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Player Features and Ideas Discussion

 
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Making battleships useful against capitals

Author
Alcorak
Science and Trade Institute
Caldari State
#1 - 2014-02-20 21:46:51 UTC  |  Edited by: Alcorak
I just read a very interesting essay on the proliferation of slowcats, and capital warfare in general: http://themittani.com/features/slowcats-final-word

A major point of this piece is that a force of 800 alpha-maelstroms is not effective against a force of 100 archons. What ratio of BS to carrier is acceptable to constitute a 'fair fight'? I would say it is NOT 8:1, and certainly not worse than 8:1. A similar force of neut BS's was also said to be ineffective. Cap resistance is just too high, and reps are too strong. Marauders certainly aren't worth fielding as they aren't cost-effective and T2 insurance is awful. So what would work better?

I'm thinking something similar to the attack BCs (talos etc). Low EHP, yet very high mobility and dps for its class - expanded to a BS hull. XL guns are just too big to include as a logistical component for BS fittings though, so normal BS guns will have to do. Fully fitted I'm thinking: 70k EHP, 0 rep, ~3500 dps, no drones, 40km optimal, 80km falloff, cost: 350M. Role bonuses would, of course, be necessary to attain that DPS amount. To keep these from wiping subcaps off the field, a HUGE tracking penalty should also be included as a role bonus (yes, these would still be effective against sentry-domis that like to sit still).

However, low EHP and tracking would keep them from being effective against other BS hulls and smaller that ARE moving, and the low, BC-class EHP with BS-class sig would mean these are very killable by subcap fleets.

As such, a subcap would be created that would be wanted against caps and supers, that would also make other subcaps useful on-grid as a counter to them.

A second possible (and dare I say, dangerous) idea would be a BS EWAR module that reduced targets shield or armor resists by a very small percentage, limited to 1 per ship, such that a large BS force, as they are now, could reduce the EHP and rep effectiveness of an enemy carrier to manageable levels.
Damien White
Deep Core Mining Inc.
Caldari State
#2 - 2014-02-20 21:50:36 UTC
Wasn´t the time dilitation mechanic the real problem with the slowcats stuff?

So changing BS should solve nothing at all.

97% of girls would die if Justin Bieber were about to jump off a cliff. Post this in your sig if you`re part of the 3% yelling,

"DO A BARREL ROLL!"

Lephia DeGrande
Luxembourg Space Union
#3 - 2014-02-20 21:55:34 UTC
Fun Fact, the Problem isnt the Capital its the logistic who simply spider rep into infinity but who wonders, its the only change against 1000+ Alpha Fleets.

But you cant change it, because at some Point, when the damage can go up infinit you only can Counter such a brute force with more brute Force or with more defense.

Its like unstoppable Force vs. Immovable Objects who will win?
Itago Gemulus
Station Spinners United
#4 - 2014-02-21 16:30:36 UTC
The problem is that the servers have huge problem when you bring rought subcaps to fight a 100man archon fleet.
This eihter means that the archon is to good, or that the servers are to weak (what do you think is easiest to fix?)
Odoman Empeer
Federal Navy Academy
Gallente Federation
#5 - 2014-02-21 16:51:31 UTC
You could make a special frigate that, with 20% chance of success, can shoot a torpedo into a vent port and instantly blow up any capital ship...

On a less serious note, wouldn't smart bombing their fighters be more effective? or just killing their fighters in general? I don't see a problem with a 2 billion + isk ship being able to tank, 8:1, a 200 million isk ship.

It becomes less a question about who can field more carriers, but who can destroy the enemy carriers dps faster, and then bring their own dreads on the first to sweep up.

It's a war of attrition, and race for cap backup.
Daichi Yamato
Jabbersnarks and Wonderglass
#6 - 2014-02-21 17:38:15 UTC
Odoman Empeer wrote:
You could make a special frigate that, with 20% chance of success, can shoot a torpedo into a vent port and instantly blow up any capital ship...

On a less serious note, wouldn't smart bombing their fighters be more effective? or just killing their fighters in general? I don't see a problem with a 2 billion + isk ship being able to tank, 8:1, a 200 million isk ship.

It becomes less a question about who can field more carriers, but who can destroy the enemy carriers dps faster, and then bring their own dreads on the first to sweep up.

It's a war of attrition, and race for cap backup.


sentries....thousands of them. u might be able to smart bomb all day long and still not clear the drones.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Gizznitt Malikite
Agony Unleashed
Agony Empire
#7 - 2014-02-21 19:35:34 UTC
Alcorak wrote:
I just read a very interesting essay on the proliferation of slowcats, and capital warfare in general: http://themittani.com/features/slowcats-final-word

A major point of this piece is that a force of 800 alpha-maelstroms is not effective against a force of 100 archons. What ratio of BS to carrier is acceptable to constitute a 'fair fight'? I would say it is NOT 8:1, and certainly not worse than 8:1. A similar force of neut BS's was also said to be ineffective. Cap resistance is just too high, and reps are too strong. Marauders certainly aren't worth fielding as they aren't cost-effective and T2 insurance is awful. So what would work better?

