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Can we turn off the new jump animation?

First post First post First post
Author
Deacon Abox
Black Eagle5
#1741 - 2014-02-20 01:05:22 UTC  |  Edited by: Deacon Abox
Katrina Oniseki wrote:
Deacon Abox wrote:

Katrina Oniseki wrote:
It's almost as if you guys literally just want to do away with the whole graphics engine and just play it by 2D icons and UI windows.

Reductio ad absurdum, gg.


Not really. Please learn what that phrase means before accusing me of it.

New eye candy is so often accompanied by cries and calls for an option to turn it off. Whether because of discomfort, higher sysreqs, or a preference for the older effects, EVE players simply don't like visual change. I think EVE players are driving towards a homeworld-type Tactical Map that doesn't use any 3D models, and only uses icons on a map-style screen.

How is an on/off button for a "feature" that didn't exist for 9 of the 11 years of eve a call to what you characterized it as? It's always fun to mischaracterize and exaggerate what someone is asking for in order to shoot it down. gg.

Katrina Oniseki wrote:
Kirren D'marr wrote:
Why a switch on/off?
Because the new animation doesn't add anything to gameplay and it's graphically annoying.
In other words, it's worse than bad: it's useless.
Simple as that. - Kina Ayami


Visual improvements and eye candy very rarely add anything to gameplay, and "annoying" is subjective. So based on the above quote: the entire V3 project is useless, Trinity graphical expansion was useless, new nebula were useless, new turrets and missile launchers were useless, new death animations are useless, etc etc etc.

And where is anyone here calling for an off button for all of that? If your only argumentation is to mischaracterize the arguments of those with a different opinion then frankly you suck at arguing.Blink

Regardless, why are you arguing? How is a button to toggle off these couple of graphics going to affect your love and enjoyment of ALL past, present, and presumably future new graphical additions and changes? I know what makes me mad. It is a sense of nausea and annoyance where none used to be. Why are you mad? What?

CCP, there are off buttons for ship explosions, missile effects, turret effects, etc. "Immersion" does not seem to be harmed by those. So, [u]please[/u] give us a persisting off button for the jump gate and autoscan visuals.

Katrina Oniseki
Oniseki-Raata Internal Watch
Ishuk-Raata Enforcement Directive
#1742 - 2014-02-20 01:12:16 UTC  |  Edited by: Katrina Oniseki
I'm not mad, nor am I really putting a ton of effort into 'arguing' anything. I'm bored, and idly posting in a public thread, because I want to.

.. besides, it's not as if CCP is going to listen to me either, right? My opinions don't hold a lot of weight in the long run.

Although, since you ask - I suppose the developers' time spent trying to figure out how to implement a toggle for it is something I think could be much better spent elsewhere.

TL;DR

I don't give much of a **** what your reasons are. I don't care whether there is a button or not, because none of the claimed discomfort happens to me.

Katrina Oniseki

Deacon Abox
Black Eagle5
#1743 - 2014-02-20 04:52:54 UTC
Thanks for the bump then Smile

CCP, there are off buttons for ship explosions, missile effects, turret effects, etc. "Immersion" does not seem to be harmed by those. So, [u]please[/u] give us a persisting off button for the jump gate and autoscan visuals.

Airdorn
Tempest Vector
#1744 - 2014-02-20 06:13:52 UTC
Can we just turn it off.... PLEASE? It's hokey and ugly.
isk4trade
Cogitation Mining and Industrial Trading
#1745 - 2014-02-20 08:38:59 UTC
Airdorn wrote:
Can we just turn it off.... PLEASE? It's hokey and ugly.


Not as ugly as a bar stating "LOADING SYSTEM ... " would be ...

88 pages of whining about a quite nice graphic running for a couple seconds while the next system is loading.

sheesh ... LOL

me
Katrina Oniseki
Oniseki-Raata Internal Watch
Ishuk-Raata Enforcement Directive
#1746 - 2014-02-20 08:59:19 UTC
Icons and window boxes. That's what they want. Literally spreadsheets in space.

/hyperbole
/trolling
/thread

Katrina Oniseki

Maximus Aerelius
PROPHET OF ENIGMA
#1747 - 2014-02-20 09:41:55 UTC
I've been fully behind supporting the following:

OPTION to toggle the panning effect off. Some don't like it and makes them feel sick, others just don't like it full stop.
OPTION to remove the auto-scan that occurs whenever you undock or enter a new system. If I want to know if there's something worth looking into in space I'll turn the thing on that enables it.

