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Player Features and Ideas Discussion

 
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Bring back the one month skill que ...

First post
Author
Danika Princip
GoonWaffe
Goonswarm Federation
#21 - 2014-02-20 14:05:36 UTC
Freiday wrote:
You are all wrong, it was possible to que e.g. 3 days + 3 days skills, there was no 24h limit. This changes when CCP removed the ability to "ghost train skills" , they double removed this by both stoping the training after an account expired and implementing a 24h limit. The 24h limit was and is unecessary.



No it wasn't.
Itago Gemulus
Station Spinners United
#22 - 2014-02-20 14:22:16 UTC
What it was or was not like before is irrelevant, a quality of life improvement do not loose its merits based based only on how bad it have been before.
Its like saying you can have a warm soft bed, since your ancestors had to make due in their cave (no warm or soft place)
Jessica Danikov
Network Danikov
#23 - 2014-02-20 14:59:38 UTC  |  Edited by: Jessica Danikov
The best quick and easy solution that will minimise changes would be a 'holdover' skill slot- so you get 24 hours +1 skill that you can queue.

However it's pretty laughable to think that forcing people to log in to update their skill queue is making them play more (they've already payed, anyway), especially with the idea that CREST may allow us to do queues from mobile devices. The skill queue limit is arbitrarily small and causes frustration and SP loss more due to inattentativeness, mistakes, and EVE having an unresonable time demand. A longer queue is better for everyone.
Amanda Rosewater
Universal Express
#24 - 2014-02-20 16:07:17 UTC
OP is an idiot. You have NEVER been able to inject a new skill into a que beyond 24 hrs. You could inject a skill that starts within 24hrs that takes 50 days to complete, but you could never inject a skill today to start after a skill that finishes 3 days from now.

I hate sounding like a bitter vet, and I don't believe in the "it was worse before so its fine now" arguments to any idea, but whenever I see skill que expansion rants, I just want CCP to revert back to the days of alarm clocking to change skills at 4am and having to be around every time a 20 minute skill finished to inject another 20 minute skill.
Mag's
Azn Empire
#25 - 2014-02-20 19:48:15 UTC
Freiday wrote:
You are all wrong...........
No, you are.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Damien White
Deep Core Mining Inc.
Caldari State
#26 - 2014-02-20 20:36:54 UTC
Dont feed the troll... Roll

97% of girls would die if Justin Bieber were about to jump off a cliff. Post this in your sig if you`re part of the 3% yelling,

"DO A BARREL ROLL!"

Jessica Danikov
Network Danikov
#27 - 2014-02-21 09:45:49 UTC
The 24 hour limit is rather arbitrary. OP wants to increase the limit, but what I haven't really seen from his detractors are good arguments for it existing at all. If we didn't have a limit, would we be fighting tooth and nail to have one? If the limit was 12 hours, would we be fighting to increase it? If it was 7 days, would we be fighting to reduce it to 1?

Sure, bitter vets have a lot of long trains so it effect them least, so would new players benefit more from an extended skill window? Are there technical reasons CCP don't want to make it excessively large? Are we really interested in punishing/alienating/making life difficult people with weird work schedules or intermittent internet access?

People have adapted to how it is now- that doesn't mean it's right. Appeals to tradition/the status quo just aren't convincing.
Lephia DeGrande
Luxembourg Space Union
#28 - 2014-02-21 09:49:41 UTC
Other Question, why not completly remove every restrictions?

Infinite Skillqueue, Auto Apply after changes and so on.
Maximus Aerelius
PROPHET OF ENIGMA
#29 - 2014-02-21 10:03:05 UTC
Lephia DeGrande wrote:
Other Question, why not completly remove every restrictions?

Infinite Skillqueue, Auto Apply after changes and so on.


Because effort in = reward out.

Let me take an example:

No skill queue: Characters are built that never have to logon in and sold on the Character Bazaar for billions of ISK. No effort = lots of ISK. All the skills are queued when they are created and managed\monitored through EVEHQ or EvEMon.

