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War Declaration: Could be better, let's fix it.

Author
JetStream Drenard
Jerkasaurus Wrecks Inc.
Sedition.
#41 - 2014-02-21 02:50:04 UTC
Bohneik Itohn wrote:
So nice to see old wounds open. Especially if they've been festering and filling with puss.

None of what anyone has said matters. You're all just singing your same old sob-songs about how Eve should be played your way, instead of looking at the mechanics of the game and considering how to improve them, and thus improve the game.

Just please, for a moment, consider what the definition of "War" is in the reality we're all escaping from and what "War" actually means in Eve right now.

Nobody sees a conflict here? Really?

War should be expensive, for everyone. Right now it's only expensive for new corporations. It should be expensive for old corporations, big corporations, small corporations, etc...

War should not be an isk-farming tool.

War should be something you declare to accomplish something, not just pew-pew a bit, get some lol-mails of noob fits and log off until next weekend.

"Teach the Noobs how to play." is not a legitimate reason to randomly war-dec noob corps. Reason? It obviously doesn't work, your success rate is so laughably low I can't be bothered to guesstimate it.

Carebears exist for a reason. Lousy tutorials that do not explain just how deeply PvP is ingrained into every aspect of the game, no matter where you are in the game. The tutorials need to be changed, but if we petition CCP to change them will they get better or worse? Likely worse.

Another possible change that would help clarify a big misunderstanding: Get rid of the tag "War". Call it anything but war because as the mechanic is being used now it is not a "Declaration of War" because aggressors in a war have a purpose. Majority of War Declarations occurring are only being done for lols. Not a legitimate purpose for a war, sorry. Just call it a High Security Piracy Permit or something, because as it stands right now that's all it is.

Third possible change to help with the problem: Do as I suggested. By the time players are in their own corporation and making decisions as a group they should be capable of some critical thinking skills. People panic when they are only given one option and immediately balk from it and look for some other unmentioned alternative. Give them a second or even third option to consider immediately and they will explore the rest of the legitimate solutions themselves. Slamming the door shut on people's options for avoiding fighting as they are is not going to solve the problem, they'll just find other ways to circumvent your aggressive behavior because they are being told they have one option, and that option generally sucks, because let's face it....

None of you are declaring war against anyone you have any hope of losing against. P

I also love how everyone is entrenched in the idea that the only way to fight a war is Side A grabs their ships, Side B grabs theirs, and everybody fights at high noon or whenever the hell the 24 hour grace period is up. Really showing a deep understanding of all of the dynamic gameplay options CCP has laid out on the table, guys. Roll

Give new players more legitimate options to FIGHT wars, passively or actively, up front as soon as the war is declared, turn off the high sec war deccing isk faucet and make those lazy twits earn their keep, and watch the game grow as a whole.

Amen brother, the elimination or complete redesign of this broken war mechanic might actually fix high sec and low sec... But maybe these high sec mercenary war griefers will just become carebears themselves as they are obviously afraid of fighting real good fights in low sec.
Basil Pupkin
Republic Military School
#42 - 2014-02-21 03:11:03 UTC
Feyd Rautha Harkonnen wrote:
You're projecting your own abysmal killboard and pvp inadequacies all over everyone else with that one I'm afraid. News flash, not everyone sucks at pvp just because you do.
Odds of people who do of being war decced by you: zero. So we may just assume your opponents will always be carebears.

Feyd Rautha Harkonnen wrote:
As I have also exposed, there are two hidden agendas at work in this thread putting their true intentions on full display. That is the carebears who want hisec to be a 100% safe disneyland like WoW with the complete removal of wardecs, alongside the losec/null pvp'ers who would just as gladly see wardecs gone to drive more pvp into their empty / TiDi wastelands...
There is no hidden agenda in this thread, just you pushing so that every hisec player must ask your permission to play the game, since you have the shiny overbuffed wardec button.
Hisec is extremely unsafe as it is - suicide gankers practically run it. I thought they are risk averse, but then I had a look at you and I might say they need at least some respect for not lacking balls to part with their ship, unlike you. You demand the uber shield against concord because even risk-free suicide ganking is too much bother for you to do.

Feyd Rautha Harkonnen wrote:
Its laughable actually, that people who go on record saying they are ok with removing wardecs entirely have the balls to pretend to offer 'fixes' to the mechanic.