CCP need to stop removing OPTIONS when they add new stuff like this in.
Kagura Nikon
Native Freshfood
Minmatar Republic
#1748 - 2014-02-20 09:46:29 UTC
Well I learned and developed the reflex of looking away from screen when I am about to jump. But the fact taht i need to do that is just a show of great disrespect by eve developers. I still ike the game, but whenever anyone ask me if its wroth to try.. I say.. no.. not on this current generation of developers.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Kagura Nikon
Native Freshfood
Minmatar Republic
#1749 - 2014-02-20 09:48:35 UTC
Jill Chastot wrote:
Kagura Nikon wrote:
Jill Chastot wrote:
Read through 84 pages of dribble? No thanks, GD isn't renownd for its excellent levels of posting quality.

So from your last response it seems that because something is affecting someone negatively it should be chaged. I can see merit there, but is it an "I get seasick from wobbles" or is there an actual photosensitive response that could be harmful?
I'm sure theres a blanket disclamer on anything you play nowdays that there may be flashing lights and moving cameras and that you experience this at your own risk.

CCP is obliged to nothing more than services paid. Don't bother throwing a hissyfit from lack of communication, you or I am not important enough to be walked through every or any stage of their development.

Why shouldn't we have a switch?

Because we don't need it and it adds nothing.



If you cannot bother to read.. do not dare to write. Simple as that. Now .. go read or SHUT UP and go back to your useles hole where trolls come from, because writting in a thread without even readign it can be ignorance, stupidity or a troll attempt.


I beg you pardon oh honourable forum warrior.
I can never live up to the time you invest to greatly research and read ever shard of text on topics and threads.

But seriously who the hell do you think you are to tell me my opinion is less on these forums?
Seems like you need a reassesing of your attitude. Because last i checked there was no rule on this forum saying that you are above anyone.



You got it the other way around.. it is not me that am above everybody.. its you that is under everyone else.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Kagura Nikon
Native Freshfood
Minmatar Republic
#1750 - 2014-02-20 09:49:23 UTC
Katrina Oniseki wrote:
Kirren D'marr wrote:
Katrina Oniseki wrote:
I have never played an MMO where I can remember the players whining and demanding the option to turn off visual effects as I have in EVE Online.


Is it really that surprising that people would want to have the option to turn off a feature that was causing them physical discomfort and pain? The devs even admitted there was a problem, they just appear to have chosen to not do anything about it (contrary to their earlier promises).


Whether the developers agree there is a problem or not does not have any impact on what I said, which was a broad statement against the trends of EVE players negatively reacting to visual improvements in the game.

In fact, your signature points out quite succinctly how ridiculous the trend is:

Quote:
Why a switch on/off?
Because the new animation doesn't add anything to gameplay and it's graphically annoying.
In other words, it's worse than bad: it's useless.
Simple as that. - Kina Ayami


Visual improvements and eye candy very rarely add anything to gameplay, and "annoying" is subjective. So based on the above quote: the entire V3 project is useless, Trinity graphical expansion was useless, new nebula were useless, new turrets and missile launchers were useless, new death animations are useless, etc etc etc.



People throwing up their lunch after a 20 jump travel is NOT subjective.

The animation is almost rigged to cause motion sickness! That is NOT subjective!!!

"If brute force does not solve your problem....  then you are  surely not using enough!"

Katrina Oniseki
Oniseki-Raata Internal Watch
Ishuk-Raata Enforcement Directive
#1751 - 2014-02-20 10:43:46 UTC  |  Edited by: Katrina Oniseki
Kagura Nikon wrote:

People throwing up their lunch after a 20 jump travel is NOT subjective.

The animation is almost rigged to cause motion sickness! That is NOT subjective!!!


Serious post here.

I empathize with people who would suffer like that. Vomiting is not only uncool, but it can be dangerous and damaging to the body in excess. That being said, if people have such a visceral reaction to simulated visual motion, I can't imagine EVE is the only game to do that. Most flight sims, racing games, some shooters, and Valve's Portal in particular would all cause the same sorts of motion sickness. Also many movies and TV shows.