The queue encourages people to logon and engage and if you don't want to then go and play something else or don't train.
Kagura Nikon
Native Freshfood
Minmatar Republic
#30 - 2014-02-21 10:17:44 UTC
Freiday wrote:
You are all wrong, it was possible to que e.g. 3 days + 3 days skills, there was no 24h limit. This changes when CCP removed the ability to "ghost train skills" , they double removed this by both stoping the training after an account expired and implementing a 24h limit. The 24h limit was and is unecessary.



no.. you are wrong and should loose posting previledges because of it. CCp doe snot like when its players make apology to drug usage like you are doing in this thread.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Lephia DeGrande
Luxembourg Space Union
#31 - 2014-02-21 10:17:59 UTC
Maximus Aerelius wrote:
Lephia DeGrande wrote:
Other Question, why not completly remove every restrictions?

Infinite Skillqueue, Auto Apply after changes and so on.


Because effort in = reward out.

Let me take an example:

No skill queue: Characters are built that never have to logon in and sold on the Character Bazaar for billions of ISK. No effort = lots of ISK. All the skills are queued when they are created and managed\monitored through EVEHQ or EvEMon.

The queue encourages people to logon and engage and if you don't want to then go and play something else or don't train.


Sry but that makes any sense? People are playing "Eve Offline" already and CCP does encourage them with Dual Alt Training and multiple Accounts.
The 2 Minutes to login and buy/set new skills is kinda bad example for "activ" gameplay, imho of course.
Seliah
Red Cloud Vigil
#32 - 2014-02-21 10:18:36 UTC
Maximus Aerelius wrote:

The queue encourages people to logon and engage and if you don't want to then go and play something else or don't train.


This. It's not like managing the skill queue is a big time consuming effort anyway. And unless you're really in your first two days, it's very easy to always have a skill queue that goes way beyond 24h. And if you're going to be away for an extended period of time, then plan ahead.
Maximus Aerelius
PROPHET OF ENIGMA
#33 - 2014-02-21 13:01:01 UTC  |  Edited by: Maximus Aerelius
Lephia DeGrande wrote:
Maximus Aerelius wrote:
Lephia DeGrande wrote:
Other Question, why not completly remove every restrictions?

Infinite Skillqueue, Auto Apply after changes and so on.


Because effort in = reward out.

Let me take an example:

No skill queue: Characters are built that never have to logon in and sold on the Character Bazaar for billions of ISK. No effort = lots of ISK. All the skills are queued when they are created and managed\monitored through EVEHQ or EvEMon.

The queue encourages people to logon and engage and if you don't want to then go and play something else or don't train.


Sry but that makes any sense? People are playing "Eve Offline" already and CCP does encourage them with Dual Alt Training and multiple Accounts.
The 2 Minutes to login and buy/set new skills is kinda bad example for "activ" gameplay, imho of course.


I suspect that English isn't your first language from most of your replies so yes, that does make sense.

Dual Account Training, IMO, should never have been implemented as it removes the planning need to manage multiple characters training plans. Have used it? Damn right I have because it's there. Now what about the years lost before DCT came in...

"EvE Offline"...come on, you can do better than that I'm sure! Just because you have DCT doesn't mean people are not logging in on their main.

Also the active part isn't even to do with buying skills, although that gives opportunities for interaction. It's all about planning and management and it's what sets EvE apart from other MMO's.

EDIT: And please don't take my first line as a personal attack as it's not meant as that nor a trolling comment, just how I read what you type in most replies.
Jint Hikaru
OffWorld Exploration Inc
#34 - 2014-02-21 13:09:52 UTC
Freiday wrote:
It was possible to que skills beyond the 24 hour barrier, maybe it was two weeks, maybe it was one month, the point still remains, it's a nag to have to sit online for an extra hour or two, or log in every single day at the exact right time to que skill training. It did use to be that way, I see no reason for why it was changed to 24h limits.


How can a 2004 character be so incorrect???

The queue was never more than 24h.

You don't have to sit online for an extra hour or two.

You don't have to log in every single day.

You don't have to log in at the exact right time.


sheesh

Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.

Lephia DeGrande
Luxembourg Space Union
#35 - 2014-02-21 13:34:03 UTC
Maximus Aerelius wrote:
Lephia DeGrande wrote:
Maximus Aerelius wrote:
Lephia DeGrande wrote:
Other Question, why not completly remove every restrictions?

