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Skill Discussions

 
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The skill system is the biggest strength and the biggest downfall...

Author
Gaj Butler
The Scope
Gallente Federation
#1 - 2014-02-21 14:01:00 UTC
I love how diverse it is, in reality though it is rather linear, there are so many skills you HAVE to train and train in order. I find that most people end up training the same skills when they start a new character and it is rather tedious. I've spent my first two months basically having to train powergrid/cap and cpu skills, just being able to do anything requires these. What I've found is you have to train them all to level 5, the game seems to be designed to where level 5 just enables you to have the setups you want. It's all well and good people talking about implants, but where am I going to get the money for them? They're the sort of thing you buy when you're able to pilot better ships and able to bring in more of an income than what Frigates allow.

I haven't really found a way to where I can be effective against anything, I'm cannon fodder because this game is long in the tooth now and most people out there are not only more experienced, but are way more efficient with skills. There is no way around this and it is really off putting to know that unless I'm part of a zerg, I'm rather useless, even then I'm only there to give them something else to shoot at to allow other people more time.

I'm not really sure if it is down to the skill system or the combat, I think if EVE had that Valkyrie twitch based combat, then I could be better than other people based on personal skill alone. That is never going to happen however, too many veterans of this game would moan, even though I think the combat is rather dated at this point.

So in the end I'm bored, I don't want to be as I love how complex the game is, I love sandboxes, the market and everything on the back end. I'm just not having a good time having to train skills I think are pointless and not very fun and partly the combat which doesn't really allow much room for actual skill, if you're countered, you have no chance. Tbh as a new player, I have no chance because my character isn't diverse enough to be able to counter anything.
Mashie Saldana
V0LTA
WE FORM V0LTA
#2 - 2014-02-21 14:24:58 UTC
Stop moaning, you didn't have to spend the first two months training learning skills just to train faster.
Sexy Cakes
Have A Seat
#3 - 2014-02-21 14:39:16 UTC
The meta game these days with Goons and RvB is setup to take on new players and make them useful.

The progression used to be missions/mining until at least 20 million skill points at which point you could look for a crappy lowsec/nullsec corp until you had 40 million skill points at which point you could join a decent corp.

I won't say that you are incorrect however. Being an EFT warrior myself I know the exact numbers that pretty much any ship will do with perfect skills and its a big difference compared to low skill points.

Having said that, you would be amazed at how many high skill point pilots are simply terrible at EVE and can be rofl stomped by good piloting and knowledge of game mechanics.

Hang in there, once you get the major skills in engineering, armor and/or shield and your weapon of choice to 5 there's no looking back!

P.S. The only saving grace to the skill system in EVE is that once you get done training something to 5 you don't ever have to train it again, as long as you keep your clone updated.

Not today spaghetti.

Noxisia Arkana
Deadspace Knights
#4 - 2014-02-21 15:05:11 UTC
It isn't awesome, but it is what has kept me here.

Delaying gratification is more rewarding than instant gratifiaction. Think of this as training wheels for life.
Paikis
Vapour Holdings
#5 - 2014-02-21 15:18:33 UTC
Oh look, it's this thread again. You're absolutely incorrect for reasons that someone else will be along to explain to you shortly. In before references to character bazaar, pay to win and golden bullets.

Ok, now that I've had the whole conversation myself, can we skip it this time?
Aivo Dresden
State War Academy
Caldari State
#6 - 2014-02-21 15:22:57 UTC
This whole thing ... again?!
Gizznitt Malikite
Agony Unleashed
Agony Empire
#7 - 2014-02-21 18:36:29 UTC
Gaj Butler wrote:
I love how diverse it is, in reality though it is rather linear, there are so many skills you HAVE to train and train in order. I find that most people end up training the same skills when they start a new character and it is rather tedious. I've spent my first two months basically having to train powergrid/cap and cpu skills, just being able to do anything requires these. What I've found is you have to train them all to level 5, the game seems to be designed to where level 5 just enables you to have the setups you want. It's all well and good people talking about implants, but where am I going to get the money for them? They're the sort of thing you buy when you're able to pilot better ships and able to bring in more of an income than what Frigates allow.


1.) The skill system is much better now that you don't spend your first month or three training learning skills while your character is not progressing.

2.) You don't HAVE to have all-V's to fly ships alright. If the setups you "want" require Level V, then you are putting artificial restraints on yourself.

3.) Isk is easier to achieve now than before, even as a new player. Explore, educate yourself, and enjoy the journey, because that's what this game is about.

Gaj Butler wrote:
I haven't really found a way to where I can be effective against anything, I'm cannon fodder because this game is long in the tooth now and most people out there are not only more experienced, but are way more efficient with skills. There is no way around this and it is really off putting to know that unless I'm part of a zerg, I'm rather useless, even then I'm only there to give them something else to shoot at to allow other people more time.


Do you not know what EWAR is? A 1-week old newb in a frigate can play a pivotal role in a fight by using EWAR to neutralize a major threat, to immobilize a fast ship, to probe/punt a fleet to a target, and more. Furthermore, when you understand game mechanics, and the strengths and weaknesses of various vessels, you can achieve a lot as a young player. A 2 week old player in a frigate can solo many t2 fit ships flown by "All V" characters. You need to learn how to engage, what to engage, and when to engage though.