Its clear that CCP has shifted the pendulum too far into the theme-park zone contrary to HTFU values, and balance can only be restored by the measures I mentioned...

Current wardec system offers extreme advantage to the attacker and zero incentive for the defender. If no solutions are found to this, it simply must go. But you're one of those "remove hisec from everyone but me" types.

Feyd Rautha Harkonnen wrote:
- Allow war defenders to claim agressor war fees based on ships killed as an incentive for them to come out and fight
- Add a stasis period to corp jumpers trying to dodge wars by leaving corps under wardec
- Increase NPC corp taxes, or auto-boot players from NPC corps after 60 days, never to return

Agressor war fees are unclaimable due to no wars waged against a target which can fight back. Dumb idea is dumb.
Stasis period would just lead to people unable to play eve, which would extremely fast jump to conclusion "why pay for a game I cannot play". Dumb idea is dumb.
NPC corp taxes are currently over 1000% on player corp taxes, which is already over the edge. Give incentive to leave them, not further nerf to something which needed a buff since forever. Dumb idea is dumb.


Feyd Rautha Harkonnen wrote:
CCP either fundamentally believes in HTFU and hisec pvp through its wardec mechanic, or it does not. What chafes is they haven't the balls to get rid of it entirely or make them consensual only in the open for all to see, instead they hide their road to nerfdom policies by leaving a dodge mechanism you can drive a truck through logic wise while giving it a death of 1,000 cuts... Despicable.

Like I said before to the copy of this dumb post, everything in hisec is already extremely biased towards the aggressor. You have risk-free suicide ganking, risk-free wardecs, what else do you want, IWIN button? Honestly, despicable how people can still whine when they have everything...

Being teh freightergankbear automatically puts you below missionbear and minerbear in carebear hierarchy.

If you're about to make "this will make eve un-eve" argument, odds are you are defending some utterly horrible mechanics against a good change.

Feyd Rautha Harkonnen
Doomheim
#43 - 2014-02-21 03:16:21 UTC  |  Edited by: Feyd Rautha Harkonnen
JetStream Drenard wrote:

Amen brother, the elimination or complete redesign of this broken war mechanic might actually fix high sec and low sec... But maybe these high sec mercenary war griefers will just become carebears themselves as they are obviously afraid of fighting real good fights in low sec.

As I said, the real agenda to remove wars entirely is on full display in this 'fix wardecs' thread...laughable.....

Riddle me this mr. wizard, who is more likely to ultimately move to losec or nullsec to pvp, the graduate (or subject) of hisec war play, or the 'you will never make me fight' carebear who never sees combat in hisec?

(silence..sound of crickets...)

You see, if you and the fail bears like Basll Pupkin get their way in turning hisec into a 100% safe theme park, the next generation of players will be more likely to forever remain in hisec, NOT venture right into losec or null and try pvp.

But by all means, if you really want to shoot yourself in the head and turn losec and nullsec further into empty wastelands get rid of all hisec pvp, even ganking, so that pvp becomes the scariest unimaginable thing to the bears of the future, and far fewer players ultimately ever jump into low or null.

In short. Wars are a perfect time-limited way for new hisec players to play 'just the tip' with agression, in ways they might never do otherwise. This mechanic should be thus BUFFED, not nerfed into demise.

What is more despicable though is CCP going along with this death by 1,000 nerfing cuts, while pretending to still be about its HTFU roots.

F
JetStream Drenard
Jerkasaurus Wrecks Inc.
Sedition.
#44 - 2014-02-21 03:23:49 UTC
Feyd Rautha Harkonnen wrote:

You're projecting your own abysmal killboard and pvp inadequacies all over everyone else with that one I'm afraid. News flash, not everyone sucks at pvp just because you do.
he has already said this character is a jita trade alt, so you dont know his real record, and your inference of his skills in this manner is droll.

Feyd Rautha Harkonnen wrote:
As I have also exposed, there are two hidden agendas at work in this thread putting their true intentions on full display. That is the carebears who want hisec to be a 100% safe disneyland like WoW with the complete removal of wardecs, alongside the losec/null pvp'ers who would just as gladly see wardecs gone to drive more pvp into their empty / TiDi wastelands...

by definition a hidden agenda can not be on full display. Therefore our agenda's are exposed by our comments and we stand behind them.
Feyd Rautha Harkonnen wrote:
Its laughable actually, that people who go on record saying they are ok with removing wardecs entirely have the balls to pretend to offer 'fixes' to the mechanic.