Infinite Skillqueue, Auto Apply after changes and so on.


Because effort in = reward out.

Let me take an example:

No skill queue: Characters are built that never have to logon in and sold on the Character Bazaar for billions of ISK. No effort = lots of ISK. All the skills are queued when they are created and managed\monitored through EVEHQ or EvEMon.

The queue encourages people to logon and engage and if you don't want to then go and play something else or don't train.


Sry but that makes any sense? People are playing "Eve Offline" already and CCP does encourage them with Dual Alt Training and multiple Accounts.
The 2 Minutes to login and buy/set new skills is kinda bad example for "activ" gameplay, imho of course.


I suspect that English isn't your first language from most of your replies so yes, that does make sense.

Dual Account Training, IMO, should never have been implemented as it removes the planning need to manage multiple characters training plans. Have used it? Damn right I have because it's there. Now what about the years lost before DCT came in...

"EvE Offline"...come on, you can do better than that I'm sure! Just because you have DCT doesn't mean people are not logging in on their main.

Also the active part isn't even to do with buying skills, although that gives opportunities for interaction. It's all about planning and management and it's what sets EvE apart from other MMO's.

EDIT: And please don't take my first line as a personal attack as it's not meant as that nor a trolling comment, just how I read what you type in most replies.


I dont care if you find my english appalling, get used to or ignore me.


Now to your post, it dont make any sense.

If i want to skill a charakter without active playing it, i can do it right now, your statement that "you have to come online to plan and managing" is simply broken.

And to be clear, i dont care if they (CCP) change the Skillqueue or not, its simply a matter of fact that people already do skill Bazar Chars in Jita with or without logging in every now and then.

Because CCP encourage us already with all the changes and discounts.

My Question was only about, why ditch a comfort Feature only to avoid the rage of some hypocrite bitter-vets?

Freiday
HC - Voo-Doo Witch
#36 - 2014-02-22 12:21:15 UTC
With respect you are all loosing perspective, look at the question on how the skill que *should* be, not what you remember it to be.
Jureth22
EVE-RO
Goonswarm Federation
#37 - 2014-02-22 13:05:52 UTC
1 month or more skill queue. + 1
Mag's
Azn Empire
#38 - 2014-02-22 13:45:56 UTC
Freiday wrote:
With respect you are all loosing perspective, look at the question on how the skill que *should* be, not what you remember it to be.
The skill queue should be 24 hours, as it has always been.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Freiday
HC - Voo-Doo Witch
#39 - 2014-02-22 14:22:07 UTC  |  Edited by: Freiday
Mag's wrote:
Freiday wrote:
With respect you are all loosing perspective, look at the question on how the skill que *should* be, not what you remember it to be.
The skill queue should be 24 hours, as it has always been.


Why? There are several arguments against the current scheme, none for it.
Mag's
Azn Empire
#40 - 2014-02-22 16:42:12 UTC  |  Edited by: Mag's
Freiday wrote:
Mag's wrote:
Freiday wrote:
With respect you are all loosing perspective, look at the question on how the skill que *should* be, not what you remember it to be.
The skill queue should be 24 hours, as it has always been.


Why? There are several arguments against the current scheme, none for it.

1. The queue was meant to eliminate the need for silly hours skill changes. This means you can add or change your skilling, once that 24 hour period has arrived. Any time within that 24 hour period. Before you needed to wait until the skill finished, before adding another.

2. It gives us the ability to train lots of short time skills, that would have required us to come back and forth to the PC in the days before the queue.

3. It allows for us to add long skills, as we did in the past. At any time we want, or within the end 24 hour period when it suits us.

4. It actually adds 24 hours on top of the length of any skill you could add.
I.E. My longest skill is the next I have in line for training at 52 days 51 minutes. If I add lots of small skills to my queue, I can train for 53 days. That's 24 hours longer with the queue, then before without it and with more skills trained.

That's four reasons for it and you have yet to post one against. So far, all you've done is make false claims and misunderstand the queue completely.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.