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NERF HML'S, Tengu's and Drakes

First post
Author
1-Up Mushroom
Imperial Academy
Amarr Empire
#41 - 2011-11-25 03:18:33 UTC
Botleten wrote:
Jesus OP you are either extremely stupid or have never engaged in real pvp before, missiles are horribly underpowered and are almost never utilized in fleet pvp because of this. If anything they need a serious buff not a nerf. You really shouldn't make threads about things you know absolutely nothing about, as it makes you look really dumb.


Who said I was talking about just pvp? HML's are severly overpowered for pve, the drake is the only T1 battlecruiser that can solo L4's, Myrm can do it but requires a lot more skills and even after that will have less DPS than a decent drake. Tengu's blitzing missions as fast as super-pimped out multi-billion ISK faction BS's just doesn't seem right.

Tengu's also need a look at, can pretty much do whatever you need in eve, either nerf the tengu to what other T3's are capable of or buff the other T3's to make them as the same efficiency as tengu's. Same with drakes and the other racial BC's
5 Senses In A Person... 4 Seasons In A Year... 3 Colors In A Stoplight... 2 Poles On The Earth... ONLY 1-UP MUSHROOM!!!  If You Like My Sig, Like Me!   Remember EVE is EVErything!
Tepir
Ministry of War
Amarr Empire
#42 - 2011-11-25 04:50:16 UTC  |  Edited by: Tepir
i am allways suprised when or how did people like you evolved enough to be able to use keyboards... Nerf what? my main source off income ? gtfo
Jaroslav Unwanted
Brutor Tribe
Minmatar Republic
#43 - 2011-11-25 04:57:19 UTC  |  Edited by: Jaroslav Unwanted
1-Up Mushroom wrote:
Hauling Hal wrote:
1-Up Mushroom wrote:
Enough is enough CCP. These things are easily overpowered and make ships like Tengu's and Drakes overpowered. These need to be nerfed a lot, 600-700 DPS at 110km?!? No Medium Sized Weapon can compare to that and not even some large.


I like the way you quote HAMs DPS with HML range. How about I moan about Projectiles quoting Autocannon DPS and Artillery range. Makes me look like I don't know what I'm talking about, doesn't it.


lol, you think HML's can't do 600-700 DPS at 110km?


well round 660 at 110km however lock range is round 70ish or so. And only with scourge fury one. faction BCS required.

I use HAM 1027 dps only with terror rage at 23,6 km .. and only to battleship and battlecruiser hulls, or painted/webbed cruisers. Much less to frigs.

Considering price of T2 missiles .. and rough guess since its been long time i payed for those .. but i used to buy half mil of terror rage every third day.

Ishtar or carrier can actually beat it due to no cost for their damage output.
Lili Lu
#44 - 2011-11-25 05:00:00 UTC  |  Edited by: Lili Lu
Aw 1-Up, see here I was thinking your op was a troll. I mean -50 flight time and -60% velocityWhat? has to be an exageration by a HML fanboy alt upset over someone pointing out that they enjoy advantages over turret counterparts when such would disrupt their unthinking preference to see themselves as the downtroden.

But then you had to go posting serious replies and valid arguments about heavy missile range and damage over range as compared to medium turrets. You had to point out the outlying abilities of Drakes and Tengus accounting for them being everywhere and in the case of the Tengu everything for some folks.

Now how are we supposed to view this thread? Stay consistent man. EIther tone down that op to some serious numbers or spice up your subsequent replies with more outrageous and exagerated claims.
Alara IonStorm
#45 - 2011-11-25 05:05:43 UTC  |  Edited by: Alara IonStorm
1-Up Mushroom wrote:

lol, you think HML's can't do 600-700 DPS at 110km?

Show fit.
Lili Lu wrote:
You had to point out the outlying abilities of Drakes and Tengus accounting for them being everywhere and in the case of the Tengu everything for some folks.