I'm thinking something similar to the attack BCs (talos etc). Low EHP, yet very high mobility and dps for its class - expanded to a BS hull. XL guns are just too big to include as a logistical component for BS fittings though, so normal BS guns will have to do. Fully fitted I'm thinking: 70k EHP, 0 rep, ~3500 dps, no drones, 40km optimal, 80km falloff, cost: 350M. Role bonuses would, of course, be necessary to attain that DPS amount. To keep these from wiping subcaps off the field, a HUGE tracking penalty should also be included as a role bonus (yes, these would still be effective against sentry-domis that like to sit still).

However, low EHP and tracking would keep them from being effective against other BS hulls and smaller that ARE moving, and the low, BC-class EHP with BS-class sig would mean these are very killable by subcap fleets.

As such, a subcap would be created that would be wanted against caps and supers, that would also make other subcaps useful on-grid as a counter to them.

A second possible (and dare I say, dangerous) idea would be a BS EWAR module that reduced targets shield or armor resists by a very small percentage, limited to 1 per ship, such that a large BS force, as they are now, could reduce the EHP and rep effectiveness of an enemy carrier to manageable levels.


Nerf non-triage capital RR will solve this issue without needing to powercreep BS's.

Hell, make it so capital RR only works when a ship is triaged, and then it will take much less than 800 BS's to gank an archon as Triaged ships cannot receive RR.
Rowells
Pator Tech School
Minmatar Republic
#8 - 2014-02-21 19:58:23 UTC
Gizznitt Malikite wrote:


Nerf non-triage capital RR will solve this issue without needing to powercreep BS's.

Hell, make it so capital RR only works when a ship is triaged, and then it will take much less than 800 BS's to gank an archon as Triaged ships cannot receive RR.

I agree with this. Dreads have the same set-up when it comes to effectiveness of their primary systems.
Alundil
Rolled Out
#9 - 2014-02-21 21:26:25 UTC
Daichi Yamato wrote:
Odoman Empeer wrote:
You could make a special frigate that, with 20% chance of success, can shoot a torpedo into a vent port and instantly blow up any capital ship...

On a less serious note, wouldn't smart bombing their fighters be more effective? or just killing their fighters in general? I don't see a problem with a 2 billion + isk ship being able to tank, 8:1, a 200 million isk ship.

It becomes less a question about who can field more carriers, but who can destroy the enemy carriers dps faster, and then bring their own dreads on the first to sweep up.

It's a war of attrition, and race for cap backup.


sentries....thousands of them. u might be able to smart bomb all day long and still not clear the drones.

This

An Archon (for example) has a drone bay size of 80,000m3. That is enough space to hold 3,200 sentry/heavy drones (fun fact: the Archon has the smallest drone bay - as the Hel is capable of carrying 7,000 sentry/heavy drones. Your disco party might never end.

I'm right behind you

Travasty Space
Pilots of Epic
#10 - 2014-02-21 21:59:14 UTC
Alundil wrote:
Daichi Yamato wrote:
Odoman Empeer wrote:
You could make a special frigate that, with 20% chance of success, can shoot a torpedo into a vent port and instantly blow up any capital ship...

On a less serious note, wouldn't smart bombing their fighters be more effective? or just killing their fighters in general? I don't see a problem with a 2 billion + isk ship being able to tank, 8:1, a 200 million isk ship.

It becomes less a question about who can field more carriers, but who can destroy the enemy carriers dps faster, and then bring their own dreads on the first to sweep up.

It's a war of attrition, and race for cap backup.


sentries....thousands of them. u might be able to smart bomb all day long and still not clear the drones.

This

An Archon (for example) has a drone bay size of 80,000m3. That is enough space to hold 3,200 sentry/heavy drones (fun fact: the Archon has the smallest drone bay - as the Hel is capable of carrying 7,000 sentry/heavy drones. Your disco party might never end.


Do your research please.(https://wiki.eveonline.com/en/wiki/Nidhoggur)
iskflakes
#11 - 2014-02-21 22:15:27 UTC
Alcorak wrote:
800 alpha-maelstroms is not effective against a force of 100 archons.


Seriously what are you smoking?

-

Bane Nucleus
Anomalous Empire
Transmission Lost
#12 - 2014-02-21 22:49:26 UTC
From a wormhole space perspective, battleships are terrible, both in survivability and mass. Webbed and dread blapped, all while putting a ton of mass on a finite system connection.

I want to love my Navy Geddon again Sad

No trolling please

Travasty Space
Pilots of Epic
#13 - 2014-02-21 23:26:59 UTC
Daichi Yamato wrote:
Odoman Empeer wrote:
You could make a special frigate that, with 20% chance of success, can shoot a torpedo into a vent port and instantly blow up any capital ship...

On a less serious note, wouldn't smart bombing their fighters be more effective? or just killing their fighters in general? I don't see a problem with a 2 billion + isk ship being able to tank, 8:1, a 200 million isk ship.

