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Confused about PI import/export rates

Author
Apollo North
Tactical Integration Syndicate
#1 - 2014-02-20 22:03:46 UTC
Hello all,

I've been reading a lot of posts about PI importing and exporting fees and i'm still a bit hazy on how it all works.

I'm trying to build a spreadsheet to help figure out my costs, so here is where i'm getting stuck at.

As an example, let's say im buying Electrolytes and Water from Amarr and then im importing them onto my factory planet to make Coolant.

The POCO on that planet has a 15% tax rate (hisec). I'm trying to figure out how much the import fee would be for 46,080 of each electrolytes and water, and then what the export fee would be for the resulting 5,760 coolant.

Ultimately i'm trying to decide if it is more lucrative to just go P0->P2 or if i can do P1->P2.

using current market data for Amarr, it shows that i can buy the required Electrolytes (after tax/fees) for $14.2M and the water would cost $11.6M. The resulting Coolant can sell in Amarr for roughly $40.5M (after tax/fees).

So how do i figure out the import fee and resulting export fee for this example?


Thanks in advance for any help provided.
Robert Morningstar
Morningstar Excavations LTD
Business Alliance of Manufacturers and Miners
#2 - 2014-02-20 23:44:27 UTC
First thing you need to know is

• The taxable value are the same for all items in the same tier

◦ Advanced Commodities: 1,350,000.00 ISK
◦ Specialized Commodities: 70,000.00 ISK
◦ Refined Commodities: 9,000.00 ISK
◦ Basic commodities: 500.00 ISK
◦ Planet Resources: 5.00 ISK


I pulled these values from https://wiki.eveonline.com/en/wiki/Planetary_interaction but may want to check the patch notes to be sure they were not changed or test on sisi

but this is the figure that it is basing the tax on if not changed since.
Psade
Blind Avarice
#3 - 2014-02-21 00:18:07 UTC
The taxable values were changed in Rubicon. Refer to this thread which was mostly the same question.

For your example,
46080 * 2 * .075 * 400 = 2,764,800 import fee
5760 * .15 * 7200 = 6,220,800 export fee

There is almost never a reason to buy (or sell) P0. A bit over half of P1->P2 transitions are profitable at this exact moment with a 10% tax rate. You definitely don't want to be doing any industry planet stuff over 10%, so pick up Customs Code Expertise if you don't have it.
Apollo North
Tactical Integration Syndicate
#4 - 2014-02-21 00:30:03 UTC
Psade wrote:
The taxable values were changed in Rubicon. Refer to this thread which was mostly the same question.

For your example,
46080 * 2 * .075 * 400 = 2,764,800 import fee
5760 * .15 * 7200 = 6,220,800 export fee

There is almost never a reason to buy (or sell) P0. A bit over half of P1->P2 transitions are profitable at this exact moment with a 10% tax rate. You definitely don't want to be doing any industry planet stuff over 10%, so pick up Customs Code Expertise if you don't have it.



Thank you for breaking it down for me. As far as the prices being used, is this based on Jita prices? and is that buy or sell? i'm importing the XML into my spreadsheet and want to know exactly which one i should look at.

I have two PI alt's trained up through level 4 and customs code expertise in coming up soon in my training plan.
Dedaf
United Brothers Of Eve
#5 - 2014-02-21 01:17:54 UTC
I don't believe the base price that the Import/Export tax is calculated after, has any relation to the market price.
The new base prices are as this:
R0 4
P1 400
P2 7.200
P3 60.000
P4 1.200.000

I have build a PI tool that can show exactly what you are asking. With the ever changing market prices, and now also the possible changes to CO tax, then it can be hard to keep track of, if a material is worth selling or using for production, therefore i build the PI tool, so try it out here

Want to know what is best to mine or build at which cost? then try out Dedaf's Industrial Tool http://dedafsindustrialtool.blogspot.dk/

Arsine Mayhem
Doomheim
#6 - 2014-02-21 21:36:56 UTC
Or you could go to the poco, dump 1 unit into the import or export box. It shows how much you're being changed.