote:
Bastion Arzi wrote:
From what i gather about ninja looting you would need a ship with combat scanner probes.

then sit on a station and wait for a target to undock.

in the scanner probe interface check the ships id and iirc set the search results of ur probes to ignore all results excapet the target.

wait for them to warp to a mission.

then start scanning the system trying to pin the ship down.

once found warp to him and steal his things.

I think thats correct but im saying this all from memory and ive never actually done it myself.

A word of warning though some people will reship to a pvp ship when u land in thier mission and start stealing from them. if they come back in a pvp ship just warp off or cloak whatever.


Your method of finding ships seems inefficient to me.

Rather than waiting on station for ships to undock, it's much easier to do this in a busy mission hub with level 4 agents. Like, say, Osmon, or Frarn, or Dodixie. There will be lots of people out running level 4s at any given time, so you can head out into space and probe down one battleship signature after another. A bit of practice with the directional scanner, looking for wrecks, can tell you about where they are at in a mission. It's best to turn up right before they finish for the best loot.

Sometimes they do come back in a PvP ship, but in those cases it is pretty easy to warp off before they can catch you. It is much more common for them to shoot at you with their mission ship. In which case you can tackle them and try to hold them for ransom. There isn't much risk from doing this, as mission runners almost never fit any sort of warp jammer, so you can generally just run away if the fight is going against you.


Just like to say I'm really encouraged to keep playing by just the community in this game. Really really like it.

Also, I have another quick question. What are the differences between a mission ship and a PvP ship?
J'Poll
School of Applied Knowledge
Caldari State
#25 - 2014-02-22 12:57:43 UTC
Tesla Holmes wrote:
Haedonism Bot wrote:
Bastion Arzi wrote:
From what i gather about ninja looting you would need a ship with combat scanner probes.

then sit on a station and wait for a target to undock.

in the scanner probe interface check the ships id and iirc set the search results of ur probes to ignore all results excapet the target.

wait for them to warp to a mission.

then start scanning the system trying to pin the ship down.

once found warp to him and steal his things.

I think thats correct but im saying this all from memory and ive never actually done it myself.

A word of warning though some people will reship to a pvp ship when u land in thier mission and start stealing from them. if they come back in a pvp ship just warp off or cloak whatever.


Your method of finding ships seems inefficient to me.

Rather than waiting on station for ships to undock, it's much easier to do this in a busy mission hub with level 4 agents. Like, say, Osmon, or Frarn, or Dodixie. There will be lots of people out running level 4s at any given time, so you can head out into space and probe down one battleship signature after another. A bit of practice with the directional scanner, looking for wrecks, can tell you about where they are at in a mission. It's best to turn up right before they finish for the best loot.

Sometimes they do come back in a PvP ship, but in those cases it is pretty easy to warp off before they can catch you. It is much more common for them to shoot at you with their mission ship. In which case you can tackle them and try to hold them for ransom. There isn't much risk from doing this, as mission runners almost never fit any sort of warp jammer, so you can generally just run away if the fight is going against you.


Just like to say I'm really encouraged to keep playing by just the community in this game. Really really like it.

Also, I have another quick question. What are the differences between a mission ship and a PvP ship?


Mainly the fit, here is a couple of things that are different in PvP vs PvE:

Damage application:

PvE = lower actual damage but sustained over a longer of time. So your tank should be able to take the damage application that is project and keep that up for a longer time period.

PvP = higher actual damage but in short bursts. A PvP fight is much more fast pased and thus your tank has to be able to soak up a very high amount of damage in a relatively short amount of time.


Resists (tank):

PvE = Each type of NPC has a certain type of damage they like to do. So you can adjust your tank to just boosts the resists on those damage types and forget about the rest as it won't be needed.

PvP = Unless you REALLY know what the enemy will bring to the field, it's a random guess what type of damage to tank against. So in general PvP ships are omni-tanked, which means they try to keep all resists up as much as possible, as equal as possible.


Resists (damage):

Same as above but then the opposite. In PvE you know what damage the NPCs are weak against and thus you know what to bring, where as in PvP it is more random (see omni-tank) so you just hope for the correct ammo or reload if you have the options.


General modules:

In PvE there is absolutely NO need to fit a Warp Disruptor or Warp Scrambler, as NPCs don't ever try to warp away from a fight.
In PvP, if you don't have a Point or Scram, you are failing big time (keep in mind, this doesn't have to be on your ship if you have dedicated tacklers in the fleet). But trying to PvP without the ability to point a target down, is just fail and will do nothing more then make the other guys laugh (you might be able to kill them because they are laughing so hard they forget to warp out).

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Tesla Holmes
Perkone
Caldari State
#26 - 2014-02-22 13:57:23 UTC
Ah, that makes so much more sense, so I'm guessing (from what I've read up on) is that different weapon types do different types of damage, right? So some penetrate armour and some focus on bypassing shields?

I'm using missiles right now in my Kestrel, though I'm finding the combat is slow. How do other weapon types fare? Are Hybrid turrets any decent?

(This is for PvP mainly, but something useful in PvE would be beneficial until I get myself going)
J'Poll
School of Applied Knowledge
Caldari State
#27 - 2014-02-22 14:09:04 UTC
Tesla Holmes wrote:
Ah, that makes so much more sense, so I'm guessing (from what I've read up on) is that different weapon types do different types of damage, right? So some penetrate armour and some focus on bypassing shields?

I'm using missiles right now in my Kestrel, though I'm finding the combat is slow. How do other weapon types fare? Are Hybrid turrets any decent?

(This is for PvP mainly, but something useful in PvE would be beneficial until I get myself going)


Correct (partially) on that.

Lasers = EM / Thermal damage (The longer the range the more EM and less Thermal)
Projectile = Mixture of damage types depending on ammo used
Hybrids = Thermal / Kinetic damage (Ratios alter with ammo choice)

Missiles = 1 damage type depending on missile used (For instance: Scourge = Kinetic damage).


And any ammo can kill both armor and shield. In general you keep going, as the reload time makes it useless to switch ammo types unless you are shooting something with huge amounts of hitpoints.

It's all about how their resists are in shield and armor that defines how good a type of damage is for it. Which in itself depend on the ship and fit itself.


The main difference between guns (hybrids) and missiles are:

1. Damage projection:

Guns do instant damage form the moment they are fired. Missiles take time till they reach their target.

2. Damage calculations:

Missiles use a totally different damage calculation then guns do.

With missiles it depends on signature radius vs explosion size + ships speed vs explosion velocity.
With guns it not only takes into account signature size but also things like angular velocity and optimal range and fall off range.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Tesla Holmes
Perkone
Caldari State
#28 - 2014-02-22 14:18:34 UTC
Thank you very much, I'm going to play around with some different weapon types and see what I prefer. I have a feeling I'd prefer gun combat over missile.
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