I seriously doubt that anyone suffering physical illness from the Stargate jumps would only suffer them in and because of EVE, and only because of the stargates. I doubt it so much, that I cannot even accept it as anything but hyperbole.

Yes, people get sick from games, but EVE is not the only game with significant motion, and the stargate is not the only place in EVE where significant motion is experienced. The same people would also be getting sick from camera panning and ship spinning - the difference of course being that those two are controllable.

In short: The problem is still the player, not the game. People with significant sensitivity to visual motion should be more careful with what games they choose to play. If choosing between their health and paying a subscription is the option, I'd tell people to unsub for their own good.

Katrina Oniseki

DSpite Culhach
#1752 - 2014-02-20 11:09:48 UTC
Since this thread is still going, I'm throwing in my 2 bits:

Whenever, in a game, developers "force prospective and visuals" onto a 1st person view, they will make someone basically seasick in some form.

I don't know if any of you have played Farcry 3, but in that game, every time you climb vines, the computer takes over and does a whole bunch of forced view. When you reach the top of a tower, the view sways back and forth until you get off. When on a Trike, the view shakes like crazy everywhere. If I play for a while, I now shut my eyes for a few seconds and bypass the "climb" view animation, it's headache inducing, especially since one of my eye works rather badly, and I'm running a 40" TV as my screen, that combination is a killer.

I'm not here to request CCP to mess with current code and change stuff, but it would be nice if they could remember that anytime they insert a feature to move the player view in an "un-natural" or "forced" way, it will have a whole bunch people being effected in a negative way. One solution that I've seen work in the past is simply allowing to zoom back to a ship view, and forcing a view that way, in 3rd person, that way we can scroll around and having a ship to focus on (that has shake option on or off like now) will reduce the effect a whole lot at least.

There will be a bunch of people that won't ever be able to totally adapt to the Oculus Rift for example. I have little trouble playing Descent 3 and flying every which way (no forced views) but even there, I have mates that get seasick after 10 minutes of play there.

If removing "forced view" would give an advantage in a future something, I'm sure CCP could just fiddle something in easy enough.

I apparently have no idea what I'm doing.

seth Hendar
I love you miners
#1753 - 2014-02-20 11:19:33 UTC  |  Edited by: seth Hendar
Katrina Oniseki wrote:
Kagura Nikon wrote:

People throwing up their lunch after a 20 jump travel is NOT subjective.

The animation is almost rigged to cause motion sickness! That is NOT subjective!!!


Serious post here.

I empathize with people who would suffer like that. Vomiting is not only uncool, but it can be dangerous and damaging to the body in excess. That being said, if people have such a visceral reaction to simulated visual motion, I can't imagine EVE is the only game to do that. Most flight sims, racing games, some shooters, and Valve's Portal in particular would all cause the same sorts of motion sickness. Also many movies and TV shows.

I seriously doubt that anyone suffering physical illness from the Stargate jumps would only suffer them in and because of EVE, and only because of the stargates. I doubt it so much, that I cannot even accept it as anything but hyperbole.

Yes, people get sick from games, but EVE is not the only game with significant motion, and the stargate is not the only place in EVE where significant motion is experienced. The same people would also be getting sick from camera panning and ship spinning - the difference of course being that those two are controllable.

In short: The problem is still the player, not the game. People with significant sensitivity to visual motion should be more careful with what games they choose to play. If choosing between their health and paying a subscription is the option, I'd tell people to unsub for their own good.

so because other games those ppl might not even been interested in playing, could potentially have the same impact on their physiology, it is not relevant they ask for a newly introduced effect causing them physiological discomfort / issue to be optionnal in a game they actually play?

woa, that's an...interesting way of thinking.....
DSpite Culhach
#1754 - 2014-02-20 11:20:31 UTC  |  Edited by: DSpite Culhach
Katrina Oniseki wrote:
Kagura Nikon wrote:

People throwing up their lunch after a 20 jump travel is NOT subjective.

The animation is almost rigged to cause motion sickness! That is NOT subjective!!!


Serious post here.

I empathize with people who would suffer like that. Vomiting is not only uncool, but it can be dangerous and damaging to the body in excess. That being said, if people have such a visceral reaction to simulated visual motion, I can't imagine EVE is the only game to do that. Most flight sims, racing games, some shooters, and Valve's Portal in particular would all cause the same sorts of motion sickness. Also many movies and TV shows.

