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Help with Panic Escape Strategies?

Author
Illusio Remillard
Center for Advanced Studies
Gallente Federation
#1 - 2014-02-20 01:10:22 UTC  |  Edited by: Illusio Remillard
I've been thinking about this ever since I panic escaped from a pirate. I of course did the predicable and warped straight to the “safety” of a station. He would have been sorely disappointed with my cargo load full of proof of completion certificates.

Afterwards, while I was washing the panic from my space-underwear in my ship’s washing machine, I thought all the pirate needed was have two colleges laying in wait; one at the jump gate and one at the station and I would have been theirs for the picking.

What strategies would people suggest in this situation. Is there some of warp-to-beacon you can drop in empty space (When you a zipping by in a warp perhaps) with in a system that you can warp to? Somewhere no one is likely to be?

Just a thought it would save on space-underwear soiling and swearing.


Thanks to you all
Thomas Builder
Center for Advanced Studies
Gallente Federation
#2 - 2014-02-20 01:26:28 UTC
Illusio Remillard wrote:
What strategies would people suggest in this situation. Is there some of warp-to-beacon you can drop in empty space (When you a zipping by in a warp perhaps) with in a system that you can warp to? Somewhere no one is likely to be?
What you describe is most commonly referred to as a safespot.

Basically, open People&Places, click Add Location, and then Confirm it. You will then have created a bookmark to where you were when you confirmed it, which can be mid-warp. A safespot in between two objects isn't all that safe, ideally you then want to warp to a third object and create a safespot between that third object and the first safespot.

When you open People&Places again, you can right-click on the bookmark and select "warp to".

The only problem is that it takes a bit more time to select it and right-click, vs to just select a planet/belt in your overview and mash "warp to", so most people panic-warp to a planet / belt and then to a safespot as soon as they land there.
Major 'Revolver' Ocelot
Deep Core Mining Inc.
Caldari State
#3 - 2014-02-20 01:34:52 UTC  |  Edited by: Major 'Revolver' Ocelot
Next time you are in a system you regularly visit, warp to somewhere and mid warp use the radial menu on your ship to place a book mark. Call it Safe Spot 1, do this a few times warping to different places and continue placing bookmarks. These safe spots are in dead space so if you fly to one the enemy will have to scan you down to find you. If you keep moving between safes it's pretty much impossible for them to catch you. I'd advise doing this whenever you find yourself with a limited player engagement timer so you can safely wait it out.

Place a bookmark right next to a station to avoid ever having to fly a few hundred metres before docking. Instant dock ftw. You can also place a bookmark a few hundred clicks outside a station for instant warp when you undock which will mean the pirates won't have time to lock you. Its also useful for big slow ships that tend to get bumped a lot in a crowded undocking area.

If you're running missions it can be helpful to keep aligned to a safe spot so the moment you see a player hostile you can insta-warp away. Remember to keep an eye on local and use the directional scan often to check for combat probes as someone might be hunting you down.
DJentropy Ovaert
The Conference Elite
The Conference
#4 - 2014-02-20 01:57:47 UTC
Knowledge is power.

https://wiki.eveonline.com/en/wiki/Safe_spot

However, you'll want to keep an eye on your directional scanner while at your "safe spot" and look out for combat scanner probes - there's really no place that is "safe" when you are undocked.

Advanced tactics: dock in your shiny ship, undock in a shuttle or capsule and burn out before anyone has the time to lock you.

Get to your safe spot and log off in space (ESC menu, safe logoff), go make a sandwich, log back in - more often then not the person hunting you will have grown bored and moved on.

Raiz Nhell
State War Academy
Caldari State
#5 - 2014-02-20 02:12:08 UTC
What he said... Safe spots and more safe spots...

Also I have a tab in my overview labeled GTFO... It has moons, gates, planets, customs offices, anything that can be warped to...

Once it looks like I am going to pop or I need to warp out... I align and warp to one of these... when in warp I'll either select a safespot or another item and immediately warp to it... as you can see roughly where someone has warped to when they leave grid.

I never warp to a safespot while someone is on grid... cause it gives away the direction of the safe.

There is no such thing as a fair fight...

If your fighting fair you have automatically put yourself at a disadvantage.

DJentropy Ovaert
The Conference Elite
The Conference
#6 - 2014-02-20 02:38:34 UTC
Raiz Nhell wrote:
What he said... Safe spots and more safe spots...

Also I have a tab in my overview labeled GTFO... It has moons, gates, planets, customs offices, anything that can be warped to...

Once it looks like I am going to pop or I need to warp out... I align and warp to one of these... when in warp I'll either select a safespot or another item and immediately warp to it... as you can see roughly where someone has warped to when they leave grid.