Its clear that CCP has shifted the pendulum too far into the theme-park zone contrary to HTFU values, and balance can only be restored by the measures I mentioned...

- Allow war defenders to claim agressor war fees based on ships killed as an incentive for them to come out and fight
- Add a stasis period to corp jumpers trying to dodge wars by leaving corps under wardec
- Increase NPC corp taxes, or auto-boot players from NPC corps after 60 days, never to return

CCP either fundamentally believes in HTFU and hisec pvp through its wardec mechanic, or it does not. What chafes is they haven't the balls to get rid of it entirely or make them consensual only in the open for all to see, instead they hide their road to nerfdom policies by leaving a dodge mechanism you can drive a truck through logic wise... Despicable.

F
You have the ballz to offer to fix the mechanic yourself with your hidden agenda on full display. All you want is easy high sec kills. Yawn. I dont see you going after low sec pvpers in your killboard, except for what appears to be the occasional lucky gank. No you chase down noobs, high sec carebears and lone low sec pilots and slaughter them. Not all people look at a killboard and say wow, look at all those kills without seeing all the structure bashing and noob ganking. I also see that you are no pvp loser either, but that you generally take fights you know you can win. Your T2 sacrilege against T1 cruisers and bc's. Why not try to take Murrethand from Balkan Express or Sujarento from Snuff Box or Egglehend (from the top of my head) or dozens of other Low sec systems from their current owners. You want a REAL war there it is.

The solution is to severely restrict high sec wars, not force noobs and industrials into a game dynamic that you will win every time while they learn little to nothing. You might find that you actually enjoy the game more when you win fights that were not guaranteed and when you take systems from real pvp alliances that can match your skills and experience.
JetStream Drenard
Jerkasaurus Wrecks Inc.
Sedition.
#45 - 2014-02-21 03:32:17 UTC
Feyd Rautha Harkonnen wrote:
JetStream Drenard wrote:

Amen brother, the elimination or complete redesign of this broken war mechanic might actually fix high sec and low sec... But maybe these high sec mercenary war griefers will just become carebears themselves as they are obviously afraid of fighting real good fights in low sec.

As I said, the real agenda to remove wars entirely is on full display in this 'fix wardecs' thread...laughable.....

Riddle me this mr. wizard, who is more likely to ultimately move to losec or nullsec to pvp, the graduate (or subject) of hisec war play, or the 'you will never make me fight' carebear who never sees combat in hisec?

(silence..sound of crickets...)

You see, if you and the fail bears like Basll Pupkin get their way in turning hisec into a 100% safe theme park, the next generation of players will be more likely to forever remain in hisec, NOT venture right into losec or null and try pvp.

But by all means, if you really want to shoot yourself in the head and turn losec and nullsec further into empty wastelands get rid of all hisec pvp, even ganking, so that pvp becomes the scariest unimaginable thing to the bears of the future, and far fewer players ultimately ever jump into low or null.

In short. Wars are a perfect time-limited way for new hisec players to play 'just the tip' with agression, in ways they might never do otherwise. This mechanic should be thus BUFFED, not nerfed into demise.

What is more despicable though is CCP going along with this death by 1,000 nerfing cuts, while pretending to still be about its HTFU roots.

F

ahem. people want pvp or they dont. my record shows that I do. And it will also show an increase of solo stuff now that I have the fundamentals and skills down, and the isk stream to throw into the effort. No you cant get rid of ganking, just your 100% safe concord sanctioned noob smashing. Wars do absolutely NOTHING to teach people how to pvp.
Clementina
University of Caille
#46 - 2014-02-21 03:42:54 UTC
Basil Pupkin wrote:
Clementina wrote:
And yes, the attackers do have assets that you can gank. They're ganking you with those very assets! The other ideas in this thread are not any good.

They are either docked up and invulnerable, or floating in a tight formation equally invulnerable to tools at your disposal.
So yes, war dec should be renamed to grief dec.

P.S. Maybe preventing them from docking and having to deal with a permanent aggression timer for the war duration would help. Now they at least are forced to have a POS you can hit.