I seriously doubt that anyone suffering physical illness from the Stargate jumps would only suffer them in and because of EVE, and only because of the stargates. I doubt it so much, that I cannot even accept it as anything but hyperbole.

Yes, people get sick from games, but EVE is not the only game with significant motion, and the stargate is not the only place in EVE where significant motion is experienced. The same people would also be getting sick from camera panning and ship spinning - the difference of course being that those two are controllable.

In short: The problem is still the player, not the game. People with significant sensitivity to visual motion should be more careful with what games they choose to play. If choosing between their health and paying a subscription is the option, I'd tell people to unsub for their own good.


I can play all the games you mention easy enough, but in all of those we are totally in control of camera views, but if, in a game, everytime I jump off a building, the computer takes over to make me do a whole bunch of view shaking, like a "I'm getting up animation", that a bad effect. Portal? You just go "splat" and stop.

The stargates warp anim is ok, the "Align and warp" is a little annoying, but it's very short, so no big deal. The "stuttering" lag effect of going through the tunnel? that's probably the worse. ANY game that gives me lots of frame lag, I just wind down GFX, resolution, etc, until it's at least a steady 30 FPS; THAT aspect does really mess with my head.


Found this article on the subject, I think it's pretty spot on:

http://www.polygon.com/2013/10/26/4862474/video-games-and-motion-sickness-dying-light-techland-fps

I apparently have no idea what I'm doing.

Signal11th
#1755 - 2014-02-20 12:21:27 UTC
Katrina Oniseki wrote:
Kagura Nikon wrote:

People throwing up their lunch after a 20 jump travel is NOT subjective.

The animation is almost rigged to cause motion sickness! That is NOT subjective!!!


Serious post here.

I empathize with people who would suffer like that. Vomiting is not only uncool, but it can be dangerous and damaging to the body in excess. That being said, if people have such a visceral reaction to simulated visual motion, I can't imagine EVE is the only game to do that. Most flight sims, racing games, some shooters, and Valve's Portal in particular would all cause the same sorts of motion sickness. Also many movies and TV shows.

I seriously doubt that anyone suffering physical illness from the Stargate jumps would only suffer them in and because of EVE, and only because of the stargates. I doubt it so much, that I cannot even accept it as anything but hyperbole.

Yes, people get sick from games, but EVE is not the only game with significant motion, and the stargate is not the only place in EVE where significant motion is experienced. The same people would also be getting sick from camera panning and ship spinning - the difference of course being that those two are controllable.

In short: The problem is still the player, not the game. People with significant sensitivity to visual motion should be more careful with what games they choose to play. If choosing between their health and paying a subscription is the option, I'd tell people to unsub for their own good.



To be honest it's selective as well, In EVE I don't suffer with any issues with the jump screen I just find it boring and not needed but WOT have just released a GFX change and that makes me woozy after 10 minutes of playing.

Now WG have changed FOV in the game and whatever they have changed it makes me feel crap after 10 minutes but luckily this changed can be reversed which is what I have done.

God Said "Come Forth and receive eternal life!" I came fifth and won a toaster!

seth Hendar
I love you miners
#1756 - 2014-02-20 14:29:05 UTC
Signal11th wrote:
Katrina Oniseki wrote:
Kagura Nikon wrote:

People throwing up their lunch after a 20 jump travel is NOT subjective.

The animation is almost rigged to cause motion sickness! That is NOT subjective!!!


Serious post here.

I empathize with people who would suffer like that. Vomiting is not only uncool, but it can be dangerous and damaging to the body in excess. That being said, if people have such a visceral reaction to simulated visual motion, I can't imagine EVE is the only game to do that. Most flight sims, racing games, some shooters, and Valve's Portal in particular would all cause the same sorts of motion sickness. Also many movies and TV shows.

I seriously doubt that anyone suffering physical illness from the Stargate jumps would only suffer them in and because of EVE, and only because of the stargates. I doubt it so much, that I cannot even accept it as anything but hyperbole.

Yes, people get sick from games, but EVE is not the only game with significant motion, and the stargate is not the only place in EVE where significant motion is experienced. The same people would also be getting sick from camera panning and ship spinning - the difference of course being that those two are controllable.

In short: The problem is still the player, not the game. People with significant sensitivity to visual motion should be more careful with what games they choose to play. If choosing between their health and paying a subscription is the option, I'd tell people to unsub for their own good.