I never warp to a safespot while someone is on grid... cause it gives away the direction of the safe.


*this*

A proper setup overview with a "GTFO" tab is something every single player should have.

if you lose a capsule outside of Nullsec, you screwed up badly and need to fix your overview / strategy. There is no reason you should ever take a pod loss outside of nullsec. A proper warpout tab and good situational awareness is key to this.
Major 'Revolver' Ocelot
Deep Core Mining Inc.
Caldari State
#7 - 2014-02-20 02:49:12 UTC
Raiz Nhell wrote:
I never warp to a safespot while someone is on grid... cause it gives away the direction of the safe.


Doesn't really matter if you have more than one and most people have several.
Daniel Plain
Doomheim
#8 - 2014-02-20 12:32:46 UTC
most of the answers above are true and helpful. i will try and add a few more general survival tips.
- if you warp to the station, you will often be able to dock right away, which means that any ambusher would have very little time to attack and kill you. it is not impossible but can be difficult, especially if your ship has more than ~12000 effective health (the alpha strike damage of an artillery tornado battlecruiser).
- sometimes warping to the station will leave you a few kilometers outside of docking range. this can be very dangerous, especially if your ship is big and slow. the best way to avoid this is taking your time to make a custom "docking bookmark" right next to the station (with the methods described in the posts above) and warp to that instead of to the station itself.
- for situations where you need to get out RIGHT NOW, I found it most useful to create an extra "GTFO" tab in my overlay which only shows customs offices. you can then quickly click on the tab and select a random customs office while mashing the 'warp to' hotkey.
- as has been stated before, even creating a safe spot will not make you 100% safe, because you can still be found with combat scanner probes. to be completely safe, you also can fit a cloaking device on your ship. sitting cloaked on an uncompromised personal safe spot is about as safe as you can be in space, although logging off or a disconnect will disable the cloak and thus make you vulnerable again.

I should buy an Ishtar.

Illusio Remillard
Center for Advanced Studies
Gallente Federation
#9 - 2014-02-20 17:07:17 UTC  |  Edited by: Illusio Remillard
Thank you all for the advice, this has been invaluable. Its useful and valuable input like this that makes up for some of the, well, less than kind individuals I have had the misfortune to meet in Eve.

Unfortunately I lost my washing machine and space-underwear in an attack from three players resulting in the destruction of my cheapo tin-can of a ship. I see the key is to get out when you notice ANY hint of danger. In this encounter I was introduced to the concept of a warp disruptor.

I'll point out I did not give the attackers the satisfaction of a noob-rage. I thanked them for exposing a flaw in my defensive set up and wished them a nice day. Then I sobbed quietly and privately into my remaining pair of space-underwear as my escape capsule made the 8 jumps back to the home world.

A question here is do these guys usually go after the kill and target the escape capsule? I'm trying to see how lucky I was.

Good flying all and say Hi before you shoot me out of the sky!

Illusio
Thomas Builder
Center for Advanced Studies
Gallente Federation
#10 - 2014-02-20 18:35:36 UTC
Illusio Remillard wrote:
A question here is do these guys usually go after the kill and target the escape capsule? I'm trying to see how lucky I was.
Usually yes, they will try to kill your pod.*

However, as your pod can enter warp instantly, you should be able to save your pod by selecting a warpable object and spamming the "warp to" button when you see that your ship is close to exploding. Unless you hit an unfortunate lag-spike, you should almost always be able to save your pod in low-sec. You should only lose your pod to "bubbles", and they only exist in null-sec (and wormholes).

* A few people will shy away from pod kills in low-sec if you didn't fought back, as that would lower their security status by much more than just the attack. But most don't.
Major 'Revolver' Ocelot
Deep Core Mining Inc.
Caldari State
#11 - 2014-02-20 18:38:51 UTC
Illusio Remillard wrote:
A question here is do these guys usually go after the kill and target the escape capsule? I'm trying to see how lucky I was.


Not so much with a new player as it's doubtful you'll have expensive implants to contribute to their kill. Whereas a veteran might be running around with +5 implants and some mind links which are very expensive.

Though don't let that encourage you to be slacking when it comes to getting podded. When all hope is lost and your ship's in the Hull, get spamming that "warp to" button to GTFO of there. Easier to use the S key and click on a celestial in the overview rather than having to right click and warp to.

So although your pod might not be a prime target just assume it is for the sake of survival.
J'Poll
School of Applied Knowledge
Caldari State
#12 - 2014-02-20 18:47:00 UTC
This counts mainly for stations and is an addition to the safespots mentioned above.

