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Made it to lvl 3, BC or BS ?

Author
Mister Brutus Kanenald
Sebiestor Tribe
Minmatar Republic
#1 - 2011-11-26 22:29:53 UTC
Finally I ground my way to level 3's. I have been using a nice Hurricane setup that has served me well for a while. I am halfway into my first lvl 3 and have had to warp to safety 5 times already. My BC seems to be having serious shield problems, or should I say my setup is not up to par. I get aggro immediately from 10+ NPC BC's and my shield is down in 10 seconds or less. Basically been flying in , taking out one of their BC's and warp out. Well, there are over 20 more to go and I need some info from more experienced players before I move on. My question is should I redo my setup or go back into a BS?


Basic Info

Lows
Radiosotope Magnetic Membrane
Armor Explosive Hardener
Armor Kinetic Hardener
Energized Adaptive Nano Membrane

Med
3 Cap Rechargers
AB

Any help is appreciated, thank you.
Zhilia Mann
Tide Way Out Productions
#2 - 2011-11-26 22:45:21 UTC
Not enough information. Which mission? What's the rest of your fit?

Shields melting isn't really an issue if you're armor tanked, but there could well be other problems somewhere in your fit or strategy.
Handsome Hussein
#3 - 2011-11-26 22:53:15 UTC
Mister Brutus Kanenald wrote:
my shield is down in 10 seconds or less

Mister Brutus Kanenald wrote:
Lows
Radiosotope Magnetic Membrane
Armor Explosive Hardener
Armor Kinetic Hardener
Energized Adaptive Nano Membrane

You need an armor rep. This is more of a buffer tank (almost) whereas in missions you'll want an active tank when using armor. With an armor tank you don't give a **** about your shields, so seeing them go in 10 sec is usual.

Export the full fit for us.

Leaves only the fresh scent of pine.

Mister Brutus Kanenald
Sebiestor Tribe
Minmatar Republic
#4 - 2011-11-26 22:54:17 UTC
Mission is Blockade. I only listed my defenses as that was my problem. When I warp in I basically catch all aggro from the start. Only strat I have is to burn my AB and align to safe spot in hopes to only drag a few at a time into my target range and out of the theirs. Sorry, I just got to this point so I'm not up to date on most of this.
Zhilia Mann
Tide Way Out Productions
#5 - 2011-11-26 23:02:30 UTC
Mister Brutus Kanenald wrote:
Mission is Blockade. I only listed my defenses as that was my problem. When I warp in I basically catch all aggro from the start. Only strat I have is to burn my AB and align to safe spot in hopes to only drag a few at a time into my target range and out of the theirs. Sorry, I just got to this point so I'm not up to date on most of this.


Well, Blockade tends to be a rough mission regardless, but it does sound like something else is going on. Who are you up against? What kind of weapons are you using? What kind of repper are you using?

Remember on that one you can choose what range to warp at. It might help you out.
Handsome Hussein
#6 - 2011-11-26 23:04:33 UTC
Here's a very basic fit that will get you through pretty much any L3, AFAIK. I've never used a 'Cane, but I've used some pretty failfit Myrms back in the day; this should be up to scratch as a 0-skill level character can run the tank for 3 and a half minutes.
Quote:
[Hurricane, Low Skill L3]
220mm Vulcan AutoCannon I
220mm Vulcan AutoCannon I
220mm Vulcan AutoCannon I
220mm Vulcan AutoCannon I
220mm Vulcan AutoCannon I
220mm Vulcan AutoCannon I
[Empty High slot]
[Empty High slot]

10MN Afterburner I
Cap Recharger I
Cap Recharger I
Cap Recharger I

Damage Control I
Armor Explosive Hardener I
Armor Kinetic Hardener I
Energized Adaptive Nano Membrane I
Medium Armor Repairer I
Gyrostabilizer I

Medium Anti-Explosive Pump I
Medium Auxiliary Nano Pump I
Medium Auxiliary Nano Pump I

Change out modules for better named stuff as desired, add drones if you can. Those two hardeners get changed based on the mission enemies. A couple of links to help:

Look up your mission here and find tips:
EVE-Survival

Look up the enemy type to figure out what hardeners to run.
Eve Online NPC Damage Types

Blockade could be any of several enemy types, so you'll have to adjust hardeners as needed.

Leaves only the fresh scent of pine.