You don't know what you are talking about.

While you were writing this fine whine, I was actually fighting in a war dec. My alliance has found itself at war with Brave Collective, it's a.... a story. Anyway Mine is not to reason why. I decided to get my solo PvP on and went to a high-sec system that has become infamous for them mining. I was flying a Corax with a near full Tech 2/best named loadout, let's call it 10mil. I looked for targets between where I bought the Corax and the system and didn't really find anything. When I got there I chose a random belt and found a Venture and Procurer. I put down the Venture in short order then got to work on the Procurer. 'Procurers have more EHP then I remember from my youth' I was thinking as I was halfway through its shields. The guy launched drones and his friends landed on the grid, They disrupted me but I was able to pull range and get away.
Ineluctable 1, Brave Collective 0.

You're probably thinking that this is some special situation; war decers usually are 2km from Jita 4-4 Caldari Navy Assembly Plant or something else that you consider cheap. You're probably also thinking that of course a aggressor in a war went somewhere to gank a miner. But this story is not over yet.

I was attempting to get another kill meanwhile a Brave FC was able to raise a fleet of some kind. They sat on a gate. On advice from another person who is also at war with Brave I sat 100 from the gate and started waiting for people to lose discipline and burn toward me. This didn't really happen and it looked like they were attempting to warp to some object and warp back at 100 so I left. I scanned a belt and saw a single Atron, so I warped to that belt and proceeded to put it down. As soon as it blew up everyone from the gate arrived at the position of the bait Atron, I was warp scrambled and webified. I took a second Atron and would have taken a third if I had shot it instead of the similarly named similar looking beefier Algos.
Ineluctable 2, Brave Collective 1.
Except you have to remember that a Brave Atron only costs like 800k.

So anyway, No, war targets are not docked and invulnerable, they are in space and having fun. Also did you notice how it was the Defense that was flying in a tight formation? You can fly in a tight formation too if it helps you win. You are only weak because you let yourself be weak. Don't get griefed by wardeccers and forced to sit in a station spinning your ship all day for a week! Saddle up, get your corpmates to saddle up, and do something to change your situation.
Basil Pupkin
Republic Military School
#47 - 2014-02-21 06:52:49 UTC
Clementina wrote:
Basil Pupkin wrote:
Clementina wrote:
And yes, the attackers do have assets that you can gank. They're ganking you with those very assets! The other ideas in this thread are not any good.

They are either docked up and invulnerable, or floating in a tight formation equally invulnerable to tools at your disposal.
So yes, war dec should be renamed to grief dec.

P.S. Maybe preventing them from docking and having to deal with a permanent aggression timer for the war duration would help. Now they at least are forced to have a POS you can hit.


You don't know what you are talking about.

While you were writing this fine whine, I was actually fighting in a war dec. My alliance has found itself at war with Brave Collective, it's a.... a story. Anyway Mine is not to reason why. I decided to get my solo PvP on and went to a high-sec system that has become infamous for them mining. I was flying a Corax with a near full Tech 2/best named loadout, let's call it 10mil. I looked for targets between where I bought the Corax and the system and didn't really find anything. When I got there I chose a random belt and found a Venture and Procurer. I put down the Venture in short order then got to work on the Procurer. 'Procurers have more EHP then I remember from my youth' I was thinking as I was halfway through its shields. The guy launched drones and his friends landed on the grid, They disrupted me but I was able to pull range and get away.
Ineluctable 1, Brave Collective 0.

You're probably thinking that this is some special situation; war decers usually are 2km from Jita 4-4 Caldari Navy Assembly Plant or something else that you consider cheap. You're probably also thinking that of course a aggressor in a war went somewhere to gank a miner. But this story is not over yet.

I was attempting to get another kill meanwhile a Brave FC was able to raise a fleet of some kind. They sat on a gate. On advice from another person who is also at war with Brave I sat 100 from the gate and started waiting for people to lose discipline and burn toward me. This didn't really happen and it looked like they were attempting to warp to some object and warp back at 100 so I left. I scanned a belt and saw a single Atron, so I warped to that belt and proceeded to put it down. As soon as it blew up everyone from the gate arrived at the position of the bait Atron, I was warp scrambled and webified. I took a second Atron and would have taken a third if I had shot it instead of the similarly named similar looking beefier Algos.
Ineluctable 2, Brave Collective 1.
Except you have to remember that a Brave Atron only costs like 800k.