It becomes less a question about who can field more carriers, but who can destroy the enemy carriers dps faster, and then bring their own dreads on the first to sweep up.

It's a war of attrition, and race for cap backup.


sentries....thousands of them. u might be able to smart bomb all day long and still not clear the drones.


Using 3200 T2 Curators as a baseline(Highest ehp set you can have) the EHP of the drone bay in an archon is 12.5m.

The next assumption is that every archon is carrier 5 and can launch 10 sentries.

With this we end up with 10 weapon batteries per archon at 1.25m EHP each.

The next assumption is that the BS smartbombing are using T2 SB and have lvl 5 smartbombing skill.

This gives a DPS per SB of 60. For one smartbomb it would take almost 6 hours to clear all the drones of an archon. Fill this out to say an abaddon with 8 SB you get 480 DPS dropping the time needing to clear out an archon of drones to about 43 minutes.
Itago Gemulus
Station Spinners United
#14 - 2014-02-21 23:46:38 UTC
Travasty Space
sentries....thousands of them. u might be able to smart bomb all day long and still not clear the drones.[/quote wrote:


Using 3200 T2 Curators as a baseline(Highest ehp set you can have) the EHP of the drone bay in an archon is 12.5m.

The next assumption is that every archon is carrier 5 and can launch 10 sentries.

With this we end up with 10 weapon batteries per archon at 1.25m EHP each.

The next assumption is that the BS smartbombing are using T2 SB and have lvl 5 smartbombing skill.

This gives a DPS per SB of 60. For one smartbomb it would take almost 6 hours to clear all the drones of an archon. Fill this out to say an abaddon with 8 SB you get 480 DPS dropping the time needing to clear out an archon of drones to about 43 minutes.


This also assumes that those drones dont shoot back, how many abaddons would die in those 43 minutes ? 10 sentries per carrier, and lets assume a 100man archon fleet
Rovinia
Exotic Dancers Union
#15 - 2014-02-22 00:37:42 UTC  |  Edited by: Rovinia
I think a large part of the problem Subcaps have against Carriers could be solved if they would simply remove the Dronebay from Carriers (or limit it to 350m3) and add a seperate large Fighter Bay.

They could still use a good flight of Sentrys, but if the enemy manages to counter these (by destroying them), the damage application of the carriers (especially against subcaps) would be significantly reduced.

And / or reduce the repair amount of Capital remote repairers by 10% - 15%. Give the triage module a little boost of the same amount instead.
Daichi Yamato
Jabbersnarks and Wonderglass
#16 - 2014-02-22 01:17:45 UTC  |  Edited by: Daichi Yamato
edit- there was quotes, but they got chewed up and spit out.

300/7.5 = 40

but it takes two volleys of SB's to take out the curators. so thats 15 seconds per 'wing' assuming every sentry is always within range of the smart bomber.

with 320 wings, thats like 1 hour 20 minutes. assuming the carrier keeps pooping out drones the instant the previous wing is lost.

with tidi at 10% thats over 13 hours lol.

it was a figure of speech, but if ur gonna be like that.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Travasty Space
Pilots of Epic
#17 - 2014-02-22 04:41:54 UTC
Itago Gemulus wrote:
Travasty Space
sentries....thousands of them. u might be able to smart bomb all day long and still not clear the drones.


Using 3200 T2 Curators as a baseline(Highest ehp set you can have) the EHP of the drone bay in an archon is 12.5m.

The next assumption is that every archon is carrier 5 and can launch 10 sentries.

With this we end up with 10 weapon batteries per archon at 1.25m EHP each.

The next assumption is that the BS smartbombing are using T2 SB and have lvl 5 smartbombing skill.

This gives a DPS per SB of 60. For one smartbomb it would take almost 6 hours to clear all the drones of an archon. Fill this out to say an abaddon with 8 SB you get 480 DPS dropping the time needing to clear out an archon of drones to about 43 minutes.[/quote wrote:


This also assumes that those drones dont shoot back, how many abaddons would die in those 43 minutes ? 10 sentries per carrier, and lets assume a 100man archon fleet


Depends on the number of abaddons you throw at the problem, the more you throw the fewer that die due to the fact that the drones die faster and the delay on re-assisting drones.
Itago Gemulus
Station Spinners United
#18 - 2014-02-22 09:45:32 UTC
Travasty Space wrote:

Depends on the number of abaddons you throw at the problem, the more you throw the fewer that die due to the fact that the drones die faster and the delay on re-assisting drones.


Then assume you have enought abaddons to alpha the sentries (and that the sentries are all withing range of the SBs)
You will never do dmg to the drones that are not yet deployed so there is a max effective number of abaddons

With 2 DDA each archon have a volley of 3500 or 350k for the fleet. So around 1 Abaddon each volley, and 320 fights of sentries.
This means youl will loose 300+ abaddon under ideal situations, and the Archons can still just spider tank until downtime

PS: Math may be wrong, since im not awake yet and only using a odl calculator (cant see if i used wrong numbers and all that good stuff