1 Drake 93592
2 Hurricane 89614

Tengu's are pretty OP or the other 3 don't match up but really in PvP the Cane is not far behind the Drake at all and is just as common.
Thorn Galen
Bene Gesserit ChapterHouse
The Curatores Veritatis Auxiliary
#46 - 2011-11-25 05:10:50 UTC
Hauling Hal wrote:
I like the way you quote HAMs DPS with HML range. How about I moan about Projectiles quoting Autocannon DPS and Artillery range. Makes me look like I don't know what I'm talking about, doesn't it.


^^ This. So true.

@Op, you are being unrealistic.


Nikola Aivoras
Mercantilist Corporation of New Eden
#47 - 2011-11-25 05:16:37 UTC
Yes, let's nerf the only things good about Caldari (except ECM) and turn EVE into Minmatard vs Amarr Online...

Great plan.
Lili Lu
#48 - 2011-11-25 05:45:17 UTC
Alara IonStorm wrote:

1 Drake 93592
2 Hurricane 89614

Tengu's are pretty OP or the other 3 don't match up but really in PvP the Cane is not far behind the Drake at all and is just as common.

Hurricane is largely there because of goons relatively new love for them. Regardless, Drake has been sitting at the top for a long time.
Alara IonStorm
#49 - 2011-11-25 05:59:11 UTC
Lili Lu wrote:

Hurricane is largely there because of goons relatively new love for them. Regardless, Drake has been sitting at the top for a long time.

Really Ship Stats.

Hurricane 5842
Drake 1508

About 6% is hardly largely. Especially considering they use Drakes not to infrequently.

Drakes have not been on the top for that long, the Hurricane and the Abbadon had both at times surpassed them for most of the Summer up until last month or so. The Abbadon is only not topping the list because so many people switched to the Armageddon which sits just below it.

Lets also not forget that besides Tengu, the Drake is Caldari's only fleet PvP option. The only crime here is a Caldari ship managed a very small lead against the competing Amarr and Minmatar ships who are hot on the Drakes heels and have a wider field of other options doting the list.
CCP Phantom
C C P
C C P Alliance
#50 - 2011-11-25 16:08:15 UTC
Moved from General Discussion.

CCP Phantom - Senior Community Developer

Emperor Salazar
Remote Soviet Industries
Insidious Empire
#51 - 2011-11-25 17:13:58 UTC
I, too, enjoy trolling carebears.
Gypsio III
State War Academy
Caldari State
#52 - 2011-11-25 18:52:47 UTC
1-Up Mushroom wrote:

I'm suggesting this:

HML's

+10% Powergrid Requirements
-60% Velocity
-50% Flighttime
-20% Heavy Missile Damage


Are you seriously trying to tell us that the Caracal needs nerfing? Ugh
HELLBOUNDMAN
Aliastra
Gallente Federation
#53 - 2011-11-25 19:35:36 UTC
Why would the tengu and drake need nerfs?

They're effective pvp boats, but very limited in pvp.

However, other faction bc's and sc's are more effective in pvp. but limited in pve.

Perhaps they should work on balancing all bc's and sc's to me more balanced in pve and pvp, instead of turrets ruling pvp and missiles ruling pve.

https://forums.eveonline.com/default.aspx?g=posts&t=37801&find=unread
HELLBOUNDMAN
Aliastra
Gallente Federation
#54 - 2011-11-25 19:41:37 UTC
RubyPorto wrote:
Confirmed. Heavy Missiles from 100km away are OP. The target dies before they even get there, could there be something more OP?

Also Confirmed in heavy Lag. Missiles disappearing do more damage then turrets hitting.


heavy missiles taking 15 seconds to go 100km for 500dps is less OP than artillery cannons doing instant 500dps at 100km.

The only reason hml's have 100km range is because it takes them forever to get there, and can easily be avoided by a fast enough ship.

If they fix missiles to make the travel faster, then I would fully understand a range nerf.

Oh, and the lag issue is being fixed by the new server setting that is going to intentionally slow itself to keep form lagging and crashing.
Mfume Apocal
Brutor Tribe
Minmatar Republic
#55 - 2011-11-25 20:26:24 UTC
OP is mad that the only resist-bonused tier 2 BC is capable of running L4s. When on the other end of the PvE spectrum, no one uses Drakes (and few use Tengus or Nighthawks) in incursions because turret DPS outclasses them.