Goose99
#7 - 2011-11-26 23:13:20 UTC  |  Edited by: Goose99
[Hurricane, New Setup 1]
Armor Kinetic Hardener II
Armor Kinetic Hardener II
Armor Thermic Hardener II
Medium Armor Repairer II
Gyrostabilizer II
Gyrostabilizer II

10MN Afterburner II
Tracking Computer II, Optimal Range
Tracking Computer II, Optimal Range
Tracking Computer II, Optimal Range

425mm AutoCannon II, Republic Fleet Phased Plasma M
425mm AutoCannon II, Republic Fleet Phased Plasma M
425mm AutoCannon II, Republic Fleet Phased Plasma M
425mm AutoCannon II, Republic Fleet Phased Plasma M
425mm AutoCannon II, Republic Fleet Phased Plasma M
425mm AutoCannon II, Republic Fleet Phased Plasma M
Assault Missile Launcher II, Caldari Navy Bloodclaw Light Missile
Assault Missile Launcher II, Caldari Navy Bloodclaw Light Missile

Medium Auxiliary Nano Pump I
Medium Projectile Burst Aerator I
Medium Nanobot Accelerator I


Hobgoblin II x5

700 dps, 25km
Mister Brutus Kanenald
Sebiestor Tribe
Minmatar Republic
#8 - 2011-11-27 01:00:27 UTC
I'm at a loss. Even in my Tempest was getting same results, warp in and immediate barrage of missiles. I tried warping to 50-100 from site but it over shoots, sending me actually closer and gaining more aggro. Not even getting one BC down in my BS. I'm going to have to research and see what it is I'm not doing right. As I said, I go in and immediately align out, but the buggers are barraging me from 45m away and they all get aggro at once, over 10 of them, it's just to much. Sad because I worked my butt off to get to the 3's to make some good isk but hell, if it takes me 5 hours to do 1 mission seems better to just blitz lvl 2's. Back to researching.
Kaanchana
Tax-haven
#9 - 2011-11-27 02:17:03 UTC
Hold on a second. Read the above posts before posting.

You are in a armour tanking setup. You don't have to worry about shields. Next, u need a active fit for missions, not buffer fit. so use a medium rapper with appropriate hardeners.

Aim to complete t2 fit ur hurricane except for the guns before u go into battleships. Just because you are in a bigger ship doesn't mean you'll survive if you are flying it poorly fit.

You can easily do a lvl3 in a cane. Most do it in a passive cane which is one of the best tanks after drake imo.

ps: battleclinic is ur friend.
Ikarus Gaul
Russian SOBR
#10 - 2011-11-27 03:42:21 UTC
Mister Brutus Kanenald wrote:
I'm at a loss. Even in my Tempest was getting same results, warp in and immediate barrage of missiles. I tried warping to 50-100 from site but it over shoots, sending me actually closer and gaining more aggro. Not even getting one BC down in my BS. I'm going to have to research and see what it is I'm not doing right. As I said, I go in and immediately align out, but the buggers are barraging me from 45m away and they all get aggro at once, over 10 of them, it's just to much. Sad because I worked my butt off to get to the 3's to make some good isk but hell, if it takes me 5 hours to do 1 mission seems better to just blitz lvl 2's. Back to researching.


Knowing who your opponent is in this mission will affect your strategy. This mission comes in several NPC flavours, and you have to fit for each different version... and not necessarily just your tanking.
Lysenko Alland
Ubiquitous Hurt
The WeHurt Initiative
#11 - 2011-11-27 04:18:55 UTC
You should be able to do all the L3 missions in a T1-everything Hurricane with minimal skills. I did it for a while, then after that ran L4s in a couple T1-everything battleships.

Armor repair is absolutely essential. It's been a little while since I was doing this, but I think I may have even fitted two armor repair units before I completely got the hang of correctly swapping out my resists. Yes, if you do that you'll run out of cap and have to warp out a few times, but the truth is that's likely to happen anyway until you get your skills up.

My low slots would typically be a 400mm plate, two armor reps, a fitting module like a reactor control unit, and a couple of resist modules or a resist and a damage control. There wasn't that much in level 3s that really bothered me much, though as I say I did have to keep an eye on my cap level when running both armor reps.

That's one way to do it -- I'm sure it's not the best way but it worked for me.
JitaJane
Science and Trade Institute
Caldari State
#12 - 2011-11-27 05:10:13 UTC
From the extensive use of meta I deduce you have not invested much into armor tank skills. This does leave shield as an option. Give it a shot:
DCII 3SPR 3gyro
2LSE
Invul
AB
6 425s
2 assault launcher.
Even without good fitting and shield skills that should paste 3s. If you do have skills drop some SPRs and put on TEs.

90% of of the time my posts are about something I actually find interesting and want to learn more about. Do not be alarmed.

MadMuppet
Critical Mass Inc
#13 - 2011-11-27 05:45:39 UTC
Mister Brutus Kanenald wrote:
I'm at a loss. Even in my Tempest was getting same results, warp in and immediate barrage of missiles. I tried warping to 50-100 from site but it over shoots, sending me actually closer and gaining more aggro. Not even getting one BC down in my BS. I'm going to have to research and see what it is I'm not doing right. As I said, I go in and immediately align out, but the buggers are barraging me from 45m away and they all get aggro at once, over 10 of them, it's just to much. Sad because I worked my butt off to get to the 3's to make some good isk but hell, if it takes me 5 hours to do 1 mission seems better to just blitz lvl 2's. Back to researching.