So anyway, No, war targets are not docked and invulnerable, they are in space and having fun. Also did you notice how it was the Defense that was flying in a tight formation? You can fly in a tight formation too if it helps you win. You are only weak because you let yourself be weak. Don't get griefed by wardeccers and forced to sit in a station spinning your ship all day for a week! Saddle up, get your corpmates to saddle up, and do something to change your situation.


Ah, another coolstory of war targets doing... mining! Am I supposed to believe it?
No, really, would you imagine that? And you just hauled your ship to them for it to get killed.
And then, miners saw a war target in local and... didn't docked up.
In the end, you lost a 10mil Corax to take a pair of atrons and a venture, ships given for free to new players in numbers. Wasn't that supposed to be a coolstory?

Usually, war targets are docked up until it's time to get 100 man fleet down on 10 man corp. If they aren't, well, that just means they are a material for a coolstory nobody is ever going to believe.

Being teh freightergankbear automatically puts you below missionbear and minerbear in carebear hierarchy.

If you're about to make "this will make eve un-eve" argument, odds are you are defending some utterly horrible mechanics against a good change.

Odoman Empeer
Federal Navy Academy
Gallente Federation
#48 - 2014-02-21 08:05:22 UTC
See, my experience at wars is we sit at station until everyone gets on, then we go camp a gate with a 7 man domi web fleet with a couple of artillery machariels or tempests.

when they get off, we go back to station and wait for the next FC to get on that the alliance allows to lead battleship fleets.

Sometimes we get decked, and it sucks for the most part, because most of the people are indies. But we usually get one good engagement in where we take our hurricane / myrmadon fleet and pump enough dps into a faction battleship to get a nice kill, while occassional the noob indy players lose a huller with an exhumer in the cargo 5 jumps from jita. At some point, if the indy player doesn't learn, you kick him from corp / alliance and move on.

In the times we get war decked, we usually have a specific purpose. Last time is was to take down a pos in high sec cause someone in the target corp was annoying / owned the pos. Lols ensued as we took out the neuts and offline guns one at a time with a minmitar / domi fleet. They continued when the pos hardeners stayed offline. in the end, we had 35 battleships on field and they didn't undock. We had to chase down miners 20 jumps from the home system just to get some action. It wasn't until a mercenary corp was hired to war dec us that we had any fun, especially when the battle came around to them trying to take down our pos.

War decs are great, because you can use them to cause billions of isk worth in damages to high sec corporations that upset you. You can, to a certain extent, own a section of space by forcing down enemy pos's, or gain a passive alliance income by owning the Poco's.



That being said, if war decs were limited by, or changed price with, the area that they encompass, it would really strike a balance here, i think.

for example, the current price would be the price to war dec a person in the constelation. the price to dec them in the entire region would be at least double that, and the price to war dec in all high sec would be even higher.

This would make war decs more of a territorial issue rather than a personal grudge against someone who laughed at you in local. There will still be people that just want a target that doesn't shoot back in high sec where no third party might kill them, but those kinds of cowards will always exist.
Kagura Nikon
Native Freshfood
Minmatar Republic
#49 - 2014-02-21 10:20:17 UTC
Stop with this bullshit. We wardec targets to get both money and to get good fights. NEITHER will fight unless they have massive advantage. Stop pretending to be knights in white horses..


Howe about CCP limits every barebear to fight a single NPC faction and they need to pay 50 mil per day to be able to fight those NPC in a specific system?



"If brute force does not solve your problem....  then you are  surely not using enough!"

Kagura Nikon
Native Freshfood
Minmatar Republic
#50 - 2014-02-21 10:21:49 UTC
Alcorak wrote:
I love the idea that wardec fees would amount to putting a bounty on your own corp/alliance - that sounds fun. If the funds run out, make the bounties continue to come out of the executor corp's wallet.

IMO the biggest problem with war decs is the very nature of highsec wars - aka station games. If your ship is yellow-boxed by a war target, you should not be allowed to dock. Neutral RR is also a long-standing problem that should be solved through concordokken.