As for PvP, I use medium arties and HMLs both quite a bit. They are balanced fine against each other.
Elindreal
Planetary Interactors
#56 - 2011-11-25 21:42:47 UTC
1-Up Mushroom wrote:

But you people need to realize that HML's are the long range weapons and HAM's are the short range weapons. Since HML's are used so often many people seem to think that Pulses, Blasters, AC's and HML's are all in the same "weapon group", when in reality HAM's belong in that group not HML's.

Sure, compared to Pulses, AC's and Blasters HML's damage may seems balanced but that's since your comparing it with the wrong weapons. Compare HML's to Rails, Arty and Beams and you'll quickly see how unbalanced it is. I mean give me Arty that does 600 DPS at 100km range and I'll be happy, maybe lower the PG requirements of Beams and it'll be nice, give rails more damage and that'd be sweet (Crucible ^^). You guys need to realize that.


while drawing lines along the 'short range' and 'long range' weapon group while seeming intuitive, is not accurate and should not apply to missiles.

short range turrets = high tracking high damage
long range turrets = crappy tracking lower damage

whereas:

unguided missiles (short range) = crappy 'tracking' high damage
guided missiles (long range) = high 'tracking' lower damage

if anything it is this differentiation between missiles and turrets that is irking you. I understand that it does seem somewhat backwards when thinking in terms of turrets.

but on the other hand thinking guided vs unguided it does make more sense. guided missiles should be more accurate with longer range, while unguided missiles are less accurate, shorter range, but better damage.

some important points made which should be kept in mind:

the trade off is flight time and missiles disappearing in pvp lag.
sure heavy missiles are extremely versatile, however the realm of missiles is mostly confined to PvE, and even then i must say solo PvE because in group PvE (incursions) many fleets scorn missile ships.

I've used missiles and lasers, everything has its own can of worms. I don't believe heavy missiles are unbalanced nor out of whack. they just have different uses.

also, keep in mind that as a weapon system, heavy missiles are the -most- versatile of all missiles. rockets and torps are probably the next most useful. standard missiles, hams, cruise are all somewhat 'meh.'
Gwen Severine
DATASTORM Industries
#57 - 2011-11-27 15:39:37 UTC
4 gyro artycane - 294 dps, 2359 volley @ 54+22
4 BCU HML Drake - 490 dps, 3002 volley @ 76

Drake being able to do more damage, at greater range, whilst being able to tank more sounds perfectly fair to me. Missiles need balancing.
RubyPorto
RubysRhymes
#58 - 2011-11-27 19:27:32 UTC
Gwen Severine wrote:
4 gyro artycane - 294 dps, 2359 volley @ 54+22
4 BCU HML Drake - 490 dps, 3002 volley @ 76

Drake being able to do more damage, at greater range, whilst being able to tank more sounds perfectly fair to me. Missiles need balancing.


Yep. Works fine. 4BCUs on a drake with bad skills is great.

The artycane gets 2 volleys to land before the drakes first missile hits. The drakes missiles can't hit small targets for decent damage ever, while the artycane can 1 volley them as they burn in. Pretty much any ship can be moving fast enough to time out the missiles if they start at extreme range. Canes aren't great arty platforms to begin with.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Misanthra
Alternative Enterprises
#59 - 2011-11-27 23:01:58 UTC
Gypsio III wrote:
1-Up Mushroom wrote:

I'm suggesting this:

HML's

+10% Powergrid Requirements
-60% Velocity
-50% Flighttime
-20% Heavy Missile Damage


Are you seriously trying to tell us that the Caracal needs nerfing? Ugh



why I like these threads. With range bonus, cerb especially, and HML being op they should be blotting out the sun. But they aren't. For quite a few reasons.
Naomi Knight
Ministry of War
Amarr Empire
#60 - 2011-11-27 23:35:59 UTC
this topics: oh no there is an alternative to matar/projecile lets nerf it asap !!!