Gaj Butler wrote:
I'm not really sure if it is down to the skill system or the combat, I think if EVE had that Valkyrie twitch based combat, then I could be better than other people based on personal skill alone. That is never going to happen however, too many veterans of this game would moan, even though I think the combat is rather dated at this point.


Player skill in this game is not about your ability to twitch. Combat skill in this game revolves around four concepts:
1.) Knowledge: You need to learn the different ships in the game, what they do, how they are typically fit, what their strengths are, and what their weaknesses are.

2.) Situational Awareness: This is your ability to understand what is going on around you. This is about It is about your ability to assimilate information and comprehend a situation.

3.) Preparation: This is about fitting your ship for engagements. This is about deciding how to engage that target of opportunity. This is about having a reaction plan when "**** happens".

4.) Execution: This is about not freezing up when putting the above three into action. This is about quickly adapting as the situation changes or varies from your initial assessment. This is about keeping yourself alive, or sacrificing your ship to save a mate, or whatever.

Gaj Butler wrote:
So in the end I'm bored, I don't want to be as I love how complex the game is, I love sandboxes, the market and everything on the back end. I'm just not having a good time having to train skills I think are pointless and not very fun and partly the combat which doesn't really allow much room for actual skill, if you're countered, you have no chance. Tbh as a new player, I have no chance because my character isn't diverse enough to be able to counter anything.


Sorry your bored, or not having fun. Why are you not having fun?

You don't like the challenges? As in its too hard and takes away your enjoyment?
You don't like your character progression? As in you can't be blasting everything away using a battleship 2 weeks into the game?
You simply don't know where to find information on how to win a fight, and get bored slamming your head into a wall and hoping it breaks through?

p.s. If you are out solo PvP'ing, stay as far away from Faction Warfare as possible (I'd recommend you try Red vs Blue). FW zones are plagued with "solo'ers" using alts to give them fleet boosts. Fleet boosts break the balance of game play in EVERY solo engagement.
Orlacc
#8 - 2014-02-21 18:59:20 UTC
Please stop now. The game may not be for you.

If you prefer twitch please go there. As I am not a paid marketing employee it is not my job to convince you to stay.

"Measure Twice, Cut Once."

RavenPaine
RaVeN Alliance
#9 - 2014-02-21 19:27:48 UTC
Most players your age can easily solo an opposing fleet with a T1 frigate.
You might be picking the wrong skills.
Maybe train more in Navigation?
Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#10 - 2014-02-21 21:05:49 UTC
Can I have your stuff?
Frank Millar
The Scope
Gallente Federation
#11 - 2014-02-21 21:38:28 UTC
Aivo Dresden wrote:
This whole thing ... again?!

Exactly this.

Every week there's a dweeb posting the same damn thing. Every time, the responses are the same.

HTFU or GTFO.

Ugh
Saile Litestrider
Deep Core Mining Inc.
Caldari State
#12 - 2014-02-23 14:34:06 UTC
I've thought the exact same thing before, and I believe it's true. EVE's unique skill system is a massive upside to the game and really reflects and reinforces the lack of restrictions the game places on you. It's like the UO system where you figure out what you want, then train that, but without the silly skillcap metagaming. It also holds the game back in several ways though, partly just because of ignorant people with expectations based on other MMOs, and partly because the skill tree is pretty poorly designed in some respects. There have been some efforts to fix this, but there's still a lot of cases of "to train the skill for x you need the skill for the completely unrelated y"

Gaj Butler wrote:
I haven't really found a way to where I can be effective against anything, I'm cannon fodder because this game is long in the tooth now and most people out there are not only more experienced, but are way more efficient with skills. There is no way around this and it is really off putting to know that unless I'm part of a zerg, I'm rather useless, even then I'm only there to give them something else to shoot at to allow other people more time.


This, however, is where you went completely off the rails. This is completely untrue, and part of the strengths of EVE's system, not its weaknesses. Training a skill to 3 or 4 takes a fraction of the time it takes to train it to 5, and yet provides you with the vast majority of its benefits. In the majority of cases the skill system makes things extremely easy to get up and running, but hard to max out your effectiveness, which is an overarching theme in EVE's design (see: ship fitting or just about anything else, easy to do, hard to optimize).

Gaj Butler wrote:
I'm not really sure if it is down to the skill system or the combat, I think if EVE had that Valkyrie twitch based combat, then I could be better than other people based on personal skill alone. That is never going to happen however, too many veterans of this game would moan, even though I think the combat is rather dated at this point.


This sounds like the voice of pure ignorance now, no offense. How much actual, tooth-gritting, PvP combat have you encountered where the outcome is dependent on your actions? You see, if you run missions or if you fly around in massive blobs, sure you're engaging in combat, but you aren't utilizing the extent of the combat system. If you're in a small gang or (heaven forbid) solo, the game can and does become quite twitchy depending on your ship. It's a case of different strokes for different folks, but make no mistake, EVE provides a massive variety of combat styles based on your ship choice, fleet composition, and environment. In fact this difference is very often the very reason people choose where they live in the game.