I would suggest creating a reason to fight when wardecced - make it mandatory. For instance, perhapes a portion of the CONCORD wardec fees would go to the creation of a DED arena in the decced corp's HQ system. Attackers and defenders would be required to spend a certain amount of time in a no-cloak region of the arena to continue the war. An alternative goal for war continuation could be an 'isk killed/lost' threshold. If defenders don't fight enough within a week, they lose x isk to the attackers as a 'surrender' fee. If attackers don't show, make them pay an extra fee for wasting CONCORD's time and drop the wardec.

To the OP - life in New Eden is meant to be neither safe nor fair. For wars against defenseless indy corps, the 'war ally' mechanics were added. An effective mercenary group for an ally *should* deter those who made the declaration.



That is a myth... most of the high quality high sec wardeccers do nto even fight in station games. I think less than 5% of our kills are at undocks.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Kagura Nikon
Native Freshfood
Minmatar Republic
#51 - 2014-02-21 10:23:36 UTC
Freiday wrote:
I agree, war deccing is being abused by griefers.



There is no griefers in this game. THere is jsut people that understand what Eve is.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Kagura Nikon
Native Freshfood
Minmatar Republic
#52 - 2014-02-21 10:24:34 UTC
Lion Ahishatsu wrote:
im one of the players that dont evolve

Hey pvp guys there are people that hate pvp hear me HATE IT in any form (Market pvp is a diferent matter)
even if we cant avoid it complette there should be a way besides npc corp

if the corp has to pay 1 Mrd isk per week or so its fine industrie corps have mostly one form of power
ISK and merchants arent a help at least in the most cases

its not unfair that we cant avoid it its more the problem that pvp guys are chickens that wardec mainly industriel corps without much fighting potential and mostly that people avoid pvp in form of pew pew and sitting in stations etc

why hey lets face it whta pvp guy would be in a industriel corp with mining ops t2 production etc
and most members from the non pvp faction



Then leave EVE! Because this is a PVP centric game!!

"If brute force does not solve your problem....  then you are  surely not using enough!"

Lephia DeGrande
Luxembourg Space Union
#53 - 2014-02-21 10:27:29 UTC
Kagura Nikon wrote:
Lion Ahishatsu wrote:
im one of the players that dont evolve

Hey pvp guys there are people that hate pvp hear me HATE IT in any form (Market pvp is a diferent matter)
even if we cant avoid it complette there should be a way besides npc corp

if the corp has to pay 1 Mrd isk per week or so its fine industrie corps have mostly one form of power
ISK and merchants arent a help at least in the most cases

its not unfair that we cant avoid it its more the problem that pvp guys are chickens that wardec mainly industriel corps without much fighting potential and mostly that people avoid pvp in form of pew pew and sitting in stations etc

why hey lets face it whta pvp guy would be in a industriel corp with mining ops t2 production etc
and most members from the non pvp faction



Then leave EVE! Because this is a Sandbox Game!!


I fixed it for you! <3
JetStream Drenard
Jerkasaurus Wrecks Inc.
Sedition.
#54 - 2014-02-21 12:17:32 UTC
Basil Pupkin wrote:
Ah, another coolstory of war targets doing... mining! Am I supposed to believe it?
No, really, would you imagine that? And you just hauled your ship to them for it to get killed.
And then, miners saw a war target in local and... didn't docked up.
In the end, you lost a 10mil Corax to take a pair of atrons and a venture, ships given for free to new players in numbers. Wasn't that supposed to be a coolstory?

Usually, war targets are docked up until it's time to get 100 man fleet down on 10 man corp. If they aren't, well, that just means they are a material for a coolstory nobody is ever going to believe.

You know this thing called a killboard? Her story is true. https://zkillboard.com/
Brave Newbies are an awesome newbro friendly pvp corp. They operate deep in low sec system Barleguet http://evemaps.dotlan.net/map/Placid/Barleguet
They have a huge number of pilots on all day and a very good experienced core. Yes they have carebears too, as do most large alliances. And they have the biggest swarm of t1 frigs and dessies you will ever see.
Zuni Jovakko
Doomheim
#55 - 2014-02-21 12:36:49 UTC
The bitter irony is, with small scale PVP getting nerfed to pointlessness, the PVP'ers adapt:
- A steady increase in AWOX'ing and organized massive suicide ganking.