Insta-dock spots:

Some stations have such a weird boundary box and docking ring that you drop a little bit out of docking range when you select warp to 0 / dock command. In certain cases this can give the enemy enough time to lock and pop your ship. To prevent this you can set up insta-dock spots. This are bookmarks as close to the station that it will show on your overview as being at 0 m. This garantuees instant dock as soon as you hit the dock command.

Inta-undocks:

This are safespot(s) which are within a 5° deviation of the station undock vector.
Why do you want these, well say your enemy is camping you in the station. If you undock and first have to turn around to your destination they can already have you locked, pointed and shooting you. With enough damage they can even alpha you in 1 shot.

Why is a insta undock handy...well when you exit a station you are going at 100% of your velocity while warp threshold is 75. As you are already meet the vector part (your ships vector should be within 5% in the direction of the warp destination) your ship will instantly warp when you give the command.

How far should you set these things. Well at MINIMUM 151 km from the undock, especially with kick-out stations (thsese are stations with a really small docking ring and you will near instantly be out of docking range once you undock). But it is highly recommended to make them off grid (personally I aim for 500km or more). Why off grid when 151 can do. Well being on grid it doesnt take much braincells for the enemy to just look where you are and see how far you are from the station and once you leave your safe just make their own in roughly the exact same spot which negates the entire use of it.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Destination SkillQueue
Doomheim
#13 - 2014-02-20 22:37:32 UTC
One time bump to fix forum.
Qalix
Long Jump.
#14 - 2014-02-21 05:50:18 UTC
Mara Rinn
Cosmic Goo Convertor
#15 - 2014-02-21 08:10:53 UTC
I tend to put my instant undocks a few tens of thousands of km off the station. This is something you can achieve by slowboating under cloak to get off-grid, then using a micro warp drive, dumping an object, then slowboat under cloak until you are off-grid from that object again.

The cloaking at the beginning is to avoid casual prying eyes picking you up, the cloaking at the end is to get off-grid from any point where you might have been probed down.
Bastion Arzi
Ministry of War
Amarr Empire
#16 - 2014-02-21 09:51:41 UTC
Major 'Revolver' Ocelot wrote:
Raiz Nhell wrote:
I never warp to a safespot while someone is on grid... cause it gives away the direction of the safe.


Doesn't really matter if you have more than one and most people have several.


Doesnt really matter anyway if the safespot is part way between celestials the only way they can find you in to scan you down with combat scanner probes.

Qalix
Long Jump.
#17 - 2014-02-21 15:39:53 UTC
Bastion Arzi wrote:
Major 'Revolver' Ocelot wrote:
Raiz Nhell wrote:
I never warp to a safespot while someone is on grid... cause it gives away the direction of the safe.


Doesn't really matter if you have more than one and most people have several.


Doesnt really matter anyway if the safespot is part way between celestials the only way they can find you in to scan you down with combat scanner probes.


That's not the only way. There are other methods for getting on to grid with you. Any safespot between celestials should be regarded as temporary at best. Don't park at one uncloaked for long. And the general rule for any non-cloaking ship in any safespot is to get moving once you land. That way if someone does probe you down or use the other methods, you won't be at the same place you were when they figure out how to get to you.
Bastion Arzi
Ministry of War
Amarr Empire
#18 - 2014-02-21 16:30:09 UTC
the only other method i can think of is cap dumping and then trying to land on grid with them becuase you know what direction their safe is in.

but surely the chances of landing on grid with them using this method are slim?

If you know other methods pls do tell.

and of course when you land in a safe keep moving. pick any direction and get going as stated this will make u harder to catch.
Qalix
Long Jump.
#19 - 2014-02-21 17:53:45 UTC
Bastion Arzi wrote:
the only other method i can think of is cap dumping and then trying to land on grid with them becuase you know what direction their safe is in.

but surely the chances of landing on grid with them using this method are slim?

If you know other methods pls do tell.

and of course when you land in a safe keep moving. pick any direction and get going as stated this will make u harder to catch.

I leave it to you to do your own research on the topic. Cap dumping is one way to do it. Bookmark spamming is another. There are very, very accomplished scouts who can do it reasonably fast.
J'Poll
School of Applied Knowledge
Caldari State
#20 - 2014-02-21 18:15:44 UTC
Bastion Arzi wrote:
the only other method i can think of is cap dumping and then trying to land on grid with them becuase you know what direction their safe is in.

but surely the chances of landing on grid with them using this method are slim?

If you know other methods pls do tell.

and of course when you land in a safe keep moving. pick any direction and get going as stated this will make u harder to catch.


Other option.

D-scan and overview and dump bookmarks along the way. If you have a very good scout, it aint hard.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

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