Sometimes with a Blockade mission you can agro the entire room on top of you and you'll be in pain for the rest of the mission. If you warp out they all stay more or less where they were when you left. Coming back in it literally jumping back in to the fire. Until the downtime reset the position you are in a dangerous position.

Don't get mad about it though. You'll just need to sort out what you need to rig your ship with. I tended to use a passive shield hurricane setup myself and I would kill the stasis tower then fly away from the mission area, popping the fast ships that came after me first. If need be, align to an object and be ready to warp to it if it all goes wrong. By flying away you drag the fleet away from the warp in point, so if you leave and come back they need to cover that distance as well. If you do leave and come back, don't fly in the opposite direction, but 90 degrees to it if possible. (so if you went straight up the first time, go left the second time) The reason for this is to avoid dragging the enemy fleet back on to the warp in point by accident.

The downside of this method is added time to clean up the wrecks, but once you get in a Noctis it won't really matter anymore.

-Mad

This message brought to you by Experience(tm). When common sense fails you, experience will come to the rescue. Experience(tm) from the makers of CONCORD.

"If you are part of the problem, you will be nerfed." -MadMuppet

quasarabyss
Deep Core Mining Inc.
Caldari State
#14 - 2011-11-27 11:40:42 UTC
You could try using 'Help My Mission' channel if you are still stuck, it is a player owned channel.
You can open the channel list by clicking the small speech bubble in the chat window.
Fly Safe

(Insert witticism here)

Gorki Andropov
I Dn't Knw Wht You Wnt Bt I Cn't Gve It Anymre
#15 - 2011-11-27 12:31:47 UTC
I think perhaps you should just give me all of your stuff because you're obviously not putting it to good use!
Ezee Monee
Interstellar Mall Cops
#16 - 2011-11-27 16:50:02 UTC
Don't think I have seen a worse collection of starter fits ever.

That said, here's what I believe are the missing pieces:

1. As mentioned, you need a Medium Armor Repairer. (if you can't fit a MAR II, then look for highest Meta value)

2. Second, I bet good ISK that you did not review the mission first at a site (as given above) like L3 Mission Report You more than likely tripped more than 1 trigger and now you have an angry hornets nest to contend with. Know your enemy and win a 100 of 100 battles - in EVE, that means know your triggers!

3. A note on fittings, AC's are great when you have some skills - but it's like a ship, just 'cause you can fit 'em doesn't mean you should. New players will have abysmal performance with AC's in missions. Poor gunnery skills early on, means AC's lack punch, optimal & fall off - big fail. Use of Arty (esp. in ranged missions like blockade) will keep you from tearing your hair out and work decent enough with lower skills (big alpha helps reduce dps early on). As added bonus, esp. in a fast mover like a 'cane, range can add significantly to your overall tank.

4. Reduce hard hitting dps first, that means ignore frigs and cruisers, go for BC's first (unless they are a trigger), alternatively watch the damage reports and kill things that use weapon systems against your lowest resists.
Nalha Saldana
Aliastra
Gallente Federation
#17 - 2011-11-28 01:30:48 UTC
As for the title of the post, use BC when you are facing BCs and cruisers, use BS when you are facing BSs because you dont wanna use guns of the wrong size, you will never hit.
Amelia Shortcake
Doomheim
#18 - 2011-11-28 02:59:15 UTC  |  Edited by: Amelia Shortcake
1. Why are you worrying about shields if you're armor tanked?
2. Active tanking is required. Active hardeners and a repper. T2 pls. Remember to swap hardeners as required.
3. Methinks your biggest problem is triggers. Blockade's a ***** if you get it wrong!
Flurk Hellbron
Science and Trade Institute
Caldari State
#19 - 2011-11-28 17:09:21 UTC
I guess OP's skills ain't great. If you can't do LVL III's in a BC ur skills ain't trained well enough.
I do IV's in a BC...................
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#20 - 2011-11-28 17:34:25 UTC
+1 for passive shield Arty cane.

I've left mine behind, but it served me well for L3s. The DPS wasn't so hot, which meant I had trouble in one or two serpentis l3s due to repair, but other than those few, it pretty much walked them. Mission specific hardeners are a must. and you really want to train up to the T2 versions. those few percent make a huge difference. Invulns are nice, but if you know that you're going to be taking mostly explosive, an explosive hardener beats it hands down.

For armour, EANMs are a very different case. as you can boost them up with skills. Get those skills, as a few percent makes a difference. And get the T2 version.

Ignore the shield comp skills for now. you're not going to be using amplifiers (probably), so they'll not give you any significant bonus.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

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