To be honest it's selective as well, In EVE I don't suffer with any issues with the jump screen I just find it boring and not needed but WOT have just released a GFX change and that makes me woozy after 10 minutes of playing.

Now WG have changed FOV in the game and whatever they have changed it makes me feel crap after 10 minutes but luckily this changed can be reversed which is what I have done.


the lesson here is that at least, it can be reversed.

can't believe WG does better than CCP on this matter.....i mean, it's WG ffs
Kirren D'marr
Caldari Provisions
Caldari State
#1757 - 2014-02-20 19:57:23 UTC
isk4trade wrote:
Airdorn wrote:
Can we just turn it off.... PLEASE? It's hokey and ugly.


Not as ugly as a bar stating "LOADING SYSTEM ... " would be ...



At least a loading bar would not induce headaches and nausea the way this animation has.

Even better, a toggle in the settings would let you view the animation if you prefer it, and avoid it if you don't. These toggles exist for all sorts of graphical effects in this game; why not have one for the effect causing real physical problems?

Why a switch on/off? Because the new animation doesn't add anything to gameplay and it's graphically annoying. In other words, it's worse than bad: it's useless. Simple as that.     _ - Kina Ayami_

Winona MN
Doomheim
#1758 - 2014-02-21 10:05:23 UTC
Came here to see is there was a switch for this now?

Uncontrolled screen spinning and jerky graphics are uncontrolled screen spinning and jerky graphics.

This is still being discussed 8 months down the line so I'm guessing there isn't a switch?
Smoking Blunts
ZC Omega
Goonswarm Federation
#1759 - 2014-02-21 10:29:40 UTC
the only way to avoid this horrid animation is to..

1. get into any jump capable ship
2. turn off all graphic effects
3. jump

you get the old effect of unloading and reloading.

I think the new capital warfare dominance is based on not wanting to see that long ass jump tunnel for 1h while you load into a TiDi system.

I do agree an OFF switch would be better, but hey when do ccp actually give a crap about what players want

OMG when can i get a pic here

Kagura Nikon
Native Freshfood
Minmatar Republic
#1760 - 2014-02-21 11:01:40 UTC  |  Edited by: Kagura Nikon
Katrina Oniseki wrote:
Kagura Nikon wrote:

People throwing up their lunch after a 20 jump travel is NOT subjective.

The animation is almost rigged to cause motion sickness! That is NOT subjective!!!


Serious post here.

I empathize with people who would suffer like that. Vomiting is not only uncool, but it can be dangerous and damaging to the body in excess. That being said, if people have such a visceral reaction to simulated visual motion, I can't imagine EVE is the only game to do that. Most flight sims, racing games, some shooters, and Valve's Portal in particular would all cause the same sorts of motion sickness. Also many movies and TV shows.

I seriously doubt that anyone suffering physical illness from the Stargate jumps would only suffer them in and because of EVE, and only because of the stargates. I doubt it so much, that I cannot even accept it as anything but hyperbole.

Yes, people get sick from games, but EVE is not the only game with significant motion, and the stargate is not the only place in EVE where significant motion is experienced. The same people would also be getting sick from camera panning and ship spinning - the difference of course being that those two are controllable.

In short: The problem is still the player, not the game. People with significant sensitivity to visual motion should be more careful with what games they choose to play. If choosing between their health and paying a subscription is the option, I'd tell people to unsub for their own good.



I ONly suffer it in eve. And Only when jumping too many times in a row (if I for example pay attention on screen all time with ashuttle flying from Jita to agil, i Will have to run to the bathroom due to nausea) . I learned to not look to the screen while jumping. But its ridiculous that a game forces me to do it.

I play flight sims, racing games, and NONE causes that? Know why? Because they do not have horrible tunnel effect wiht a fish eye lens amplification FOV with jerking movements that extrapolate 180 degrees per second!

I was playing whit game for 7 years before they introduced this stupid crap. I will not stop playing because some INCOMPETENT DESIGNER think his idea of travel is too cool to be turned off.

But For sure I do not recommend eve for ANYONE else now. THere are currently at least 20 peopel that play this game DIRECTLY because I brought them into the game. No one new will be , until this crap effect can be turned OFF!!! Or at least give of full controll over the damm FOV parameters.

"If brute force does not solve your problem....  then you are  surely not using enough!"