It's "problems" that could be the result of a lack of spirit to fight back in wardecs. And the result of one side of the players (in a PVP oriented game) seem to think its a "risk free AFK isk harvesting simulation".

If people started organizing, cooperate and stop trying to bend the game to suit their playstyle only, the other part may stop bending game mechanics to the extremes that awoxing and suicide ganking is.

Wardecs is broken, the entire mechanic should be redesigned, but I'm sure CCP will just make it even worse if they revisit it.
Daichi Yamato
Jabbersnarks and Wonderglass
#56 - 2014-02-21 12:45:12 UTC
Basil Pupkin wrote:

Right now wardecs are OP and need to be nerfed, because any corporation having exposed assets (like POS) is extremely vulnerable to them.


thats the risk of having a POS. risk/reward.

Basil Pupkin wrote:

Indeed war dec mechanic is broken, being extremely biased towards attacker. If you look back, almost every war of 20th century were a mutual war, where each involved party had the incentive to fight, and the parties who didn't want to fight dodged it every time, sometimes losing their assets, sometimes keeping them with diplomacy, but if they truly didn't want to fight, a way out was always there.
You should bless the current mechanics. They give you too much.


confirming, all real life wars are consensual...ha ha

Lion Ahishatsu wrote:


Hey pvp guys there are people that hate pvp hear me HATE IT in any form (Market pvp is a diferent matter)
even if we cant avoid it complette there should be a way besides npc corp


i appreciate u dnt like it. but ur in a game where it can be forced upon u at almost any moment. thats kinda what eve is about. my sig is from the EVE FAQ.

Basil Pupkin wrote:


Current wardec system offers extreme advantage to the attacker and zero incentive for the defender. If no solutions are found to this, it simply must go. But you're one of those "remove hisec from everyone but me" types.



what advantage does the attacker have?
and the defender has the advantages of bringing in an unlimited amount of allies against the attacker.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Daichi Yamato
Jabbersnarks and Wonderglass
#57 - 2014-02-21 12:46:04 UTC  |  Edited by: Daichi Yamato
Quote:
Lephia DeGrande wrote:



Then leave EVE! Because this is a PVP centric Sandbox Game!!


I fixed it for you! <3


and fixed it for u

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Daichi Yamato
Jabbersnarks and Wonderglass
#58 - 2014-02-21 12:56:00 UTC
As to the OP's idea:

he wants noobs to avoid PvP more easily, but adding a mechanic that u can buy off a war doesnt help noobs much, as they dnt have much money.

OP seems to have the impression that industrial corps shouldnt be targets. but how then is a competitor indy corp supposed to hire mercs to take out their competition?

war deccers 'grief' for easy kills. yeah they do. so why be an easy target? a lot of newer players get a few weeks old and then decide to make their own corp and start recruiting other noobs. if u do this, u will be an easy target. why not join a larger more experienced corp that can teach and protect u? then war decs will be much less of a problem.

war decs cant be OP'd when u can leave them at any moment.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

JetStream Drenard
Jerkasaurus Wrecks Inc.
Sedition.
#59 - 2014-02-21 13:03:00 UTC  |  Edited by: JetStream Drenard
Kagura Nikon wrote:
Stop with this bullsh**. We wardec targets to get both money and to get good fights. NEITHER will fight unless they have massive advantage. Stop pretending to be knights in white horses..
Unofficially and off the record. The Uni war with U-Mad was before my time, but people still talk about it occasionally. You guyz were probably the only deccers that gave us a hard time in living memory. You guyz were the exception. period. Most of the rest fled when they found out the Uni has claws, which is the rule. period. As a merc corp, im guessing that 95% of the money you make has to be from fees, if it wasnt for that would you still find it profitable? Obviously high sec war is just about the only thing you do, so your bias is for war. Honestly, do you think that beating up indies and small noobish outfits is good for the game or just your wallet? Not saying that is not a good mechanic, just asking for your opinion.


Kagura Nikon wrote:
Howe about CCP limits every barebear to fight a single NPC faction and they need to pay 50 mil per day to be able to fight those NPC in a specific system?

I dont understand what your saying here.
Lephia DeGrande
Luxembourg Space Union
#60 - 2014-02-21 13:13:54 UTC
Wardeccing has two Major flaws.

1. The cost for Wardec is to static and should be economy driven.
2. The outcome of the Wardec does have to less impact for both sides.